diff --git a/README.md b/README.md index 81b710e..5f13457 100644 --- a/README.md +++ b/README.md @@ -10,11 +10,7 @@ Metaball functions are envaluated on GPU or CPU, but GPU mode performs about 10x Where *r* is radius of the metaball, and *d* is distance from metaball's center to current point. Additional functions can be quickly added as a new compute shader based on the existing one. ## TODO list: -<<<<<<< HEAD * add more falloff functions -======= -* add more fallof functions ->>>>>>> 1c23f6aa55034b85387946d2b79bc9e542b0f215 * move marching cubes algorithm to GPU * create example scene with rigidbody metaballs