Commit Graph

237 Commits

Author SHA1 Message Date
iProgramInCpp
d6a2dfe28f * Update the readme to reflect this project's goals. 2023-08-18 21:26:54 +03:00
iProgramInCpp
0ed807eaf3 * Oops 2023-08-17 17:52:46 +03:00
iProgramInCpp
8a38dee562 * A couple of fixes for SDL/Emscripten build. 2023-08-17 17:49:52 +03:00
iProgramInCpp
5707419665 * Windows VS2010: Unset unicode on release mode too 2023-08-17 16:26:15 +03:00
iProgramInCpp
5821a5d5ef * Final fixes for VS2010 build. 2023-08-17 16:21:42 +03:00
iProgramInCpp
acaf4aa614 * Fix WebGL build. 2023-08-17 14:26:35 +03:00
iProgramInCpp
a08478d527 * Slight refactor to the resize code. 2023-08-17 11:44:24 +03:00
iProgramInCpp
f14730d3f3 * Fix getDrawScale warning. 2023-08-17 11:21:47 +03:00
Brent
5ac3aa6d9e macOS Support & AppPlatform Cleanup (#57)
* macOS Support & Cleanup

* Fix malformed comments in build-wasm.bat

* Emscripten Fixes

* * Add shebang to the grabsounds.py script

Since it was changed from rw- to rwx, I'll add the shebang so that it actually runs properly.

* * Re-add the patch_data and readme files.

* * Remove sound data.

* Fix some more things.

* Think it's ready to pull now...

---------

Co-authored-by: BrentDaMage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
2023-08-17 11:20:59 +03:00
iProgramInCpp
906b96edd8 Add zlib to the web build, fix an error in CThread... 2023-08-17 10:28:01 +03:00
iProgramInCpp
37ffbde73c * Fix build issues with missing GL definitions. 2023-08-17 10:06:46 +03:00
iProgramInCpp
242f6f904a * Get rid of the survivalmode remnants in CreativeMode. 2023-08-16 22:52:34 +03:00
iProgramInCpp
83c94f355e * Fix bad ordering in the PlaceBlockPacket. 2023-08-16 22:47:15 +03:00
iProgramInCpp
9a24abc603 Improve Survival Mode + others (#56)
* * Undo some of the changes done in the "* Work on survival mode." commit.
* TEST_SURVIVAL_MODE is now on by default.

* * Dying no longer crashes the game.

* * Death seems to work ok.

* * Improve some of the damage code.

* x

* work

* Fixed the Makefile (#54)

* * Finally fix the crack texture appearing to flicker/restart

* * Add VS2010 as an optional target.

Fix build with VS2010 (both windows_vs and xenon_vs).

* * Disable survival mode. Getting ready to merge now!

---------

Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
2023-08-16 22:32:09 +03:00
Alexander Argentakis
5e8119d279 fixed some mouse related mistakes in main.cpp of the SDL build (#55) 2023-08-16 11:38:36 +03:00
iProgramInCpp
f83807d65c * Update the makefile as was done on the devel branch. 2023-08-16 11:16:53 +03:00
iProgramInCpp
1e7bedaa72 * Work on survival mode. 2023-08-13 23:01:40 +03:00
iProgramInCpp
e9f4ae6533 * Separate out the item class headers from the main Item header. 2023-08-13 22:28:07 +03:00
iProgramInCpp
49587c6f81 * Disable caves for now. 2023-08-13 22:09:34 +03:00
iProgramInCpp
f9130ba238 * Add crying obsidian. 2023-08-13 22:01:28 +03:00
iProgramInCpp
2da5c2e2fe * Add clouds! (optional feature) 2023-08-13 20:38:52 +03:00
iProgramInCpp
206bc5cce0 * Add display list support.
While performance still sucks without VBOs, it's like 5x better now
2023-08-13 16:34:23 +03:00
iProgramInCpp
f4855d38b6 OpenGL vertex buffer object emulation code. (#53)
* * Make more GL vertex buffer related functions use the xgl prefix.

This allows me to later overload them in case I want to try to emulate vertex buffers in software.

* * Add (incomplete) GL VBO emulation. Works well enough but it's very slow.

* * Define USE_HARDWARE_GL_BUFFERS again.
2023-08-13 16:03:51 +03:00
iProgramInCpp
eb64faa89f * Fix an accidental memory leak in the client side loader 2023-08-12 23:28:06 +03:00
iProgramInCpp
498fe048cd * Improve the level sending mechanism in the game.
Instead of sending a request for each chunk one by one, and in sequence, send all the level data in one block.

I know this is not the best solution since we are working with UDP here, but it's way faster than loading the level chunk by chunk. In a blink of an eye, the level has already loaded.
2023-08-12 23:14:13 +03:00
iProgramInCpp
944eb3ace4 * Add util functions or zlib inflation/deflation. 2023-08-12 13:53:35 +03:00
iProgramInCpp
1918bf2a7e Update makefile to also compile zlib. 2023-08-12 13:38:19 +03:00
iProgramInCpp
9958b2aaed * Add zlib as third party dependency.
* Clear up license information for RakNet and zlib.
* Add RakNet logo to game/assets. Will be used later.
2023-08-12 13:33:51 +03:00
iProgramInCpp
42017e14f8 * Small nothing-burger changes in the RandomLevelSource::postProcess function. 2023-08-12 13:26:26 +03:00
iProgramInCpp
af442d14c5 * Update Linux makefile to output header dependencies 2023-08-12 12:05:33 +03:00
iProgramInCpp
7fd36a1da0 update the core CMakeLists to include the corrected packets path 2023-08-12 11:39:01 +03:00
iProgramInCpp
6c03c91fe5 rename packets1 -> packets 2023-08-12 11:38:15 +03:00
iProgramInCpp
9750c0c7f1 rename Packets -> packets1 2023-08-12 11:38:08 +03:00
iProgramInCpp
826315c228 Update some splashes.
Allow messages to be split properly across several lines.
2023-08-12 10:39:23 +03:00
iProgramInCpp
d09ef3fd04 * Flip stair rendering 90 degrees, to be shaded like regular blocks do. 2023-08-12 10:18:50 +03:00
iProgramInCpp
936a72b346 * Last fixes to the AABB/Tile code. 2023-08-11 22:45:14 +03:00
iProgramInCpp
203a47a527 * Add getChunkDontCreate. Will be useful for multiplayer. 2023-08-11 20:59:30 +03:00
iProgramInCpp
35a63582df * Add F3 debug text. 2023-08-11 20:04:07 +03:00
iProgramInCpp
b1786eba1f * Add LevelRenderer::renderHitOutline.
Looks similar to the Java Edition version, but the lines are not antialiased and harder to tell apart. Phone users would have trouble seeing the outline, so that's why it was changed.
2023-08-11 18:43:08 +03:00
iProgramInCpp
8430ce5de9 * Fix bad picking logic once again... 2023-08-11 12:39:15 +03:00
iProgramInCpp
8c82c7b53f * Render the name tag on players other than the local player. 2023-08-11 12:04:14 +03:00
Marioiscool246
3d192ad10c Fix empty inventories for server players (#46)
* Fix empty inventories for server players

* Revert "Fix empty inventories for server players"

This reverts commit 12174c0cfb1f8df5f6fca1a93f55e27286b464db.

* Fix empty inventories for server players
(The good one this time I hope)

---------

Co-authored-by: Marioiscool246 <marioiscool101@gmail.com>
2023-08-11 11:54:33 +03:00
Brent
b45cfc1e16 Cleaned up Cube (#48)
* Cleaned up Cube
* Refactor/cleanup & documentation of Cube
* Renamed Tesselator to Tessellator

* Revert "Tesselator" Spelling Correction

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
2023-08-11 11:53:50 +03:00
iProgramInCpp
ce6c2eb553 * Disable picking for fire. 2023-08-11 11:51:26 +03:00
iProgramInCpp
715c4b6c37 * Clean up Tile::clip 2023-08-11 11:43:04 +03:00
iProgramInCpp
66e896ad2b * Add the "lowering and raising item" behavior from Minecraft Java 2023-08-11 11:37:40 +03:00
iProgramInCpp
34fc30f08a * Outline all the Mouse and Keyboard code. 2023-08-11 11:19:26 +03:00
iProgramInCpp
cf304095ed * Fix a small bug in the mouse feed code. 2023-08-11 10:13:54 +03:00
iProgramInCpp
d1de430d14 * Add optional 3d panorama background 2023-08-11 00:13:06 +03:00
iProgramInCpp
27a0057886 * Split every Tile class into its own header file. 2023-08-10 13:27:30 +03:00