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* Disable caves for now.
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@@ -10,7 +10,7 @@
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#include "world/level/Level.hpp"
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#include "world/tile/SandTile.hpp"
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#define TEST_CAVES
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//#define TEST_CAVES
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const float RandomLevelSource::SNOW_CUTOFF = 0.5f;
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const float RandomLevelSource::SNOW_SCALE = 0.3f;
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