* ExternalFileLevelStorageSource: add workaround for d_type on Haiku
* raknet: FileList: do not include io.h on Haiku
* raknet: SocketLayer: add sockio.h for Haiku
* cmake: link -lnetwork on Haiku
* readme: add Haiku build dependencies
* cmake: use link_libraries instead of add_link_options
* ExternalFileLevelStorageSource: use scary stdstring instead of char
* vcxproj file fixes
* Platform version is now 8.1
* Platform toolset is now v141_xp
* Fixed IncludePath not inheriting default paths
* Disabled ConformanceMode since it causes the "IUnknown" issue on v141_xp
* Update README.md
* Update README.md
* Includes screenshots
* Update README.md
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Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
* * Undo some of the changes done in the "* Work on survival mode." commit.
* TEST_SURVIVAL_MODE is now on by default.
* * Dying no longer crashes the game.
* * Death seems to work ok.
* * Improve some of the damage code.
* x
* work
* Fixed the Makefile (#54)
* * Finally fix the crack texture appearing to flicker/restart
* * Add VS2010 as an optional target.
Fix build with VS2010 (both windows_vs and xenon_vs).
* * Disable survival mode. Getting ready to merge now!
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Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>