mirror of
https://github.com/celisej567/mcpe.git
synced 2026-01-04 14:09:47 +03:00
* Update the readme and todo, which more closely reflect the status of the project.
This commit is contained in:
15
README.md
15
README.md
@@ -1,15 +1,12 @@
|
||||
# Minecraft PE Reverse Engineering Project
|
||||
|
||||
This project is an attempt to recreate one of the first released builds of Minecraft: Pocket Edition -- mcpe01_canada.apk -- and port it to other platforms,
|
||||
via binary reverse engineering. This project is similar in terms of goals to [Minecraft Pi](https://minecraft.net/edition/pi), except playable on more devices.
|
||||
|
||||
An Android build will come soon.
|
||||
|
||||
### The default build is **enhanced**. If you want the original experience, comment every define and uncomment the demo define from GameMods.hpp.
|
||||
# ReMinecraftPE
|
||||
|
||||
This project aims to create a custom Minecraft experience based on Minecraft: Pocket Edition as of 2011. It's based on the mcpe01_canada.apk build of the game.
|
||||
Its goals are similar to [Minecraft Pi](https://minecraft.net/edition/pi) and [ClassiCube](https://github.com/UnknownShadow200/ClassiCube).
|
||||
* Note: The original mcpe01_canada.apk does not work on newer Android devices. A port of this likely will.
|
||||
|
||||
Eventually, I plan on creating a new repository, `mcpe01_canada`, which will include just the port of the Canada demo.
|
||||
### Planned ports:
|
||||
* Raspberry Pi / Linux
|
||||
* Android
|
||||
|
||||
### This is the main modded version. For the original decompilation, see [ReMinecraftPE/mcped](https://github.com/ReMinecraftPE/mcped)
|
||||
|
||||
|
||||
147
TODO.md
147
TODO.md
@@ -1,143 +1,66 @@
|
||||
## What is there left to do?
|
||||
|
||||
### World gen features
|
||||
* `LargeFeature`
|
||||
* `LargeCaveFeature` [unused]
|
||||
### Classes to decompile:
|
||||
|
||||
### Unused entities and their renderers
|
||||
* [DONE] `FallingTile`
|
||||
* [DONE] `ItemEntity`
|
||||
* `ItemSpriteRenderer`
|
||||
|
||||
### Sound system:
|
||||
* Mutex [used for SoundSystemSL, most of it is inlined]
|
||||
* [DONE] `SoundEngine`
|
||||
* [DONE] `SoundRepository`
|
||||
* [DONE] `SoundSystem`
|
||||
#### Sound system:
|
||||
* `SoundSystemSL`
|
||||
* [DONE] `SoundSystemWindows` (not original, but needed if you want sound on Windows)
|
||||
|
||||
### Miscellanea
|
||||
#### Miscellanea
|
||||
* `StopwatchHandler` -- `Performance::watches`. Unused?! Don't know.
|
||||
|
||||
### GUI stuff
|
||||
* [DONE] `ChatScreen`
|
||||
* [DONE] `ConfirmScreen`
|
||||
* [DONE] `DeleteWorldScreen`
|
||||
* [DONE] `InvalidLicenseScreen`
|
||||
* [DONE] `SmallButton`
|
||||
* [DONE] `ScrolledSelectionList`
|
||||
* [DONE] `AvailableGamesList`
|
||||
* [DONE] `JoinGameScreen`
|
||||
* [DONE] `RenameMPLevelScreen`
|
||||
## Other things left to do:
|
||||
|
||||
### Save data
|
||||
* [DONE] `PlayerData`
|
||||
* [DONE] `RegionFile`
|
||||
|
||||
### Multiplayer
|
||||
* [DONE] `ServerSideNetworkHandler`
|
||||
* [DONE] `ClientSideNetworkHandler`
|
||||
* [DONE] `MinecraftPackets`
|
||||
* [DONE] `NetEventCallback`
|
||||
* [DONE] `Packet`
|
||||
* [DONE] `AddPlayerPacket`
|
||||
* [DONE] `ChunkDataPacket`
|
||||
* [DONE] `LoginPacket`
|
||||
* [DONE] `MessagePacket`
|
||||
* [DONE] `MovePlayerPacket`
|
||||
* [DONE] `PlaceBlockPacket`
|
||||
* [DONE] `PlayerEquipmentPacket`
|
||||
* [DONE] `RemoveBlockPacket`
|
||||
* [DONE] `RemoveEntityPacket`
|
||||
* [DONE] `RequestChunkPacket`
|
||||
* [DONE] `StartGamePacket`
|
||||
* [DONE] `UpdateBlockPacket`
|
||||
|
||||
### Xperia Play features
|
||||
* [DONE] `Controller`
|
||||
* [DONE] `ControllerTurnInput`
|
||||
|
||||
### From the non-demo version
|
||||
* [DONE] `ExternalFileLevelStorage`
|
||||
* [DONE] `ExternalFileLevelStorageSource`
|
||||
|
||||
## More generic things left to do:
|
||||
|
||||
* The level generator is inaccurate in terms of features. Not sure why yet.
|
||||
The land and ice generation is accurate, though :)
|
||||
* The level generator is inaccurate:
|
||||
- Clay patches don't seem to generate properly. (example: In seed 123456, at (104,11), there are supposed to be a few clay blocks exposed on the surface)
|
||||
|
||||
* Untangle all the control flow and variables. Some functions have nonsense variable names like v3, x4,
|
||||
and sometimes gotos are used (like label_3). It would be nice to untangle those.
|
||||
|
||||
* Instead of having a list of directories to include from, have only one and use relative paths instead.
|
||||
|
||||
* Add the assertions from v0.1.1j (unoptimized debug build)
|
||||
|
||||
* Attempt to recreate the project structure from Mojang. See the [Reconstructed project structure](#reconstructed-project-structure)
|
||||
* Finish the texture pack I've been working on and use that as a placeholder for the actual Minecraft assets.
|
||||
|
||||
## Reconstructed project structure
|
||||
Currently, ReMinecraftPE's directory structure imitates the structure found in
|
||||
|
||||
Info extracted from:
|
||||
* v0.1.0 demo - [D]
|
||||
* v0.1.1j alpha - [J]
|
||||
* v0.1.0 touch prototype - [T]
|
||||
|
||||
Obviously, this is VERY incomplete. This is what we know:
|
||||
Obviously, this is VERY incomplete. Here's what we know:
|
||||
|
||||
* Root: `C:/dev/subversion/mojang/minecraftcpp/trunk/handheld`
|
||||
|
||||
```
|
||||
project/android/jni/Android.mk (possibly) [D]
|
||||
project/android/jni/Application.mk (possibly) [D]
|
||||
src/raknet/* [D]
|
||||
src/raknet/* [D] *
|
||||
src/NinecraftApp.cpp [T]
|
||||
src/client/gui/components/RolledSelectionList.cpp [T]
|
||||
src/client/gui/components/ScrolledSelectionList.cpp [T]
|
||||
src/client/gui/screens/IngameBlockSelectionScreen.cpp [T]
|
||||
src/client/gui/screens/ProgressScreen.cpp
|
||||
src/client/gui/Font.cpp
|
||||
src/client/gui/Gui.cpp
|
||||
src/client/gui/GuiComponent.cpp
|
||||
src/client/gui/Screen.cpp
|
||||
src/client/model/Cube.cpp
|
||||
src/client/renderer/Chunk.cpp
|
||||
src/client/renderer/GameRenderer.cpp
|
||||
src/client/renderer/ItemInHandRenderer.cpp
|
||||
src/client/renderer/LevelRenderer.cpp
|
||||
src/client/renderer/RenderList.cpp
|
||||
src/client/renderer/Tesselator.cpp
|
||||
src/client/renderer/Textures.cpp
|
||||
src/client/renderer/gles.cpp
|
||||
src/client/renderer/entity/EntityRenderer.cpp
|
||||
src/client/renderer/entity/HumanoidMobRenderer.cpp
|
||||
src/client/renderer/entity/ItemRenderer.cpp
|
||||
src/client/renderer/entity/ItemSpriteRenderer.cpp
|
||||
src/client/renderer/entity/MobRenderer.cpp
|
||||
src/client/renderer/entity/TntRenderer.cpp
|
||||
src/client/renderer/entity/TripodCameraRenderer.cpp
|
||||
src/player/input - maybe
|
||||
|
||||
project/ [D]
|
||||
android_java/ [D]
|
||||
jni/ [D]
|
||||
Possibly: Android.mk, Application.mk
|
||||
src/ [D]
|
||||
raknet/ [D]
|
||||
The RakNet source code resides here. [D]
|
||||
client/ [T]
|
||||
gui/ [T]
|
||||
components/ [T]
|
||||
RolledSelectionList.cpp [T]
|
||||
ScrolledSelectionList.cpp [T]
|
||||
screens/
|
||||
Font.cpp [T]
|
||||
Gui.cpp [T]
|
||||
GuiComponent.cpp [T]
|
||||
Screen.cpp [T]
|
||||
world/ [J]
|
||||
level/ [J]
|
||||
storage/ [J]
|
||||
RegionFile.cpp [J]
|
||||
NinecraftApp.cpp [T]
|
||||
src/client/gui/screens/ProgressScreen.cpp [T]
|
||||
src/client/gui/Font.cpp [T]
|
||||
src/client/gui/Gui.cpp [T]
|
||||
src/client/gui/GuiComponent.cpp [T]
|
||||
src/client/gui/Screen.cpp [T]
|
||||
src/client/model/Cube.cpp [T]
|
||||
src/client/renderer/Chunk.cpp [T]
|
||||
src/client/renderer/GameRenderer.cpp [T]
|
||||
src/client/renderer/ItemInHandRenderer.cpp [T]
|
||||
src/client/renderer/LevelRenderer.cpp [T]
|
||||
src/client/renderer/RenderList.cpp [T]
|
||||
src/client/renderer/Tesselator.cpp [T]
|
||||
src/client/renderer/Textures.cpp [T]
|
||||
src/client/renderer/gles.cpp [T]
|
||||
src/client/renderer/entity/EntityRenderer.cpp [T]
|
||||
src/client/renderer/entity/HumanoidMobRenderer.cpp [T]
|
||||
src/client/renderer/entity/ItemRenderer.cpp [T]
|
||||
src/client/renderer/entity/ItemSpriteRenderer.cpp [T]
|
||||
src/client/renderer/entity/MobRenderer.cpp [T]
|
||||
src/client/renderer/entity/TntRenderer.cpp [T]
|
||||
src/client/renderer/entity/TripodCameraRenderer.cpp [T]
|
||||
src/client/player/input - maybe [T]
|
||||
src/world/level/storage/RegionFile.cpp [J]
|
||||
```
|
||||
|
||||
* [1] - In v0.1.1j, the RakNet source files are located at: `C:/dev/subversion/mojang/minecraftcpp/trunk/handheld/project/lib_projects//raknet/jni/RakNetSources/`.
|
||||
|
||||
Reference in New Issue
Block a user