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HaikuOS port (#97)
* ExternalFileLevelStorageSource: add workaround for d_type on Haiku * raknet: FileList: do not include io.h on Haiku * raknet: SocketLayer: add sockio.h for Haiku * cmake: link -lnetwork on Haiku * readme: add Haiku build dependencies * cmake: use link_libraries instead of add_link_options * ExternalFileLevelStorageSource: use scary stdstring instead of char
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README.md
14
README.md
@@ -17,6 +17,7 @@ based on the mcpe01_canada.apk build of the game.
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* WebGL
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* macOS (port by [BrentDaMage](https://github.com/BrentDaMage))
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* Xbox 360 (incomplete; port by [BrentDaMage](https://github.com/BrentDaMage))
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* HaikuOS
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**We will not do the following:**
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* Add features added in or after Java Edition Beta 1.8
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@@ -140,6 +141,19 @@ cmake --build .
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./reminecraftpe
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```
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### HaikuOS
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#### Dependencies
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- `libsdl2_devel` (SDL2)
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- `glu_devel mesa_devel` (Mesa)
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- `cmake` (CMake)
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- `ninja` (Ninja)
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#### How To Build
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- Same as for Linux.
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## Have seams when playing?
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I've had texture seams when playing Minecraft Classic, ClassiCube and this recreation of Minecraft PE, on a
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