Commit Graph

72 Commits

Author SHA1 Message Date
Antoine Pilote
4265b0d29b Added all navmesh settings to the editor UI 2024-07-24 23:19:34 -04:00
Antoine Pilote
d0399a8f8c Now storing recast config in component 2024-07-24 23:00:05 -04:00
Antoine Pilote
7b1d930b9f Moved nav mesh generation button onto navmeshVolume component. 2024-07-24 21:14:23 -04:00
Antoine Pilote
f15894920f Added NavMeshVolume component 2024-07-24 20:58:48 -04:00
Antoine Pilote
8b8e29db3f Quake brushes are not deserialized correctly, meaning you can build navmesh without rebuilding the quake map first. 2024-07-11 15:07:54 -04:00
Antoine Pilote
7b48319ff5 Added Recast&Detour implementation
- Implemented debug renderer of navigation meshes
- Can now generate navigation meshes from .map files
2024-07-11 04:54:57 -04:00
Antoine Pilote
07e080f6a9 Added is trigger to other shapes 2024-04-18 20:07:30 -04:00
Antoine Pilote
f916d315f4 Improved Editor Interface
- Moved Add component button
- Removed rounding on collapsed component header
- Added indention in component panels
- Changed frame background color
2024-04-11 19:50:26 -04:00
antopilo
f4d71b9977 Started new Add Entity Panel, removed unused shaders, fixed premake5 problems 2024-04-02 23:09:33 -04:00
Antoine Pilote
af2546fb21 C# Entity Scrips now working(OnInit, update, destroy) [ Broke reloading]
- added UI button to generate a .sln in the games folder
- added UI for adding new component and drag n drop .cs file
- added modular Core API module system
2023-10-16 00:21:28 -04:00
Antoine Pilote
4622be08e9 Added Trenchbroom configurator window and some UI fixes 2023-10-02 01:37:22 -04:00
Antoine Pilote
27d1af86af UI for new sprite option 2023-09-30 14:27:38 -04:00
Antoine Pilote
ff4489a466 Now uses embedded resources 2023-09-26 20:43:56 -04:00
Antoine Pilote
d843d54388 Material Thumbnail, PostFX, more
big commit
+ Depth of field
+ Barrel distortion
+ Vignette
+ Material thumbnail in filebrowser
+ Fullbright wad conversion turns into emissive
2023-09-25 02:21:22 -04:00
Antoine Pilote
513bf6aa0e WAD Converter now creates .material file in the proper directory 2023-09-24 12:57:14 -04:00
Antoine Pilote
a09fc40469 Added ability to lock rotation axis of a rigidbody 2023-09-24 00:40:37 -04:00
Antoine Pilote
d7f3e0cfb3 Added RandomScale to particle emitters 2023-09-23 22:59:51 -04:00
Antoine Pilote
3124271a62 Reworked material serialization 2023-09-23 21:34:38 -04:00
Antoine Pilote
d93e452db5 Drag & drop of .material files 2023-09-23 20:32:08 -04:00
Antoine Pilote
2cb0ca4f29 Particle system improvements + Emissive materials
Added option for Global particle positions
Added material property for particles
Added Emissive rendering
2023-09-23 20:31:50 -04:00
Antoine Pilote
a4724e2a91 Upgraded to C++ 20 & better audio voice management 2023-09-23 00:37:42 -04:00
Antoine Pilote
60d6af1341 Audio component now has panning, volume, playback speed and works 2023-09-22 21:30:56 -04:00
Antoine Pilote
1bc3eb7ddb Added audio emitter editor panel 2023-09-22 20:32:05 -04:00
Antoine Pilote
6a52340e7d Audio engine can now play sounds 2023-09-20 21:41:34 -04:00
Antoine Pilote
1628214370 Animation serialization progress 2023-09-06 20:05:10 -04:00
Antoine Pilote
8718540ac6 Added animation selection 2023-09-06 18:49:11 -04:00
Antoine Pilote
e125bf5fdb Added skeleton creation 2023-09-05 20:28:33 -04:00
Antoine Pilote
0caf28943f Added new component and panel + model loader 2023-08-12 21:47:26 -04:00
Antoine Pilote
e0d8383d00 Code cleanup 2023-08-12 21:46:58 -04:00
Antoine Pilote
691f46e0d6 Added better character auto stepping and component settings 2023-08-12 16:12:39 -04:00
Antoine Pilote
1a8f4bd1aa Added simple radius gizmo 2023-08-02 15:34:04 -04:00
Antoine Pilote
35c4f3b59e Merge branch 'main' into feature/NK-146-particle-system 2023-08-02 12:40:46 -04:00
Antoine Pilote
4552b0ee69 Fixed crash with material editor 2023-08-02 12:40:33 -04:00
Antoine Pilote
807e9c9a9f Added particle emitter component 2023-08-02 12:40:12 -04:00
Antoine Pilote
f54d64c6dd Added sprite component 2023-08-01 15:15:27 -04:00
Antoine Pilote
acfe261ab5 Fixed breaking changes between imgui upgrade 2023-07-22 22:13:48 -04:00
Antoine Pilote
df69d17305 Fixed build 2023-07-22 00:23:55 -04:00
Émeryc
8a931c768b NK-126 - Fix Indent 2023-07-21 19:29:50 -04:00
Émeryc
24f9d092c1 NK-126 - Fixed File Browser Refresh 2023-07-21 19:19:29 -04:00
émeryc
55abc9d63a NK-126 - Click Empty Component Script 2023-07-20 22:13:10 -04:00
Antoine Pilote
f40b760a01 Fix build 2023-07-19 11:31:08 -04:00
Antoine Pilote
4e4d203666 Renamed some glm::vec3 to Vector3 2023-07-19 00:31:22 -04:00
Antoine Pilote
5b8dbf8d94 Removed tabs 2023-07-18 03:28:06 +00:00
émeryc
7baec67bf4 NK-113 - Open Wren Script File with Double Click 2023-07-17 20:21:15 -04:00
Antoine Pilote
13fd69391d Added limits for sizing to be greater than 0 2023-07-15 19:44:28 -04:00
Antoine Pilote
fa2d8d3ce9 Added Cylinder Collider panel 2023-07-15 19:26:58 -04:00
Antoine Pilote
6d6ac59bb4 Fixed friction minimum in character controller panel 2023-07-07 01:34:56 -04:00
Antoine Pilote
575f12eae5 pp 2023-07-06 04:29:27 -04:00
Antoine Pilote
fc183b4813 Physics system progress
Added CharacterController creation
Reworked and refactored shape and body system internally
Code cleanup
Brought back Hull serializing for Quake map brushes
Updated Editor panels accordingly
2023-07-03 19:16:02 -04:00
Antoine Pilote
0bf4c2cb18 Code cleanup for capsule panel 2023-04-02 22:34:57 -04:00