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https://github.com/antopilo/Nuake.git
synced 2026-09-15 20:08:54 +03:00
Added sprite component
This commit is contained in:
73
Editor/src/ComponentsPanel/SpritePanel.h
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73
Editor/src/ComponentsPanel/SpritePanel.h
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@@ -0,0 +1,73 @@
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#pragma once
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#include "ComponentPanel.h"
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#include <src/Core/FileSystem.h>
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#include <src/Core/Maths.h>
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#include <src/Scene/Components/SpriteComponent.h>
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#include <src/Scene/Entities/ImGuiHelper.h>
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class SpritePanel : ComponentPanel
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{
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public:
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SpritePanel() = default;
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~SpritePanel() = default;
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void Draw(Nuake::Entity entity) override
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{
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if (!entity.HasComponent<Nuake::SpriteComponent>())
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{
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return;
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}
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auto& component = entity.GetComponent<Nuake::SpriteComponent>();
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BeginComponentTable(SPRITE, Nuake::SpriteComponent);
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{
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{
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ImGui::Text("Sprite");
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ImGui::TableNextColumn();
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std::string path = component.SpritePath;
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ImGui::Button(path.empty() ? "Drag image" : component.SpritePath.c_str(), ImVec2(ImGui::GetContentRegionAvail().x, 0));
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if (ImGui::BeginDragDropTarget())
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{
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if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_Image"))
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{
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char* file = (char*)payload->Data;
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std::string fullPath = std::string(file, 512);
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path = Nuake::FileSystem::AbsoluteToRelative(std::move(fullPath));
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component.SpritePath = path;
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component.LoadSprite();
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}
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ImGui::EndDragDropTarget();
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}
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ImGui::TableNextColumn();
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ComponentTableReset(component.LockYRotation, false);
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}
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ImGui::TableNextColumn();
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{
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ImGui::Text("Billboard");
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ImGui::TableNextColumn();
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ImGui::Checkbox("##billboard", &component.Billboard);
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ImGui::TableNextColumn();
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ComponentTableReset(component.Billboard, false);
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}
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ImGui::TableNextColumn();
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{
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ImGui::Text("Lock Y rotation");
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ImGui::TableNextColumn();
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ImGui::Checkbox("##lockYRotation", &component.LockYRotation);
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ImGui::TableNextColumn();
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ComponentTableReset(component.LockYRotation, false);
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}
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}
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EndComponentTable();
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}
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};
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@@ -14,13 +14,6 @@
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EditorSelectionPanel::EditorSelectionPanel()
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{
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mTransformPanel = TransformPanel();
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mLightPanel = LightPanel();
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mScriptPanel = ScriptPanel();
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mQuakeMapPanel = QuakeMapPanel();
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mCameraPanel = CameraPanel();
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mRigidbodyPanel = RigidbodyPanel();
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mBoxColliderPanel = BoxColliderPanel();
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}
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void EditorSelectionPanel::ResolveFile(Ref<Nuake::File> file)
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@@ -100,6 +93,7 @@ void EditorSelectionPanel::DrawEntity(Nuake::Entity entity)
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mTransformPanel.Draw(entity);
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mLightPanel.Draw(entity);
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mScriptPanel.Draw(entity);
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mSpritePanel.Draw(entity);
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mMeshPanel.Draw(entity);
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mQuakeMapPanel.Draw(entity);
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mCameraPanel.Draw(entity);
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@@ -129,6 +123,7 @@ void EditorSelectionPanel::DrawAddComponentMenu(Nuake::Entity entity)
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MenuItemComponent("Camera", Nuake::CameraComponent)
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MenuItemComponent("Light", Nuake::LightComponent)
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MenuItemComponent("Model", Nuake::ModelComponent)
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MenuItemComponent("Sprite", Nuake::SpriteComponent)
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ImGui::Separator();
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MenuItemComponent("Character Controller", Nuake::CharacterControllerComponent)
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MenuItemComponent("Rigid body", Nuake::RigidBodyComponent)
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@@ -18,6 +18,8 @@
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#include "../ComponentsPanel/SphereColliderPanel.h"
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#include "../ComponentsPanel/MeshColliderPanel.h"
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#include "../ComponentsPanel/CharacterControllerPanel.h"
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#include "../ComponentsPanel/SpritePanel.h"
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class EditorSelectionPanel {
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private:
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@@ -33,7 +35,7 @@ private:
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MeshColliderPanel mMeshColliderPanel;
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CapsuleColliderPanel mCapsuleColliderPanel;
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CylinderColliderPanel mCylinderColliderPanel;
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SpritePanel mSpritePanel;
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CharacterControllerPanel mCharacterControllerPanel;
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Ref<Nuake::File> currentFile;
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@@ -211,28 +211,42 @@ namespace Nuake
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{
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Editor->Selection = EditorSelection(file);
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}
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}
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if (ImGui::BeginDragDropSource())
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if (ImGui::BeginDragDropSource())
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{
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char pathBuffer[256];
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std::strncpy(pathBuffer, file->GetAbsolutePath().c_str(), sizeof(pathBuffer));
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std::string dragType;
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if (fileExtension == ".wren")
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{
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dragType = "_Script";
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}
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else if (fileExtension == ".map")
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{
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dragType = "_Map";
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}
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else if (fileExtension == ".obj" || fileExtension == ".mdl" || fileExtension == ".gltf" || fileExtension == ".md3" || fileExtension == ".fbx")
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{
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dragType = "_Model";
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}
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else if (fileExtension == ".interface")
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{
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dragType = "_Interface";
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}
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else if (fileExtension == ".prefab")
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{
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dragType = "_Prefab";
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}
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else if (fileExtension == ".png" || fileExtension == ".jpg")
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{
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dragType = "_Image";
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}
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ImGui::SetDragDropPayload(dragType.c_str(), (void*)(pathBuffer), sizeof(pathBuffer));
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ImGui::Text(file->GetName().c_str());
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ImGui::EndDragDropSource();
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}
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}
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const std::string hoverMenuId = std::string("item_hover_menu") + std::to_string(drawId);
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if (ImGui::IsItemHovered() && ImGui::IsMouseReleased(1))
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53
Nuake/src/Scene/Components/SpriteComponent.cpp
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53
Nuake/src/Scene/Components/SpriteComponent.cpp
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@@ -0,0 +1,53 @@
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#include "SpriteComponent.h"
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#include "src/Rendering/Textures/TextureManager.h"
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namespace Nuake
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{
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SpriteComponent::SpriteComponent() :
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Billboard(false),
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LockYRotation(false),
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SpritePath("")
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{
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}
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bool SpriteComponent::LoadSprite()
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{
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const auto texture = TextureManager::Get()->GetTexture(SpritePath);
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Sprite = texture;
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return true;
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}
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json SpriteComponent::Serialize()
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{
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BEGIN_SERIALIZE();
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SERIALIZE_VAL(Billboard)
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SERIALIZE_VAL(LockYRotation)
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SERIALIZE_VAL(SpritePath)
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END_SERIALIZE();
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}
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bool SpriteComponent::Deserialize(const std::string& str)
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{
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BEGIN_DESERIALIZE();
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if (j.contains("Billboard"))
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{
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Billboard = j["Billboard"];
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}
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if (j.contains("LockYRotation"))
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{
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LockYRotation = j["LockYRotation"];
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}
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if (j.contains("SpritePath"))
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{
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SpritePath = j["SpritePath"];
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LoadSprite();
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}
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return true;
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}
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}
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24
Nuake/src/Scene/Components/SpriteComponent.h
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24
Nuake/src/Scene/Components/SpriteComponent.h
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@@ -0,0 +1,24 @@
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#pragma once
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#include "src/Core/Core.h"
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#include "src/Resource/Serializable.h"
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#include "src/Rendering/Textures/Texture.h"
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namespace Nuake
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{
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class SpriteComponent
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{
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public:
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bool Billboard;
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bool LockYRotation;
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std::string SpritePath;
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Ref<Texture> Sprite;
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SpriteComponent();
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public:
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bool LoadSprite();
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json Serialize();
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bool Deserialize(const std::string& str);
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};
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}
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@@ -1,19 +1,21 @@
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#include "../Components/ParentComponent.h"
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#include "Entity.h"
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#include "../Components/NameComponent.h"
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#include "../Components/TransformComponent.h"
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#include "../Components/CameraComponent.h"
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#include "../Components/QuakeMap.h"
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#include "../Components/LightComponent.h"
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#include "../Components/QuakeMap.h"
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#include "../Components/WrenScriptComponent.h"
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#include "../Components/CharacterControllerComponent.h"
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#include "../Components/RigidbodyComponent.h"
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#include "src/Scene/Components/BSPBrushComponent.h"
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#include "src/Scene/Components/ParentComponent.h"
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#include "src/Scene/Components/NameComponent.h"
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#include "src/Scene/Components/TransformComponent.h"
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#include "src/Scene/Components/CameraComponent.h"
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#include "src/Scene/Components/QuakeMap.h"
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#include "src/Scene/Components/LightComponent.h"
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#include "src/Scene/Components/QuakeMap.h"
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#include "src/Scene/Components/WrenScriptComponent.h"
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#include "src/Scene/Components/CharacterControllerComponent.h"
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#include "src/Scene/Components/RigidbodyComponent.h"
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#include "src/Scene/Components/BSPBrushComponent.h"
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#include "src/Scene/Components/Components.h"
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#include <src/Scene/Components/BoxCollider.h>
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#include "src/Scene/Components/BoxCollider.h"
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#include "src/Scene/Components/CapsuleColliderComponent.h"
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#include "src/Scene/Components/SpriteComponent.h"
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namespace Nuake
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{
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@@ -37,6 +39,8 @@ namespace Nuake
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SERIALIZE_OBJECT_REF_LBL("VisibilityComponent", GetComponent<VisibilityComponent>())
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if (HasComponent<CameraComponent>())
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SERIALIZE_OBJECT_REF_LBL("CameraComponent", GetComponent<CameraComponent>())
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if (HasComponent<SpriteComponent>())
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SERIALIZE_OBJECT_REF_LBL("SpriteComponent", GetComponent<SpriteComponent>())
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if (HasComponent<QuakeMapComponent>())
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SERIALIZE_OBJECT_REF_LBL("QuakeMapComponent", GetComponent<QuakeMapComponent>())
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if (HasComponent<LightComponent>())
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@@ -78,6 +82,7 @@ namespace Nuake
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}
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DESERIALIZE_COMPONENT(NameComponent)
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DESERIALIZE_COMPONENT(ParentComponent)
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DESERIALIZE_COMPONENT(SpriteComponent)
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DESERIALIZE_COMPONENT(CameraComponent)
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DESERIALIZE_COMPONENT(QuakeMapComponent)
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DESERIALIZE_COMPONENT(LightComponent)
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