Added sprite component

This commit is contained in:
Antoine Pilote
2023-08-01 15:15:27 -04:00
parent f5c47ee045
commit f54d64c6dd
7 changed files with 188 additions and 22 deletions

View File

@@ -0,0 +1,73 @@
#pragma once
#include "ComponentPanel.h"
#include <src/Core/FileSystem.h>
#include <src/Core/Maths.h>
#include <src/Scene/Components/SpriteComponent.h>
#include <src/Scene/Entities/ImGuiHelper.h>
class SpritePanel : ComponentPanel
{
public:
SpritePanel() = default;
~SpritePanel() = default;
void Draw(Nuake::Entity entity) override
{
if (!entity.HasComponent<Nuake::SpriteComponent>())
{
return;
}
auto& component = entity.GetComponent<Nuake::SpriteComponent>();
BeginComponentTable(SPRITE, Nuake::SpriteComponent);
{
{
ImGui::Text("Sprite");
ImGui::TableNextColumn();
std::string path = component.SpritePath;
ImGui::Button(path.empty() ? "Drag image" : component.SpritePath.c_str(), ImVec2(ImGui::GetContentRegionAvail().x, 0));
if (ImGui::BeginDragDropTarget())
{
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_Image"))
{
char* file = (char*)payload->Data;
std::string fullPath = std::string(file, 512);
path = Nuake::FileSystem::AbsoluteToRelative(std::move(fullPath));
component.SpritePath = path;
component.LoadSprite();
}
ImGui::EndDragDropTarget();
}
ImGui::TableNextColumn();
ComponentTableReset(component.LockYRotation, false);
}
ImGui::TableNextColumn();
{
ImGui::Text("Billboard");
ImGui::TableNextColumn();
ImGui::Checkbox("##billboard", &component.Billboard);
ImGui::TableNextColumn();
ComponentTableReset(component.Billboard, false);
}
ImGui::TableNextColumn();
{
ImGui::Text("Lock Y rotation");
ImGui::TableNextColumn();
ImGui::Checkbox("##lockYRotation", &component.LockYRotation);
ImGui::TableNextColumn();
ComponentTableReset(component.LockYRotation, false);
}
}
EndComponentTable();
}
};

View File

@@ -14,13 +14,6 @@
EditorSelectionPanel::EditorSelectionPanel()
{
mTransformPanel = TransformPanel();
mLightPanel = LightPanel();
mScriptPanel = ScriptPanel();
mQuakeMapPanel = QuakeMapPanel();
mCameraPanel = CameraPanel();
mRigidbodyPanel = RigidbodyPanel();
mBoxColliderPanel = BoxColliderPanel();
}
void EditorSelectionPanel::ResolveFile(Ref<Nuake::File> file)
@@ -100,6 +93,7 @@ void EditorSelectionPanel::DrawEntity(Nuake::Entity entity)
mTransformPanel.Draw(entity);
mLightPanel.Draw(entity);
mScriptPanel.Draw(entity);
mSpritePanel.Draw(entity);
mMeshPanel.Draw(entity);
mQuakeMapPanel.Draw(entity);
mCameraPanel.Draw(entity);
@@ -129,6 +123,7 @@ void EditorSelectionPanel::DrawAddComponentMenu(Nuake::Entity entity)
MenuItemComponent("Camera", Nuake::CameraComponent)
MenuItemComponent("Light", Nuake::LightComponent)
MenuItemComponent("Model", Nuake::ModelComponent)
MenuItemComponent("Sprite", Nuake::SpriteComponent)
ImGui::Separator();
MenuItemComponent("Character Controller", Nuake::CharacterControllerComponent)
MenuItemComponent("Rigid body", Nuake::RigidBodyComponent)

View File

@@ -18,6 +18,8 @@
#include "../ComponentsPanel/SphereColliderPanel.h"
#include "../ComponentsPanel/MeshColliderPanel.h"
#include "../ComponentsPanel/CharacterControllerPanel.h"
#include "../ComponentsPanel/SpritePanel.h"
class EditorSelectionPanel {
private:
@@ -33,7 +35,7 @@ private:
MeshColliderPanel mMeshColliderPanel;
CapsuleColliderPanel mCapsuleColliderPanel;
CylinderColliderPanel mCylinderColliderPanel;
SpritePanel mSpritePanel;
CharacterControllerPanel mCharacterControllerPanel;
Ref<Nuake::File> currentFile;

View File

@@ -211,28 +211,42 @@ namespace Nuake
{
Editor->Selection = EditorSelection(file);
}
}
if (ImGui::BeginDragDropSource())
if (ImGui::BeginDragDropSource())
{
char pathBuffer[256];
std::strncpy(pathBuffer, file->GetAbsolutePath().c_str(), sizeof(pathBuffer));
std::string dragType;
if (fileExtension == ".wren")
{
dragType = "_Script";
}
else if (fileExtension == ".map")
{
dragType = "_Map";
}
else if (fileExtension == ".obj" || fileExtension == ".mdl" || fileExtension == ".gltf" || fileExtension == ".md3" || fileExtension == ".fbx")
{
dragType = "_Model";
}
else if (fileExtension == ".interface")
{
dragType = "_Interface";
}
else if (fileExtension == ".prefab")
{
dragType = "_Prefab";
}
else if (fileExtension == ".png" || fileExtension == ".jpg")
{
dragType = "_Image";
}
ImGui::SetDragDropPayload(dragType.c_str(), (void*)(pathBuffer), sizeof(pathBuffer));
ImGui::Text(file->GetName().c_str());
ImGui::EndDragDropSource();
}
}
const std::string hoverMenuId = std::string("item_hover_menu") + std::to_string(drawId);
if (ImGui::IsItemHovered() && ImGui::IsMouseReleased(1))

View File

@@ -0,0 +1,53 @@
#include "SpriteComponent.h"
#include "src/Rendering/Textures/TextureManager.h"
namespace Nuake
{
SpriteComponent::SpriteComponent() :
Billboard(false),
LockYRotation(false),
SpritePath("")
{
}
bool SpriteComponent::LoadSprite()
{
const auto texture = TextureManager::Get()->GetTexture(SpritePath);
Sprite = texture;
return true;
}
json SpriteComponent::Serialize()
{
BEGIN_SERIALIZE();
SERIALIZE_VAL(Billboard)
SERIALIZE_VAL(LockYRotation)
SERIALIZE_VAL(SpritePath)
END_SERIALIZE();
}
bool SpriteComponent::Deserialize(const std::string& str)
{
BEGIN_DESERIALIZE();
if (j.contains("Billboard"))
{
Billboard = j["Billboard"];
}
if (j.contains("LockYRotation"))
{
LockYRotation = j["LockYRotation"];
}
if (j.contains("SpritePath"))
{
SpritePath = j["SpritePath"];
LoadSprite();
}
return true;
}
}

View File

@@ -0,0 +1,24 @@
#pragma once
#include "src/Core/Core.h"
#include "src/Resource/Serializable.h"
#include "src/Rendering/Textures/Texture.h"
namespace Nuake
{
class SpriteComponent
{
public:
bool Billboard;
bool LockYRotation;
std::string SpritePath;
Ref<Texture> Sprite;
SpriteComponent();
public:
bool LoadSprite();
json Serialize();
bool Deserialize(const std::string& str);
};
}

View File

@@ -1,19 +1,21 @@
#include "../Components/ParentComponent.h"
#include "Entity.h"
#include "../Components/NameComponent.h"
#include "../Components/TransformComponent.h"
#include "../Components/CameraComponent.h"
#include "../Components/QuakeMap.h"
#include "../Components/LightComponent.h"
#include "../Components/QuakeMap.h"
#include "../Components/WrenScriptComponent.h"
#include "../Components/CharacterControllerComponent.h"
#include "../Components/RigidbodyComponent.h"
#include "src/Scene/Components/BSPBrushComponent.h"
#include "src/Scene/Components/ParentComponent.h"
#include "src/Scene/Components/NameComponent.h"
#include "src/Scene/Components/TransformComponent.h"
#include "src/Scene/Components/CameraComponent.h"
#include "src/Scene/Components/QuakeMap.h"
#include "src/Scene/Components/LightComponent.h"
#include "src/Scene/Components/QuakeMap.h"
#include "src/Scene/Components/WrenScriptComponent.h"
#include "src/Scene/Components/CharacterControllerComponent.h"
#include "src/Scene/Components/RigidbodyComponent.h"
#include "src/Scene/Components/BSPBrushComponent.h"
#include "src/Scene/Components/Components.h"
#include <src/Scene/Components/BoxCollider.h>
#include "src/Scene/Components/BoxCollider.h"
#include "src/Scene/Components/CapsuleColliderComponent.h"
#include "src/Scene/Components/SpriteComponent.h"
namespace Nuake
{
@@ -37,6 +39,8 @@ namespace Nuake
SERIALIZE_OBJECT_REF_LBL("VisibilityComponent", GetComponent<VisibilityComponent>())
if (HasComponent<CameraComponent>())
SERIALIZE_OBJECT_REF_LBL("CameraComponent", GetComponent<CameraComponent>())
if (HasComponent<SpriteComponent>())
SERIALIZE_OBJECT_REF_LBL("SpriteComponent", GetComponent<SpriteComponent>())
if (HasComponent<QuakeMapComponent>())
SERIALIZE_OBJECT_REF_LBL("QuakeMapComponent", GetComponent<QuakeMapComponent>())
if (HasComponent<LightComponent>())
@@ -78,6 +82,7 @@ namespace Nuake
}
DESERIALIZE_COMPONENT(NameComponent)
DESERIALIZE_COMPONENT(ParentComponent)
DESERIALIZE_COMPONENT(SpriteComponent)
DESERIALIZE_COMPONENT(CameraComponent)
DESERIALIZE_COMPONENT(QuakeMapComponent)
DESERIALIZE_COMPONENT(LightComponent)