Code cleanup for capsule panel

This commit is contained in:
Antoine Pilote
2023-04-02 22:34:57 -04:00
parent bb7b4c2ac0
commit 0bf4c2cb18

View File

@@ -1,35 +1,40 @@
#pragma once
#include "ComponentPanel.h"
#include <src/Scene/Components/CapsuleColliderComponent.h>
class CapsuleColliderPanel: ComponentPanel
class CapsuleColliderPanel : ComponentPanel
{
public:
CapsuleColliderPanel() = default;
void Draw(Nuake::Entity entity) override
{
if (!entity.HasComponent<Nuake::CapsuleColliderComponent>())
return;
using namespace Nuake;
auto& component = entity.GetComponent<Nuake::CapsuleColliderComponent>();
BeginComponentTable(CAPSULE COLLIDER, Nuake::CapsuleColliderComponent);
if (!entity.HasComponent<CapsuleColliderComponent>())
{
return;
}
auto& [Capsule, Radius, Height, IsTrigger] = entity.GetComponent<CapsuleColliderComponent>();
BeginComponentTable(CAPSULE COLLIDER, CapsuleColliderComponent)
{
{
ImGui::Text("Radius");
ImGui::TableNextColumn();
ImGui::DragFloat("##Radius", &component.Radius);
ImGui::DragFloat("##Radius", &Radius);
ImGui::TableNextColumn();
ComponentTableReset(component.Radius, 0.5f)
ComponentTableReset(Radius, 0.5f)
}
ImGui::TableNextColumn();
{
ImGui::Text("Height");
ImGui::TableNextColumn();
ImGui::DragFloat("##Height", &component.Height);
ImGui::DragFloat("##Height", &Height);
ImGui::TableNextColumn();
ComponentTableReset(component.Height, 1.0f)
ComponentTableReset(Height, 1.0f)
}
}
EndComponentTable()