Antoine Pilote
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e1550fbff9
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Forgot premake45
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2024-09-04 21:05:14 -04:00 |
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Antoine Pilote
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780b95fba7
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Removed line
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2024-09-04 21:02:58 -04:00 |
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Antoine Pilote
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a2f28c4c86
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Added AMD code path
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2024-09-04 20:50:57 -04:00 |
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Antoine Pilote
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9c5f05f224
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Fixed camera preview wrong translation + made it smaller
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2024-09-04 20:45:32 -04:00 |
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Antoine Pilote
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e607b99191
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Added preview window when selecting a camera in the scene
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2024-09-04 20:31:43 -04:00 |
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Antoine Pilote
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e1813870a2
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Fixedruntime refact
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2024-09-04 16:38:52 -04:00 |
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Antoine Pilote
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ec9748ecd7
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Removed old documentation
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2024-09-04 01:09:35 -04:00 |
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Antoine Pilote
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7140d2b4ff
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Reverted ImUI namespace to avoir unresolved errors
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2024-09-04 01:07:33 -04:00 |
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Antoine Pilote
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8c620be479
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Fixed compilation errors
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2024-09-04 01:02:05 -04:00 |
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Antoine Pilote
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10b8c862e7
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Applying code standard new window, job, jobsystem and imui
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2024-09-04 00:51:43 -04:00 |
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Antoine Pilote
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dc3c993962
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Refactor pass #3
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2024-09-04 00:33:05 -04:00 |
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Antoine Pilote
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db0ec40948
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Moved project out of engine.h
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2024-09-04 00:30:35 -04:00 |
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Antoine Pilote
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f650f0485b
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Forgot to change usage of SetcurrentScene
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2024-09-04 00:30:11 -04:00 |
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Antoine Pilote
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156bf8c5cc
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Renamed LoadScene to SetCurrentScene
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2024-09-04 00:16:37 -04:00 |
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Antoine Pilote
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87f58d890e
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Moved FileDialog into its own class
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2024-09-04 00:14:00 -04:00 |
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Antoine Pilote
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c91812c65e
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Moved FileSystem stuff into seprate files and a FileSystem Folder
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2024-09-03 23:49:22 -04:00 |
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Antoine Pilote
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db21f342b5
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Attempt at fixing AMD Driver crash
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2024-09-03 20:28:51 -04:00 |
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Antoine Pilote
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adb90b4f42
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Fixed typo preventing setting game mode
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2024-09-03 20:02:05 -04:00 |
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Antoine Pilote
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112718d1ac
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Removed pch
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2024-09-03 19:32:00 -04:00 |
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Antoine Pilote
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aaf553f8ba
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Fixed wrong include
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2024-09-03 19:31:07 -04:00 |
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Antoine Pilote
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db8ec0fbfd
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Merge branch 'develop' of https://github.com/antopilo/Nuake into develop
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2024-09-03 18:48:10 -04:00 |
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Antoine Pilote
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1ac0337863
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Refactor pass #1
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2024-09-03 18:47:45 -04:00 |
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Antoine Pilote
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be725f52f2
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Check if .map file exists
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2024-09-03 16:41:52 -04:00 |
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Antoine Pilote
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55a2403b88
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Merge branch 'develop' of https://github.com/antopilo/nuake into develop
# Conflicts:
# Nuake/src/Rendering/Renderer.cpp
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2024-09-03 12:40:19 -04:00 |
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Antoine Pilote
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54e5787472
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Merge branch 'develop' of https://github.com/antopilo/Nuake into develop
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2024-09-02 18:12:49 -04:00 |
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Antoine Pilote
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8aef2aaff9
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Removed some empty line
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2024-09-02 18:12:42 -04:00 |
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Antoine Pilote
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ced74170c5
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Merge pull request #70 from WiggleWizard/feature/tracy
Tracy MVP integration
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2024-09-02 18:12:15 -04:00 |
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Antoine Pilote
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000a1d564e
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Added base
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2024-09-02 18:10:36 -04:00 |
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Antoine Pilote
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d9237f83d2
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Added ground normal & ground velocity C# API e
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2024-09-02 18:09:02 -04:00 |
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WiggleWizard
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5a801e642c
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Tracy MVP integration
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2024-09-02 20:37:47 +01:00 |
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Antoine Pilote
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01000b9d13
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Added float type and default values for trenchbroom integration
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2024-09-02 14:05:59 -04:00 |
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Antoine Pilote
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d20847b4e3
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Moved audio update last
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2024-09-02 13:03:49 -04:00 |
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Antoine Pilote
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c7a1c10ff0
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Removed spinning audio thread
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2024-09-02 12:59:49 -04:00 |
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Antoine Pilote
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5077b1b7f8
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Changed to only use 1 file watcher
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2024-09-02 12:56:02 -04:00 |
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Antoine Pilote
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8f72f1711d
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Merge branch 'develop' of https://github.com/antopilo/Nuake into develop
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2024-09-02 11:34:26 -04:00 |
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Antoine Pilote
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7af703b5fc
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Now scaling depth in viewport Depth mode and removed debug windows
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2024-09-02 11:34:23 -04:00 |
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Antoine Pilote
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178ad898b9
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Merge pull request #68 from WiggleWizard/develop
Initial module architecture
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2024-09-02 11:30:52 -04:00 |
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Antoine Pilote
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63578ced2d
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Merge pull request #69 from WiggleWizard/refactor/buildassets
Removed build asset bash script in favor of a pure Lua version to make it easier to maintain and cross-platform
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2024-09-02 11:30:16 -04:00 |
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WiggleWizard
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5971e4f2d6
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Removed build asset bash script in favor of a pure Lua version to make it easier to maintain and cross-platform
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2024-09-02 12:33:30 +01:00 |
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WiggleWizard
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67a1406e1b
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Fixed trailing comma missing in list within build script
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2024-09-02 11:11:05 +01:00 |
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WiggleWizard
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bcf3e9751a
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Initial module architecture
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2024-09-02 10:50:41 +01:00 |
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Antoine Pilote
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636736f567
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Fixed a bug where bsp wouldnt get serialized properly + displaying brush in darker in scene hierarchy
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2024-09-01 23:50:00 -04:00 |
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Antoine Pilote
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b7ee13c0eb
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Fixed crash when live reloading a map and a brush was selected
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2024-09-01 23:18:51 -04:00 |
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Antoine Pilote
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d289c5431d
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Added live reloading for quake maps
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2024-09-01 23:04:34 -04:00 |
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Antoine Pilote
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63712edc6d
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Added C# Point entities + automatic export of FGD entities
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2024-09-01 19:37:05 -04:00 |
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Antoine Pilote
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f59a7e931f
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Now renders func brush materials correclty
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2024-08-31 12:33:48 -04:00 |
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Antoine Pilote
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8aa41a1bf8
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Now diplaying links between brushes
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2024-08-31 00:07:45 -04:00 |
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Antoine Pilote
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3959760627
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Fixed serialization
latest
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2024-08-30 21:50:21 -04:00 |
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Antoine Pilote
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85b41e9ea0
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Added C# -> Trenchbrom entity definition with reflection system
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2024-08-30 21:44:08 -04:00 |
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Antoine Pilote
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d46f74aa24
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Added new project wizard window
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2024-08-30 21:43:37 -04:00 |
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