Reverted ImUI namespace to avoir unresolved errors

This commit is contained in:
Antoine Pilote
2024-09-04 01:07:33 -04:00
parent 8c620be479
commit 7140d2b4ff
2 changed files with 187 additions and 185 deletions

View File

@@ -4,190 +4,192 @@
#include <imgui/imgui_internal.h>
using namespace Nuake;
using namespace UI;
void BeginWindow(const std::string& name)
namespace Nuake
{
ImGui::Begin(name.c_str());
}
void EndWindow()
{
ImGui::End();
}
bool PrimaryButton(const std::string& name, const Vector2& size, Color color)
{
if (Nuake::Engine::GetProject())
namespace UI
{
color = Nuake::Engine::GetProject()->Settings.PrimaryColor;
}
ImGui::PushStyleColor(ImGuiCol_Button, IM_COL32(color.r * 255.0f, color.g * 255.0f, color.b * 255.0f, 255));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, IM_COL32(color.r * 255.0f, color.g * 255.0f, color.b * 255.0f, 200));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, IM_COL32(color.r * 255.0f, color.g * 255.0f, color.b * 255.0f, 255));
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ButtonPadding);
UIFont boldFont(Bold);
const bool buttonPressed = ImGui::Button(name.c_str(), ImVec2(size.x, size.y));
ImGui::PopStyleColor(3);
ImGui::PopStyleVar(2);
return buttonPressed;
}
bool SecondaryButton(const std::string& name, const Vector2& size)
{
Color color = Color(97.0f / 255.0f, 0, 1.0f, 1.0f);
if (Nuake::Engine::GetProject())
{
color = Nuake::Engine::GetProject()->Settings.PrimaryColor;
}
ImGui::PushStyleColor(ImGuiCol_Button, IM_COL32(0, 0, 0, 0));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, IM_COL32(color.r * 255.0f, color.g * 255.0f, color.b * 255.0f, 200));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, IM_COL32(color.r * 255.0f, color.g * 255.0f, color.b * 255.0f, 255));
ImGui::PushStyleColor(ImGuiCol_Border, PrimaryCol);
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 2.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ButtonPadding);
UIFont boldFont(Bold);
const bool buttonPressed = ImGui::Button(name.c_str(), ImVec2(size.x, size.y));
ImGui::PopStyleVar(3);
ImGui::PopStyleColor(4);
return buttonPressed;
}
bool IconButton(const std::string& icon)
{
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, IconButtonPadding);
const float height = ImGui::GetTextLineHeight() + ButtonPadding.y * 2.0f;
const bool isPressed = ImGui::Button(icon.c_str(), ImVec2(height, height));
ImGui::PopStyleVar(2);
return isPressed;
}
bool FloatSlider(const std::string& name, float& input, float min, float max, float speed)
{
//ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, { 0, ImGui::GetStyle().ItemSpacing.y });
//IconButton(ICON_FA_ANGLE_UP);
//
//ImGui::SameLine();
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ButtonPadding);
const bool isUsing = ImGui::DragFloat(("##" + name).c_str(), &input, speed, min, max);
ImGui::PopStyleVar(2);
//ImGui::PopStyleColor();
return isUsing;
}
bool CheckBox(const std::string& name, bool& value)
{
const float height = ImGui::GetTextLineHeight() + ButtonPadding.y * 2.0f;
if (!value)
{
ImGui::PushStyleColor(ImGuiCol_Button, IM_COL32(0, 0, 0, 0));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, IM_COL32(97, 0, 255, 200));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, PrimaryCol);
ImGui::PushStyleColor(ImGuiCol_Border, PrimaryCol);
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 2.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ButtonPadding);
const bool buttonPressed = ImGui::Button(("##" + name).c_str(), ImVec2(height, height));
ImGui::PopStyleVar(3);
ImGui::PopStyleColor(4);
if (buttonPressed)
void BeginWindow(const std::string& name)
{
value = !value;
ImGui::Begin(name.c_str());
}
void EndWindow()
{
ImGui::End();
}
bool PrimaryButton(const std::string& name, const Vector2& size, Color color)
{
if (Nuake::Engine::GetProject())
{
color = Nuake::Engine::GetProject()->Settings.PrimaryColor;
}
ImGui::PushStyleColor(ImGuiCol_Button, IM_COL32(color.r * 255.0f, color.g * 255.0f, color.b * 255.0f, 255));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, IM_COL32(color.r * 255.0f, color.g * 255.0f, color.b * 255.0f, 200));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, IM_COL32(color.r * 255.0f, color.g * 255.0f, color.b * 255.0f, 255));
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ButtonPadding);
UIFont boldFont(Bold);
const bool buttonPressed = ImGui::Button(name.c_str(), ImVec2(size.x, size.y));
ImGui::PopStyleColor(3);
ImGui::PopStyleVar(2);
return buttonPressed;
}
bool SecondaryButton(const std::string& name, const Vector2& size)
{
Color color = Color(97.0f / 255.0f, 0, 1.0f, 1.0f);
if (Nuake::Engine::GetProject())
{
color = Nuake::Engine::GetProject()->Settings.PrimaryColor;
}
ImGui::PushStyleColor(ImGuiCol_Button, IM_COL32(0, 0, 0, 0));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, IM_COL32(color.r * 255.0f, color.g * 255.0f, color.b * 255.0f, 200));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, IM_COL32(color.r * 255.0f, color.g * 255.0f, color.b * 255.0f, 255));
ImGui::PushStyleColor(ImGuiCol_Border, PrimaryCol);
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 2.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ButtonPadding);
UIFont boldFont(Bold);
const bool buttonPressed = ImGui::Button(name.c_str(), ImVec2(size.x, size.y));
ImGui::PopStyleVar(3);
ImGui::PopStyleColor(4);
return buttonPressed;
}
bool IconButton(const std::string& icon)
{
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, IconButtonPadding);
const float height = ImGui::GetTextLineHeight() + ButtonPadding.y * 2.0f;
const bool isPressed = ImGui::Button(icon.c_str(), ImVec2(height, height));
ImGui::PopStyleVar(2);
return isPressed;
}
bool FloatSlider(const std::string& name, float& input, float min, float max, float speed)
{
//ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, { 0, ImGui::GetStyle().ItemSpacing.y });
//IconButton(ICON_FA_ANGLE_UP);
//
//ImGui::SameLine();
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ButtonPadding);
const bool isUsing = ImGui::DragFloat(("##" + name).c_str(), &input, speed, min, max);
ImGui::PopStyleVar(2);
//ImGui::PopStyleColor();
return isUsing;
}
bool CheckBox(const std::string& name, bool& value)
{
const float height = ImGui::GetTextLineHeight() + ButtonPadding.y * 2.0f;
if (!value)
{
ImGui::PushStyleColor(ImGuiCol_Button, IM_COL32(0, 0, 0, 0));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, IM_COL32(97, 0, 255, 200));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, PrimaryCol);
ImGui::PushStyleColor(ImGuiCol_Border, PrimaryCol);
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 2.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ButtonPadding);
const bool buttonPressed = ImGui::Button(("##" + name).c_str(), ImVec2(height, height));
ImGui::PopStyleVar(3);
ImGui::PopStyleColor(4);
if (buttonPressed)
{
value = !value;
}
}
else
{
ImGui::PushStyleColor(ImGuiCol_Button, PrimaryCol);
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, PrimaryCol);
ImGui::PushStyleColor(ImGuiCol_ButtonActive, PrimaryCol);
ImGui::PushStyleColor(ImGuiCol_Border, IM_COL32(97, 0, 255, 200));
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 2.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ButtonPadding);
const bool buttonPressed = ImGui::Button(("##" + name).c_str(), ImVec2(height, height));
ImGui::PopStyleVar(3);
ImGui::PopStyleColor(4);
if (buttonPressed)
{
value = !value;
}
}
return value;
}
void ToggleButton(const char* str_id, bool* v)
{
ImVec4* colors = ImGui::GetStyle().Colors;
ImVec2 p = ImGui::GetCursorScreenPos();
ImDrawList* draw_list = ImGui::GetWindowDrawList();
float height = ImGui::GetFrameHeight();
float width = height * 1.55f;
float radius = height * 0.50f;
ImGui::InvisibleButton(str_id, ImVec2(width, height));
if (ImGui::IsItemClicked()) *v = !*v;
ImGuiContext& gg = *GImGui;
float ANIM_SPEED = 0.085f;
if (gg.LastActiveId == gg.CurrentWindow->GetID(str_id))// && g.LastActiveIdTimer < ANIM_SPEED)
float t_anim = ImSaturate(gg.LastActiveIdTimer / ANIM_SPEED);
if (ImGui::IsItemHovered())
draw_list->AddRectFilled(p, ImVec2(p.x + width, p.y + height), ImGui::GetColorU32(*v ? colors[ImGuiCol_ButtonActive] : ImVec4(0.78f, 0.78f, 0.78f, 1.0f)), height * 0.5f);
else
draw_list->AddRectFilled(p, ImVec2(p.x + width, p.y + height), ImGui::GetColorU32(*v ? colors[ImGuiCol_Button] : ImVec4(0.85f, 0.85f, 0.85f, 1.0f)), height * 0.50f);
draw_list->AddCircleFilled(ImVec2(p.x + radius + (*v ? 1 : 0) * (width - radius * 2.0f), p.y + radius), radius - 1.5f, IM_COL32(255, 255, 255, 255));
}
void Tooltip(const std::string& message)
{
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(4, 4));
if (ImGui::IsItemHovered(ImGuiHoveredFlags_DelayNormal))
{
ImGui::BeginTooltip();
ImGui::PushTextWrapPos(450.0f);
ImGui::TextUnformatted(message.c_str());
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
ImGui::PopStyleVar(2);
}
}
else
{
ImGui::PushStyleColor(ImGuiCol_Button, PrimaryCol);
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, PrimaryCol);
ImGui::PushStyleColor(ImGuiCol_ButtonActive, PrimaryCol);
ImGui::PushStyleColor(ImGuiCol_Border, IM_COL32(97, 0, 255, 200));
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 2.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ButtonPadding);
const bool buttonPressed = ImGui::Button(("##" + name).c_str(), ImVec2(height, height));
ImGui::PopStyleVar(3);
ImGui::PopStyleColor(4);
if (buttonPressed)
{
value = !value;
}
}
return value;
}
void ToggleButton(const char* str_id, bool* v)
{
ImVec4* colors = ImGui::GetStyle().Colors;
ImVec2 p = ImGui::GetCursorScreenPos();
ImDrawList* draw_list = ImGui::GetWindowDrawList();
float height = ImGui::GetFrameHeight();
float width = height * 1.55f;
float radius = height * 0.50f;
ImGui::InvisibleButton(str_id, ImVec2(width, height));
if (ImGui::IsItemClicked()) *v = !*v;
ImGuiContext& gg = *GImGui;
float ANIM_SPEED = 0.085f;
if (gg.LastActiveId == gg.CurrentWindow->GetID(str_id))// && g.LastActiveIdTimer < ANIM_SPEED)
float t_anim = ImSaturate(gg.LastActiveIdTimer / ANIM_SPEED);
if (ImGui::IsItemHovered())
draw_list->AddRectFilled(p, ImVec2(p.x + width, p.y + height), ImGui::GetColorU32(*v ? colors[ImGuiCol_ButtonActive] : ImVec4(0.78f, 0.78f, 0.78f, 1.0f)), height * 0.5f);
else
draw_list->AddRectFilled(p, ImVec2(p.x + width, p.y + height), ImGui::GetColorU32(*v ? colors[ImGuiCol_Button] : ImVec4(0.85f, 0.85f, 0.85f, 1.0f)), height * 0.50f);
draw_list->AddCircleFilled(ImVec2(p.x + radius + (*v ? 1 : 0) * (width - radius * 2.0f), p.y + radius), radius - 1.5f, IM_COL32(255, 255, 255, 255));
}
void Tooltip(const std::string& message)
{
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(4, 4));
if (ImGui::IsItemHovered(ImGuiHoveredFlags_DelayNormal))
{
ImGui::BeginTooltip();
ImGui::PushTextWrapPos(450.0f);
ImGui::TextUnformatted(message.c_str());
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
ImGui::PopStyleVar(2);
}

View File

@@ -11,11 +11,11 @@ namespace Nuake
{
namespace UI
{
static uint32_t PrimaryCol = IM_COL32(97, 0, 255, 255);
static uint32_t GrabCol = IM_COL32(97, 0, 255, 255);
uint32_t PrimaryCol = IM_COL32(97, 0, 255, 255);
uint32_t GrabCol = IM_COL32(97, 0, 255, 255);
static ImVec2 ButtonPadding = ImVec2(16.0f, 8.0f);
static ImVec2 IconButtonPadding = ImVec2(8.0f, 8.0f);
ImVec2 ButtonPadding = ImVec2(16.0f, 8.0f);
ImVec2 IconButtonPadding = ImVec2(8.0f, 8.0f);
void BeginWindow(const std::string& name);