Merge branch 'develop' of https://github.com/antopilo/Nuake into develop

This commit is contained in:
Antoine Pilote
2024-09-02 11:34:26 -04:00
7 changed files with 258 additions and 64 deletions

View File

@@ -1,59 +0,0 @@
#!/bin/bash
# Directory containing the files
input_directory="Resources"
# Output C++ header file for variable declarations
output_header="Nuake/src/Resource/StaticResources.h"
# Output C++ source file for data storage
output_source="Nuake/src/Resource/StaticResources.cpp"
# Remove existing header and source files (if any)
rm -f "$output_header" "$output_source"
# Create the C++ header file with an initial guard
echo "#ifndef FILES_DATA_H" >> "$output_header"
echo "#define FILES_DATA_H" >> "$output_header"
echo "#include <string> " >> "$output_header"
echo "namespace Nuake { " >> "$output_header"
echo " namespace StaticResources { " >> "$output_header"
# Create the C++ source file
echo "#include \"StaticResources.h\"" >> "$output_source"
echo "namespace Nuake { " >> "$output_source"
echo " namespace StaticResources { " >> "$output_source"
# Use find to search for files in the directory and its subdirectories
find "$input_directory" -type f -print0 | while IFS= read -r -d $'\0' file_path; do
# Get the relative path of the file within the input_directory
relative_path="${file_path/}"
# Sanitize the relative path to make it suitable for C++ variable names
sanitized_path="${relative_path//[^[:alnum:]_]/_}"
# Generate C++ variable declarations for file path and size
echo "extern const std::string ${sanitized_path}_path;" >> "$output_header"
echo "extern unsigned int ${sanitized_path}_len;" >> "$output_header"
echo "extern unsigned char ${sanitized_path}[];" >> "$output_header"
# Append C++ code to the source file for storing file data
echo -e "\n// Data for file: ${sanitized_path}_path" >> "$output_source"
echo "const std::string ${sanitized_path}_path = R\"(${relative_path})\";" >> "$output_source"
xxd -i "$file_path" | sed -e 's/^/ /' >> "$output_source"
done
echo " }" >> "$output_source"
echo "}">> "$output_source"
echo " }" >> "$output_header"
echo "}">> "$output_header"
# Close the header file guard
echo "#endif // FILES_DATA_H" >> "$output_header"
echo "Header file '$output_header' generated with variable declarations."
echo "Source file '$output_source' generated with file data."

1
.gitignore vendored
View File

@@ -864,3 +864,4 @@ Nuake/dependencies/glad/glad.vcxproj.filters
*.csproj
*.filters
cloc.exe
Nuake/src/Modules/Modules.cpp

View File

@@ -11,7 +11,7 @@
#include "src/Scripting/ScriptingEngine.h"
#include "src/Scripting/ScriptingEngineNet.h"
#include "src/Threading/JobSystem.h"
#include "src/Modules/Modules.h"
#include <imgui/imgui_impl_glfw.h>
#include <imgui/imgui_impl_opengl3.h>
@@ -43,6 +43,8 @@ namespace Nuake
Input::Init();
Renderer2D::Init();
Logger::Log("Engine initialized");
Modules::StartupModules();
}
void Engine::Tick()

View File

@@ -0,0 +1,11 @@
#pragma once
namespace Nuake
{
class Modules
{
public:
static void StartupModules();
static void ShutdownModules();
};
}

View File

@@ -0,0 +1,74 @@
-- Function to scan the "Modules" directory and load all module definitions
function loadModules(modulesDir)
local modules = {}
-- Get all folders in the Modules directory
local dirs = os.matchdirs(path.join(modulesDir, "*"))
for _, dir in ipairs(dirs) do
local moduleName = path.getname(dir)
local moduleFile = path.join(dir, "Module.lua")
if os.isfile(moduleFile) then
-- Load the module data
local moduleData = dofile(moduleFile)
-- Set the module name from the directory
moduleData._name = moduleName
print("Found module \"".. moduleData.name .."\" (".. moduleData._name ..")")
table.insert(modules, moduleData)
end
end
return modules
end
-- Function to generate the final C++ file with startup and shutdown functions
function generateModulesFile(modules, outputFilePath, sourceDir)
local outputFile = io.open(outputFilePath, "w")
if not outputFile then
print("Error: Could not write to file ".. outputFilePath)
return
end
outputFile:write("// Auto-generated modules management file\n")
outputFile:write("#include \"Modules.h\"\n\n")
-- Include module header files
for _, module in ipairs(modules) do
outputFile:write("#include \"".. module._name .."/".. module.module_header .."\"\n")
end
outputFile:write("\n")
outputFile:write("#include \"src/Core/Logger.h\"\n\n")
-- Generate StartupModules function
outputFile:write("void Nuake::Modules::StartupModules()\n{\n")
for _, module in ipairs(modules) do
outputFile:write(" Logger::Log(\"Starting ".. module._name .."\", \"modules\");\n")
outputFile:write(" Module_".. module._name .."_Startup();\n")
end
outputFile:write("}\n\n")
-- Generate ShutdownModules function
outputFile:write("void Nuake::Modules::ShutdownModules()\n{\n")
for _, module in ipairs(modules) do
outputFile:write(" Logger::Log(\"Shutting down ".. module._name .."\", \"modules\");\n")
outputFile:write(" Module_".. module._name .."_Shutdown();\n")
end
outputFile:write("}\n")
outputFile:close()
local sources = {}
for _, module in ipairs(modules) do
table.insert(sources, sourceDir .. "/" .. module._name .. "/" .. module.module_header)
for _, v in ipairs(module.sources) do
table.insert(sources, sourceDir .. "/" .. module._name .. "/" .. v)
end
end
return sources
end

104
build/BuildAssets.lua Normal file
View File

@@ -0,0 +1,104 @@
local padding = " "
-- Function to convert a file to a C++ byte array representation
local function fileToByteArray(file_path)
local file = io.open(file_path, "rb") -- Open file in binary mode
if not file then
print("Error: Could not open file " .. file_path)
return nil
end
local byte_array = {}
local byte_count = 0
for byte in file:read("*a"):gmatch(".") do
table.insert(byte_array, string.format("0x%02X", string.byte(byte)))
byte_count = byte_count + 1
if byte_count % 12 == 0 then
table.insert(byte_array, ",\n".. padding) -- Insert newline after the comma
else
table.insert(byte_array, ", ") -- Insert comma between bytes
end
end
file:close()
return table.concat(byte_array)
end
-- Lua function to generate C++ header and source files from files in a directory
function generateStaticResources(input_directory, output_header, output_source)
-- Remove existing header and source files (if any)
os.remove(output_header)
os.remove(output_source)
-- Open the header file for writing
local header_file = io.open(output_header, "w")
local source_file = io.open(output_source, "w")
-- Error handling
if not header_file then
print("Error: Could not open header file " .. output_header)
return
end
if not source_file then
print("Error: Could not open source file " .. output_source)
header_file:close()
return
end
-- Write initial guard and includes to header file
header_file:write("#ifndef FILES_DATA_H\n")
header_file:write("#define FILES_DATA_H\n\n")
header_file:write("#include <string>\n\n")
header_file:write("namespace Nuake {\n")
header_file:write(" namespace StaticResources {\n")
-- Write includes and namespace to source file
source_file:write("#include \"StaticResources.h\"\n\n")
source_file:write("namespace Nuake {\n")
source_file:write(" namespace StaticResources {\n")
-- Iterate over all files in the input directory and its subdirectories
for _, file_path in ipairs(os.matchfiles(path.join(input_directory, "**"))) do
-- Get the relative path of the file
local relative_path = file_path
-- Sanitize the relative path to make it suitable for C++ variable names
local sanitized_path = relative_path:gsub("[^%w_]", "_")
-- Generate C++ variable declarations for file path, size, and data
header_file:write(" extern const std::string " .. sanitized_path .. "_path;\n")
header_file:write(" extern unsigned int " .. sanitized_path .. "_len;\n")
header_file:write(" extern unsigned char " .. sanitized_path .. "[];\n")
-- Append C++ code to the source file for storing file data
source_file:write("\n // Data for file: " .. sanitized_path .. "_path\n")
source_file:write(" const std::string " .. sanitized_path .. "_path = R\"(" .. relative_path .. ")\";\n")
-- Convert file content to a C++ byte array
local byte_array = fileToByteArray(file_path)
if byte_array then
source_file:write(" unsigned char " .. sanitized_path .. "[] = {\n".. padding .. byte_array .. "\n };\n")
source_file:write(" unsigned int " .. sanitized_path .. "_len = sizeof(" .. sanitized_path .. ");\n")
else
print("Error: Could not convert file to byte array " .. file_path)
end
end
-- Close namespaces and guard in header file
header_file:write(" }\n")
header_file:write("}\n\n")
header_file:write("#endif // FILES_DATA_H\n")
-- Close namespaces in source file
source_file:write(" }\n")
source_file:write("}\n")
-- Close the files
header_file:close()
source_file:close()
print("Header file '" .. output_header .. "' generated with variable declarations.")
print("Source file '" .. output_source .. "' generated with file data.")
end

View File

@@ -1,3 +1,20 @@
-- ╔═══════════════════════════════════════╗
-- ║ ACTIONS ║
-- ╚═══════════════════════════════════════╝
include "build/BuildAssets.lua"
newaction {
trigger = "build-assets",
description = "",
execute = function ()
generateStaticResources("Resources", "Nuake/src/Resource/StaticResources.h", "Nuake/src/Resource/StaticResources.cpp")
end
}
-- ╔═══════════════════════════════════════╗
-- ║ WORKSPACE ║
-- ╚═══════════════════════════════════════╝
workspace "Nuake"
conformancemode "On"
configurations
@@ -39,6 +56,7 @@ group ""
include "NuakeNet/premake5.lua"
include "EditorNet/premake5.lua"
include "Nuake/src/Modules/Modules.lua"
project "Nuake"
location "Nuake"
@@ -47,6 +65,17 @@ project "Nuake"
language "C++"
cppdialect "C++20"
local moduleSources = {}
if _ACTION then
local modulesDir = "Nuake/src/Modules"
local outputFilePath = path.join(modulesDir, "Modules.cpp")
-- Load and generate the modules file
local modules = loadModules(modulesDir)
moduleSources = generateModulesFile(modules, outputFilePath, "Nuake/src/Modules")
end
defines
{
@@ -59,10 +88,37 @@ project "Nuake"
files
{
-- Main Sources
"%{prj.name}/Engine.h",
"%{prj.name}/Engine.cpp",
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp",
"%{prj.name}/src/*.h",
"%{prj.name}/src/*.cpp",
"%{prj.name}/src/AI/**.h",
"%{prj.name}/src/AI/**.cpp",
"%{prj.name}/src/Application/**.h",
"%{prj.name}/src/Application/**.cpp",
"%{prj.name}/src/Audio/**.h",
"%{prj.name}/src/Audio/**.cpp",
"%{prj.name}/src/Core/**.h",
"%{prj.name}/src/Core/**.cpp",
"%{prj.name}/src/Physics/**.h",
"%{prj.name}/src/Physics/**.cpp",
"%{prj.name}/src/Rendering/**.h",
"%{prj.name}/src/Rendering/**.cpp",
"%{prj.name}/src/Resource/**.h",
"%{prj.name}/src/Resource/**.cpp",
"%{prj.name}/src/Scene/**.h",
"%{prj.name}/src/Scene/**.cpp",
"%{prj.name}/src/Scripting/**.h",
"%{prj.name}/src/Scripting/**.cpp",
"%{prj.name}/src/Threading/**.h",
"%{prj.name}/src/Threading/**.cpp",
"%{prj.name}/src/UI/**.h",
"%{prj.name}/src/UI/**.cpp",
"%{prj.name}/src/Vendors/**.h",
"%{prj.name}/src/Vendors/**.cpp",
-- Vendor Sources
"%{prj.name}/src/Vendors/libmap/h/*.h",
"%{prj.name}/src/Vendors/libmap/c/*.c",
"%{prj.name}/src/Vendors/wren/src/vm/*.h",
@@ -71,7 +127,12 @@ project "Nuake"
"%{prj.name}/src/Vendors/katana-parser/*.c",
"%{prj.name}/src/Vendors/incbin/*.c",
"%{prj.name}/src/Vendors/incbin/*.h",
"%{prj.name}/src/Vendors/filewatch/*.hpp"
"%{prj.name}/src/Vendors/filewatch/*.hpp",
-- Modules System
"%{prj.name}/src/Modules/Modules.h",
"%{prj.name}/src/Modules/Modules.cpp",
table.unpack(moduleSources)
}
includedirs
@@ -93,7 +154,7 @@ project "Nuake"
"%{prj.name}/dependencies/recastnavigation/DetourTileCache/Include",
"%{prj.name}/dependencies/recastnavigation/Recast/Include"
}
links
{
"soloud"