Commit Graph

552 Commits

Author SHA1 Message Date
Antoine Pilote
bb8b3cfa27 Now start editor maximized 2024-08-07 12:59:40 -04:00
Antoine Pilote
0e8484f36d Added SetFullScreen and Maximize function to Window 2024-08-07 12:44:20 -04:00
Antoine Pilote
ca1d17e058 Now only drawing navmesh if selected + properly serialized 2024-08-05 23:48:41 -04:00
Antoine Pilote
67b5a94613 Commented out debug draw code 2024-08-05 23:33:07 -04:00
Antoine Pilote
91936387d5 Now initialized navmesh query after deserializing mesh 2024-08-05 23:32:08 -04:00
Antoine Pilote
c296685e32 Moved navmesh into its own object and started serialization & deserialization of nav mesh 2024-08-05 23:29:58 -04:00
Antoine Pilote
755ef9c6e0 Various fixes 2024-08-05 23:29:28 -04:00
Antoine Pilote
f392ded8b3 Added base64 Encore & Decode function 2024-08-05 23:29:09 -04:00
Antoine Pilote
5fd8b3ead9 Map importer now handles maps with multiple wads + remove the //Game type and replace with projects type. Also made it faster an async 2024-07-29 23:12:56 -04:00
Antoine Pilote
69d59266b9 Improved shadow mapping and refactored quakemap builder scene structure 2024-07-28 21:05:02 -04:00
Antoine Pilote
5125561756 Increased max amount of lights to 42 2024-07-28 20:28:25 -04:00
Antoine Pilote
0a6ab30fbe Quake map builder skips over empty textures 2024-07-28 19:04:38 -04:00
Antoine Pilote
7c7cb0482b Map converter now works 📦 2024-07-28 17:09:28 -04:00
Antoine Pilote
d33c4f33df Started quake map importer 2024-07-28 14:53:12 -04:00
Antoine Pilote
f9b5e561ad Added missing directory /textures/ check in wad importer 2024-07-28 14:14:41 -04:00
Antoine Pilote
fef18ec651 Fixed inverted volumetric direction 2024-07-28 14:14:20 -04:00
Antoine Pilote
ac0587345d Embedded file icons, fixed lights not unregistering when deleting last light in scene. Fixed resource file 2024-07-28 12:49:25 -04:00
Antoine Pilote
2653343f56 Added gizmo to Directional&Spotlight lights, also fixed direction calculations for ProceduralSky 2024-07-28 12:29:21 -04:00
Antoine Pilote
516a93a7f0 Added spot light type 🔦 & light direction now using global rotation 2024-07-28 11:50:14 -04:00
Antoine Pilote
d4feaa15ec Added extra texture bind function to shader 2024-07-28 10:59:30 -04:00
Antoine Pilote
32ede2eeae Now taking into account navmesh volume position 2024-07-25 20:42:32 -04:00
Antoine Pilote
a3d652c5e3 Added bound to recast config 2024-07-24 23:59:17 -04:00
Antoine Pilote
d0399a8f8c Now storing recast config in component 2024-07-24 23:00:05 -04:00
Antoine Pilote
7b1d930b9f Moved nav mesh generation button onto navmeshVolume component. 2024-07-24 21:14:23 -04:00
Antoine Pilote
493a1c076f Fixed checkbox showing the wrong color 2024-07-24 21:13:35 -04:00
Antoine Pilote
f15894920f Added NavMeshVolume component 2024-07-24 20:58:48 -04:00
Antoine Pilote
fbc4ee1900 Cleaned up logging window 2024-07-23 18:36:15 -04:00
Antoine Pilote
a350df5c54 Added flags and debug view and path finding between two points 2024-07-11 16:51:58 -04:00
Antoine Pilote
8b8e29db3f Quake brushes are not deserialized correctly, meaning you can build navmesh without rebuilding the quake map first. 2024-07-11 15:07:54 -04:00
Antoine Pilote
7b48319ff5 Added Recast&Detour implementation
- Implemented debug renderer of navigation meshes
- Can now generate navigation meshes from .map files
2024-07-11 04:54:57 -04:00
Antoine Pilote
cc87da1001 Added prefab thumbnails in filebrowser + fix filebrowser crash 2024-07-11 04:51:13 -04:00
Antoine Pilote
f36a4f1ba2 Fixed unclosable engine 2024-05-05 20:48:23 -04:00
Antoine Pilote
b9c5aca688 Fixed clear color sky type 2024-04-28 18:32:15 -04:00
Antoine Pilote
5216daed48 Added back tonemapping 2024-04-28 18:17:09 -04:00
Antoine Pilote
6acf24b065 Animation now correctly paused in pause mode 2024-04-27 20:50:02 -04:00
Antoine Pilote
bf8557310e Fixed Input IsKeyPressed system, F6 to pause the game while running, F6 to start/stop 2024-04-27 15:17:58 -04:00
Antoine Pilote
dd74ee02f7 Removed unnecessary log 2024-04-25 21:47:11 -04:00
Antoine Pilote
508881091a Physics now calculates proper local transform if body has parent 2024-04-25 21:43:48 -04:00
Antoine Pilote
b5ca005f7a Started code path for prefab thumbnails 2024-04-25 00:14:19 -04:00
Antoine Pilote
6fea28e8b6 Code styling 2024-04-24 00:16:16 -04:00
Antoine Pilote
70dec8f46e Now calling both collidee when a collision occur, removed unnecessary parameter to collision callbacks 2024-04-24 00:05:59 -04:00
Antoine Pilote
4468b83364 Fixed a bug that would shift the remapping of prefab skeleton by 1 depth 2024-04-23 23:38:34 -04:00
Antoine Pilote
39025d8b06 Added prefab instancing through C# and support for mid-game rigidbody and skeletal animation 2024-04-23 23:22:19 -04:00
Antoine Pilote
f854a2d783 Removed debug outline window 2024-04-23 23:21:43 -04:00
Antoine Pilote
cda706e62c Fixed broken skeletons when imported from a prefab 2024-04-23 19:59:51 -04:00
Antoine Pilote
efbf45c5a8 Added relative path entity fetching 2024-04-20 12:50:16 -04:00
Antoine Pilote
512cb3336c Partial implementation of new entity accesors from scene tree path 2024-04-19 00:03:59 -04:00
Antoine Pilote
5cb99f7ef6 Fixed inconsistent physics callback 2024-04-18 23:30:46 -04:00
Antoine Pilote
c981b45cac Collision callback now returns native instance if possible 2024-04-18 23:09:56 -04:00
Antoine Pilote
41c07bf6d8 Type alias for NetAPIModule map 2024-04-18 20:22:43 -04:00