Antoine Pilote
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bb8b3cfa27
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Now start editor maximized
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2024-08-07 12:59:40 -04:00 |
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Antoine Pilote
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0e8484f36d
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Added SetFullScreen and Maximize function to Window
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2024-08-07 12:44:20 -04:00 |
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Antoine Pilote
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ca1d17e058
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Now only drawing navmesh if selected + properly serialized
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2024-08-05 23:48:41 -04:00 |
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Antoine Pilote
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67b5a94613
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Commented out debug draw code
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2024-08-05 23:33:07 -04:00 |
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Antoine Pilote
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91936387d5
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Now initialized navmesh query after deserializing mesh
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2024-08-05 23:32:08 -04:00 |
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Antoine Pilote
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c296685e32
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Moved navmesh into its own object and started serialization & deserialization of nav mesh
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2024-08-05 23:29:58 -04:00 |
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Antoine Pilote
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755ef9c6e0
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Various fixes
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2024-08-05 23:29:28 -04:00 |
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Antoine Pilote
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f392ded8b3
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Added base64 Encore & Decode function
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2024-08-05 23:29:09 -04:00 |
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Antoine Pilote
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5fd8b3ead9
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Map importer now handles maps with multiple wads + remove the //Game type and replace with projects type. Also made it faster an async
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2024-07-29 23:12:56 -04:00 |
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Antoine Pilote
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69d59266b9
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Improved shadow mapping and refactored quakemap builder scene structure
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2024-07-28 21:05:02 -04:00 |
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Antoine Pilote
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5125561756
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Increased max amount of lights to 42
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2024-07-28 20:28:25 -04:00 |
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Antoine Pilote
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0a6ab30fbe
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Quake map builder skips over empty textures
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2024-07-28 19:04:38 -04:00 |
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Antoine Pilote
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7c7cb0482b
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Map converter now works 📦
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2024-07-28 17:09:28 -04:00 |
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Antoine Pilote
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d33c4f33df
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Started quake map importer
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2024-07-28 14:53:12 -04:00 |
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Antoine Pilote
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f9b5e561ad
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Added missing directory /textures/ check in wad importer
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2024-07-28 14:14:41 -04:00 |
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Antoine Pilote
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fef18ec651
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Fixed inverted volumetric direction
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2024-07-28 14:14:20 -04:00 |
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Antoine Pilote
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ac0587345d
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Embedded file icons, fixed lights not unregistering when deleting last light in scene. Fixed resource file
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2024-07-28 12:49:25 -04:00 |
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Antoine Pilote
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2653343f56
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Added gizmo to Directional&Spotlight lights, also fixed direction calculations for ProceduralSky
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2024-07-28 12:29:21 -04:00 |
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Antoine Pilote
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516a93a7f0
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Added spot light type 🔦 & light direction now using global rotation
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2024-07-28 11:50:14 -04:00 |
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Antoine Pilote
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d4feaa15ec
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Added extra texture bind function to shader
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2024-07-28 10:59:30 -04:00 |
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Antoine Pilote
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32ede2eeae
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Now taking into account navmesh volume position
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2024-07-25 20:42:32 -04:00 |
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Antoine Pilote
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a3d652c5e3
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Added bound to recast config
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2024-07-24 23:59:17 -04:00 |
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Antoine Pilote
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d0399a8f8c
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Now storing recast config in component
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2024-07-24 23:00:05 -04:00 |
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Antoine Pilote
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7b1d930b9f
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Moved nav mesh generation button onto navmeshVolume component.
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2024-07-24 21:14:23 -04:00 |
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Antoine Pilote
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493a1c076f
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Fixed checkbox showing the wrong color
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2024-07-24 21:13:35 -04:00 |
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Antoine Pilote
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f15894920f
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Added NavMeshVolume component
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2024-07-24 20:58:48 -04:00 |
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Antoine Pilote
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fbc4ee1900
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Cleaned up logging window
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2024-07-23 18:36:15 -04:00 |
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Antoine Pilote
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a350df5c54
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Added flags and debug view and path finding between two points
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2024-07-11 16:51:58 -04:00 |
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Antoine Pilote
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8b8e29db3f
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Quake brushes are not deserialized correctly, meaning you can build navmesh without rebuilding the quake map first.
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2024-07-11 15:07:54 -04:00 |
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Antoine Pilote
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7b48319ff5
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Added Recast&Detour implementation
- Implemented debug renderer of navigation meshes
- Can now generate navigation meshes from .map files
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2024-07-11 04:54:57 -04:00 |
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Antoine Pilote
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cc87da1001
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Added prefab thumbnails in filebrowser + fix filebrowser crash
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2024-07-11 04:51:13 -04:00 |
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Antoine Pilote
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f36a4f1ba2
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Fixed unclosable engine
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2024-05-05 20:48:23 -04:00 |
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Antoine Pilote
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b9c5aca688
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Fixed clear color sky type
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2024-04-28 18:32:15 -04:00 |
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Antoine Pilote
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5216daed48
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Added back tonemapping
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2024-04-28 18:17:09 -04:00 |
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Antoine Pilote
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6acf24b065
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Animation now correctly paused in pause mode
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2024-04-27 20:50:02 -04:00 |
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Antoine Pilote
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bf8557310e
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Fixed Input IsKeyPressed system, F6 to pause the game while running, F6 to start/stop
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2024-04-27 15:17:58 -04:00 |
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Antoine Pilote
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dd74ee02f7
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Removed unnecessary log
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2024-04-25 21:47:11 -04:00 |
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Antoine Pilote
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508881091a
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Physics now calculates proper local transform if body has parent
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2024-04-25 21:43:48 -04:00 |
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Antoine Pilote
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b5ca005f7a
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Started code path for prefab thumbnails
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2024-04-25 00:14:19 -04:00 |
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Antoine Pilote
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6fea28e8b6
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Code styling
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2024-04-24 00:16:16 -04:00 |
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Antoine Pilote
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70dec8f46e
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Now calling both collidee when a collision occur, removed unnecessary parameter to collision callbacks
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2024-04-24 00:05:59 -04:00 |
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Antoine Pilote
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4468b83364
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Fixed a bug that would shift the remapping of prefab skeleton by 1 depth
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2024-04-23 23:38:34 -04:00 |
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Antoine Pilote
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39025d8b06
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Added prefab instancing through C# and support for mid-game rigidbody and skeletal animation
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2024-04-23 23:22:19 -04:00 |
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Antoine Pilote
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f854a2d783
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Removed debug outline window
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2024-04-23 23:21:43 -04:00 |
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Antoine Pilote
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cda706e62c
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Fixed broken skeletons when imported from a prefab
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2024-04-23 19:59:51 -04:00 |
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Antoine Pilote
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efbf45c5a8
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Added relative path entity fetching
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2024-04-20 12:50:16 -04:00 |
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Antoine Pilote
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512cb3336c
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Partial implementation of new entity accesors from scene tree path
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2024-04-19 00:03:59 -04:00 |
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Antoine Pilote
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5cb99f7ef6
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Fixed inconsistent physics callback
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2024-04-18 23:30:46 -04:00 |
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Antoine Pilote
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c981b45cac
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Collision callback now returns native instance if possible
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2024-04-18 23:09:56 -04:00 |
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Antoine Pilote
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41c07bf6d8
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Type alias for NetAPIModule map
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2024-04-18 20:22:43 -04:00 |
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