Collision callback now returns native instance if possible
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@@ -39,7 +39,7 @@ namespace Nuake {
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return scene->GetEntity(entityName).GetHandle();
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}
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Coral::ManagedObject GetEntityScript(Coral::String entityName)
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Coral::ManagedObject GetEntityScriptFromName(Coral::String entityName)
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{
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auto scene = Engine::GetCurrentScene();
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if (!scene->EntityExists(entityName))
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@@ -57,6 +57,24 @@ namespace Nuake {
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}
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}
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Coral::ManagedObject GetEntityScriptFromHandle(int entityHandle)
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{
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auto scene = Engine::GetCurrentScene();
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Entity entity = { (entt::entity)(entityHandle), scene.get()};
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if (!entity.IsValid())
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{
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return Coral::ManagedObject(); // Error code: entity not found.
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}
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auto& scriptingEngine = ScriptingEngineNet::Get();
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if (scriptingEngine.HasEntityScriptInstance(entity))
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{
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auto instance = scriptingEngine.GetEntityScript(entity);
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return instance;
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}
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}
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static enum ComponentTypes
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{
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Unknown = -1,
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@@ -121,6 +139,17 @@ namespace Nuake {
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}
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}
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bool EntityHasManagedInstance(int handle)
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{
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Entity entity = { (entt::entity)(handle), Engine::GetCurrentScene().get() };
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if (!entity.IsValid())
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{
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return false;
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}
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return ScriptingEngineNet::Get().HasEntityScriptInstance(entity);
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}
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void TransformSetPosition(int entityId, float x, float y, float z)
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{
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Entity entity = { (entt::entity)(entityId), Engine::GetCurrentScene().get() };
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@@ -247,8 +276,10 @@ namespace Nuake {
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void Nuake::SceneNetAPI::RegisterMethods()
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{
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RegisterMethod("Entity.EntityHasComponentIcall", &EntityHasComponent);
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RegisterMethod("Entity.EntityHasManagedInstanceIcall", &EntityHasManagedInstance);
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RegisterMethod("Scene.GetEntityIcall", &GetEntity);
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RegisterMethod("Scene.GetEntityScriptIcall", &GetEntityScript);
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RegisterMethod("Scene.GetEntityScriptFromNameIcall", &GetEntityScriptFromName);
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RegisterMethod("Scene.GetEntityScriptFromHandleIcall", &GetEntityScriptFromHandle);
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// Components
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RegisterMethod("TransformComponent.SetPositionIcall", &TransformSetPosition);
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@@ -1,4 +1,5 @@
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using System;
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using Coral.Managed.Interop;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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@@ -18,6 +19,7 @@ namespace Nuake.Net
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public class Entity
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{
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internal static unsafe delegate*<int, int, bool> EntityHasComponentIcall;
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internal static unsafe delegate*<int, bool> EntityHasManagedInstanceIcall;
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public enum ComponentTypes
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{
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@@ -59,7 +61,22 @@ namespace Nuake.Net
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// Physics
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public void OnCollisionInternal(int entity1, int entity2)
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{
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OnCollision(new Entity { ECSHandle = entity1 }, new Entity { ECSHandle = entity2 });
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Entity entityInstance;
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unsafe
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{
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bool hasInstance = EntityHasManagedInstanceIcall(entity2);
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if (hasInstance)
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{
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entityInstance = Scene.GetEntity<Entity>(entity2);
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}
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else
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{
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entityInstance = new Entity { ECSHandle = entity2 };
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}
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}
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OnCollision(new Entity { ECSHandle = entity1 }, entityInstance);
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}
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protected static Dictionary<Type, ComponentTypes> MappingTypeEnum = new Dictionary<Type, ComponentTypes>()
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@@ -6,12 +6,26 @@ namespace Nuake.Net
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public class Scene
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{
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internal static unsafe delegate*<NativeString, int> GetEntityIcall;
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internal static unsafe delegate*<NativeString, NativeInstance<Entity>> GetEntityScriptIcall;
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internal static unsafe delegate*<NativeString, NativeInstance<Entity>> GetEntityScriptFromNameIcall;
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internal static unsafe delegate*<int, NativeInstance<Entity>> GetEntityScriptFromHandleIcall;
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public static T? GetEntity<T>(string entityName) where T : class
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{
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NativeInstance<Entity> handle;
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unsafe { handle = GetEntityScriptIcall(entityName); }
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unsafe { handle = GetEntityScriptFromNameIcall(entityName); }
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Entity? entity = handle.Get();
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if (entity != null && entity is T)
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{
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return entity as T;
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}
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return null;
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}
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public static T? GetEntity<T>(int entityHandle) where T : class
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{
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NativeInstance<Entity> handle;
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unsafe { handle = GetEntityScriptFromHandleIcall(entityHandle); }
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Entity? entity = handle.Get();
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if (entity != null && entity is T)
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