Commit Graph

578 Commits

Author SHA1 Message Date
Antoine Pilote
d0399a8f8c Now storing recast config in component 2024-07-24 23:00:05 -04:00
Antoine Pilote
7b1d930b9f Moved nav mesh generation button onto navmeshVolume component. 2024-07-24 21:14:23 -04:00
Antoine Pilote
493a1c076f Fixed checkbox showing the wrong color 2024-07-24 21:13:35 -04:00
Antoine Pilote
f15894920f Added NavMeshVolume component 2024-07-24 20:58:48 -04:00
Antoine Pilote
fbc4ee1900 Cleaned up logging window 2024-07-23 18:36:15 -04:00
Antoine Pilote
a350df5c54 Added flags and debug view and path finding between two points 2024-07-11 16:51:58 -04:00
Antoine Pilote
8b8e29db3f Quake brushes are not deserialized correctly, meaning you can build navmesh without rebuilding the quake map first. 2024-07-11 15:07:54 -04:00
Antoine Pilote
7b48319ff5 Added Recast&Detour implementation
- Implemented debug renderer of navigation meshes
- Can now generate navigation meshes from .map files
2024-07-11 04:54:57 -04:00
Antoine Pilote
cc87da1001 Added prefab thumbnails in filebrowser + fix filebrowser crash 2024-07-11 04:51:13 -04:00
Antoine Pilote
f36a4f1ba2 Fixed unclosable engine 2024-05-05 20:48:23 -04:00
Antoine Pilote
b9c5aca688 Fixed clear color sky type 2024-04-28 18:32:15 -04:00
Antoine Pilote
5216daed48 Added back tonemapping 2024-04-28 18:17:09 -04:00
Antoine Pilote
2e19fabdef Game state switching now uses commands 2024-04-28 01:09:55 -04:00
Antoine Pilote
6acf24b065 Animation now correctly paused in pause mode 2024-04-27 20:50:02 -04:00
Antoine Pilote
9efa3892aa Fixed broken transforms after play mode 2024-04-27 20:46:38 -04:00
Antoine Pilote
bf8557310e Fixed Input IsKeyPressed system, F6 to pause the game while running, F6 to start/stop 2024-04-27 15:17:58 -04:00
Antoine Pilote
4e8824bc1d Added ability to pause the game, automatically goes into the editor camera 2024-04-27 14:34:02 -04:00
Antoine Pilote
930ef134e9 Bumped 2024-04-25 21:56:54 -04:00
Antoine Pilote
dd74ee02f7 Removed unnecessary log 2024-04-25 21:47:11 -04:00
Antoine Pilote
508881091a Physics now calculates proper local transform if body has parent 2024-04-25 21:43:48 -04:00
Antoine Pilote
b5ca005f7a Started code path for prefab thumbnails 2024-04-25 00:14:19 -04:00
Antoine Pilote
6fea28e8b6 Code styling 2024-04-24 00:16:16 -04:00
Antoine Pilote
70dec8f46e Now calling both collidee when a collision occur, removed unnecessary parameter to collision callbacks 2024-04-24 00:05:59 -04:00
Antoine Pilote
4468b83364 Fixed a bug that would shift the remapping of prefab skeleton by 1 depth 2024-04-23 23:38:34 -04:00
Antoine Pilote
39025d8b06 Added prefab instancing through C# and support for mid-game rigidbody and skeletal animation 2024-04-23 23:22:19 -04:00
Antoine Pilote
f854a2d783 Removed debug outline window 2024-04-23 23:21:43 -04:00
Antoine Pilote
cda706e62c Fixed broken skeletons when imported from a prefab 2024-04-23 19:59:51 -04:00
Antoine Pilote
efbf45c5a8 Added relative path entity fetching 2024-04-20 12:50:16 -04:00
Antoine Pilote
512cb3336c Partial implementation of new entity accesors from scene tree path 2024-04-19 00:03:59 -04:00
Antoine Pilote
5cb99f7ef6 Fixed inconsistent physics callback 2024-04-18 23:30:46 -04:00
Antoine Pilote
c981b45cac Collision callback now returns native instance if possible 2024-04-18 23:09:56 -04:00
Antoine Pilote
41c07bf6d8 Type alias for NetAPIModule map 2024-04-18 20:22:43 -04:00
Antoine Pilote
9164bccd88 Aadded GetLocalPosition and IsMouseButtonDown to .Net API 2024-04-18 20:08:28 -04:00
Antoine Pilote
89846a6885 Added ability for triggers to move according to parent 2024-04-18 20:08:04 -04:00
Antoine Pilote
f916d315f4 Improved Editor Interface
- Moved Add component button
- Removed rounding on collapsed component header
- Added indention in component panels
- Changed frame background color
2024-04-11 19:50:26 -04:00
Antoine Pilote
f4493886f0 Fixed wrong Nuake.Net path 2024-04-11 19:49:23 -04:00
antopilo
f4d71b9977 Started new Add Entity Panel, removed unused shaders, fixed premake5 problems 2024-04-02 23:09:33 -04:00
antopilo
3ed21d0e01 Bumped Coral 2024-04-02 20:18:35 -04:00
Antoine Pilote
5bffe47d2c upgraded imgui - Better scene hierarchy UI 2024-04-02 19:25:26 -04:00
Antoine Pilote
35cd596bb2 Merge branch 'main' of https://github.com/antopilo/Nuake 2024-04-02 09:29:07 -04:00
Antoine Pilote
33b4f75461 Added ability to get other instances of .net scripts using GetEntity<T> 2024-04-02 00:12:04 -04:00
Antoine Pilote
22d8b35373 Updated Coral version to .Net 8 2024-04-01 20:16:48 -04:00
Antoine Pilote
f86e26a490 Character controller now responds to setting localPosition on the entity 2024-04-01 19:22:20 -04:00
Antoine Pilote
46bcec62b7 Moved callbacks to Update instead of FixedUpdate 2024-04-01 14:58:36 -04:00
Antoine Pilote
1bc6bad5be Reroutine physics callbacks to casts to Entity objects 2024-04-01 14:56:08 -04:00
Antoine Pilote
caa968feaf Fixed callbacks 2024-04-01 14:35:12 -04:00
Antoine Pilote
5217a8639b Started collision callbacks for .Net 2024-04-01 14:28:59 -04:00
Antoine Pilote
0693ac1ad0 Added collision callback thread safe queue 2024-04-01 13:19:33 -04:00
Antoine Pilote
72e2b6984e Added ghost body on character controllers to trigger sensors bodies 2024-04-01 13:05:02 -04:00
Antoine Pilote
48f2c69c38 Fixed physics and added ghost body to virtual characters 2024-03-23 15:08:43 -04:00