Commit Graph
589 Commits
Author SHA1 Message Date
Antoine Pilote 7c7cb0482b Map converter now works 📦 2024-07-28 17:09:28 -04:00
Antoine Pilote d33c4f33df Started quake map importer 2024-07-28 14:53:12 -04:00
Antoine Pilote f9b5e561ad Added missing directory /textures/ check in wad importer 2024-07-28 14:14:41 -04:00
Antoine Pilote fef18ec651 Fixed inverted volumetric direction 2024-07-28 14:14:20 -04:00
Antoine Pilote ac0587345d Embedded file icons, fixed lights not unregistering when deleting last light in scene. Fixed resource file 2024-07-28 12:49:25 -04:00
Antoine Pilote 2653343f56 Added gizmo to Directional&Spotlight lights, also fixed direction calculations for ProceduralSky 2024-07-28 12:29:21 -04:00
Antoine Pilote 516a93a7f0 Added spot light type 🔦 & light direction now using global rotation 2024-07-28 11:50:14 -04:00
Antoine Pilote d4feaa15ec Added extra texture bind function to shader 2024-07-28 10:59:30 -04:00
Antoine Pilote d4f783a1dc Added recast premake5 2024-07-28 10:59:10 -04:00
Antoine Pilote 32ede2eeae Now taking into account navmesh volume position 2024-07-25 20:42:32 -04:00
Antoine Pilote a3d652c5e3 Added bound to recast config 2024-07-24 23:59:17 -04:00
Antoine Pilote d0399a8f8c Now storing recast config in component 2024-07-24 23:00:05 -04:00
Antoine Pilote 7b1d930b9f Moved nav mesh generation button onto navmeshVolume component. 2024-07-24 21:14:23 -04:00
Antoine Pilote 493a1c076f Fixed checkbox showing the wrong color 2024-07-24 21:13:35 -04:00
Antoine Pilote f15894920f Added NavMeshVolume component 2024-07-24 20:58:48 -04:00
Antoine Pilote fbc4ee1900 Cleaned up logging window 2024-07-23 18:36:15 -04:00
Antoine Pilote a350df5c54 Added flags and debug view and path finding between two points 2024-07-11 16:51:58 -04:00
Antoine Pilote 8b8e29db3f Quake brushes are not deserialized correctly, meaning you can build navmesh without rebuilding the quake map first. 2024-07-11 15:07:54 -04:00
Antoine Pilote 7b48319ff5 Added Recast&Detour implementation
- Implemented debug renderer of navigation meshes
- Can now generate navigation meshes from .map files
2024-07-11 04:54:57 -04:00
Antoine Pilote cc87da1001 Added prefab thumbnails in filebrowser + fix filebrowser crash 2024-07-11 04:51:13 -04:00
Antoine Pilote f36a4f1ba2 Fixed unclosable engine 2024-05-05 20:48:23 -04:00
Antoine Pilote b9c5aca688 Fixed clear color sky type 2024-04-28 18:32:15 -04:00
Antoine Pilote 5216daed48 Added back tonemapping 2024-04-28 18:17:09 -04:00
Antoine Pilote 2e19fabdef Game state switching now uses commands 2024-04-28 01:09:55 -04:00
Antoine Pilote 6acf24b065 Animation now correctly paused in pause mode 2024-04-27 20:50:02 -04:00
Antoine Pilote 9efa3892aa Fixed broken transforms after play mode 2024-04-27 20:46:38 -04:00
Antoine Pilote bf8557310e Fixed Input IsKeyPressed system, F6 to pause the game while running, F6 to start/stop 2024-04-27 15:17:58 -04:00
Antoine Pilote 4e8824bc1d Added ability to pause the game, automatically goes into the editor camera 2024-04-27 14:34:02 -04:00
Antoine Pilote 930ef134e9 Bumped 2024-04-25 21:56:54 -04:00
Antoine Pilote dd74ee02f7 Removed unnecessary log 2024-04-25 21:47:11 -04:00
Antoine Pilote 508881091a Physics now calculates proper local transform if body has parent 2024-04-25 21:43:48 -04:00
Antoine Pilote b5ca005f7a Started code path for prefab thumbnails 2024-04-25 00:14:19 -04:00
Antoine Pilote 6fea28e8b6 Code styling 2024-04-24 00:16:16 -04:00
Antoine Pilote 70dec8f46e Now calling both collidee when a collision occur, removed unnecessary parameter to collision callbacks 2024-04-24 00:05:59 -04:00
Antoine Pilote 4468b83364 Fixed a bug that would shift the remapping of prefab skeleton by 1 depth 2024-04-23 23:38:34 -04:00
Antoine Pilote 39025d8b06 Added prefab instancing through C# and support for mid-game rigidbody and skeletal animation 2024-04-23 23:22:19 -04:00
Antoine Pilote f854a2d783 Removed debug outline window 2024-04-23 23:21:43 -04:00
Antoine Pilote cda706e62c Fixed broken skeletons when imported from a prefab 2024-04-23 19:59:51 -04:00
Antoine Pilote efbf45c5a8 Added relative path entity fetching 2024-04-20 12:50:16 -04:00
Antoine Pilote 512cb3336c Partial implementation of new entity accesors from scene tree path 2024-04-19 00:03:59 -04:00
Antoine Pilote 5cb99f7ef6 Fixed inconsistent physics callback 2024-04-18 23:30:46 -04:00
Antoine Pilote c981b45cac Collision callback now returns native instance if possible 2024-04-18 23:09:56 -04:00
Antoine Pilote 41c07bf6d8 Type alias for NetAPIModule map 2024-04-18 20:22:43 -04:00
Antoine Pilote 9164bccd88 Aadded GetLocalPosition and IsMouseButtonDown to .Net API 2024-04-18 20:08:28 -04:00
Antoine Pilote 89846a6885 Added ability for triggers to move according to parent 2024-04-18 20:08:04 -04:00
Antoine Pilote f916d315f4 Improved Editor Interface
- Moved Add component button
- Removed rounding on collapsed component header
- Added indention in component panels
- Changed frame background color
2024-04-11 19:50:26 -04:00
Antoine Pilote f4493886f0 Fixed wrong Nuake.Net path 2024-04-11 19:49:23 -04:00
antopilo f4d71b9977 Started new Add Entity Panel, removed unused shaders, fixed premake5 problems 2024-04-02 23:09:33 -04:00
antopilo 3ed21d0e01 Bumped Coral 2024-04-02 20:18:35 -04:00
Antoine Pilote 5bffe47d2c upgraded imgui - Better scene hierarchy UI 2024-04-02 19:25:26 -04:00