Antoine Pilote
|
6acf24b065
|
Animation now correctly paused in pause mode
|
2024-04-27 20:50:02 -04:00 |
|
Antoine Pilote
|
9efa3892aa
|
Fixed broken transforms after play mode
|
2024-04-27 20:46:38 -04:00 |
|
Antoine Pilote
|
bf8557310e
|
Fixed Input IsKeyPressed system, F6 to pause the game while running, F6 to start/stop
|
2024-04-27 15:17:58 -04:00 |
|
Antoine Pilote
|
4e8824bc1d
|
Added ability to pause the game, automatically goes into the editor camera
|
2024-04-27 14:34:02 -04:00 |
|
Antoine Pilote
|
930ef134e9
|
Bumped
|
2024-04-25 21:56:54 -04:00 |
|
Antoine Pilote
|
dd74ee02f7
|
Removed unnecessary log
|
2024-04-25 21:47:11 -04:00 |
|
Antoine Pilote
|
508881091a
|
Physics now calculates proper local transform if body has parent
|
2024-04-25 21:43:48 -04:00 |
|
Antoine Pilote
|
b5ca005f7a
|
Started code path for prefab thumbnails
|
2024-04-25 00:14:19 -04:00 |
|
Antoine Pilote
|
6fea28e8b6
|
Code styling
|
2024-04-24 00:16:16 -04:00 |
|
Antoine Pilote
|
70dec8f46e
|
Now calling both collidee when a collision occur, removed unnecessary parameter to collision callbacks
|
2024-04-24 00:05:59 -04:00 |
|
Antoine Pilote
|
4468b83364
|
Fixed a bug that would shift the remapping of prefab skeleton by 1 depth
|
2024-04-23 23:38:34 -04:00 |
|
Antoine Pilote
|
39025d8b06
|
Added prefab instancing through C# and support for mid-game rigidbody and skeletal animation
|
2024-04-23 23:22:19 -04:00 |
|
Antoine Pilote
|
f854a2d783
|
Removed debug outline window
|
2024-04-23 23:21:43 -04:00 |
|
Antoine Pilote
|
cda706e62c
|
Fixed broken skeletons when imported from a prefab
|
2024-04-23 19:59:51 -04:00 |
|
Antoine Pilote
|
efbf45c5a8
|
Added relative path entity fetching
|
2024-04-20 12:50:16 -04:00 |
|
Antoine Pilote
|
512cb3336c
|
Partial implementation of new entity accesors from scene tree path
|
2024-04-19 00:03:59 -04:00 |
|
Antoine Pilote
|
5cb99f7ef6
|
Fixed inconsistent physics callback
|
2024-04-18 23:30:46 -04:00 |
|
Antoine Pilote
|
c981b45cac
|
Collision callback now returns native instance if possible
|
2024-04-18 23:09:56 -04:00 |
|
Antoine Pilote
|
41c07bf6d8
|
Type alias for NetAPIModule map
|
2024-04-18 20:22:43 -04:00 |
|
Antoine Pilote
|
9164bccd88
|
Aadded GetLocalPosition and IsMouseButtonDown to .Net API
|
2024-04-18 20:08:28 -04:00 |
|
Antoine Pilote
|
89846a6885
|
Added ability for triggers to move according to parent
|
2024-04-18 20:08:04 -04:00 |
|
Antoine Pilote
|
f916d315f4
|
Improved Editor Interface
- Moved Add component button
- Removed rounding on collapsed component header
- Added indention in component panels
- Changed frame background color
|
2024-04-11 19:50:26 -04:00 |
|
Antoine Pilote
|
f4493886f0
|
Fixed wrong Nuake.Net path
|
2024-04-11 19:49:23 -04:00 |
|
antopilo
|
f4d71b9977
|
Started new Add Entity Panel, removed unused shaders, fixed premake5 problems
|
2024-04-02 23:09:33 -04:00 |
|
antopilo
|
3ed21d0e01
|
Bumped Coral
|
2024-04-02 20:18:35 -04:00 |
|
Antoine Pilote
|
5bffe47d2c
|
upgraded imgui - Better scene hierarchy UI
|
2024-04-02 19:25:26 -04:00 |
|
Antoine Pilote
|
35cd596bb2
|
Merge branch 'main' of https://github.com/antopilo/Nuake
|
2024-04-02 09:29:07 -04:00 |
|
Antoine Pilote
|
33b4f75461
|
Added ability to get other instances of .net scripts using GetEntity<T>
|
2024-04-02 00:12:04 -04:00 |
|
Antoine Pilote
|
22d8b35373
|
Updated Coral version to .Net 8
|
2024-04-01 20:16:48 -04:00 |
|
Antoine Pilote
|
f86e26a490
|
Character controller now responds to setting localPosition on the entity
|
2024-04-01 19:22:20 -04:00 |
|
Antoine Pilote
|
46bcec62b7
|
Moved callbacks to Update instead of FixedUpdate
|
2024-04-01 14:58:36 -04:00 |
|
Antoine Pilote
|
1bc6bad5be
|
Reroutine physics callbacks to casts to Entity objects
|
2024-04-01 14:56:08 -04:00 |
|
Antoine Pilote
|
caa968feaf
|
Fixed callbacks
|
2024-04-01 14:35:12 -04:00 |
|
Antoine Pilote
|
5217a8639b
|
Started collision callbacks for .Net
|
2024-04-01 14:28:59 -04:00 |
|
Antoine Pilote
|
0693ac1ad0
|
Added collision callback thread safe queue
|
2024-04-01 13:19:33 -04:00 |
|
Antoine Pilote
|
72e2b6984e
|
Added ghost body on character controllers to trigger sensors bodies
|
2024-04-01 13:05:02 -04:00 |
|
Antoine Pilote
|
48f2c69c38
|
Fixed physics and added ghost body to virtual characters
|
2024-03-23 15:08:43 -04:00 |
|
Antoine Pilote
|
69205ec4fa
|
Added ShowMouse and get global position to .net api, deferred onInit after all entities have been initialized
|
2024-03-16 16:37:38 -04:00 |
|
Antoine Pilote
|
a5ca094c5f
|
Added trigger rigid bodies
|
2024-03-16 16:37:06 -04:00 |
|
Antoine Pilote
|
a80fb5241e
|
Added ability to play an animation from C#
|
2024-03-16 12:15:52 -04:00 |
|
Antoine Pilote
|
ea1339a8e8
|
Added isKeyPressed C# api
|
2024-03-16 12:15:40 -04:00 |
|
Antoine Pilote
|
268de51af2
|
Fixed IsKeyPressed behaviour
|
2024-03-16 12:15:22 -04:00 |
|
Antoine Pilote
|
d3382e22ff
|
Can no longer select occluded gizmos
|
2024-03-16 11:51:32 -04:00 |
|
Antoine Pilote
|
c49c0f7546
|
Fixed outline
|
2024-03-16 11:45:13 -04:00 |
|
Antoine Pilote
|
1fa0fd635f
|
Made selection outline during play mode impossible and made outline outside of selected game object
|
2024-03-16 11:26:32 -04:00 |
|
Antoine Pilote
|
ccdb305b54
|
Added basic job system for async
|
2024-03-10 13:00:34 -04:00 |
|
Antoine Pilote
|
6ebeb37baf
|
Fixed crash when no .sln as present
|
2024-02-01 11:17:36 -05:00 |
|
Antoine Pilote
|
5e64b5be5b
|
Added new icons for the filebrowser
|
2023-12-17 13:29:09 -05:00 |
|
Antoine Pilote
|
6ef9521059
|
Cleaned up UI and added a way to build .net project from the editor
|
2023-10-27 01:32:17 -04:00 |
|
Antoine Pilote
|
cb51ecc119
|
C++ .Net module API update
|
2023-10-24 23:45:28 -04:00 |
|