Can no longer select occluded gizmos
This commit is contained in:
@@ -235272,13 +235272,17 @@ const std::string Resources_Shaders_gizmo_shader_path = R"(Resources/Shaders/giz
|
||||
0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x2a, 0x20, 0x76, 0x65, 0x63,
|
||||
0x34, 0x28, 0x31, 0x2c, 0x20, 0x31, 0x2c, 0x20, 0x31, 0x2c, 0x20, 0x75,
|
||||
0x5f, 0x4f, 0x70, 0x61, 0x63, 0x69, 0x74, 0x79, 0x29, 0x3b, 0x0d, 0x0a,
|
||||
0x0d, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x67, 0x45, 0x6e, 0x74, 0x69, 0x74,
|
||||
0x79, 0x49, 0x44, 0x20, 0x3d, 0x20, 0x75, 0x5f, 0x45, 0x6e, 0x74, 0x69,
|
||||
0x74, 0x79, 0x49, 0x44, 0x3b, 0x0d, 0x0a, 0x0d, 0x0a, 0x20, 0x20, 0x20,
|
||||
0x20, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d,
|
||||
0x20, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0d, 0x0a, 0x7d
|
||||
0x0d, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x69, 0x66, 0x28, 0x75, 0x5f, 0x4f,
|
||||
0x70, 0x61, 0x63, 0x69, 0x74, 0x79, 0x20, 0x3e, 0x3d, 0x20, 0x30, 0x2e,
|
||||
0x35, 0x66, 0x29, 0x0d, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x7b, 0x0d, 0x0a,
|
||||
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x67, 0x45, 0x6e, 0x74,
|
||||
0x69, 0x74, 0x79, 0x49, 0x44, 0x20, 0x3d, 0x20, 0x75, 0x5f, 0x45, 0x6e,
|
||||
0x74, 0x69, 0x74, 0x79, 0x49, 0x44, 0x3b, 0x0d, 0x0a, 0x20, 0x20, 0x20,
|
||||
0x20, 0x7d, 0x0d, 0x0a, 0x0d, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x46, 0x72,
|
||||
0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x63, 0x6f,
|
||||
0x6c, 0x6f, 0x72, 0x3b, 0x0d, 0x0a, 0x7d
|
||||
};
|
||||
unsigned int Resources_Shaders_gizmo_shader_len = 994;
|
||||
unsigned int Resources_Shaders_gizmo_shader_len = 1039;
|
||||
|
||||
// Data for file: Resources_Shaders_line_shader_path
|
||||
const std::string Resources_Shaders_line_shader_path = R"(Resources/Shaders/line.shader)";
|
||||
@@ -235440,7 +235444,7 @@ const std::string Resources_Shaders_outline_shader_path = R"(Resources/Shaders/o
|
||||
0x64, 0x0d, 0x0a, 0x09, 0x09, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x61,
|
||||
0x6c, 0x70, 0x68, 0x61, 0x20, 0x3d, 0x20, 0x73, 0x6d, 0x6f, 0x6f, 0x74,
|
||||
0x68, 0x73, 0x74, 0x65, 0x70, 0x28, 0x30, 0x2e, 0x35, 0x2c, 0x20, 0x30,
|
||||
0x2e, 0x37, 0x2c, 0x20, 0x69, 0x6e, 0x74, 0x28, 0x63, 0x6f, 0x6c, 0x20,
|
||||
0x2e, 0x39, 0x2c, 0x20, 0x69, 0x6e, 0x74, 0x28, 0x63, 0x6f, 0x6c, 0x20,
|
||||
0x21, 0x3d, 0x20, 0x74, 0x61, 0x72, 0x67, 0x65, 0x74, 0x29, 0x20, 0x2a,
|
||||
0x20, 0x68, 0x61, 0x73, 0x48, 0x69, 0x74, 0x20, 0x2a, 0x20, 0x31, 0x30,
|
||||
0x2e, 0x30, 0x66, 0x29, 0x3b, 0x0d, 0x0a, 0x09, 0x09, 0x66, 0x72, 0x61,
|
||||
|
||||
@@ -42,7 +42,10 @@ void main()
|
||||
vec4 px_color = texture(gizmo_texture, a_UV).rgba;
|
||||
color = px_color * vec4(1, 1, 1, u_Opacity);
|
||||
|
||||
gEntityID = u_EntityID;
|
||||
if(u_Opacity >= 0.5f)
|
||||
{
|
||||
gEntityID = u_EntityID;
|
||||
}
|
||||
|
||||
FragColor = color;
|
||||
}
|
||||
@@ -52,7 +52,7 @@ void main()
|
||||
}
|
||||
|
||||
// Mix outline with background
|
||||
float alpha = smoothstep(0.5, 0.7, int(col != target) * hasHit * 10.0f);
|
||||
float alpha = smoothstep(0.5, 0.9, int(col != target) * hasHit * 10.0f);
|
||||
fragColor = mix(fragColor, u_OutlineColor, alpha);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user