Commit Graph
563 Commits
Author SHA1 Message Date
Antoine Pilote bf8557310e Fixed Input IsKeyPressed system, F6 to pause the game while running, F6 to start/stop 2024-04-27 15:17:58 -04:00
Antoine Pilote 4e8824bc1d Added ability to pause the game, automatically goes into the editor camera 2024-04-27 14:34:02 -04:00
Antoine Pilote 930ef134e9 Bumped 2024-04-25 21:56:54 -04:00
Antoine Pilote dd74ee02f7 Removed unnecessary log 2024-04-25 21:47:11 -04:00
Antoine Pilote 508881091a Physics now calculates proper local transform if body has parent 2024-04-25 21:43:48 -04:00
Antoine Pilote b5ca005f7a Started code path for prefab thumbnails 2024-04-25 00:14:19 -04:00
Antoine Pilote 6fea28e8b6 Code styling 2024-04-24 00:16:16 -04:00
Antoine Pilote 70dec8f46e Now calling both collidee when a collision occur, removed unnecessary parameter to collision callbacks 2024-04-24 00:05:59 -04:00
Antoine Pilote 4468b83364 Fixed a bug that would shift the remapping of prefab skeleton by 1 depth 2024-04-23 23:38:34 -04:00
Antoine Pilote 39025d8b06 Added prefab instancing through C# and support for mid-game rigidbody and skeletal animation 2024-04-23 23:22:19 -04:00
Antoine Pilote f854a2d783 Removed debug outline window 2024-04-23 23:21:43 -04:00
Antoine Pilote cda706e62c Fixed broken skeletons when imported from a prefab 2024-04-23 19:59:51 -04:00
Antoine Pilote efbf45c5a8 Added relative path entity fetching 2024-04-20 12:50:16 -04:00
Antoine Pilote 512cb3336c Partial implementation of new entity accesors from scene tree path 2024-04-19 00:03:59 -04:00
Antoine Pilote 5cb99f7ef6 Fixed inconsistent physics callback 2024-04-18 23:30:46 -04:00
Antoine Pilote c981b45cac Collision callback now returns native instance if possible 2024-04-18 23:09:56 -04:00
Antoine Pilote 41c07bf6d8 Type alias for NetAPIModule map 2024-04-18 20:22:43 -04:00
Antoine Pilote 9164bccd88 Aadded GetLocalPosition and IsMouseButtonDown to .Net API 2024-04-18 20:08:28 -04:00
Antoine Pilote 89846a6885 Added ability for triggers to move according to parent 2024-04-18 20:08:04 -04:00
Antoine Pilote f916d315f4 Improved Editor Interface
- Moved Add component button
- Removed rounding on collapsed component header
- Added indention in component panels
- Changed frame background color
2024-04-11 19:50:26 -04:00
Antoine Pilote f4493886f0 Fixed wrong Nuake.Net path 2024-04-11 19:49:23 -04:00
antopilo f4d71b9977 Started new Add Entity Panel, removed unused shaders, fixed premake5 problems 2024-04-02 23:09:33 -04:00
antopilo 3ed21d0e01 Bumped Coral 2024-04-02 20:18:35 -04:00
Antoine Pilote 5bffe47d2c upgraded imgui - Better scene hierarchy UI 2024-04-02 19:25:26 -04:00
Antoine Pilote 35cd596bb2 Merge branch 'main' of https://github.com/antopilo/Nuake 2024-04-02 09:29:07 -04:00
Antoine Pilote 33b4f75461 Added ability to get other instances of .net scripts using GetEntity<T> 2024-04-02 00:12:04 -04:00
Antoine Pilote 22d8b35373 Updated Coral version to .Net 8 2024-04-01 20:16:48 -04:00
Antoine Pilote f86e26a490 Character controller now responds to setting localPosition on the entity 2024-04-01 19:22:20 -04:00
Antoine Pilote 46bcec62b7 Moved callbacks to Update instead of FixedUpdate 2024-04-01 14:58:36 -04:00
Antoine Pilote 1bc6bad5be Reroutine physics callbacks to casts to Entity objects 2024-04-01 14:56:08 -04:00
Antoine Pilote caa968feaf Fixed callbacks 2024-04-01 14:35:12 -04:00
Antoine Pilote 5217a8639b Started collision callbacks for .Net 2024-04-01 14:28:59 -04:00
Antoine Pilote 0693ac1ad0 Added collision callback thread safe queue 2024-04-01 13:19:33 -04:00
Antoine Pilote 72e2b6984e Added ghost body on character controllers to trigger sensors bodies 2024-04-01 13:05:02 -04:00
Antoine Pilote 48f2c69c38 Fixed physics and added ghost body to virtual characters 2024-03-23 15:08:43 -04:00
Antoine Pilote 69205ec4fa Added ShowMouse and get global position to .net api, deferred onInit after all entities have been initialized 2024-03-16 16:37:38 -04:00
Antoine Pilote a5ca094c5f Added trigger rigid bodies 2024-03-16 16:37:06 -04:00
Antoine Pilote a80fb5241e Added ability to play an animation from C# 2024-03-16 12:15:52 -04:00
Antoine Pilote ea1339a8e8 Added isKeyPressed C# api 2024-03-16 12:15:40 -04:00
Antoine Pilote 268de51af2 Fixed IsKeyPressed behaviour 2024-03-16 12:15:22 -04:00
Antoine Pilote d3382e22ff Can no longer select occluded gizmos 2024-03-16 11:51:32 -04:00
Antoine Pilote c49c0f7546 Fixed outline 2024-03-16 11:45:13 -04:00
Antoine Pilote 1fa0fd635f Made selection outline during play mode impossible and made outline outside of selected game object 2024-03-16 11:26:32 -04:00
Antoine Pilote ccdb305b54 Added basic job system for async 2024-03-10 13:00:34 -04:00
Antoine Pilote 6ebeb37baf Fixed crash when no .sln as present 2024-02-01 11:17:36 -05:00
Antoine Pilote 5e64b5be5b Added new icons for the filebrowser 2023-12-17 13:29:09 -05:00
Antoine Pilote 6ef9521059 Cleaned up UI and added a way to build .net project from the editor 2023-10-27 01:32:17 -04:00
Antoine Pilote cb51ecc119 C++ .Net module API update 2023-10-24 23:45:28 -04:00
Antoine Pilote 2363ca0377 .Net API added CameraDirection, MoveAndSlide, IsOnGround 2023-10-24 23:45:07 -04:00
Antoine Pilote 1be3ec9603 Changed style of arrow in imgui for a more modern look 2023-10-24 02:14:35 -04:00