Antoine Pilote
4468b83364
Fixed a bug that would shift the remapping of prefab skeleton by 1 depth
2024-04-23 23:38:34 -04:00
Antoine Pilote
39025d8b06
Added prefab instancing through C# and support for mid-game rigidbody and skeletal animation
2024-04-23 23:22:19 -04:00
Antoine Pilote
f854a2d783
Removed debug outline window
2024-04-23 23:21:43 -04:00
Antoine Pilote
cda706e62c
Fixed broken skeletons when imported from a prefab
2024-04-23 19:59:51 -04:00
Antoine Pilote
efbf45c5a8
Added relative path entity fetching
2024-04-20 12:50:16 -04:00
Antoine Pilote
512cb3336c
Partial implementation of new entity accesors from scene tree path
2024-04-19 00:03:59 -04:00
Antoine Pilote
5cb99f7ef6
Fixed inconsistent physics callback
2024-04-18 23:30:46 -04:00
Antoine Pilote
c981b45cac
Collision callback now returns native instance if possible
2024-04-18 23:09:56 -04:00
Antoine Pilote
41c07bf6d8
Type alias for NetAPIModule map
2024-04-18 20:22:43 -04:00
Antoine Pilote
9164bccd88
Aadded GetLocalPosition and IsMouseButtonDown to .Net API
2024-04-18 20:08:28 -04:00
Antoine Pilote
89846a6885
Added ability for triggers to move according to parent
2024-04-18 20:08:04 -04:00
Antoine Pilote
f916d315f4
Improved Editor Interface
...
- Moved Add component button
- Removed rounding on collapsed component header
- Added indention in component panels
- Changed frame background color
2024-04-11 19:50:26 -04:00
Antoine Pilote
f4493886f0
Fixed wrong Nuake.Net path
2024-04-11 19:49:23 -04:00
antopilo
f4d71b9977
Started new Add Entity Panel, removed unused shaders, fixed premake5 problems
2024-04-02 23:09:33 -04:00
Antoine Pilote
5bffe47d2c
upgraded imgui - Better scene hierarchy UI
2024-04-02 19:25:26 -04:00
Antoine Pilote
35cd596bb2
Merge branch 'main' of https://github.com/antopilo/Nuake
2024-04-02 09:29:07 -04:00
Antoine Pilote
33b4f75461
Added ability to get other instances of .net scripts using GetEntity<T>
2024-04-02 00:12:04 -04:00
Antoine Pilote
22d8b35373
Updated Coral version to .Net 8
2024-04-01 20:16:48 -04:00
Antoine Pilote
f86e26a490
Character controller now responds to setting localPosition on the entity
2024-04-01 19:22:20 -04:00
Antoine Pilote
46bcec62b7
Moved callbacks to Update instead of FixedUpdate
2024-04-01 14:58:36 -04:00
Antoine Pilote
1bc6bad5be
Reroutine physics callbacks to casts to Entity objects
2024-04-01 14:56:08 -04:00
Antoine Pilote
caa968feaf
Fixed callbacks
2024-04-01 14:35:12 -04:00
Antoine Pilote
5217a8639b
Started collision callbacks for .Net
2024-04-01 14:28:59 -04:00
Antoine Pilote
0693ac1ad0
Added collision callback thread safe queue
2024-04-01 13:19:33 -04:00
Antoine Pilote
72e2b6984e
Added ghost body on character controllers to trigger sensors bodies
2024-04-01 13:05:02 -04:00
Antoine Pilote
48f2c69c38
Fixed physics and added ghost body to virtual characters
2024-03-23 15:08:43 -04:00
Antoine Pilote
69205ec4fa
Added ShowMouse and get global position to .net api, deferred onInit after all entities have been initialized
2024-03-16 16:37:38 -04:00
Antoine Pilote
a5ca094c5f
Added trigger rigid bodies
2024-03-16 16:37:06 -04:00
Antoine Pilote
a80fb5241e
Added ability to play an animation from C#
2024-03-16 12:15:52 -04:00
Antoine Pilote
ea1339a8e8
Added isKeyPressed C# api
2024-03-16 12:15:40 -04:00
Antoine Pilote
268de51af2
Fixed IsKeyPressed behaviour
2024-03-16 12:15:22 -04:00
Antoine Pilote
d3382e22ff
Can no longer select occluded gizmos
2024-03-16 11:51:32 -04:00
Antoine Pilote
c49c0f7546
Fixed outline
2024-03-16 11:45:13 -04:00
Antoine Pilote
1fa0fd635f
Made selection outline during play mode impossible and made outline outside of selected game object
2024-03-16 11:26:32 -04:00
Antoine Pilote
ccdb305b54
Added basic job system for async
2024-03-10 13:00:34 -04:00
Antoine Pilote
6ebeb37baf
Fixed crash when no .sln as present
2024-02-01 11:17:36 -05:00
Antoine Pilote
5e64b5be5b
Added new icons for the filebrowser
2023-12-17 13:29:09 -05:00
Antoine Pilote
6ef9521059
Cleaned up UI and added a way to build .net project from the editor
2023-10-27 01:32:17 -04:00
Antoine Pilote
cb51ecc119
C++ .Net module API update
2023-10-24 23:45:28 -04:00
Antoine Pilote
2363ca0377
.Net API added CameraDirection, MoveAndSlide, IsOnGround
2023-10-24 23:45:07 -04:00
Antoine Pilote
1be3ec9603
Changed style of arrow in imgui for a more modern look
2023-10-24 02:14:35 -04:00
Antoine Pilote
d8b469ef9c
Added pause button
2023-10-24 02:14:13 -04:00
Antoine Pilote
b87336a693
Started Transform .Net API
...
- Euler Rotate
- Set local translation
- Separated C# modules
- Bumped Coral 🪸
2023-10-23 23:35:32 -04:00
Antoine Pilote
978b0a2f84
Editor improvements
...
- Can now copy nuake.net dll in debug build
- Scrolling outside the viewport wont move the editor cam
- Can now double click to to open .sln files
- Right arrow now works in file system panel
2023-10-21 14:41:52 -04:00
Antoine Pilote
1ccd338fc6
Added various method to the .Net API
...
- IsKeyDown
- GetMousePosition
- GetEntity
- HasComponent
- GetComponent
- Added InputKeyCode to C#
2023-10-16 23:41:22 -04:00
Antoine Pilote
af2546fb21
C# Entity Scrips now working(OnInit, update, destroy) [ Broke reloading]
...
- added UI button to generate a .sln in the games folder
- added UI for adding new component and drag n drop .cs file
- added modular Core API module system
2023-10-16 00:21:28 -04:00
Antoine Pilote
9807f0fa8f
Updated git ignore
2023-10-15 21:38:42 -04:00
Antoine Pilote
8d04a81846
Fixed building error
2023-10-15 16:31:09 -04:00
Antoine Pilote
9d87236662
Moved physics and application outside of core
2023-10-15 14:58:12 -04:00
Antoine Pilote
48f264708c
.Net scripting API progress, can not reload an assembly
2023-10-15 03:10:23 -04:00