Commit Graph

15 Commits

Author SHA1 Message Date
Will
5f1c85ea65 Cleanup: Move "Plane.GenerateThreePoints" into PlaneExtensions. 2015-10-31 00:10:55 -06:00
Will
d174843ce9 Add empty constructors to MAP classes. These will be used with object initializers. 2015-10-28 22:46:37 -06:00
Will
189784c85c Cleanup: Remove OnFire, OnEnable, OnDisable and OnToggle methods from Entity.cs.
These were esoteric methods providing information only useful when porting an entity from one engine to another, and are too specific for the general case.
2015-10-28 21:11:55 -06:00
Will
3020605996 Merge branch 'master' of https://github.com/wfowler1/LibBSP 2015-10-24 23:49:04 -06:00
Will
daa6ed092b Some cleanups. Fix compiler warnings, and move NumList into the Lumps folder. 2015-10-24 23:47:28 -06:00
Will
eacbc8ff37 Add custom attributes for Index and Count members of some lumps to indicate which lump they refer to. These can be used with BSP.GetReferencedObjects to get all objects of one lump referred to by an object from another. 2015-10-24 23:46:42 -06:00
MofoMan2000
1eeeae0d7e Small cleanups in Entity and more coding style. 2015-10-17 20:09:45 -06:00
MofoMan2000
7da89855b3 Small coding style fix 2015-10-17 19:17:22 -06:00
Will
b7811825ef Fix a small bug in parsing shader names from Source engine. 2015-10-11 21:21:41 -06:00
Will
c8ad5a842a Add a code to allow reading lumps on-the-fly, and only as needed.
This will allow the library to be used in many different projects with minimal effort messing with file reading, and should improve performance and memory usage in those projects.
2015-10-11 11:07:37 -06:00
Will
facb96e307 Add LumpFactory method for NumList. 2015-09-17 00:54:24 -06:00
Will
88527aaec4 Update readme file and regenerated CSPROJ 2015-09-15 23:42:29 -06:00
Will
d6d2bed643 Restructure a bit to keep source away from generated files. 2015-09-15 23:33:44 -06:00
Will
25544952fd Initial commit; all structs and extensions. 2015-09-15 23:11:43 -06:00
Will Fowler
430b5ed9b3 Initial commit 2015-09-15 23:07:00 -06:00