Will
5f1c85ea65
Cleanup: Move "Plane.GenerateThreePoints" into PlaneExtensions.
2015-10-31 00:10:55 -06:00
Will
d174843ce9
Add empty constructors to MAP classes. These will be used with object initializers.
2015-10-28 22:46:37 -06:00
Will
189784c85c
Cleanup: Remove OnFire, OnEnable, OnDisable and OnToggle methods from Entity.cs.
...
These were esoteric methods providing information only useful when porting an entity from one engine to another, and are too specific for the general case.
2015-10-28 21:11:55 -06:00
Will
3020605996
Merge branch 'master' of https://github.com/wfowler1/LibBSP
2015-10-24 23:49:04 -06:00
Will
daa6ed092b
Some cleanups. Fix compiler warnings, and move NumList into the Lumps folder.
2015-10-24 23:47:28 -06:00
Will
eacbc8ff37
Add custom attributes for Index and Count members of some lumps to indicate which lump they refer to. These can be used with BSP.GetReferencedObjects to get all objects of one lump referred to by an object from another.
2015-10-24 23:46:42 -06:00
MofoMan2000
1eeeae0d7e
Small cleanups in Entity and more coding style.
2015-10-17 20:09:45 -06:00
MofoMan2000
7da89855b3
Small coding style fix
2015-10-17 19:17:22 -06:00
Will
b7811825ef
Fix a small bug in parsing shader names from Source engine.
2015-10-11 21:21:41 -06:00
Will
c8ad5a842a
Add a code to allow reading lumps on-the-fly, and only as needed.
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This will allow the library to be used in many different projects with minimal effort messing with file reading, and should improve performance and memory usage in those projects.
2015-10-11 11:07:37 -06:00
Will
facb96e307
Add LumpFactory method for NumList.
2015-09-17 00:54:24 -06:00
Will
88527aaec4
Update readme file and regenerated CSPROJ
2015-09-15 23:42:29 -06:00
Will
d6d2bed643
Restructure a bit to keep source away from generated files.
2015-09-15 23:33:44 -06:00
Will
25544952fd
Initial commit; all structs and extensions.
2015-09-15 23:11:43 -06:00
Will Fowler
430b5ed9b3
Initial commit
2015-09-15 23:07:00 -06:00