Update readme file and regenerated CSPROJ

This commit is contained in:
Will
2015-09-15 23:42:29 -06:00
parent d6d2bed643
commit 88527aaec4
2 changed files with 48 additions and 44 deletions

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@@ -40,51 +40,51 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Extensions\Color32Extensions.cs" />
<Compile Include="Extensions\PlaneExtensions.cs" />
<Compile Include="Extensions\RectExtensions.cs" />
<Compile Include="Extensions\StringExtensions.cs" />
<Compile Include="Extensions\UIVertexExtensions.cs" />
<Compile Include="src\Extensions\Color32Extensions.cs" />
<Compile Include="src\Extensions\PlaneExtensions.cs" />
<Compile Include="src\Extensions\RectExtensions.cs" />
<Compile Include="src\Extensions\StringExtensions.cs" />
<Compile Include="src\Extensions\UIVertexExtensions.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Structs\BSP\Brush.cs" />
<Compile Include="Structs\BSP\BrushSide.cs" />
<Compile Include="Structs\BSP\BSP.cs" />
<Compile Include="Structs\BSP\Edge.cs" />
<Compile Include="Structs\BSP\Face.cs" />
<Compile Include="Structs\BSP\Leaf.cs" />
<Compile Include="Structs\BSP\Lumps\SourceStaticProps.cs" />
<Compile Include="Structs\BSP\Lumps\Textures.cs" />
<Compile Include="Structs\BSP\Model.cs" />
<Compile Include="Structs\BSP\Node.cs" />
<Compile Include="Structs\BSP\SourceCubemap.cs" />
<Compile Include="Structs\BSP\SourceDispInfo.cs" />
<Compile Include="Structs\BSP\SourceDispVertex.cs" />
<Compile Include="Structs\BSP\Lumps\SourceDispVertices.cs" />
<Compile Include="Structs\BSP\SourceStaticProp.cs" />
<Compile Include="Structs\BSP\SourceTexData.cs" />
<Compile Include="Structs\BSP\TexInfo.cs" />
<Compile Include="Structs\BSP\Texture.cs" />
<Compile Include="Structs\Common\Entity.cs" />
<Compile Include="Structs\Common\Lumps\Entities.cs" />
<Compile Include="Structs\Common\NumList.cs" />
<Compile Include="Structs\Common\Rect.cs" />
<Compile Include="Structs\Doom\Linedef.cs" />
<Compile Include="Structs\Doom\DoomMap.cs" />
<Compile Include="Structs\Doom\Node.cs" />
<Compile Include="Structs\Doom\Sector.cs" />
<Compile Include="Structs\Doom\Segment.cs" />
<Compile Include="Structs\Doom\Sidedef.cs" />
<Compile Include="Structs\Doom\Thing.cs" />
<Compile Include="Structs\MAP\MAPBrush.cs" />
<Compile Include="Structs\MAP\MAPBrushSide.cs" />
<Compile Include="Structs\MAP\MAPDisplacement.cs" />
<Compile Include="Structs\MAP\MAPPatch.cs" />
<Compile Include="Structs\Common\Plane.cs" />
<Compile Include="Structs\Common\Ray.cs" />
<Compile Include="Structs\Common\UIVertex.cs" />
<Compile Include="Structs\Common\Vector2d.cs" />
<Compile Include="Structs\Common\Vector4d.cs" />
<Compile Include="Structs\Common\Vector3d.cs" />
<Compile Include="src\Structs\BSP\Brush.cs" />
<Compile Include="src\Structs\BSP\BrushSide.cs" />
<Compile Include="src\Structs\BSP\BSP.cs" />
<Compile Include="src\Structs\BSP\Edge.cs" />
<Compile Include="src\Structs\BSP\Face.cs" />
<Compile Include="src\Structs\BSP\Leaf.cs" />
<Compile Include="src\Structs\BSP\Lumps\SourceStaticProps.cs" />
<Compile Include="src\Structs\BSP\Lumps\Textures.cs" />
<Compile Include="src\Structs\BSP\Model.cs" />
<Compile Include="src\Structs\BSP\Node.cs" />
<Compile Include="src\Structs\BSP\SourceCubemap.cs" />
<Compile Include="src\Structs\BSP\SourceDispInfo.cs" />
<Compile Include="src\Structs\BSP\SourceDispVertex.cs" />
<Compile Include="src\Structs\BSP\Lumps\SourceDispVertices.cs" />
<Compile Include="src\Structs\BSP\SourceStaticProp.cs" />
<Compile Include="src\Structs\BSP\SourceTexData.cs" />
<Compile Include="src\Structs\BSP\TexInfo.cs" />
<Compile Include="src\Structs\BSP\Texture.cs" />
<Compile Include="src\Structs\Common\Entity.cs" />
<Compile Include="src\Structs\Common\Lumps\Entities.cs" />
<Compile Include="src\Structs\Common\NumList.cs" />
<Compile Include="src\Structs\Common\Rect.cs" />
<Compile Include="src\Structs\Doom\Linedef.cs" />
<Compile Include="src\Structs\Doom\DoomMap.cs" />
<Compile Include="src\Structs\Doom\Node.cs" />
<Compile Include="src\Structs\Doom\Sector.cs" />
<Compile Include="src\Structs\Doom\Segment.cs" />
<Compile Include="src\Structs\Doom\Sidedef.cs" />
<Compile Include="src\Structs\Doom\Thing.cs" />
<Compile Include="src\Structs\MAP\MAPBrush.cs" />
<Compile Include="src\Structs\MAP\MAPBrushSide.cs" />
<Compile Include="src\Structs\MAP\MAPDisplacement.cs" />
<Compile Include="src\Structs\MAP\MAPPatch.cs" />
<Compile Include="src\Structs\Common\Plane.cs" />
<Compile Include="src\Structs\Common\Ray.cs" />
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<Compile Include="src\Structs\Common\Vector4d.cs" />
<Compile Include="src\Structs\Common\Vector3d.cs" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

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# LibBSP
C# library for parsing and reading BSP (Binary Space Partition) structures in Quake-based game engines
The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks.
Eventually the BSP Importer for Unity3D and the BSP Decompiler projects will both use this library.