mirror of
https://github.com/celisej567/LibBSP.git
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Update readme file and regenerated CSPROJ
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@@ -40,51 +40,51 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Extensions\Color32Extensions.cs" />
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<Compile Include="Extensions\PlaneExtensions.cs" />
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<Compile Include="Extensions\RectExtensions.cs" />
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<Compile Include="Extensions\StringExtensions.cs" />
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<Compile Include="Extensions\UIVertexExtensions.cs" />
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<Compile Include="src\Extensions\Color32Extensions.cs" />
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<Compile Include="src\Extensions\PlaneExtensions.cs" />
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<Compile Include="src\Extensions\RectExtensions.cs" />
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<Compile Include="src\Extensions\StringExtensions.cs" />
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<Compile Include="src\Extensions\UIVertexExtensions.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Structs\BSP\Brush.cs" />
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<Compile Include="Structs\BSP\BrushSide.cs" />
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<Compile Include="Structs\BSP\BSP.cs" />
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<Compile Include="Structs\BSP\Edge.cs" />
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<Compile Include="Structs\BSP\Face.cs" />
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<Compile Include="Structs\BSP\Leaf.cs" />
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<Compile Include="Structs\BSP\Lumps\SourceStaticProps.cs" />
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<Compile Include="Structs\BSP\Lumps\Textures.cs" />
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<Compile Include="Structs\BSP\Model.cs" />
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<Compile Include="Structs\BSP\Node.cs" />
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<Compile Include="Structs\BSP\SourceCubemap.cs" />
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<Compile Include="Structs\BSP\SourceDispInfo.cs" />
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<Compile Include="Structs\BSP\SourceDispVertex.cs" />
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<Compile Include="Structs\BSP\Lumps\SourceDispVertices.cs" />
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<Compile Include="Structs\BSP\SourceStaticProp.cs" />
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<Compile Include="Structs\BSP\SourceTexData.cs" />
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<Compile Include="Structs\BSP\TexInfo.cs" />
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<Compile Include="Structs\BSP\Texture.cs" />
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<Compile Include="Structs\Common\Entity.cs" />
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<Compile Include="Structs\Common\Lumps\Entities.cs" />
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<Compile Include="Structs\Common\NumList.cs" />
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<Compile Include="Structs\Common\Rect.cs" />
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<Compile Include="Structs\Doom\Linedef.cs" />
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<Compile Include="Structs\Doom\DoomMap.cs" />
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<Compile Include="Structs\Doom\Node.cs" />
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<Compile Include="Structs\Doom\Sector.cs" />
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<Compile Include="Structs\Doom\Segment.cs" />
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<Compile Include="Structs\Doom\Sidedef.cs" />
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<Compile Include="Structs\Doom\Thing.cs" />
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<Compile Include="Structs\MAP\MAPBrush.cs" />
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<Compile Include="Structs\MAP\MAPBrushSide.cs" />
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<Compile Include="Structs\MAP\MAPDisplacement.cs" />
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<Compile Include="Structs\MAP\MAPPatch.cs" />
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<Compile Include="Structs\Common\Plane.cs" />
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<Compile Include="Structs\Common\Ray.cs" />
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<Compile Include="Structs\Common\UIVertex.cs" />
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<Compile Include="Structs\Common\Vector2d.cs" />
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<Compile Include="Structs\Common\Vector4d.cs" />
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<Compile Include="Structs\Common\Vector3d.cs" />
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<Compile Include="src\Structs\BSP\Brush.cs" />
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<Compile Include="src\Structs\BSP\BrushSide.cs" />
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<Compile Include="src\Structs\BSP\BSP.cs" />
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<Compile Include="src\Structs\BSP\Edge.cs" />
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<Compile Include="src\Structs\BSP\Face.cs" />
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<Compile Include="src\Structs\BSP\Leaf.cs" />
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<Compile Include="src\Structs\BSP\Lumps\SourceStaticProps.cs" />
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<Compile Include="src\Structs\BSP\Lumps\Textures.cs" />
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<Compile Include="src\Structs\BSP\Model.cs" />
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<Compile Include="src\Structs\BSP\Node.cs" />
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<Compile Include="src\Structs\BSP\SourceCubemap.cs" />
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<Compile Include="src\Structs\BSP\SourceDispInfo.cs" />
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<Compile Include="src\Structs\BSP\SourceDispVertex.cs" />
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<Compile Include="src\Structs\BSP\Lumps\SourceDispVertices.cs" />
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<Compile Include="src\Structs\BSP\SourceStaticProp.cs" />
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<Compile Include="src\Structs\BSP\SourceTexData.cs" />
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<Compile Include="src\Structs\BSP\TexInfo.cs" />
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<Compile Include="src\Structs\BSP\Texture.cs" />
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<Compile Include="src\Structs\Common\Entity.cs" />
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<Compile Include="src\Structs\Common\Lumps\Entities.cs" />
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<Compile Include="src\Structs\Common\NumList.cs" />
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<Compile Include="src\Structs\Common\Rect.cs" />
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<Compile Include="src\Structs\Doom\Linedef.cs" />
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<Compile Include="src\Structs\Doom\DoomMap.cs" />
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<Compile Include="src\Structs\Doom\Node.cs" />
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<Compile Include="src\Structs\Doom\Sector.cs" />
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<Compile Include="src\Structs\Doom\Segment.cs" />
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<Compile Include="src\Structs\Doom\Sidedef.cs" />
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<Compile Include="src\Structs\Doom\Thing.cs" />
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<Compile Include="src\Structs\MAP\MAPBrush.cs" />
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<Compile Include="src\Structs\MAP\MAPBrushSide.cs" />
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<Compile Include="src\Structs\MAP\MAPDisplacement.cs" />
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<Compile Include="src\Structs\MAP\MAPPatch.cs" />
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<Compile Include="src\Structs\Common\Plane.cs" />
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<Compile Include="src\Structs\Common\Ray.cs" />
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<Compile Include="src\Structs\Common\UIVertex.cs" />
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<Compile Include="src\Structs\Common\Vector2d.cs" />
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<Compile Include="src\Structs\Common\Vector4d.cs" />
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<Compile Include="src\Structs\Common\Vector3d.cs" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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@@ -1,2 +1,6 @@
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# LibBSP
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C# library for parsing and reading BSP (Binary Space Partition) structures in Quake-based game engines
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The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks.
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Eventually the BSP Importer for Unity3D and the BSP Decompiler projects will both use this library.
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