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https://github.com/celisej567/LibBSP.git
synced 2026-01-05 10:10:12 +03:00
Add empty constructors to MAP classes. These will be used with object initializers.
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@@ -6,19 +6,25 @@ using System.Collections.Generic;
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namespace LibBSP {
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/// <summary>
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/// Class containing all data for a single brush, including side definitions or a patch definition
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/// Class containing all data for a single brush, including side definitions or a patch definition.
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/// </summary>
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public class MAPBrush {
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public List<MAPBrushSide> sides = new List<MAPBrushSide>(6);
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public MAPPatch patch;
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public bool isDetail { get; private set; }
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public bool isDetail = false;
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public bool isWater = false;
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/// <summary>
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/// Creates a new <c>MAPBrush</c> object using the supplied <c>string</c> array as data
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/// Creates a new empty <c>MAPBrush</c> object. Internal data will have to be set manually.
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/// </summary>
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/// <param name="lines">Data to parse</param>
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public MAPBrush() { }
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/// <summary>
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/// Creates a new <c>MAPBrush</c> object using the supplied <c>string</c> array as data.
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/// </summary>
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/// <param name="lines">Data to parse.</param>
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public MAPBrush(string[] lines) {
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int braceCount = 0;
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bool brushDef3 = false;
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@@ -13,7 +13,7 @@ namespace LibBSP {
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using Vector3 = Vector3d;
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#endif
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/// <summary>
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/// Class containing data for a brush side. Please note vertices must be set manually or generated through CSG
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/// Class containing data for a brush side. Please note vertices must be set manually or generated through CSG.
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/// </summary>
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public class MAPBrushSide {
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@@ -34,10 +34,15 @@ namespace LibBSP {
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public int id;
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public MAPDisplacement displacement;
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/// <summary>
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/// Creates a new empty <c>MAPBrushSide</c> object. Internal data will have to be set manually.
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/// </summary>
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public MAPBrushSide() { }
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/// <summary>
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/// Constructs a <c>MAPBrushSide</c> object using the provided <c>string</c> array as the data.
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/// </summary>
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/// <param name="lines">Data to parse</param>
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/// <param name="lines">Data to parse.</param>
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public MAPBrushSide(string[] lines) {
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// If lines.Length is 1, then this line contains all data for a brush side
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if (lines.Length == 1) {
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@@ -16,7 +16,7 @@ namespace LibBSP {
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/// <summary>
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/// Class containing all data necessary to render a displacement from Source engine.
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/// </summary>
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public struct MAPDisplacement {
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public class MAPDisplacement {
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public int power;
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public Vector3 start;
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@@ -24,16 +24,16 @@ namespace LibBSP {
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public float[][] distances;
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public float[][] alphas;
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/// <summary>
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/// Creates a new empty <c>MAPDisplacement</c> object. Internal data will have to be set manually.
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/// </summary>
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public MAPDisplacement() { }
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/// <summary>
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/// Constructs a <c>MAPDisplacement</c> object using the provided <c>string</c> array as the data.
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/// </summary>
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/// <param name="lines">Data to parse</param>
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/// <param name="lines">Data to parse.</param>
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public MAPDisplacement(string[] lines) {
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power = 0;
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start = new Vector3(Single.NaN, Single.NaN, Single.NaN);
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normals = null;
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distances = null;
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alphas = null;
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Dictionary<int, string[]> normalsTokens = new Dictionary<int, string[]>(5);
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Dictionary<int, string[]> distancesTokens = new Dictionary<int, string[]>(5);
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Dictionary<int, string[]> alphasTokens = new Dictionary<int, string[]>(5);
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@@ -24,10 +24,15 @@ namespace LibBSP {
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public Vector2 dims;
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public string texture;
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/// <summary>
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/// Creates a new empty <c>MAPPatch</c> object. Internal data will have to be set manually.
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/// </summary>
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public MAPPatch() { }
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/// <summary>
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/// Constructs a new <c>MAPPatch</c> object using the supplied string array as data.
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/// </summary>
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/// <param name="lines">Data to parse</param>
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/// <param name="lines">Data to parse.</param>
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public MAPPatch(string[] lines) {
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texture = lines[2];
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