Hugo Locurcio d64969f9f7 Disable shadow casting for short-lived effects
This improves performance when the player or enemy fires their weapon,
or when an enemy dies. This may also help reduce shader compilation stutter
on the first playthrough (even when asynchronous compilation is enabled).
2022-09-11 18:53:32 +02:00
2022-03-02 02:05:57 +00:00
2020-09-15 21:41:53 +02:00
2020-09-03 01:42:21 -04:00
2022-08-17 14:14:34 -05:00

Third Person Shooter Demo

Third person shooter demo made using Godot Engine.

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/678

Screenshot of TPS demo

Godot versions

  • The master branch is compatible with the latest stable Godot version (currently 3.5.x).

  • If you are using an older version of Godot, use the appropriate branch for your Godot version:

    • 3.3 branch for Godot 3.3.x.
    • 3.2 branch for Godot 3.2.2 or 3.2.3.
    • 3.2.1 branch for Godot 3.2.0 or 3.2.1.
    • 3.1 branch for Godot 3.1.x.

Note: The repository is big and asset importing not well optimized yet, so expect a high wait time when opening the project for the first time.

Git LFS

Git LFS is no longer required for the current master branch. You only need Git LFS if you are checking out the 3.1 or 3.2.1 branches. Those branches have instructions for Git LFS in their README files.

Running

You need Godot Engine to run this demo project. Download the latest stable version from the website, or build it from source.

You can either download from the Godot Asset Library, clone this repository, or download a ZIP archive.

License

See LICENSE.md for details.

Description
Godot Third Person Shooter with high quality assets and lighting
Readme 812 MiB
Languages
GDScript 96.9%
Shell 3.1%