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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-12-10T23:53:29+00:00</updated><id>https://godotengine.org/</id><entry><title>Dev snapshot: Godot 4.6 beta 1</title><link href="https://godotengine.org/article/dev-snapshot-godot-4-6-beta-1/"/><updated>2025-12-10T12:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-4-6-beta-1/</id><summary>Godot 4.6 enters beta!</summary><content type="html">&lt;p>Its finally time for the 4.6 release cycle to feature its very first beta! Thanks to handling the feature freeze in &lt;a href="/article/dev-snapshot-godot-4-6-dev-6">dev 6&lt;/a>, there are already been several bugs and regressions identified early and subsequently squashed. However, there are still more to iron out, so all contributors are encouraged to shift their focus to &lt;a href="https://github.com/godotengine/godot/issues?q=is%3Aopen+is%3Aissue+label%3Aregression+milestone%3A4.6">regression fixes&lt;/a> exclusively.&lt;/p>
<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-12-11T22:46:22+00:00</updated><id>https://godotengine.org/</id><entry><title>Dev snapshot: Godot 4.6 beta 1</title><link href="https://godotengine.org/article/dev-snapshot-godot-4-6-beta-1/"/><updated>2025-12-10T12:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-4-6-beta-1/</id><summary>Godot 4.6 enters beta!</summary><content type="html">&lt;p>Its finally time for the 4.6 release cycle to feature its very first beta! Thanks to handling the feature freeze in &lt;a href="/article/dev-snapshot-godot-4-6-dev-6">dev 6&lt;/a>, there are already been several bugs and regressions identified early and subsequently squashed. However, there are still more to iron out, so all contributors are encouraged to shift their focus to &lt;a href="https://github.com/godotengine/godot/issues?q=is%3Aopen+is%3Aissue+label%3Aregression+milestone%3A4.6">regression fixes&lt;/a> exclusively.&lt;/p>
&lt;p>For those interested in aiding us on our quest to squash any bugs that come up during this time, we once again encourage you to join our bug-hunting sprints. Anyone interested should read the &lt;a href="https://github.com/godotengine/godot-maintainers-docs/blob/main/bug-triage/introduction.md">Bug Triage Introduction&lt;/a> for more information, and join the &lt;a href="https://chat.godotengine.org/channel/bugsquad">&lt;code class="language-plaintext highlighter-rouge">#bugsquad&lt;/code>&lt;/a> and &lt;a href="https://chat.godotengine.org/channel/bugsquad-sprints">&lt;code class="language-plaintext highlighter-rouge">#bugsquad-sprints&lt;/code>&lt;/a> channels on our developer RocketChat to participate!&lt;/p>
&lt;p>Please consider &lt;a href="#support">supporting the project financially&lt;/a>, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.&lt;/p>
&lt;p>&lt;a href="#downloads">Jump to the &lt;strong>Downloads&lt;/strong> section&lt;/a>, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the &lt;a href="https://editor.godotengine.org/releases/4.6.beta1/">&lt;strong>Web editor&lt;/strong>&lt;/a>, the &lt;a href="https://www.meta.com/s/h9JcJGHfg">&lt;strong>XR editor&lt;/strong>&lt;/a>, or the &lt;a href="https://play.google.com/store/apps/details?id=org.godotengine.editor.v4">&lt;strong>Android editor&lt;/strong>&lt;/a> for this release. If you are interested in the latter, please request to join &lt;a href="https://groups.google.com/g/godot-testers">our testing group&lt;/a> to get access to pre-release builds.&lt;/p>

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