From d64edc44d980e285e390a72fb2767286de0630d2 Mon Sep 17 00:00:00 2001 From: Godot Organization <> Date: Thu, 11 Dec 2025 22:47:13 +0000 Subject: [PATCH] =?UTF-8?q?Deploying=20to=20published=20from=20@=20godoten?= =?UTF-8?q?gine/godot-website@30958212b9d39da4080a9176cf2b21cd66e69ef2=20?= =?UTF-8?q?=F0=9F=9A=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- atom.xml | 2 +- features/index.html | 36 ++++++++++++++++++------------------ 2 files changed, 19 insertions(+), 19 deletions(-) diff --git a/atom.xml b/atom.xml index 434d95e95b..82165459fa 100644 --- a/atom.xml +++ b/atom.xml @@ -1,4 +1,4 @@ -Godot Engine Official2025-12-10T23:53:29+00:00https://godotengine.org/Dev snapshot: Godot 4.6 beta 12025-12-10T12:00:00+00:00https://godotengine.org/article/dev-snapshot-godot-4-6-beta-1/Godot 4.6 enters beta!<p>It’s finally time for the 4.6 release cycle to feature its very first beta! Thanks to handling the feature freeze in <a href="/article/dev-snapshot-godot-4-6-dev-6">dev 6</a>, there are already been several bugs and regressions identified early and subsequently squashed. However, there are still more to iron out, so all contributors are encouraged to shift their focus to <a href="https://github.com/godotengine/godot/issues?q=is%3Aopen+is%3Aissue+label%3Aregression+milestone%3A4.6">regression fixes</a> exclusively.</p> +Godot Engine Official2025-12-11T22:46:22+00:00https://godotengine.org/Dev snapshot: Godot 4.6 beta 12025-12-10T12:00:00+00:00https://godotengine.org/article/dev-snapshot-godot-4-6-beta-1/Godot 4.6 enters beta!<p>It’s finally time for the 4.6 release cycle to feature its very first beta! Thanks to handling the feature freeze in <a href="/article/dev-snapshot-godot-4-6-dev-6">dev 6</a>, there are already been several bugs and regressions identified early and subsequently squashed. However, there are still more to iron out, so all contributors are encouraged to shift their focus to <a href="https://github.com/godotengine/godot/issues?q=is%3Aopen+is%3Aissue+label%3Aregression+milestone%3A4.6">regression fixes</a> exclusively.</p> <p>For those interested in aiding us on our quest to squash any bugs that come up during this time, we once again encourage you to join our bug-hunting sprints. Anyone interested should read the <a href="https://github.com/godotengine/godot-maintainers-docs/blob/main/bug-triage/introduction.md">Bug Triage Introduction</a> for more information, and join the <a href="https://chat.godotengine.org/channel/bugsquad"><code class="language-plaintext highlighter-rouge">#bugsquad</code></a> and <a href="https://chat.godotengine.org/channel/bugsquad-sprints"><code class="language-plaintext highlighter-rouge">#bugsquad-sprints</code></a> channels on our developer RocketChat to participate!</p> <p>Please consider <a href="#support">supporting the project financially</a>, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.</p> <p><a href="#downloads">Jump to the <strong>Downloads</strong> section</a>, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the <a href="https://editor.godotengine.org/releases/4.6.beta1/"><strong>Web editor</strong></a>, the <a href="https://www.meta.com/s/h9JcJGHfg"><strong>XR editor</strong></a>, or the <a href="https://play.google.com/store/apps/details?id=org.godotengine.editor.v4"><strong>Android editor</strong></a> for this release. If you are interested in the latter, please request to join <a href="https://groups.google.com/g/godot-testers">our testing group</a> to get access to pre-release builds.</p> diff --git a/features/index.html b/features/index.html index 920e23e136..5c2dc43963 100644 --- a/features/index.html +++ b/features/index.html @@ -17,7 +17,7 @@ Resources come with a high-level API to store and read them, and they support every Godot type, including other resources.

Coding tools that fit your needs

Write code without hurdles with a high-level scripting language

Get things done quickly with Godot's built-in scripting language GDScript. Inspired by Python and other languages, it is easy to pick up even if you are a beginner. Tight engine integration allows it to express game logic -in a clear and natural form.

New in 4.0: GDScript offers optional static typing support, +in a clear and natural form.

GDScript offers optional static typing support, boosting your coding efficiency and runtime performance. Powerful language features and first-class functions allow for expressive yet concise code.

Leverage your C# experience to feel right at home

If you're an experienced C# user, Godot offers you first-class support for the .NET platform. Power your games with familiar libraries and give @@ -27,46 +27,46 @@ Web support should be added in the future, but until then, Godot 3 remains a supported option.

Pick from a variety of community-supported languages

Godot is built to be extended, and that means you can choose a programming language not provided by the Godot team itself. Thanks to our community there are many language bindings for -popular tools like Rust, Nim, Python, and JavaScript.

New in 4.0: C⁠+⁠+ supports comes officially in the form of -GDExtension API, which gives you a way to script and program your game -components for maximum performance without having to recompile the engine.

Modify the engine itself and integrate with third-party libraries

Thanks to the modular structure and a straightforward build process of Godot +popular tools like Rust, Nim, Python, and JavaScript.

C⁠+⁠+ support comes officially in the form of +the GDExtension API, which gives you a way to script and program your game +components for maximum performance without having to recompile the engine.

Modify the engine itself and integrate with third-party libraries

Thanks to the modular structure and straightforward build process of Godot you can create your own engine modules. Gain every last drop of performance -or integrate with many third-party libraries with low-level C⁠+⁠+ code.

Simple yet powerful 3D engine

Support both high and low-end devices

Make beautiful 3D games for a range of devices, starting -from desktop computers and ending with mid-range Android +or integrate with many third-party libraries with low-level C⁠+⁠+ code.

Simple yet powerful 3D engine

Support both high and low-end devices

Make beautiful 3D games for a range of devices, +from powerful desktop computers to mid-range Android phones. Powered by OpenGL, Godot allows your projects -to run on most modern GPUs, including integrated graphics.

New in 4.0: With the new Vulkan renderer +to run on most modern GPUs, including integrated graphics.

With the Vulkan, Direct3D 12, and Metal renderers, and a set of modern graphical features, bring your worlds to life and harvest the power of gaming GPUs for your benefit.

Seamlessly integrate with your asset pipeline

Bring your 3D models into your game world with a robust importing pipeline. Take entire scenes — with animated models, -lighting, cameras, and physics objects, — and customize how +lighting, cameras, and physics objects — and customize how the engine views them. Modify your assets and see changes -in the engine immediately.

New in 4.0: Import Blender files directly -for fast iterations or keep using familiar glTF and FBX formats.

Create animated videos and prerendered cutscenes in engine

New in 4.0: With the new movie maker mode you +in the engine immediately.

Import Blender files directly +for fast iterations or use familiar glTF and FBX formats.

Create animated videos and prerendered cutscenes in engine

With the Movie Maker mode, you can record gameplay and scripted scenes from your project at a stable framerate and guaranteed simulation speed. Together with Godot's animation capabilities, make the most out of the -engine's visuals.

Specialized 2D workflow for games and apps

Work with real 2D and pixel-based unit system

Thanks to a dedicated 2D pipeline you can forget about Z axis, +engine's visuals.

Specialized 2D workflow for games and apps

Work with a real 2D and pixel-based unit system

Thanks to a dedicated 2D pipeline, you can forget about the Z-axis, and simplify your game logic. Think in pixels and screen coordinates, while the engine does the rest.

Save time creating 2D worlds with a tile map editor

Whether you want procedural generation or a meticulously hand-crafted level, with Godot's built-in tile map editor you can achieve every goal. Import a sprite and convert it into a database of building blocks for your 2D worlds.

Master usability with a flexible GUI system

Build scalable and adaptive user interfaces with Godot's unique GUI system. Created specifically to power layouts common to games, -it is also capable of handling complex UI applications and tools.

For an example of what Godot's UI system is capable of see the Godot editor itself!

Choice of many developers

Watch our annual showreel videos to see more examples of projects using Godot!

Showreel: 2025 Godot Games
Showreel: 2024 Godot Games
Showreel: 2023 Godot Games
Showreel: 2022 Godot Desktop Games

Cross-platform support with one project

Deliver your game to desktop and mobile

Develop and publish your project on any modern desktop platform. +it is also capable of handling complex UI applications and tools.

For an example of what Godot's UI system is capable of, see the Godot editor itself!

Choice of many developers

Watch our annual showreel videos to see more examples of projects using Godot!

Showreel: 2025 Godot Games
Showreel: 2024 Godot Games
Showreel: 2023 Godot Games
Showreel: 2022 Godot Desktop Games

Cross-platform support with one project

Deliver your game to desktop, mobile, and web

Develop and publish your project on any modern desktop platform. Let everyone play your game by deploying to web and mobile. Make your game handle various forms of inputs and share the same -project between every release.

Test directly on your target device

New in 4.0: Iterate on real hardware, or with -an emulator by deploying your game directly to the target device +project between every platform.

Test directly on your target device

Iterate on real hardware, or with +an emulator, by deploying your game directly to the target device over SSH. Run any project on a mobile device, on another desktop, or on your favorite Linux-based handheld with full debug and inspect capabilities.

Partner with a publisher to target consoles

If you want to release to a console, you can find several -third-party publishers which specialize on that. Godot games -can run on any modern hardware, all you need to worry about -is your performance and controls.

Completely open and free

Download and create with no contracts or hidden fees

Godot is free under the MIT license. This means you don't owe +third-party publishers which specialize in that. Godot games +can run on any modern hardware, so all you need to worry about +is your performance and controls.

Read more about console support in Godot.

Completely open and free

Download and create with no contracts or hidden fees

Godot is free under the MIT license. This means you don't owe us anything (other than a friendly mention), and can do with your project or even the engine itself whatever you want. Build your game -or build your own engine on top of it — it's all in your hands.

Find the logic behind any system in an open source codebase

No need to wait for a support team to respond when you can read +or build your own engine on top of it — it's all in your hands.

Find the logic behind any system in an open-source codebase

No need to wait for a support team to respond when you can read the source code. Godot is an open book, and you can figure out everything that is not yet documented after a single git checkout. If you find and fix an issue, we will appreciate a PR upstream too.

Ready to start?

Download the latest version of Godot 4 right now and begin your creative journey!

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