mirror of
https://github.com/godotengine/godot-website.git
synced 2025-12-31 09:48:43 +03:00
Update features.html (#1095)
* Update features.html A few minor tweaks to wording, added some links, and removed the "New in 4.0" texts as 4.0 isn't particularly new now, so it made the page seem a little dated. * Improved flow of a sentence * You "specialize in" something, not "specialize on" * Apply suggestions from code review Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> * Apply suggestions from code review Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> --------- Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
---
|
||||
permalink: /features/index.html
|
||||
title: "Features - Godot Engine"
|
||||
title: "Features"
|
||||
description: "Discover what Godot has to offer for 2D and 3D game development."
|
||||
layout: default
|
||||
---
|
||||
@@ -430,7 +430,7 @@ layout: default
|
||||
are a beginner. Tight engine integration allows it to express game logic
|
||||
in a clear and natural form.
|
||||
<br><br>
|
||||
<strong>New in 4.0:</strong> GDScript offers optional static typing support,
|
||||
GDScript offers optional static typing support,
|
||||
boosting your coding efficiency and runtime performance. Powerful language
|
||||
features and first-class functions allow for expressive yet concise code.
|
||||
</p>
|
||||
@@ -458,8 +458,8 @@ layout: default
|
||||
Thanks to our community there are many language bindings for
|
||||
popular tools like Rust, Nim, Python, and JavaScript.
|
||||
<br><br>
|
||||
<strong>New in 4.0:</strong> C⁠+⁠+ supports comes officially in the form of
|
||||
GDExtension API, which gives you a way to script and program your game
|
||||
C⁠+⁠+ support comes officially in the form of
|
||||
the GDExtension API, which gives you a way to script and program your game
|
||||
components for maximum performance without having to recompile the engine.
|
||||
</p>
|
||||
</div>
|
||||
@@ -467,7 +467,7 @@ layout: default
|
||||
<div class="card feature-card">
|
||||
<h4>Modify the engine itself and integrate with third-party libraries</h4>
|
||||
<p>
|
||||
Thanks to the modular structure and a straightforward build process of Godot
|
||||
Thanks to the modular structure and straightforward build process of Godot
|
||||
you can create your own engine modules. Gain every last drop of performance
|
||||
or integrate with many third-party libraries with low-level C⁠+⁠+ code.
|
||||
</p>
|
||||
@@ -480,12 +480,12 @@ layout: default
|
||||
<div class="card feature-card">
|
||||
<h4>Support both high and low-end devices</h4>
|
||||
<p>
|
||||
Make beautiful 3D games for a range of devices, starting
|
||||
from desktop computers and ending with mid-range Android
|
||||
Make beautiful 3D games for a range of devices,
|
||||
from powerful desktop computers to mid-range Android
|
||||
phones. Powered by OpenGL, Godot allows your projects
|
||||
to run on most modern GPUs, including integrated graphics.
|
||||
<br><br>
|
||||
<strong>New in 4.0:</strong> With the new Vulkan renderer
|
||||
With the Vulkan, Direct3D 12, and Metal renderers,
|
||||
and a set of modern graphical features, bring your worlds
|
||||
to life and harvest the power of gaming GPUs for your
|
||||
benefit.
|
||||
@@ -497,19 +497,19 @@ layout: default
|
||||
<p>
|
||||
Bring your 3D models into your game world with a robust
|
||||
importing pipeline. Take entire scenes — with animated models,
|
||||
lighting, cameras, and physics objects, — and customize how
|
||||
lighting, cameras, and physics objects — and customize how
|
||||
the engine views them. Modify your assets and see changes
|
||||
in the engine immediately.
|
||||
<br><br>
|
||||
<strong>New in 4.0:</strong> Import Blender files directly
|
||||
for fast iterations or keep using familiar glTF and FBX formats.
|
||||
Import Blender files directly
|
||||
for fast iterations or use familiar glTF and FBX formats.
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<div class="card feature-card">
|
||||
<h4>Create animated videos and prerendered cutscenes in engine</h4>
|
||||
<p>
|
||||
<strong>New in 4.0:</strong> With the new movie maker mode you
|
||||
With the Movie Maker mode, you
|
||||
can record gameplay and scripted scenes from your project at
|
||||
a stable framerate and guaranteed simulation speed. Together
|
||||
with Godot's animation capabilities, make the most out of the
|
||||
@@ -522,9 +522,9 @@ layout: default
|
||||
<h3>Specialized 2D workflow for games and apps</h3>
|
||||
|
||||
<div class="card feature-card">
|
||||
<h4>Work with real 2D and pixel-based unit system</h4>
|
||||
<h4>Work with a real 2D and pixel-based unit system</h4>
|
||||
<p>
|
||||
Thanks to a dedicated 2D pipeline you can forget about Z axis,
|
||||
Thanks to a dedicated 2D pipeline, you can forget about the Z-axis,
|
||||
and simplify your game logic. Think in pixels and screen coordinates,
|
||||
while the engine does the rest.
|
||||
</p>
|
||||
@@ -547,7 +547,7 @@ layout: default
|
||||
GUI system. Created specifically to power layouts common to games,
|
||||
it is also capable of handling complex UI applications and tools.
|
||||
<br><br>
|
||||
<em>For an example of what Godot's UI system is capable of see the Godot editor itself!</em>
|
||||
<em>For an example of what Godot's UI system is capable of, see the Godot editor itself!</em>
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
@@ -568,20 +568,20 @@ layout: default
|
||||
<h3>Cross-platform support with one project</h3>
|
||||
|
||||
<div class="card feature-card">
|
||||
<h4>Deliver your game to desktop and mobile</h4>
|
||||
<h4>Deliver your game to desktop, mobile, and web</h4>
|
||||
<p>
|
||||
Develop and publish your project on any modern desktop platform.
|
||||
Let everyone play your game by deploying to web and mobile.
|
||||
Make your game handle various forms of inputs and share the same
|
||||
project between every release.
|
||||
project between every platform.
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<div class="card feature-card">
|
||||
<h4>Test directly on your target device</h4>
|
||||
<p>
|
||||
<strong>New in 4.0:</strong> Iterate on real hardware, or with
|
||||
an emulator by deploying your game directly to the target device
|
||||
Iterate on real hardware, or with
|
||||
an emulator, by deploying your game directly to the target device
|
||||
over SSH. Run any project on a mobile device, on another desktop,
|
||||
or on your favorite Linux-based handheld with full debug and inspect
|
||||
capabilities.
|
||||
@@ -592,9 +592,11 @@ layout: default
|
||||
<h4>Partner with a publisher to target consoles</h4>
|
||||
<p>
|
||||
If you want to release to a console, you can find several
|
||||
third-party publishers which specialize on that. Godot games
|
||||
can run on any modern hardware, all you need to worry about
|
||||
third-party publishers which specialize in that. Godot games
|
||||
can run on any modern hardware, so all you need to worry about
|
||||
is your performance and controls.
|
||||
<br><br>
|
||||
Read more about <a href="/consoles/">console support in Godot</a>.
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
@@ -605,7 +607,7 @@ layout: default
|
||||
<div class="card feature-card">
|
||||
<h4>Download and create with no contracts or hidden fees</h4>
|
||||
<p>
|
||||
Godot is free under the MIT license. This means you don't owe
|
||||
Godot is free under the <a href="https://docs.godotengine.org/en/stable/about/complying_with_licenses.html">MIT license</a>. This means you don't owe
|
||||
us anything (other than a friendly mention), and can do with your
|
||||
project or even the engine itself whatever you want. Build your game
|
||||
or build your own engine on top of it — it's all in your hands.
|
||||
@@ -613,7 +615,7 @@ layout: default
|
||||
</div>
|
||||
|
||||
<div class="card feature-card">
|
||||
<h4>Find the logic behind any system in an open source codebase</h4>
|
||||
<h4>Find the logic behind any system in an open-source codebase</h4>
|
||||
<p>
|
||||
No need to wait for a support team to respond when you can read
|
||||
the source code. Godot is an open book, and you can figure out everything
|
||||
|
||||
Reference in New Issue
Block a user