mirror of
https://github.com/godotengine/godot-website.git
synced 2025-12-31 09:48:43 +03:00
Deploying to published from @ godotengine/godot-website@3f26f133a4 🚀
This commit is contained in:
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
23
article/dev-snapshot-godot-4-6-dev-4/index.html
Normal file
23
article/dev-snapshot-godot-4-6-dev-4/index.html
Normal file
File diff suppressed because one or more lines are too long
571
atom.xml
571
atom.xml
@@ -1,4 +1,312 @@
|
||||
<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-11-14T07:49:26+00:00</updated><id>https://godotengine.org/</id><entry><title>Dev snapshot: Godot 3.7 dev 1</title><link href="https://godotengine.org/article/dev-snapshot-godot-3-7-dev-1/"/><updated>2025-11-13T12:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-3-7-dev-1/</id><summary>Since Godot 3.6's release in September 2024, we have been working hard on the new feature branch: 3.7.</summary><content type="html"><p>Although the vast majority of contributors are busily working on Godot 4, a small problematic group refuse to stop improving Godot 3. Since <a href="/article/godot-3-6-finally-released">Godot 3.6</a>’s release in September 2024, we have been working hard on the new feature branch, 3.7.</p>
|
||||
<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-11-14T18:50:33+00:00</updated><id>https://godotengine.org/</id><entry><title>Dev snapshot: Godot 4.6 dev 4</title><link href="https://godotengine.org/article/dev-snapshot-godot-4-6-dev-4/"/><updated>2025-11-14T12:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-4-6-dev-4/</id><summary>Powering through the post-GodotFest blues</summary><content type="html"><p>With <a href="https://godotfest.com/">GodotFest</a> now behind us, it’s only natural that some users would be left with a sense of longing. Well we have just the thing: our most recent Godot 4.6 development snapshot! It’s not even been two weeks since the last one, but we couldn’t just leave y’all hanging for more Godot content. As always, these snapshots feature big changes, meaning they’re likely accompanied by big regressions and bugs; get those tests and reports in as early as possible to ensure an expedient release cycle!</p>
|
||||
<p>Please consider <a href="#support">supporting the project financially</a>, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.</p>
|
||||
<p><a href="#downloads">Jump to the <strong>Downloads</strong> section</a>, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the <a href="https://editor.godotengine.org/releases/4.6.dev3/"><strong>Web editor</strong></a>, the <a href="https://www.meta.com/s/3yJ7i8kop"><strong>XR editor</strong></a>, or the <a href="https://play.google.com/store/apps/details?id=org.godotengine.editor.v4"><strong>Android editor</strong></a> for this release. If you are interested in the latter, please request to join <a href="https://groups.google.com/g/godot-testers">our testing group</a> to get access to pre-release builds.</p>
|
||||
<hr />
|
||||
<p><em>The cover illustration is from</em> <a href="https://store.steampowered.com/app/2005870/House_of_Necrosis/?curator_clanid=41324400"><strong>House of Necrosis</strong></a>, <em>a turn-based, horror PRG where you must survive the horrors of a mansion that changes every time it’s entered. You can get the game or try the demo on <a href="https://store.steampowered.com/app/2005870/House_of_Necrosis/?curator_clanid=41324400">Steam</a>, and follow the developer on <a href="https://www.youtube.com/@Warrrkus">YouTube</a>, <a href="https://bsky.app/profile/mycard.utustudios.com">Bluesky</a>, or <a href="https://warrrkus.itch.io/">itch.io</a>.</em></p>
|
||||
<h2 id="highlights">Highlights</h2>
|
||||
<h3 id="animation-add-skeletonmodifier3d-iks-as-ikmodifier3d">Animation: Add <code class="language-plaintext highlighter-rouge">SkeletonModifier3D</code> IKs as <code class="language-plaintext highlighter-rouge">IKModifier3D</code></h3>
|
||||
<p>For those that aren’t already aware, <code class="language-plaintext highlighter-rouge">SkeletonModificationStack3D</code> was removed in the transition from 3.x to 4.0, as it was deemed wildly unstable and unsalvageable. Since then, <a href="https://github.com/TokageItLab">Tokage</a> has been on a journey to reincorporate the functionality such that it lives up to the standards the rest of the engine aims for. This started early last year with the incorporation of <code class="language-plaintext highlighter-rouge">SkeletonModifier3D</code> (<a href="https://github.com/godotengine/godot/pull/87888">GH-87888</a>), which restored the majority of baseline functionality. However, there was one area which didn’t make the transiton: <abbr title="Inverse kinematics">IKs</abbr>.</p>
|
||||
<p>The process of supporting IKs proved to be far more involved, as it too needed to be incorporated in a way that matched the engine’s standards and expectations. Consequently, that meant a solution that naturally expands off our <code class="language-plaintext highlighter-rouge">Node</code> paradigm; a tall order for how many use-cases and scenarios one must consider and account for when dealing with IKs. This resulted in <code class="language-plaintext highlighter-rouge">SkeletonModifier3D</code> receiving <strong>8 new subclasses</strong>, which are as follows:</p>
|
||||
<ul>
|
||||
<li><a href="https://docs.godotengine.org/en/latest/classes/class_ikmodifier3d.html"><code class="language-plaintext highlighter-rouge">IKModifier3D</code></a>
|
||||
<ul>
|
||||
<li><a href="https://docs.godotengine.org/en/latest/classes/class_chainik3d.html"><code class="language-plaintext highlighter-rouge">ChainIK3D</code></a></li>
|
||||
<li><a href="https://docs.godotengine.org/en/latest/classes/class_iterateik3d.html"><code class="language-plaintext highlighter-rouge">IterateIK3D</code></a>
|
||||
<ul>
|
||||
<li><a href="https://docs.godotengine.org/en/latest/classes/class_ccdik3d.html#class-ccdik3d"><code class="language-plaintext highlighter-rouge">CCDIK3D</code></a></li>
|
||||
<li><a href="https://docs.godotengine.org/en/latest/classes/class_fabrik3d.html#class-fabrik3d"><code class="language-plaintext highlighter-rouge">FABRIK3D</code></a></li>
|
||||
<li><a href="https://docs.godotengine.org/en/latest/classes/class_jacobianik3d.html#class-jacobianik3d"><code class="language-plaintext highlighter-rouge">JacobianIK3D</code></a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><a href="https://docs.godotengine.org/en/latest/classes/class_splineik3d.html#class-splineik3d"><code class="language-plaintext highlighter-rouge">SplineIK3D</code></a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><a href="https://docs.godotengine.org/en/latest/classes/class_twoboneik3d.html#class-twoboneik3d"><code class="language-plaintext highlighter-rouge">TwoBoneIK3D</code></a></li>
|
||||
</ul>
|
||||
<p>Attempting to go over all of these is well beyond the scope of this blog post, so readers wanting more information should check out the pull request for more details. Instead, we’ll show off one of the bugfixes to this new system in (<a href="https://github.com/godotengine/godot/pull/112573">GH-112573</a>), as it provides an easily digestable visualization of that this system is capable of.</p>
|
||||
<h4 id="before">Before</h4>
|
||||
<p><img src="/storage/blog/dev-snapshot-godot-4-6-dev-4/haha-funny-wiggle.webp" alt="gmod-ragdoll.mp3" /></p>
|
||||
<h4 id="after">After</h4>
|
||||
<video autoplay="" loop="" muted="" playsinline="" title="Still funny, but functional!">
|
||||
<source src="/storage/blog/dev-snapshot-godot-4-6-dev-4/haha-funny-stretch.mp4?1" type="video/mp4" />
|
||||
</video>
|
||||
<h3 id="project-manager-various-improvements">Project manager: Various improvements</h3>
|
||||
<p>The editor recieved a <strong>lot</strong> of love this development snapshot, with many features well worth a look in the curated highlights. However, for this blog post, we’ll be focusing on an oft-overlooked element of our editor: the project manager. While technically separate from the editor in the traditional sense, it’s editor-exclusive functionality which exists to launch project editors, so they’re invariably intertwined. With the project manager getting an uncharacteristic amount of attention this cycle, here’s a quick lightning-round of changes:</p>
|
||||
<p><a href="https://github.com/Rindbee">Rindbee</a> is starting things off with an improved UI navigation (<a href="https://github.com/godotengine/godot/pull/101129">GH-101129</a>). The previous implementation clashed with our recent AccessKit integration, as it didn’t lend itself to keyboard navigation. Now a newly procided focus style makes navigation easier than ever:</p>
|
||||
<video autoplay="" loop="" muted="" playsinline="" title="Project manager navigation">
|
||||
<source src="/storage/blog/dev-snapshot-godot-4-6-dev-4/project-manager-nagivation.mp4?1" type="video/mp4" />
|
||||
</video>
|
||||
<p>Next is <a href="https://github.com/Meorge">Malcolm Anderson</a>, who implemented functionality for opening the project in the file explorer as a “Show in File Manager” button (<a href="https://github.com/godotengine/godot/pull/111624">GH-111624</a>). Unfortunately, while a highly-requested feature, it proved to be too cluttered and was slated for a revert. Not being one to throw out the baby with the bathwater, <a href="https://github.com/KoBeWi">Tomasz Chabora</a> saved the functionality by reimplementing it in the form of a newly-added right-click menu:</p>
|
||||
<video autoplay="" loop="" muted="" playsinline="" title="Project manager navigation">
|
||||
<source src="/storage/blog/dev-snapshot-godot-4-6-dev-4/project-manager-right-click.mp4?1" type="video/mp4" />
|
||||
</video>
|
||||
<p>Speaking of Tomasz, he’s here to round things off with yet another highly-requested feature: the ability to modify editor settings within the project manager (<a href="https://github.com/godotengine/godot/pull/82212">GH-82212</a>). Now opening a project just to make general adjustments is no longer necessary, as it can all be handled in the much more lightweight context of the project manager:</p>
|
||||
<video autoplay="" loop="" muted="" playsinline="" title="Project manager navigation">
|
||||
<source src="/storage/blog/dev-snapshot-godot-4-6-dev-4/project-manager-editor-settings.mp4?1" type="video/mp4" />
|
||||
</video>
|
||||
<h3 id="buildsystem-support-dedicated-profilers">Buildsystem: Support dedicated profilers</h3>
|
||||
<div class="card card-warning">
|
||||
<p>This is unapologetically super-nerd territory, and strictly targeting those who already know what this is talking about. Everyone else, feel free to jump to the curated highlights instead.</p>
|
||||
</div>
|
||||
<p>It’s rare for our blog posts to mention the buildsystem in any capacity — let alone as a featured highlight — but this is a very special exception: Godot can now natively support dedicated profilers <a href="https://github.com/godotengine/godot/pull/104851">GH-104851</a>! Note that this is separate from <a href="https://docs.godotengine.org/en/latest/tutorials/scripting/debug/the_profiler.html">Godot’s built-in profiler</a>, as that’s suited for projects running <em>in</em> the engine, rather than the engine <em>itself</em>. Godot’s built-in profiler is still very useful, but these dedicated profilers are a great option for people who are very serious about optimizing Godot or their games.</p>
|
||||
<p>Thanks to the efforts of <a href="https://github.com/Ivorforce">Lukas Tenbrink</a>, engine developers will no longer need to manually integrate (and constantly re-integrate) profiling logic to the engine. Instead, they merely need to pass the appropriate path to <code class="language-plaintext highlighter-rouge">profiler_path</code>, and our buildsystem will automatically detect and integrate the given profiler. Currently, the buildsystem supports <a href="https://github.com/wolfpld/tracy">Tracy</a> and <a href="https://perfetto.dev/">Perfetto</a>, but the groundwork exists for additional tools to be integrated down the road.</p>
|
||||
<h3 id="and-more">And more!</h3>
|
||||
<p>There are too many exciting changes to list them all here, but here’s a curated selection:</p>
|
||||
<ul>
|
||||
<li>2D: Fix smart snapping lines to disappear after using the pivot tool (<a href="https://github.com/godotengine/godot/pull/105203">GH-105203</a>).</li>
|
||||
<li>3D: Add Bresenham Line Algorithm to GridMap Drawing (<a href="https://github.com/godotengine/godot/pull/105292">GH-105292</a>).</li>
|
||||
<li>Core: Add ability to get list of Project Settings changed, similar to Editor Settings functionality (<a href="https://github.com/godotengine/godot/pull/110748">GH-110748</a>).</li>
|
||||
<li>Editor: Add indicator to linked resources (<a href="https://github.com/godotengine/godot/pull/109458">GH-109458</a>).</li>
|
||||
<li>Editor: Allow concurrent unbinding and binding of signal arguments in editor (<a href="https://github.com/godotengine/godot/pull/108741">GH-108741</a>).</li>
|
||||
<li>Editor: Autoloads with UIDs (<a href="https://github.com/godotengine/godot/pull/112193">GH-112193</a>).</li>
|
||||
<li>Editor: Automatically open newly created script (<a href="https://github.com/godotengine/godot/pull/108342">GH-108342</a>).</li>
|
||||
<li>Editor: Fix edit resource on inspector when inside array or dictionary (<a href="https://github.com/godotengine/godot/pull/106099">GH-106099</a>).</li>
|
||||
<li>Editor: Open source code errors in external editor (<a href="https://github.com/godotengine/godot/pull/111805">GH-111805</a>).</li>
|
||||
<li>Editor: Persist fullscreen setting on Android Editor (<a href="https://github.com/godotengine/godot/pull/112246">GH-112246</a>).</li>
|
||||
<li>GUI: PopupMenu: Add theme option for merging icon and checkbox gutters (<a href="https://github.com/godotengine/godot/pull/112545">GH-112545</a>).</li>
|
||||
<li>I18n: Add CSV translation template generation (<a href="https://github.com/godotengine/godot/pull/112149">GH-112149</a>).</li>
|
||||
<li>I18n: Make editor language setting default to Auto (<a href="https://github.com/godotengine/godot/pull/112317">GH-112317</a>).</li>
|
||||
<li>Input: Add support for setting a joypad’s LED light color (<a href="https://github.com/godotengine/godot/pull/111681">GH-111681</a>).</li>
|
||||
<li>Rendering: Apply viewport oversampling to Polygon2D (<a href="https://github.com/godotengine/godot/pull/112352">GH-112352</a>).</li>
|
||||
<li>XR: OpenXR: Add support for frame synthesis (<a href="https://github.com/godotengine/godot/pull/109803">GH-109803</a>).</li>
|
||||
</ul>
|
||||
<h2 id="changelog">Changelog</h2>
|
||||
<p><strong>83 contributors</strong> submitted <strong>168 fixes</strong> for this release. See our <a href="https://godotengine.github.io/godot-interactive-changelog/#4.6-dev4"><strong>interactive changelog</strong></a> for the complete list of changes since <a href="/article/dev-snapshot-godot-4-6-dev-3/">4.6-dev3</a>. You can also review <a href="https://godotengine.github.io/godot-interactive-changelog/#4.6">all changes included in 4.6</a> compared to the previous <a href="/releases/4.5/">4.5 feature release</a>.</p>
|
||||
<p>This release is built from commit <a href="https://github.com/godotengine/godot/commit/bd2ca13c6f3a5198eac035c855dcd1759e077313"><code class="language-plaintext highlighter-rouge">bd2ca13c6</code></a>.</p>
|
||||
<h2 id="downloads">Downloads</h2>
|
||||
<div class="card card-download">
|
||||
<a class="card-download-link" href="/download/archive/4.6-dev3">
|
||||
Download Godot 4.6 dev3
|
||||
</a>
|
||||
<div class="card-download-details">
|
||||
<img class="lightbox-ignore" src="/storage/blog/covers/dev-snapshot-godot-4-6-dev-3.jpg" />
|
||||
<div class="card-download-platforms">
|
||||
<div class="download-platform platform-linux">
|
||||
<img width="24" height="24" src="/assets/images/platforms/linux.svg" title="Linux" alt="Linux" class="lightbox-ignore" />
|
||||
Linux
|
||||
</div>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev3&amp;slug=linux.x86_64.zip&amp;platform=linux.64" class="btn btn-download btn-download-primary platform-linux">
|
||||
<div class="download-title">
|
||||
Standard
|
||||
</div>
|
||||
</a>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev3&amp;slug=mono_linux_x86_64.zip&amp;platform=linux.64" class="btn btn-download btn-download-primary btn-download-primary--mono platform-linux">
|
||||
<div class="download-title">
|
||||
.NET
|
||||
</div>
|
||||
</a>
|
||||
<div class="download-platform platform-macos">
|
||||
<img width="24" height="24" src="/assets/images/platforms/macos.svg" title="macOS" alt="macOS" class="lightbox-ignore" />
|
||||
macOS
|
||||
</div>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev3&amp;slug=macos.universal.zip&amp;platform=macos.universal" class="btn btn-download btn-download-primary platform-macos">
|
||||
<div class="download-title">
|
||||
Standard
|
||||
</div>
|
||||
</a>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev3&amp;slug=mono_macos.universal.zip&amp;platform=macos.universal" class="btn btn-download btn-download-primary btn-download-primary--mono platform-macos">
|
||||
<div class="download-title">
|
||||
.NET
|
||||
</div>
|
||||
</a>
|
||||
<div class="download-platform platform-windows">
|
||||
<img width="24" height="24" src="/assets/images/platforms/windows.svg" title="Windows" alt="Windows" class="lightbox-ignore" />
|
||||
Windows
|
||||
</div>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev3&amp;slug=win64.exe.zip&amp;platform=windows.64" class="btn btn-download btn-download-primary platform-windows">
|
||||
<div class="download-title">
|
||||
Standard
|
||||
</div>
|
||||
</a>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev3&amp;slug=mono_win64.zip&amp;platform=windows.64" class="btn btn-download btn-download-primary btn-download-primary--mono platform-windows">
|
||||
<div class="download-title">
|
||||
.NET
|
||||
</div>
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="card-download-sublinks">
|
||||
<a class="card-download-other" href="/download/archive/4.6-dev3">
|
||||
Export templates and other downloads
|
||||
</a>
|
||||
<a class="card-download-donate" href="https://fund.godotengine.org/">
|
||||
Make a Donation
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
<style>
|
||||
.thankyou-wrapper {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
background: rgba(0, 0, 0, 0.85);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
z-index: 10;
|
||||
}
|
||||
.thankyou {
|
||||
background: var(--base-color);
|
||||
box-shadow: var(--more-shadow);
|
||||
padding: 30px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
text-align: center;
|
||||
position: relative;
|
||||
border-radius: 13px;
|
||||
}
|
||||
.thankyou-reading {
|
||||
font-size: 16px;
|
||||
}
|
||||
.thankyou-reading-list {
|
||||
font-size: 16px;
|
||||
margin: 0;
|
||||
margin-left: 48px;
|
||||
padding-left: 0;
|
||||
}
|
||||
.thankyou-donate {
|
||||
margin-bottom: 24px;
|
||||
text-align: center;
|
||||
}
|
||||
.btn.btn-donate {
|
||||
background-color: var(--primary-color);
|
||||
color: hsla(0, 0%, 100%, 0.9);
|
||||
font-size: 22px;
|
||||
font-weight: 600;
|
||||
margin-bottom: 26px;
|
||||
}
|
||||
.thankyou h2 {
|
||||
text-shadow: var(--base-shadow);
|
||||
font-size: 36px;
|
||||
font-weight: 800;
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
.thankyou h2 .anchored-link {
|
||||
/* Hiding the anchored text automatically added on blogposts */
|
||||
display: none !important;
|
||||
}
|
||||
.thankyou p {
|
||||
max-width: 620px;
|
||||
font-size: 25px;
|
||||
}
|
||||
@media (max-width: 768px) {
|
||||
.thankyou-wrapper {
|
||||
display: block;
|
||||
}
|
||||
.thankyou {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
overflow: scroll;
|
||||
padding: 30px 40px 18px 40px;
|
||||
}
|
||||
.thankyou-reading-list {
|
||||
margin-left: 24px;
|
||||
}
|
||||
.btn-close-thankyou-popup {
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
}
|
||||
.btn-close-thankyou-popup {
|
||||
cursor: pointer;
|
||||
position: absolute;
|
||||
top: 12px;
|
||||
right: 12px;
|
||||
}
|
||||
.btn-close-thankyou-popup img {
|
||||
background: transparent !important; /* for overwriting the style in the blogposts img */
|
||||
}
|
||||
@media (prefers-color-scheme: light) {
|
||||
.btn-close-thankyou-popup img {
|
||||
filter: invert(1);
|
||||
opacity: 0.75;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
<script>
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
const thankYouWrapper = document.getElementById('thank-you');
|
||||
// Close itself, when clicked outside of the popup area.
|
||||
thankYouWrapper.addEventListener('click', (e) => {
|
||||
if (e.target === thankYouWrapper) {
|
||||
thankYouWrapper.style.display = 'none';
|
||||
}
|
||||
});
|
||||
// Close with a close button.
|
||||
const thankYouBackButton = document.querySelector('.btn-close-thankyou-popup');
|
||||
thankYouBackButton.addEventListener('click', () => {
|
||||
thankYouWrapper.style.display = 'none';
|
||||
});
|
||||
// Open from the main download buttons.
|
||||
const downloadButtons = document.querySelectorAll('.btn-download, .download-button');
|
||||
downloadButtons.forEach((it) => {
|
||||
if (it.dataset?.external === "yes") {
|
||||
return;
|
||||
}
|
||||
it.addEventListener('click', () => {
|
||||
thankYouWrapper.style.display = '';
|
||||
document.querySelector('.btn.btn-donate').focus();
|
||||
});
|
||||
});
|
||||
// Open from the all downloads list.
|
||||
const downloadLinks = document.querySelectorAll('.download-link');
|
||||
downloadLinks.forEach((it) => {
|
||||
it.addEventListener('click', () => {
|
||||
thankYouWrapper.style.display = '';
|
||||
});
|
||||
});
|
||||
// Close the dialog when the user presses the escape key.
|
||||
document.addEventListener('keydown', (e) => {
|
||||
if (e.key === 'Escape') {
|
||||
thankYouWrapper.style.display = 'none';
|
||||
}
|
||||
});
|
||||
});
|
||||
</script>
|
||||
<div class="thankyou-wrapper" id="thank-you" style="display: none;">
|
||||
<div class="thankyou">
|
||||
<h2>Godot is downloading...</h2>
|
||||
<p class="thankyou-donate">
|
||||
Godot exists thanks to donations from people like you. Help us continue our work:
|
||||
</p>
|
||||
<a href="https://fund.godotengine.org" class="btn btn-donate">
|
||||
Make a Donation
|
||||
</a>
|
||||
<div class="btn-close-thankyou-popup">
|
||||
<img src="/assets/icons/cross.svg" width="24" height="24" alt="Close this popup" class="lightbox-ignore" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<p><strong>Standard build</strong> includes support for GDScript and GDExtension.</p>
|
||||
<p><strong>.NET build</strong> (marked as <code class="language-plaintext highlighter-rouge">mono</code>) includes support for C#, as well as GDScript and GDExtension.</p>
|
||||
<div class="card card-warning">
|
||||
<p>
|
||||
While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition <strong>a pre-release piece of software</strong>. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.
|
||||
</p>
|
||||
</div>
|
||||
<h2 id="known-issues">Known issues</h2>
|
||||
<p>With every release we accept that there are going to be various issues, which have already been reported but haven’t been fixed yet. See the GitHub issue tracker for a complete list of <a href="https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3Abug">known bugs</a>.</p>
|
||||
<ul>
|
||||
<li>The newly released <a href="https://learn.microsoft.com/en-us/visualstudio/releases/2026/release-notes">Visual Studio 2026</a> isn’t detected, instead falling back to VS2022/VS2019 <a href="https://github.com/godotengine/godot/issues/112675">GH-112675</a>. There already exist a couple of <a href="https://github.com/godotengine/godot/pull/110851">potential</a> <a href="https://github.com/godotengine/godot/pull/112677">solutions</a>, so this will likely be resolved next update.</li>
|
||||
</ul>
|
||||
<p>Additionally, SCons fails to detect/utilize Visual Studio 2026 when attempting a build. While not technically an engine issue, a number of contributors have expressed confusion over the lack of support, so it’s worth an explicit mention. This issue has since been <a href="https://github.com/SCons/scons/pull/4780">resolved upstream</a>, and will be incorporated in the next official release; anyone requiring the fix immediately should build SCons from the <a href="https://github.com/SCons/scons">source repository</a>.</p>
|
||||
<h2 id="bug-reports">Bug reports</h2>
|
||||
<p>As a tester, we encourage you to <a href="https://github.com/godotengine/godot/issues">open bug reports</a> if you experience issues with this release. Please check the <a href="https://github.com/godotengine/godot/issues">existing issues on GitHub</a> first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.</p>
|
||||
<p>In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).</p>
|
||||
<h2 id="support">Support</h2>
|
||||
<p>Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part and full-time developers hired thanks to <a href="https://fund.godotengine.org/">generous donations from the Godot community</a>. A big thank you to everyone who has contributed <a href="https://github.com/godotengine/godot/blob/master/AUTHORS.md">their time</a> or <a href="https://github.com/godotengine/godot/blob/master/DONORS.md">their financial support</a> to the project!</p>
|
||||
<p>If you’d like to support the project financially and help us secure our future hires, you can do so using the <a href="https://fund.godotengine.org/">Godot Development Fund</a> platform managed by <a href="https://godot.foundation/">Godot Foundation</a>. There are also several <a href="/donate">alternative ways to donate</a> which you may find more suitable.</p>
|
||||
<p><a class="btn" href="https://fund.godotengine.org/">Donate now</a></p></content><author><name>Thaddeus Crews</name></author><category term="Pre-release"/></entry><entry><title>Dev snapshot: Godot 3.7 dev 1</title><link href="https://godotengine.org/article/dev-snapshot-godot-3-7-dev-1/"/><updated>2025-11-13T12:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-3-7-dev-1/</id><summary>Since Godot 3.6's release in September 2024, we have been working hard on the new feature branch: 3.7.</summary><content type="html"><p>Although the vast majority of contributors are busily working on Godot 4, a small problematic group refuse to stop improving Godot 3. Since <a href="/article/godot-3-6-finally-released">Godot 3.6</a>’s release in September 2024, we have been working hard on the new feature branch, 3.7.</p>
|
||||
<p>Although a number of features are still in preparation, there have already been a number of improvements since 3.6, so consider this a sneak peek at some of the advances that will be available.</p>
|
||||
<p>Please consider <a href="#support">supporting the project financially</a>, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.</p>
|
||||
<p><a href="#downloads">Jump to the <strong>Downloads</strong> section</a>, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the <a href="https://editor.godotengine.org/releases/3.7.dev1/"><strong>Web editor</strong></a> for this release.</p>
|
||||
@@ -402,6 +710,7 @@ While engine maintainers try their best to ensure that each preview snapshot and
|
||||
<li>Import: Betsy: Convert RGB to RGBA on the GPU for faster compression (<a href="https://github.com/godotengine/godot/pull/110060">GH-110060</a>).</li>
|
||||
<li>Navigation: Make <code class="language-plaintext highlighter-rouge">NavigationServer</code> backend engine selectable (<a href="https://github.com/godotengine/godot/pull/106290">GH-106290</a>).</li>
|
||||
<li>Rendering: Add Persistent Buffers utilizing UMA (<a href="https://github.com/godotengine/godot/pull/111183">GH-111183</a>).</li>
|
||||
<li>Rendering: D3D12: Greatly reduce shader conversion time &amp; fix spec constant bitmasking (<a href="https://github.com/godotengine/godot/pull/111762">GH-111762</a>).</li>
|
||||
<li>Rendering: Implement a very simple SSAO in GLES3 (<a href="https://github.com/godotengine/godot/pull/109447">GH-109447</a>).</li>
|
||||
<li>Rendering: Overhaul and optimize Glow in the mobile renderer (<a href="https://github.com/godotengine/godot/pull/110077">GH-110077</a>).</li>
|
||||
<li>Rendering: Use half float precision buffer for 3D when HDR2D is enabled (<a href="https://github.com/godotengine/godot/pull/109971">GH-109971</a>).</li>
|
||||
@@ -4274,262 +4583,4 @@ We also ran into some limitations with our animation system, but that <a href
|
||||
<p><img src="/assets/showcase/dogwalk/dogwalk-4.jpg" alt="" /></p>
|
||||
<hr />
|
||||
<p>Thank you very much Julien and Simon for taking the time to answer our questions, and we look forward to see what you do next with Godot!</p>
|
||||
<p>If you want to play Dogwalk, it is free and already out on <a href="https://store.steampowered.com/app/3775050/DOGWALK/">Steam</a>, and <a href="https://blenderstudio.itch.io/dogwalk">Itch.io</a>. Make sure to get the supporter DLC on Steam, donate via Itch, or subscribe to Blender Studio if you are interested in seeing more projects like this in the future.</p></content><author><name>Emi</name></author><category term="Showcase"/></entry><entry><title>Dev snapshot: Godot 4.5 beta 3</title><link href="https://godotengine.org/article/dev-snapshot-godot-4-5-beta-3/"/><updated>2025-07-08T12:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-4-5-beta-3/</id><summary>Gotta go fast!</summary><content type="html"><p>The previous <a href="/article/dev-snapshot-godot-4-5-beta-2/">beta snapshot</a> was one week ago, and you mean to tell me another one is here already? Indeed, the community has done a terrific job of reporting regressions and getting fixes integrated in record time! That release was also responsible for the last of the merge exceptions being integrated, so everything from this point forward will be strictly addressing regressions and bugfixes.</p>
|
||||
<p><a href="#downloads">Jump to the <strong>Downloads</strong> section</a>, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also <a href="https://editor.godotengine.org/releases/4.5.beta3/">try the <strong>Web editor</strong></a> or the <strong>Android editor</strong> for this release. If you are interested in the latter, please request to join <a href="https://groups.google.com/g/godot-testers">our testing group</a> to get access to pre-release builds.</p>
|
||||
<hr />
|
||||
<p><em>The cover illustration is from</em> <a href="https://store.steampowered.com/app/2945950/Dice_n_Goblins/?curator_clanid=41324400"><strong>Dice ‘n Goblins</strong></a>, <em>a dungeon-crawling, turn-based RPG where the fate of your goblin in a seemingly endless labyrinth is guided by the roll of the die! You can buy the game <a href="https://store.steampowered.com/app/2945950/Dice_n_Goblins/?curator_clanid=41324400">on Steam</a>.</em></p>
|
||||
<h2 id="highlights">Highlights</h2>
|
||||
<p>For an overview of what’s new overall in Godot 4.5, have a look at the highlights for <a href="/article/dev-snapshot-godot-4-5-beta-1/">4.5 beta 1</a>, which cover a lot of the changes. This blog post only covers the changes between beta 2 and beta 3. This section covers the most relevant changes made since the beta 2 snapshot, which are largely regression fixes:</p>
|
||||
<ul>
|
||||
<li>2D: Fix smoothed camera position with limits (<a href="https://github.com/godotengine/godot/pull/108200">GH-108200</a>).</li>
|
||||
<li>Animation: Fix animation keying not working with toggleable inspector sections (<a href="https://github.com/godotengine/godot/pull/107919">GH-107919</a>).</li>
|
||||
<li>Audio: Fix audio name doesn’t appear in exports of child classes of <code class="language-plaintext highlighter-rouge">AudioStream</code> (<a href="https://github.com/godotengine/godot/pull/107598">GH-107598</a>).</li>
|
||||
<li>C#: Fix crash in C# bindings generator with bad enum documentation XML (<a href="https://github.com/godotengine/godot/pull/108262">GH-108262</a>).</li>
|
||||
<li>Core: Fix typed collections using same reference across scene instances (<a href="https://github.com/godotengine/godot/pull/108216">GH-108216</a>).</li>
|
||||
<li>Export: Update DotNet iOS export process (<a href="https://github.com/godotengine/godot/pull/100187">GH-100187</a>).</li>
|
||||
<li>GDScript: Autocompletion: Fix type resolution when assigning <code class="language-plaintext highlighter-rouge">Variant</code> (<a href="https://github.com/godotengine/godot/pull/92584">GH-92584</a>).</li>
|
||||
<li>GDScript: Fix crash when using a modulo operator between a float and an integer (<a href="https://github.com/godotengine/godot/pull/101536">GH-101536</a>).</li>
|
||||
<li>GDScript: Improve GDScript editor support for global enums (<a href="https://github.com/godotengine/godot/pull/102186">GH-102186</a>).</li>
|
||||
<li>GDScript: LSP: Don’t poll during editor setup (<a href="https://github.com/godotengine/godot/pull/108140">GH-108140</a>).</li>
|
||||
<li>Particles: Fix floating point precision errors when setting particle trail length (<a href="https://github.com/godotengine/godot/pull/107568">GH-107568</a>).</li>
|
||||
<li>Particles: Fix particles resetting properties when emitting is toggled (<a href="https://github.com/godotengine/godot/pull/107915">GH-107915</a>).</li>
|
||||
<li>Physics: Jolt: wake up a soft body when its transform changes (<a href="https://github.com/godotengine/godot/pull/108094">GH-108094</a>).</li>
|
||||
<li>Rendering: FTI: Add reset on setting <code class="language-plaintext highlighter-rouge">top_level</code> (<a href="https://github.com/godotengine/godot/pull/108112">GH-108112</a>).</li>
|
||||
<li>Rendering: Metal: Use image atomic operations on supported Apple hardware (<a href="https://github.com/godotengine/godot/pull/108028">GH-108028</a>).</li>
|
||||
</ul>
|
||||
<h2 id="changelog">Changelog</h2>
|
||||
<p><strong>37 contributors</strong> submitted <strong>56 fixes</strong> for this release. See our <a href="https://godotengine.github.io/godot-interactive-changelog/#4.5-beta3"><strong>interactive changelog</strong></a> for the complete list of changes since the previous 4.5-beta2 snapshot.</p>
|
||||
<p>This release is built from commit <a href="https://github.com/godotengine/godot/commit/4d1f26e1fd1fa46f2223fe0b6ac300744bf79b88"><code class="language-plaintext highlighter-rouge">4d1f26e1f</code></a>.</p>
|
||||
<h2 id="downloads">Downloads</h2>
|
||||
<div class="card card-download">
|
||||
<a class="card-download-link" href="/download/archive/4.5-beta3">
|
||||
Download Godot 4.5 beta3
|
||||
</a>
|
||||
<div class="card-download-details">
|
||||
<img class="lightbox-ignore" src="/storage/blog/covers/dev-snapshot-godot-4-5-beta-3.webp" />
|
||||
<div class="card-download-platforms">
|
||||
<div class="download-platform platform-linux">
|
||||
<img width="24" height="24" src="/assets/images/platforms/linux.svg" title="Linux" alt="Linux" class="lightbox-ignore" />
|
||||
Linux
|
||||
</div>
|
||||
<a href="https://downloads.godotengine.org/?version=4.5&amp;flavor=beta3&amp;slug=linux.x86_64.zip&amp;platform=linux.64" class="btn btn-download btn-download-primary platform-linux">
|
||||
<div class="download-title">
|
||||
Standard
|
||||
</div>
|
||||
</a>
|
||||
<a href="https://downloads.godotengine.org/?version=4.5&amp;flavor=beta3&amp;slug=mono_linux_x86_64.zip&amp;platform=linux.64" class="btn btn-download btn-download-primary btn-download-primary--mono platform-linux">
|
||||
<div class="download-title">
|
||||
.NET
|
||||
</div>
|
||||
</a>
|
||||
<div class="download-platform platform-macos">
|
||||
<img width="24" height="24" src="/assets/images/platforms/macos.svg" title="macOS" alt="macOS" class="lightbox-ignore" />
|
||||
macOS
|
||||
</div>
|
||||
<a href="https://downloads.godotengine.org/?version=4.5&amp;flavor=beta3&amp;slug=macos.universal.zip&amp;platform=macos.universal" class="btn btn-download btn-download-primary platform-macos">
|
||||
<div class="download-title">
|
||||
Standard
|
||||
</div>
|
||||
</a>
|
||||
<a href="https://downloads.godotengine.org/?version=4.5&amp;flavor=beta3&amp;slug=mono_macos.universal.zip&amp;platform=macos.universal" class="btn btn-download btn-download-primary btn-download-primary--mono platform-macos">
|
||||
<div class="download-title">
|
||||
.NET
|
||||
</div>
|
||||
</a>
|
||||
<div class="download-platform platform-windows">
|
||||
<img width="24" height="24" src="/assets/images/platforms/windows.svg" title="Windows" alt="Windows" class="lightbox-ignore" />
|
||||
Windows
|
||||
</div>
|
||||
<a href="https://downloads.godotengine.org/?version=4.5&amp;flavor=beta3&amp;slug=win64.exe.zip&amp;platform=windows.64" class="btn btn-download btn-download-primary platform-windows">
|
||||
<div class="download-title">
|
||||
Standard
|
||||
</div>
|
||||
</a>
|
||||
<a href="https://downloads.godotengine.org/?version=4.5&amp;flavor=beta3&amp;slug=mono_win64.zip&amp;platform=windows.64" class="btn btn-download btn-download-primary btn-download-primary--mono platform-windows">
|
||||
<div class="download-title">
|
||||
.NET
|
||||
</div>
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="card-download-sublinks">
|
||||
<a class="card-download-other" href="/download/archive/4.5-beta3">
|
||||
Export templates and other downloads
|
||||
</a>
|
||||
<a class="card-download-donate" href="https://fund.godotengine.org/">
|
||||
Make a Donation
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
<style>
|
||||
.thankyou-wrapper {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
background: rgba(0, 0, 0, 0.85);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
z-index: 10;
|
||||
}
|
||||
.thankyou {
|
||||
background: var(--base-color);
|
||||
box-shadow: var(--more-shadow);
|
||||
padding: 30px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
text-align: center;
|
||||
position: relative;
|
||||
border-radius: 13px;
|
||||
}
|
||||
.thankyou-reading {
|
||||
font-size: 16px;
|
||||
}
|
||||
.thankyou-reading-list {
|
||||
font-size: 16px;
|
||||
margin: 0;
|
||||
margin-left: 48px;
|
||||
padding-left: 0;
|
||||
}
|
||||
.thankyou-donate {
|
||||
margin-bottom: 24px;
|
||||
text-align: center;
|
||||
}
|
||||
.btn.btn-donate {
|
||||
background-color: var(--primary-color);
|
||||
color: hsla(0, 0%, 100%, 0.9);
|
||||
font-size: 22px;
|
||||
font-weight: 600;
|
||||
margin-bottom: 26px;
|
||||
}
|
||||
.thankyou h2 {
|
||||
text-shadow: var(--base-shadow);
|
||||
font-size: 36px;
|
||||
font-weight: 800;
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
.thankyou h2 .anchored-link {
|
||||
/* Hiding the anchored text automatically added on blogposts */
|
||||
display: none !important;
|
||||
}
|
||||
.thankyou p {
|
||||
max-width: 620px;
|
||||
font-size: 25px;
|
||||
}
|
||||
@media (max-width: 768px) {
|
||||
.thankyou-wrapper {
|
||||
display: block;
|
||||
}
|
||||
.thankyou {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
overflow: scroll;
|
||||
padding: 30px 40px 18px 40px;
|
||||
}
|
||||
.thankyou-reading-list {
|
||||
margin-left: 24px;
|
||||
}
|
||||
.btn-close-thankyou-popup {
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
}
|
||||
.btn-close-thankyou-popup {
|
||||
cursor: pointer;
|
||||
position: absolute;
|
||||
top: 12px;
|
||||
right: 12px;
|
||||
}
|
||||
.btn-close-thankyou-popup img {
|
||||
background: transparent !important; /* for overwriting the style in the blogposts img */
|
||||
}
|
||||
@media (prefers-color-scheme: light) {
|
||||
.btn-close-thankyou-popup img {
|
||||
filter: invert(1);
|
||||
opacity: 0.75;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
<script>
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
const thankYouWrapper = document.getElementById('thank-you');
|
||||
// Close itself, when clicked outside of the popup area.
|
||||
thankYouWrapper.addEventListener('click', (e) => {
|
||||
if (e.target === thankYouWrapper) {
|
||||
thankYouWrapper.style.display = 'none';
|
||||
}
|
||||
});
|
||||
// Close with a close button.
|
||||
const thankYouBackButton = document.querySelector('.btn-close-thankyou-popup');
|
||||
thankYouBackButton.addEventListener('click', () => {
|
||||
thankYouWrapper.style.display = 'none';
|
||||
});
|
||||
// Open from the main download buttons.
|
||||
const downloadButtons = document.querySelectorAll('.btn-download, .download-button');
|
||||
downloadButtons.forEach((it) => {
|
||||
if (it.dataset?.external === "yes") {
|
||||
return;
|
||||
}
|
||||
it.addEventListener('click', () => {
|
||||
thankYouWrapper.style.display = '';
|
||||
document.querySelector('.btn.btn-donate').focus();
|
||||
});
|
||||
});
|
||||
// Open from the all downloads list.
|
||||
const downloadLinks = document.querySelectorAll('.download-link');
|
||||
downloadLinks.forEach((it) => {
|
||||
it.addEventListener('click', () => {
|
||||
thankYouWrapper.style.display = '';
|
||||
});
|
||||
});
|
||||
// Close the dialog when the user presses the escape key.
|
||||
document.addEventListener('keydown', (e) => {
|
||||
if (e.key === 'Escape') {
|
||||
thankYouWrapper.style.display = 'none';
|
||||
}
|
||||
});
|
||||
});
|
||||
</script>
|
||||
<div class="thankyou-wrapper" id="thank-you" style="display: none;">
|
||||
<div class="thankyou">
|
||||
<h2>Godot is downloading...</h2>
|
||||
<p class="thankyou-donate">
|
||||
Godot exists thanks to donations from people like you. Help us continue our work:
|
||||
</p>
|
||||
<a href="https://fund.godotengine.org" class="btn btn-donate">
|
||||
Make a Donation
|
||||
</a>
|
||||
<div class="btn-close-thankyou-popup">
|
||||
<img src="/assets/icons/cross.svg" width="24" height="24" alt="Close this popup" class="lightbox-ignore" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<p><strong>Standard build</strong> includes support for GDScript and GDExtension.</p>
|
||||
<p><strong>.NET build</strong> (marked as <code class="language-plaintext highlighter-rouge">mono</code>) includes support for C#, as well as GDScript and GDExtension.</p>
|
||||
<div class="card card-warning">
|
||||
<p>
|
||||
While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition <strong>a pre-release piece of software</strong>. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.
|
||||
</p>
|
||||
</div>
|
||||
<h2 id="known-issues">Known issues</h2>
|
||||
<p>During the beta stage, we focus on solving both regressions (i.e. something that worked in a previous release is now broken) and significant new bugs introduced by new features. You can have a look at our current <a href="https://github.com/orgs/godotengine/projects/61">list of regressions and significant issues</a> which we aim to address before releasing 4.5. This list is dynamic and will be updated if we discover new showstopping issues after more users start testing the beta snapshots.</p>
|
||||
<p>With every release, we accept that there are going to be various issues which have already been reported but haven’t been fixed yet. See the GitHub issue tracker for a complete list of <a href="https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3Abug">known bugs</a>.</p>
|
||||
<ul>
|
||||
<li>The Android Library infrastructure we’ve been using <a href="https://central.sonatype.org/news/20250326_ossrh_sunset/">has been sunset</a>, so those components are currently unavailable.</li>
|
||||
</ul>
|
||||
<h2 id="bug-reports">Bug reports</h2>
|
||||
<p>As a tester, we encourage you to <a href="https://github.com/godotengine/godot/issues">open bug reports</a> if you experience issues with this release. Please check the <a href="https://github.com/godotengine/godot/issues">existing issues on GitHub</a> first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.</p>
|
||||
<p>In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).</p>
|
||||
<h2 id="support">Support</h2>
|
||||
<p>Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part or full-time developers hired thanks to <a href="https://fund.godotengine.org/">generous donations from the Godot community</a>. A big thank you to everyone who has contributed <a href="https://github.com/godotengine/godot/blob/master/AUTHORS.md">their time</a> or <a href="https://github.com/godotengine/godot/blob/master/DONORS.md">their financial support</a> to the project!</p>
|
||||
<p>If you’d like to support the project financially and help us secure our future hires, you can do so using the <a href="https://fund.godotengine.org/">Godot Development Fund</a> platform managed by <a href="https://godot.foundation/">Godot Foundation</a>. There are also several <a href="/donate">alternative ways to donate</a> which you may find more suitable.</p></content><author><name>Thaddeus Crews</name></author><category term="Pre-release"/></entry></feed>
|
||||
<p>If you want to play Dogwalk, it is free and already out on <a href="https://store.steampowered.com/app/3775050/DOGWALK/">Steam</a>, and <a href="https://blenderstudio.itch.io/dogwalk">Itch.io</a>. Make sure to get the supporter DLC on Steam, donate via Itch, or subscribe to Blender Studio if you are interested in seeing more projects like this in the future.</p></content><author><name>Emi</name></author><category term="Showcase"/></entry></feed>
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Godot Engine - Blog - Page 10" href=https://godotengine.org/blog/10/>10</a>
|
||||
<a title="Godot Engine - Blog - Page 11" href=https://godotengine.org/blog/11/>11</a>
|
||||
<a title="Godot Engine - Blog - Page 12" href=https://godotengine.org/blog/12/>12</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/11/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-beta-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/638/8d9/a60/6388d9a60ac95864295672.jpg) href=/article/dev-snapshot-godot-4-0-beta-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/11/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-beta-8/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/639/34f/741/63934f741900a568331508.jpg) href=/article/dev-snapshot-godot-4-0-beta-8/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 9 December 2022</span></div><h3>Dev snapshot: Godot 4.0 beta 8</h3><p class=excerpt>Another weekly beta snapshot for Godot 4.0! And on a Friday, because that's the best day for releasing software!</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/638/8d9/a60/6388d9a60ac95864295672.jpg) href=/article/dev-snapshot-godot-4-0-beta-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 1 December 2022</span></div><h3>Dev snapshot: Godot 4.0 beta 7</h3><p class=excerpt>Another weekly beta snapshot on the road to Godot 4.0! Includes Android GLES3 support, Z index and Y sort are now available in Controls, and both C# and GDScript got a ton of fixes.</div></article></a><a href=/article/release-management-4-0-and-beyond/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/638/55e/dad/63855edad2371754303509.png) href=/article/release-management-4-0-and-beyond/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
|
||||
<span class=by>Clay John </span><span class=date> - 29 November 2022</span></div><h3>Release Management: 4.0 and beyond</h3><p class=excerpt>We are closer to releasing Godot 4.0. No matter the amount of time dedicated to testing and profiling — bugs and issues are inevitable. Still, we intend to follow 4.0 with bug fix releases to ensure a stable experience as soon as possible.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/637/e52/f4e/637e52f4ea8c3720079853.jpg) href=/article/dev-snapshot-godot-4-0-beta-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 23 November 2022</span></div><h3>Dev snapshot: Godot 4.0 beta 6</h3><p class=excerpt>After biweekly Godot 4.0 beta snapshots, we've decided to accelerate the cadence to release a new snapshot every week, to get even faster feedback on our bugfixes and potential regressions. Beta 6 fixes infamous issues around cyclic dependencies in GDScript, as well as other nice goodies!</div></article></a><a href=/article/godot-at-gdc-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/637/7ba/bc4/6377babc4a7b4211213425.png) href=/article/godot-at-gdc-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 30 August 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 15</h3><p class=excerpt>The past 2 weeks weeks have been BUSY! We've reviewed and merged a ton of Pull Requests to prepare for the imminent 4.0 beta release and make sure that we're as feature-complete as possible.</div></article></a><a href=/article/godot-4-will-discontinue-visual-scripting/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/630/52d/76e/63052d76e024a243584746.png) href=/article/godot-4-will-discontinue-visual-scripting/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 23 August 2022</span></div><h3>Godot 4.0 will discontinue VisualScript</h3><p class=excerpt>Godot's visual scripting language, VisualScript, was introduced in Godot 3.0, almost five years ago. Despite our continuous effort, it never gained traction and the path to improve it was never clear. Because of this, for Godot 4.0, we decided to accept that the approach we took from the start was simply not the right one and decided to remove it from the engine. If enough volunteer interest exists, it may be moved to an extension.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-14/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62f/3cf/f69/62f3cff699de5885323719.png) href=/article/dev-snapshot-godot-4-0-alpha-14/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 11 August 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 14</h3><p class=excerpt>We're working towards finalizing the feature set for 4.0 beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a couple of weeks ago. While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 alpha 14!</div></article></a><a href=/article/gsoc-2022-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62f/3c8/fac/62f3c8fac0406080699461.png) href=/article/gsoc-2022-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 10 August 2022</span></div><h3>GSoC 2022 - Progress report #1</h3><p class=excerpt>This year we have 3 students working on exciting projects as part of the Google Summer of Code. In this progress report they present their work on refactoring the ColorPicker and its UX, making code editors detachable from the main editor window, and improving the GPU lightmapper.</div></article></a><a href=/article/godot-3-5-cant-stop-wont-stop/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62e/d1b/71d/62ed1b71d02e7838559300.jpg) href=/article/godot-3-5-cant-stop-wont-stop/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 5 August 2022</span></div><h3>Godot 3.5: Can't stop won't stop</h3><p class=excerpt>After 9 months of development, Godot 3.5 is out and it comes fully packed with features and quality of life improvements! This includes a new Navigation system, 3D physics interpolation, Label3D and TextMesh, an Android editor port, asynchronous shader compilation, and more!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/9/>← Previous</a>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 10 August 2022</span></div><h3>GSoC 2022 - Progress report #1</h3><p class=excerpt>This year we have 3 students working on exciting projects as part of the Google Summer of Code. In this progress report they present their work on refactoring the ColorPicker and its UX, making code editors detachable from the main editor window, and improving the GPU lightmapper.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/9/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 8" href=https://godotengine.org/blog/8/>8</a>
|
||||
<a title="Godot Engine - Blog - Page 9" href=https://godotengine.org/blog/9/>9</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 10" href=https://godotengine.org/blog/10/>10</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Godot Engine - Blog - Page 11" href=https://godotengine.org/blog/11/>11</a>
|
||||
<a title="Godot Engine - Blog - Page 12" href=https://godotengine.org/blog/12/>12</a>
|
||||
<a title="Godot Engine - Blog - Page 13" href=https://godotengine.org/blog/13/>13</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/12/>Next →</a></div><div class=posts><a href=/article/maintenance-release-godot-3-4-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62e/8ee/3bb/62e8ee3bbe08d090000998.jpg) href=/article/maintenance-release-godot-3-4-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/12/>Next →</a></div><div class=posts><a href=/article/godot-3-5-cant-stop-wont-stop/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62e/d1b/71d/62ed1b71d02e7838559300.jpg) href=/article/godot-3-5-cant-stop-wont-stop/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 5 August 2022</span></div><h3>Godot 3.5: Can't stop won't stop</h3><p class=excerpt>After 9 months of development, Godot 3.5 is out and it comes fully packed with features and quality of life improvements! This includes a new Navigation system, 3D physics interpolation, Label3D and TextMesh, an Android editor port, asynchronous shader compilation, and more!</div></article></a><a href=/article/maintenance-release-godot-3-4-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62e/8ee/3bb/62e8ee3bbe08d090000998.jpg) href=/article/maintenance-release-godot-3-4-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 2 August 2022</span></div><h3>Maintenance release: Godot 3.4.5</h3><p class=excerpt>Maintenance release to provide a handful of bug fixes to users of the current 3.4 stable branch. Notable changes: Android target API 31, thirdparty library updates, ignore unexpected S3TC support on Android for GLES3.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-13/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62e/2d8/d50/62e2d8d50baa2930461492.png) href=/article/dev-snapshot-godot-4-0-alpha-13/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 28 July 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 13</h3><p class=excerpt>We just announced that we'll enter feature freeze next week to focus on stabilizing the existing functionality in Godot 4.0 and prepare the first beta release. But until then we'll keep having alpha releases to test new features and fixes, so here goes 4.0 alpha 13!</div></article></a><a href=/article/godot-4-0-development-enters-feature-freeze/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62e/270/9fc/62e2709fc2b4a078799068.png) href=/article/godot-4-0-development-enters-feature-freeze/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||||
<span class=by>Yuri Sizov </span><span class=date> - 28 July 2022</span></div><h3>Godot 4.0 development enters feature freeze ahead of the first beta</h3><p class=excerpt>We're determined to deliver a stable release of Godot 4.0 as soon as possible. To achieve this, we are going to enter the feature freeze phase (beta) for Godot 4.0, to shift our focus towards stabilizing the existing functionality and fixing bugs.</div></article></a><a href=/article/release-candidate-godot-3-5-rc-8/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62e/27e/c1a/62e27ec1a7b70942257259.jpg) href=/article/release-candidate-godot-3-5-rc-8/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 18 May 2022</span></div><h3>Release candidate: Godot 3.5 RC 1</h3><p class=excerpt>The upcoming Godot 3.5 is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. It's now time to move to the Release Candidate stage so that we can release 3.5-stable for all users.</div></article></a><a href=/article/announcing-gogodotjam-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/628/25d/c3d/62825dc3d87ab973806134.png) href=/article/announcing-gogodotjam-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ilaria.webp alt="Ilaria Cislaghi" loading=lazy>
|
||||
<span class=by>Ilaria Cislaghi </span><span class=date> - 16 May 2022</span></div><h3>Announcing GoGodotJam 3!</h3><p class=excerpt>Discover more about the upcoming event GoGodotJam!</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-8/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/627/cb8/9e9/627cb89e91286901016326.jpg) href=/article/dev-snapshot-godot-4-0-alpha-8/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 12 May 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 8</h3><p class=excerpt>Another fortnight, another alpha snapshot of the development branch, this time with 4.0 alpha 8! It includes notably Text-to-Speech support on all platforms, and a refactoring of the module/extension initialization levels to allow more flexibility for third-party code.</div></article></a><a href=/article/dev-snapshot-godot-3-5-beta-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/627/14d/d2d/62714dd2dfeee087684095.jpg) href=/article/dev-snapshot-godot-3-5-beta-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 3 May 2022</span></div><h3>Dev snapshot: Godot 3.5 beta 5</h3><p class=excerpt>We're getting closer to the Godot 3.5 stable release with a fifth beta snapshot! This beta adds what should be the last batch of new features (together with *a lot* of bug fixes, as that's our focus at this stage), with scene unique node names and the new SceneTreeTween backported from Godot 4.0.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/626/a9a/840/626a9a840b793757439120.jpg) href=/article/dev-snapshot-godot-4-0-alpha-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 28 April 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 7</h3><p class=excerpt>This new 4.0 alpha 7 comes with one week delay on our every-other-week release schedule, but that means it got time for even more features and bug fixes to be finalized, reviewed and merged.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/10/>← Previous</a>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 3 May 2022</span></div><h3>Dev snapshot: Godot 3.5 beta 5</h3><p class=excerpt>We're getting closer to the Godot 3.5 stable release with a fifth beta snapshot! This beta adds what should be the last batch of new features (together with *a lot* of bug fixes, as that's our focus at this stage), with scene unique node names and the new SceneTreeTween backported from Godot 4.0.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/10/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 9" href=https://godotengine.org/blog/9/>9</a>
|
||||
<a title="Godot Engine - Blog - Page 10" href=https://godotengine.org/blog/10/>10</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 11" href=https://godotengine.org/blog/11/>11</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Godot Engine - Blog - Page 12" href=https://godotengine.org/blog/12/>12</a>
|
||||
<a title="Godot Engine - Blog - Page 13" href=https://godotengine.org/blog/13/>13</a>
|
||||
<a title="Godot Engine - Blog - Page 14" href=https://godotengine.org/blog/14/>14</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/13/>Next →</a></div><div class=posts><a href=/article/godot-sprint-and-user-meeting-barcelona-june-2022/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/626/a6c/7d0/626a6c7d07e5f570805755.png) href=/article/godot-sprint-and-user-meeting-barcelona-june-2022/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/joan.webp alt="Joan Fons" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/13/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-alpha-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/626/a9a/840/626a9a840b793757439120.jpg) href=/article/dev-snapshot-godot-4-0-alpha-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 28 April 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 7</h3><p class=excerpt>This new 4.0 alpha 7 comes with one week delay on our every-other-week release schedule, but that means it got time for even more features and bug fixes to be finalized, reviewed and merged.</div></article></a><a href=/article/godot-sprint-and-user-meeting-barcelona-june-2022/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/626/a6c/7d0/626a6c7d07e5f570805755.png) href=/article/godot-sprint-and-user-meeting-barcelona-june-2022/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/joan.webp alt="Joan Fons" loading=lazy>
|
||||
<span class=by>Joan Fons </span><span class=date> - 28 April 2022</span></div><h3>Godot Sprint and User Meeting Barcelona June 2022</h3><p class=excerpt>After a couple of years of online-only events, we are bringing back some in-person Godot events. More precisely, today we are announcing two events taking place at Barcelona: a Godot Sprint for contributors (June 2nd & 3rd) and a Godot User Meeting (June 4th). Both events will be free of charge.</div></article></a><a href=/article/dev-snapshot-godot-3-5-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/625/9ea/bf7/6259eabf7e2bb855765148.jpg) href=/article/dev-snapshot-godot-3-5-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 15 April 2022</span></div><h3>Dev snapshot: Godot 3.5 beta 4</h3><p class=excerpt>Another beta build on the road to Godot 3.5. Things are shaping up nicely and we should soon be able to go for a Release Candidate.</div></article></a><a href=/article/godot-showcase-2dynamic-games-lumencraft/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/625/6ff/331/6256ff331f974859299358.jpg) href=/article/godot-showcase-2dynamic-games-lumencraft/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
|
||||
<span class=by>Hugo Locurcio </span><span class=date> - 13 April 2022</span></div><h3>Godot Showcase - Lumencraft developer talks about his experience</h3><p class=excerpt>We interviewed Leszek Nowak from 2Dynamic Games about their game Lumencraft, which is made with Godot.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/624/da1/f3c/624da1f3cff67769282589.jpg) href=/article/dev-snapshot-godot-4-0-alpha-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Fredia Huya-Kouadio </span><span class=date> - 26 January 2022</span></div><h3>Godot OpenXR 1.1.1 Plugin Release</h3><p class=excerpt>Announcement for the release of the 1.1.1 Godot OpenXR plugin. The release includes several features including updated XR documentation, support for Meta Passthrough api and support for OpenXR hand tracking api.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61e/ebb/51b/61eebb51baa9f592108392.png) href=/article/dev-snapshot-godot-4-0-alpha-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 24 January 2022</span></div><h3>Major milestone ready for testing: Godot 4.0 alpha 1 is out!</h3><p class=excerpt>We are finally ready to release Godot 4.0 alpha 1 — a major milestone on the way to the stable release of Godot 4.0 and all future 4.x releases. As expected of any alpha software, it is still rough on the edges and not intended for use in production, but instead of early testers to find and report bugs, and provide us with feedback on the new features and how to improve them.</div></article></a><a href=/article/godot-showcase-ben-kurtin-fnf-vr/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61e/c59/4ad/61ec594adad2c161680389.png) href=/article/godot-showcase-ben-kurtin-fnf-vr/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
|
||||
<span class=by>Hugo Locurcio </span><span class=date> - 22 January 2022</span></div><h3>Godot Showcase - Friday Night Funkin' VR developer talks about his experience</h3><p class=excerpt>We interviewed Ben Kurtin about his VR recreation of the hit rhythm game Friday Night Funkin', which is made with Godot!</div></article></a><a href=/article/dev-snapshot-godot-3-5-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61e/04e/00d/61e04e00d599a636911489.jpg) href=/article/dev-snapshot-godot-3-5-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 13 January 2022</span></div><h3>Dev snapshot: Godot 3.5 beta 1</h3><p class=excerpt>We're getting ready for Godot 3.5, with some of the major highlights already merged and ready to test: asynchronous shader compilation and caching, new NavigationServer with obstacle avoidance, improved in-editor VCS integration, and more!</div></article></a><a href=/article/godot-showcase-justin-arnold-rpg-in-a-box/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61d/f21/37d/61df2137db710511123151.png) href=/article/godot-showcase-justin-arnold-rpg-in-a-box/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
|
||||
<span class=by>Hugo Locurcio </span><span class=date> - 12 January 2022</span></div><h3>Godot Showcase - RPG in a Box developer talks about his experience</h3><p class=excerpt>We interviewed Justin Arnold about his project RPG in a Box, which is an engine made with Godot that lets you easily create 3D grid-based, voxel-style RPGs, adventure games, and more!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/11/>← Previous</a>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 13 January 2022</span></div><h3>Dev snapshot: Godot 3.5 beta 1</h3><p class=excerpt>We're getting ready for Godot 3.5, with some of the major highlights already merged and ready to test: asynchronous shader compilation and caching, new NavigationServer with obstacle avoidance, improved in-editor VCS integration, and more!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/11/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 10" href=https://godotengine.org/blog/10/>10</a>
|
||||
<a title="Godot Engine - Blog - Page 11" href=https://godotengine.org/blog/11/>11</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 12" href=https://godotengine.org/blog/12/>12</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Godot Engine - Blog - Page 13" href=https://godotengine.org/blog/13/>13</a>
|
||||
<a title="Godot Engine - Blog - Page 14" href=https://godotengine.org/blog/14/>14</a>
|
||||
<a title="Godot Engine - Blog - Page 15" href=https://godotengine.org/blog/15/>15</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/14/>Next →</a></div><div class=posts><a href=/article/godot-engine-receiving-new-grant-meta-reality-labs/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61c/334/684/61c3346840ff8863294393.png) href=/article/godot-engine-receiving-new-grant-meta-reality-labs/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/14/>Next →</a></div><div class=posts><a href=/article/godot-showcase-justin-arnold-rpg-in-a-box/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61d/f21/37d/61df2137db710511123151.png) href=/article/godot-showcase-justin-arnold-rpg-in-a-box/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
|
||||
<span class=by>Hugo Locurcio </span><span class=date> - 12 January 2022</span></div><h3>Godot Showcase - RPG in a Box developer talks about his experience</h3><p class=excerpt>We interviewed Justin Arnold about his project RPG in a Box, which is an engine made with Godot that lets you easily create 3D grid-based, voxel-style RPGs, adventure games, and more!</div></article></a><a href=/article/godot-engine-receiving-new-grant-meta-reality-labs/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61c/334/684/61c3346840ff8863294393.png) href=/article/godot-engine-receiving-new-grant-meta-reality-labs/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 22 December 2021</span></div><h3>Godot Engine receiving a new grant from Meta's Reality Labs</h3><p class=excerpt>We are delighted to announce that the Godot Engine project is receiving a new grant from Meta's Reality Labs to support our work on the XR capabilities of the engine.</div></article></a><a href=/article/maintenance-release-godot-3-4-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61c/308/fac/61c308facf562571710350.jpg) href=/article/maintenance-release-godot-3-4-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 22 December 2021</span></div><h3>Maintenance release: Godot 3.4.2</h3><p class=excerpt>A macOS rendering regression found its way into the recent 3.4.1 release, so we're publishing Godot 3.4.2 as a hotfix to solve it, as well as a few other minor issues.</div></article></a><a href=/article/maintenance-release-godot-3-4-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61b/c80/187/61bc801870274751729596.jpg) href=/article/maintenance-release-godot-3-4-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 17 December 2021</span></div><h3>Maintenance release: Godot 3.4.1</h3><p class=excerpt>Godot 3.4.1 is the first maintenance release in the 3.4 stable branch, fixing a number of issues (including some 3.4 regressions) while preserving compatibility with 3.4-stable. Alongside general bugfixing, it improves Godot's compatibility with Windows 11's new Windows Terminal, which prevented starting the Godot editor from the project manager.</div></article></a><a href=/article/release-candidate-godot-3-4-1-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61b/9cc/311/61b9cc311bc89101425616.jpg) href=/article/release-candidate-godot-3-4-1-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 1 October 2021</span></div><h3>Maintenance release: Godot 3.3.4</h3><p class=excerpt>Godot 3.3.4 is a maintenance release and a recommended update for all Godot 3.x users. It includes various bug fixes, most notably a fix for a potential editor crash in 3.3.3.</div></article></a><a href=/article/release-candidate-godot-3-3-4-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/615/486/4c4/6154864c4a604989513584.jpg) href=/article/release-candidate-godot-3-3-4-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 29 September 2021</span></div><h3>Release candidate: Godot 3.3.4 RC 1</h3><p class=excerpt>Preparing a tiny maintenance update for the 3.3 stable branch, most notably to fix a potential crash introduced in 3.3.3 for users of the GDScript LSP with Visual Studio Code.</div></article></a><a href=/article/introducing-gd-extensions/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/615/1af/2c5/6151af2c5f132737201406.png) href=/article/introducing-gd-extensions/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
|
||||
<span class=by>Bastiaan Olij </span><span class=date> - 27 September 2021</span></div><h3>Introducing GDNative's successor, GDExtension</h3><p class=excerpt>Godot is getting a new plugin interface called GDExtension, an evolution of GDNative.</div></article></a><a href=/article/multiplayer-changes-godot-4-0-report-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/615/766/117/6157661176579529840022.png) href=/article/multiplayer-changes-godot-4-0-report-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
|
||||
<span class=by>Fabio Alessandrelli </span><span class=date> - 25 September 2021</span></div><h3>Multiplayer in Godot 4.0: RPC syntax, channels, ordering</h3><p class=excerpt>New RPC syntax and features in Godot 4.0. Introducing channels and ordered transfer mode.</div></article></a><a href=/article/tiles-editor-progress-report-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/614/c7e/bea/614c7ebea3c55854871647.png) href=/article/tiles-editor-progress-report-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/groud.png alt="Gilles Roudiere" loading=lazy>
|
||||
<span class=by>Gilles Roudiere </span><span class=date> - 23 September 2021</span></div><h3>Tiles editor progress report #5</h3><p class=excerpt>New progress report on the tiles editors rework. Compatibility with 3.x got improved, TileMap layers and physics shape editing are now implemented. Also, a new property arrays editor is now available in the inspector.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/12/>← Previous</a>
|
||||
<span class=by>Fabio Alessandrelli </span><span class=date> - 25 September 2021</span></div><h3>Multiplayer in Godot 4.0: RPC syntax, channels, ordering</h3><p class=excerpt>New RPC syntax and features in Godot 4.0. Introducing channels and ordered transfer mode.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/12/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 11" href=https://godotengine.org/blog/11/>11</a>
|
||||
<a title="Godot Engine - Blog - Page 12" href=https://godotengine.org/blog/12/>12</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 13" href=https://godotengine.org/blog/13/>13</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Godot Engine - Blog - Page 14" href=https://godotengine.org/blog/14/>14</a>
|
||||
<a title="Godot Engine - Blog - Page 15" href=https://godotengine.org/blog/15/>15</a>
|
||||
<a title="Godot Engine - Blog - Page 16" href=https://godotengine.org/blog/16/>16</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/15/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-4-beta-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/614/c51/9dd/614c519dd6d84245838038.jpg) href=/article/dev-snapshot-godot-3-4-beta-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/15/>Next →</a></div><div class=posts><a href=/article/tiles-editor-progress-report-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/614/c7e/bea/614c7ebea3c55854871647.png) href=/article/tiles-editor-progress-report-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/groud.png alt="Gilles Roudiere" loading=lazy>
|
||||
<span class=by>Gilles Roudiere </span><span class=date> - 23 September 2021</span></div><h3>Tiles editor progress report #5</h3><p class=excerpt>New progress report on the tiles editors rework. Compatibility with 3.x got improved, TileMap layers and physics shape editing are now implemented. Also, a new property arrays editor is now available in the inspector.</div></article></a><a href=/article/dev-snapshot-godot-3-4-beta-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/614/c51/9dd/614c519dd6d84245838038.jpg) href=/article/dev-snapshot-godot-3-4-beta-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 22 September 2021</span></div><h3>Dev snapshot: Godot 3.4 beta 5</h3><p class=excerpt>A new beta build towards Godot 3.4, with a month's worth of bugfixes and backported features. Notable additions are the promotion of object validity checks to release builds, initial support for Android Play Asset Delivery, and a new ACES Fitted high quality tonemapper.</div></article></a><a href=/article/agile-input-processing-is-here-for-smoother-gameplay/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/612/136/3cc/6121363ccb95e735957693.png) href=/article/agile-input-processing-is-here-for-smoother-gameplay/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/pedro.webp alt="Pedro J. Estébanez" loading=lazy>
|
||||
<span class=by>Pedro J. Estébanez </span><span class=date> - 21 August 2021</span></div><h3>Agile input processing is here for smoother, more responsive gameplay</h3><p class=excerpt></div></article></a><a href=/article/maintenance-release-godot-3-3-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/611/e5d/cfc/611e5dcfc09f2518746576.png) href=/article/maintenance-release-godot-3-3-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 19 August 2021</span></div><h3>Maintenance release: Godot 3.3.3</h3><p class=excerpt>Godot 3.3.3 is a maintenance release and a recommend update for all 3.3.x users. It includes important bug fixes, as well as support for new Google Play requirements for Android games.</div></article></a><a href=/article/dev-snapshot-godot-3-4-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/611/e44/723/611e447232422337080043.jpg) href=/article/dev-snapshot-godot-3-4-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 31 May 2021</span></div><h3>Submissions open for Godot 2021 showreel</h3><p class=excerpt>Does your Godot-made game or tool (published or work in progress) make you proud? Would you like to showcase it in the upcoming 2021 showreel? Please send us a short video of it!</div></article></a><a href=/article/maintenance-release-godot-3-3-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60a/bf7/19d/60abf719de011665823007.png) href=/article/maintenance-release-godot-3-3-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 24 May 2021</span></div><h3>Maintenance release: Godot 3.3.2</h3><p class=excerpt>Here's a new bugfix release for the 3.3 branch, fixing some regressions in Godot 3.3.1 (notably some crash conditions) and a handful of other minor issues.</div></article></a><a href=/article/physics-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60a/554/df7/60a554df7b179532579882.png) href=/article/physics-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Camille Mohr-Daurat" loading=lazy>
|
||||
<span class=by>Camille Mohr-Daurat </span><span class=date> - 19 May 2021</span></div><h3>Physics progress report #1</h3><p class=excerpt>Update on Godot physics engine improvements: test framework, bug fixing, new features and optimizations.</div></article></a><a href=/article/maintenance-release-godot-3-3-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60a/3f2/4d6/60a3f24d6f559187028182.png) href=/article/maintenance-release-godot-3-3-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 18 May 2021</span></div><h3>Maintenance release: Godot 3.3.1</h3><p class=excerpt>We released Godot 3.3 a few weeks ago, and feedback so far has been pretty good! But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users. Godot 3.3.1 focuses purely on bug fixes, and aims to preserve compatibility.</div></article></a><a href=/article/release-candidate-godot-3-3-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/609/fb3/013/609fb30137c41666258867.jpg) href=/article/release-candidate-godot-3-3-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 15 May 2021</span></div><h3>Release candidate: Godot 3.3.1 RC 2</h3><p class=excerpt>The first release candidate for Godot 3.3.1 had positive reception, but more important fixes have been merged in the meantime and warrant a second release candidate.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/13/>← Previous</a>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 18 May 2021</span></div><h3>Maintenance release: Godot 3.3.1</h3><p class=excerpt>We released Godot 3.3 a few weeks ago, and feedback so far has been pretty good! But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users. Godot 3.3.1 focuses purely on bug fixes, and aims to preserve compatibility.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/13/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 12" href=https://godotengine.org/blog/12/>12</a>
|
||||
<a title="Godot Engine - Blog - Page 13" href=https://godotengine.org/blog/13/>13</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 14" href=https://godotengine.org/blog/14/>14</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Godot Engine - Blog - Page 15" href=https://godotengine.org/blog/15/>15</a>
|
||||
<a title="Godot Engine - Blog - Page 16" href=https://godotengine.org/blog/16/>16</a>
|
||||
<a title="Godot Engine - Blog - Page 17" href=https://godotengine.org/blog/17/>17</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/16/>Next →</a></div><div class=posts><a href=/article/announcing-gogodotjam/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/609/ab0/e5d/609ab0e5d9b60364021896.png) href=/article/announcing-gogodotjam/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ilaria.webp alt="Ilaria Cislaghi" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/16/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-3-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/609/fb3/013/609fb30137c41666258867.jpg) href=/article/release-candidate-godot-3-3-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 15 May 2021</span></div><h3>Release candidate: Godot 3.3.1 RC 2</h3><p class=excerpt>The first release candidate for Godot 3.3.1 had positive reception, but more important fixes have been merged in the meantime and warrant a second release candidate.</div></article></a><a href=/article/announcing-gogodotjam/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/609/ab0/e5d/609ab0e5d9b60364021896.png) href=/article/announcing-gogodotjam/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ilaria.webp alt="Ilaria Cislaghi" loading=lazy>
|
||||
<span class=by>Ilaria Cislaghi </span><span class=date> - 11 May 2021</span></div><h3>Announcing Go Godot Jam</h3><p class=excerpt></div></article></a><a href=/article/release-candidate-godot-3-3-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/609/941/01d/60994101d3862403610937.jpg) href=/article/release-candidate-godot-3-3-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 10 May 2021</span></div><h3>Release candidate: Godot 3.3.1 RC 1</h3><p class=excerpt>There are a number of important bug fixes queued in the 3.3 stable branch for an upcoming Godot 3.3.1 release, so here's a first Release Candidate to test and validate them.</div></article></a><a href=/article/godot-3-3-has-arrived/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/608/097/1a7/6080971a7203c431406770.png) href=/article/godot-3-3-has-arrived/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 21 April 2021</span></div><h3>Godot 3.3 has arrived, with a focus on optimization and reliability</h3><p class=excerpt>All Godot contributors are delighted to release our latest milestone today, Godot 3.3, after more than 7 months of development! This release was initially planned as a 3.2.4 update to the 3.2 branch, but it grew to become a feature-packed update well worth of opening a new stable branch.</div></article></a><a href=/article/godot-showcase-john-watson-gravity-ace/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/607/b66/7e9/607b667e93a46491184773.png) href=/article/godot-showcase-john-watson-gravity-ace/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Hugo Locurcio </span><span class=date> - 4 March 2021</span></div><h3>Godot Showcase - Primal Light developer interview</h3><p class=excerpt>We've interviewed Fat Gem about their first released project Primal Light. It was released in July 2020 and is available on Windows, macOS and Linux.</div></article></a><a href=/article/joan-fons-hired-work-godot-rendering/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/603/d19/c65/603d19c65f84b182870883.png) href=/article/joan-fons-hired-work-godot-rendering/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/joan.webp alt="Joan Fons" loading=lazy>
|
||||
<span class=by>Joan Fons </span><span class=date> - 1 March 2021</span></div><h3>Joan Fons is hired to work on Godot's rendering</h3><p class=excerpt>Hello! This is Joan speaking. I'm happy to announce that, starting today, I will be working as a full-time Godot developer, and my main focus will be anything rendering related.</div></article></a><a href=/article/why-isnt-godot-ecs-based-game-engine/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/603/926/d51/603926d51ea4c913888481.png) href=/article/why-isnt-godot-ecs-based-game-engine/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 26 February 2021</span></div><h3>Why isn't Godot an ECS-based game engine?</h3><p class=excerpt>The topic of why Godot does not utilize ECS comes up often, so this article will explain the design decisions behind that, as well as shed some light on how Godot works.</div></article></a><a href=/article/release-candidate-godot-3-2-4-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/603/508/dcd/603508dcd82d0743700919.jpg) href=/article/release-candidate-godot-3-2-4-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 23 February 2021</span></div><h3>Release candidate: Godot 3.2.4 RC 3</h3><p class=excerpt>Godot 3.2.4 is shaping up nicely, and a number of issues have been fixed since the second Release Candidate. A few late features have also been included because they were too good to keep waiting (such as improved Inspector subresource editing and node copy-paste support). So it's now time for a RC 3 build to give it another round of testing before the stable release!</div></article></a><a href=/article/godot-showcase-cheeseness-hive-time/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/602/e98/120/602e98120ec23097807599.png) href=/article/godot-showcase-cheeseness-hive-time/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
|
||||
<span class=by>Hugo Locurcio </span><span class=date> - 18 February 2021</span></div><h3>Godot Showcase - Hive Time developer Cheeseness talks about his experience</h3><p class=excerpt>We've invited Cheeseness to talk about his project, Hive Time. it was released in December 2019 and is available on Windows, macOS and Linux.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/14/>← Previous</a>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 23 February 2021</span></div><h3>Release candidate: Godot 3.2.4 RC 3</h3><p class=excerpt>Godot 3.2.4 is shaping up nicely, and a number of issues have been fixed since the second Release Candidate. A few late features have also been included because they were too good to keep waiting (such as improved Inspector subresource editing and node copy-paste support). So it's now time for a RC 3 build to give it another round of testing before the stable release!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/14/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 13" href=https://godotengine.org/blog/13/>13</a>
|
||||
<a title="Godot Engine - Blog - Page 14" href=https://godotengine.org/blog/14/>14</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 15" href=https://godotengine.org/blog/15/>15</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Godot Engine - Blog - Page 16" href=https://godotengine.org/blog/16/>16</a>
|
||||
<a title="Godot Engine - Blog - Page 17" href=https://godotengine.org/blog/17/>17</a>
|
||||
<a title="Godot Engine - Blog - Page 18" href=https://godotengine.org/blog/18/>18</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/17/>Next →</a></div><div class=posts><a href=/article/guest-post-small-team-big-project-building-moonwards/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/600/f16/4a1/600f164a1426d584796163.jpg) href=/article/guest-post-small-team-big-project-building-moonwards/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/17/>Next →</a></div><div class=posts><a href=/article/godot-showcase-cheeseness-hive-time/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/602/e98/120/602e98120ec23097807599.png) href=/article/godot-showcase-cheeseness-hive-time/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
|
||||
<span class=by>Hugo Locurcio </span><span class=date> - 18 February 2021</span></div><h3>Godot Showcase - Hive Time developer Cheeseness talks about his experience</h3><p class=excerpt>We've invited Cheeseness to talk about his project, Hive Time. it was released in December 2019 and is available on Windows, macOS and Linux.</div></article></a><a href=/article/guest-post-small-team-big-project-building-moonwards/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/600/f16/4a1/600f164a1426d584796163.jpg) href=/article/guest-post-small-team-big-project-building-moonwards/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
|
||||
<span class=by>Hugo Locurcio </span><span class=date> - 15 February 2021</span></div><h3>Guest post - “Small Team, Big Project”: Building Moonwards</h3><p class=excerpt>Moonwards is an in-development open source sandbox MMO built with Godot. In this guest post, some members of the Moonwards team give us insights into how they approach building such a complex project with Godot.</div></article></a><a href=/article/release-candidate-godot-3-2-4-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/602/6b9/52a/6026b952a0592398901696.jpg) href=/article/release-candidate-godot-3-2-4-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 12 February 2021</span></div><h3>Release candidate: Godot 3.2.4 RC 2</h3><p class=excerpt>Godot 3.2.4 is shaping up nicely, and a number of issues have been fixed since the first Release Candidate two weeks ago. So it's now time for a RC 2 build to give it another round of testing before the stable release!</div></article></a><a href=/article/godot-engine-receives-120000-grant-from-kefir/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/602/3eb/707/6023eb707ee89657560854.png) href=/article/godot-engine-receives-120000-grant-from-kefir/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 10 February 2021</span></div><h3>Godot Engine receives $120,000 grant from game development studio Kefir</h3><p class=excerpt>We are delighted to announce that the game development studio Kefir is giving the Godot Engine project a USD 120,000 grant to fund further development of our free and open source game engine.</div></article></a><a href=/article/tiles-editor-progress-report-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/601/d5d/1e6/601d5d1e6adec835022302.png) href=/article/tiles-editor-progress-report-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/groud.png alt="Gilles Roudiere" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 11 December 2020</span></div><h3>Godot Engine receiving support funded by Facebook Reality Labs</h3><p class=excerpt>It is with great excitement that we announce that the Godot Engine project is receiving support funded by a grant from Facebook Reality Labs to further the development of Virtual Reality (VR) features within Godot.</div></article></a><a href=/article/dev-snapshot-godot-3-2-4-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fd/398/01a/5fd39801a2fcb799144127.jpg) href=/article/dev-snapshot-godot-3-2-4-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 11 December 2020</span></div><h3>Dev snapshot: Godot 3.2.4 beta 4</h3><p class=excerpt>Here's a new feature-packed beta build for the upcoming Godot 3.2.4: GDNative support for HTML5, MP3 support, FBX import fixes, and more!</div></article></a><a href=/article/new-showcase-for-projects-made-with-godot/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fc/e5b/f98/5fce5bf98e348880445902.png) href=/article/new-showcase-for-projects-made-with-godot/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
|
||||
<span class=by>Hugo Locurcio </span><span class=date> - 7 December 2020</span></div><h3>Announcing the new showcase for projects made with Godot</h3><p class=excerpt>We are proud to announce the official Godot showcase is making a return after 3 years of absence! The new showcase focuses on high-quality, published projects but also features a few projects that had successful crowdfunding campaigns.</div></article></a><a href=/article/godot-docs-improvements-report/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fc/8fe/e80/5fc8fee80a1e9162541704.png) href=/article/godot-docs-improvements-report/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
|
||||
<span class=by>Nathan GDQuest </span><span class=date> - 4 December 2020</span></div><h3>Godot docs improvements report</h3><p class=excerpt>Some of you like the docs for what it covers already; others dislike it for what it lacks. The team's well-aware there is always room for improvement, and so they hired me to work part-time on it since September. Here are all the changes you can already enjoy today!</div></article></a><a href=/article/call-for-participation-online-godotcon-2021/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fc/8f2/85e/5fc8f285e75a5623838507.png) href=/article/call-for-participation-online-godotcon-2021/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/julian.webp alt="Julian Murgia" loading=lazy>
|
||||
<span class=by>Julian Murgia </span><span class=date> - 3 December 2020</span></div><h3>Call for participation to Online GodotCon 2021</h3><p class=excerpt>Given the international situation, we are going online for our next Godot conference in 2021! Online GodotCon 2021 will happen on the 23rd of January 2021, with pre-recorded talks and then live Q&As with the speakers, as well as a dedicated chat platform for attendees to socialize together. We're now asking all interested users to send us proposals for talks, demos, etc. for the event.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/15/>← Previous</a>
|
||||
<span class=by>Nathan GDQuest </span><span class=date> - 4 December 2020</span></div><h3>Godot docs improvements report</h3><p class=excerpt>Some of you like the docs for what it covers already; others dislike it for what it lacks. The team's well-aware there is always room for improvement, and so they hired me to work part-time on it since September. Here are all the changes you can already enjoy today!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/15/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 14" href=https://godotengine.org/blog/14/>14</a>
|
||||
<a title="Godot Engine - Blog - Page 15" href=https://godotengine.org/blog/15/>15</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 16" href=https://godotengine.org/blog/16/>16</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Godot Engine - Blog - Page 17" href=https://godotengine.org/blog/17/>17</a>
|
||||
<a title="Godot Engine - Blog - Page 18" href=https://godotengine.org/blog/18/>18</a>
|
||||
<a title="Godot Engine - Blog - Page 19" href=https://godotengine.org/blog/19/>19</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/18/>Next →</a></div><div class=posts><a href=/article/tiles-editor-rework/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fc/66e/e08/5fc66ee08ee7b547877260.gif) href=/article/tiles-editor-rework/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/groud.png alt="Gilles Roudiere" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/18/>Next →</a></div><div class=posts><a href=/article/call-for-participation-online-godotcon-2021/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fc/8f2/85e/5fc8f285e75a5623838507.png) href=/article/call-for-participation-online-godotcon-2021/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/julian.webp alt="Julian Murgia" loading=lazy>
|
||||
<span class=by>Julian Murgia </span><span class=date> - 3 December 2020</span></div><h3>Call for participation to Online GodotCon 2021</h3><p class=excerpt>Given the international situation, we are going online for our next Godot conference in 2021! Online GodotCon 2021 will happen on the 23rd of January 2021, with pre-recorded talks and then live Q&As with the speakers, as well as a dedicated chat platform for attendees to socialize together. We're now asking all interested users to send us proposals for talks, demos, etc. for the event.</div></article></a><a href=/article/tiles-editor-rework/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fc/66e/e08/5fc66ee08ee7b547877260.gif) href=/article/tiles-editor-rework/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/groud.png alt="Gilles Roudiere" loading=lazy>
|
||||
<span class=by>Gilles Roudiere </span><span class=date> - 1 December 2020</span></div><h3>Tiles editor progress report #1</h3><p class=excerpt>As you may already know, I now have been hired for a month to work on the TileMap and TileSet editors. My goal here is to improve the UX of working with tiles, making it both easier to use and more powerful. So here is a first progress report on how things are going.</div></article></a><a href=/article/godots-2d-engine-gets-several-improvements-upcoming-40/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fc/2a1/782/5fc2a17821989501808749.png) href=/article/godots-2d-engine-gets-several-improvements-upcoming-40/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 28 November 2020</span></div><h3>Godot's 2D engine gets several improvements for upcoming 4.0</h3><p class=excerpt>While the focus of Godot 4.0 Vulkan rewrite has largely been improvements to the 3D engine, the 2D side will also see several improvements.</div></article></a><a href=/article/dev-snapshot-godot-3-2-4-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fc/0f4/eac/5fc0f4eac186e790380821.jpg) href=/article/dev-snapshot-godot-3-2-4-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 27 November 2020</span></div><h3>Dev snapshot: Godot 3.2.4 beta 3</h3><p class=excerpt>This third beta build for the upcoming Godot 3.2.4 fixes some regressions from previous snapshots, and adds a native ARM64 build for the recently released Apple M1 chip.</div></article></a><a href=/article/betsy-gpu-texture-compressor/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fb/e92/016/5fbe920160a53834592537.jpg) href=/article/betsy-gpu-texture-compressor/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Matias Goldberg" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 26 August 2020</span></div><h3>Announcing a new hire! (Gilles Roudière)</h3><p class=excerpt>In the past month, the excess donations accumulated so we are finally able to offer enough security to do an extra hire. Beginning November, Gilles Roudière (Groud) will be working full-time for the project, dedicated to 2D and general editor usability!</div></article></a><a href=/article/release-candidate-godot-3-2-3-rc-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f3/fbb/015/5f3fbb015beb7529159252.jpg) href=/article/release-candidate-godot-3-2-3-rc-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 21 August 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 4</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/gdscript-progress-report-new-gdscript-now-merged/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f2/966/b6d/5f2966b6dca1a217164497.png) href=/article/gdscript-progress-report-new-gdscript-now-merged/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
|
||||
<span class=by>George Marques </span><span class=date> - 4 August 2020</span></div><h3>GDScript progress report: New GDScript is now merged</h3><p class=excerpt>New GDScript code is now merged. Here I talk a bit of what has changed, report what else I did this month and talk a bit about my current work and plans for the future.</div></article></a><a href=/article/release-candidate-3-2-3-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f2/419/7c6/5f24197c6a84c254572036.jpg) href=/article/release-candidate-3-2-3-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 31 July 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 3</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/gsoc-2020-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f2/1bb/011/5f21bb0114081243850484.png) href=/article/gsoc-2020-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 29 July 2020</span></div><h3>GSoC 2020 - Progress report #1</h3><p class=excerpt>Godot is participating again in the Google Summer of Code program for its 2020 edition. 6 projects have been selected back in May, and the 6 students and their mentors have now been working on their projects for close to two months. We omitted to announce the projects formally, but this first progress report written by each student will make up for it by giving a direct glimpse into their work.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/16/>← Previous</a>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 31 July 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 3</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/16/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 15" href=https://godotengine.org/blog/15/>15</a>
|
||||
<a title="Godot Engine - Blog - Page 16" href=https://godotengine.org/blog/16/>16</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 17" href=https://godotengine.org/blog/17/>17</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Godot Engine - Blog - Page 18" href=https://godotengine.org/blog/18/>18</a>
|
||||
<a title="Godot Engine - Blog - Page 19" href=https://godotengine.org/blog/19/>19</a>
|
||||
<a title="Godot Engine - Blog - Page 20" href=https://godotengine.org/blog/20/>20</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/19/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-2-3-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f2/06d/a44/5f206da44f3b1661449838.jpg) href=/article/release-candidate-godot-3-2-3-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/19/>Next →</a></div><div class=posts><a href=/article/gsoc-2020-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f2/1bb/011/5f21bb0114081243850484.png) href=/article/gsoc-2020-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 29 July 2020</span></div><h3>GSoC 2020 - Progress report #1</h3><p class=excerpt>Godot is participating again in the Google Summer of Code program for its 2020 edition. 6 projects have been selected back in May, and the 6 students and their mentors have now been working on their projects for close to two months. We omitted to announce the projects formally, but this first progress report written by each student will make up for it by giving a direct glimpse into their work.</div></article></a><a href=/article/release-candidate-godot-3-2-3-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f2/06d/a44/5f206da44f3b1661449838.jpg) href=/article/release-candidate-godot-3-2-3-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 28 July 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 2</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/release-candidate-godot-3-2-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f1/af6/371/5f1af6371d735642621411.jpg) href=/article/release-candidate-godot-3-2-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 24 July 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 1</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/announcing-monthly-live-q/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f1/85c/9f2/5f185c9f27c96795702459.png) href=/article/announcing-monthly-live-q/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 22 July 2020</span></div><h3>Announcing the monthly Live Q&A!</h3><p class=excerpt>What has been an idea (and something many community members suggested for a long time) is now a reality. We will be hosting a Live Q&A session with Godot core contributors the last week of each month.</div></article></a><a href=/article/dev-snapshot-godot-3-2-3-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f1/564/d56/5f1564d569884631328374.jpg) href=/article/dev-snapshot-godot-3-2-3-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
@@ -37,8 +38,7 @@ This new RC 1 build should be quite stable and we hope that many Godot 3.2.x use
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 22 May 2020</span></div><h3>Dev snapshot: Godot 3.2.2 beta 3</h3><p class=excerpt>After refining our Godot 3.2 release with bug fixes in 3.2.1, we're now looking at integrating some new features that didn't make it into the 3.2 merge window but have been further developed and backported since. We already had two betas, and here's the next round with Godot 3.2.2 beta 3.</div></article></a><a href=/article/godot-40-will-get-new-modernized-lightmapper/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5eb/70d/c27/5eb70dc27e632736391193.png) href=/article/godot-40-will-get-new-modernized-lightmapper/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 9 May 2020</span></div><h3>Godot 4.0 will get a new, modernized lightmapper</h3><p class=excerpt>In most game engines, a lightmap is baked for a whole scene and there is only one of it at the same time. In Godot, different scenes can have their own lightmaps and you can mix and match them however you like.</div></article></a><a href=/article/dev-snapshot-godot-3-2-2-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5eb/400/0dd/5eb4000ddf0d8512778590.png) href=/article/dev-snapshot-godot-3-2-2-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 7 May 2020</span></div><h3>Dev snapshot: Godot 3.2.2 beta 2</h3><p class=excerpt>After refining our Godot 3.2 release with bug fixes in 3.2.1, we're now looking at integrating some new features that didn't make it into the 3.2 merge window but have been further developed and backported since. We published a first beta a few weeks ago, and here's the next round with Godot 3.2.2 beta 2.</div></article></a><a href=/article/gdscript-progress-report-writing-tokenizer/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5eb/018/a65/5eb018a659a8f843228718.png) href=/article/gdscript-progress-report-writing-tokenizer/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
|
||||
<span class=by>George Marques </span><span class=date> - 4 May 2020</span></div><h3>GDScript progress report: Writing a tokenizer</h3><p class=excerpt>GDScript is being rewritten. In this article we talk about the new tokenizer—the first step in the compilation process.</div></article></a><a href=/article/vulkan-progress-report-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ea/ca9/b28/5eaca9b28e21f592433351.jpeg) href=/article/vulkan-progress-report-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 1 May 2020</span></div><h3>Vulkan progress report #7</h3><p class=excerpt>It's been three months since a Vulkan progress report! I know you guys missed them, so I made sure to work extra hard to have something nice to make up. It feels great to be back to doing graphics programming after two months refactoring the core engine.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/17/>← Previous</a>
|
||||
<span class=by>George Marques </span><span class=date> - 4 May 2020</span></div><h3>GDScript progress report: Writing a tokenizer</h3><p class=excerpt>GDScript is being rewritten. In this article we talk about the new tokenizer—the first step in the compilation process.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/17/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 16" href=https://godotengine.org/blog/16/>16</a>
|
||||
<a title="Godot Engine - Blog - Page 17" href=https://godotengine.org/blog/17/>17</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 18" href=https://godotengine.org/blog/18/>18</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Godot Engine - Blog - Page 19" href=https://godotengine.org/blog/19/>19</a>
|
||||
<a title="Godot Engine - Blog - Page 20" href=https://godotengine.org/blog/20/>20</a>
|
||||
<a title="Godot Engine - Blog - Page 21" href=https://godotengine.org/blog/21/>21</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/20/>Next →</a></div><div class=posts><a href=/article/announcing-2020-showreel/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ea/435/3b5/5ea4353b508ad758750279.png) href=/article/announcing-2020-showreel/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/20/>Next →</a></div><div class=posts><a href=/article/vulkan-progress-report-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ea/ca9/b28/5eaca9b28e21f592433351.jpeg) href=/article/vulkan-progress-report-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 1 May 2020</span></div><h3>Vulkan progress report #7</h3><p class=excerpt>It's been three months since a Vulkan progress report! I know you guys missed them, so I made sure to work extra hard to have something nice to make up. It feels great to be back to doing graphics programming after two months refactoring the core engine.</div></article></a><a href=/article/announcing-2020-showreel/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ea/435/3b5/5ea4353b508ad758750279.png) href=/article/announcing-2020-showreel/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 25 April 2020</span></div><h3>Announcing the 2020 showreel!</h3><p class=excerpt>The showreel for 2020 is up! As every year, more and more quality submissions fall in our hands, making the selection job very difficult. This year was not the exception, and it was even more difficult as wehad had record submission amount (over 200) so, this time, several core contributors took the work of ranking and voting them to decide which would make up the final reel.</div></article></a><a href=/article/dev-snapshot-godot-3-2-2-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e9/c16/331/5e9c16331c02c557914246.png) href=/article/dev-snapshot-godot-3-2-2-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 19 April 2020</span></div><h3>Dev snapshot: Godot 3.2.2 beta 1</h3><p class=excerpt>After refining our Godot 3.2 release with bug fixes in 3.2.1 last month, it's time to integrate some of the new features that didn't make it into the 3.2 merge window. Notably, Godot 3.2.2 is going to add three major features: C# support for the iOS platform, 2D batching for the GLES2 renderer, and a re-architecture of the Android plugin system.</div></article></a><a href=/article/godot-40-gets-global-and-instance-shader-uniforms/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e9/927/545/5e9927545d809505894099.png) href=/article/godot-40-gets-global-and-instance-shader-uniforms/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 17 April 2020</span></div><h3>Godot 4.0 gets global and per-instance shader uniforms</h3><p class=excerpt>Work towards the complete 4.0 feature set continues at a vibrant pace (Stay tuned for the progress report at the end of the month!). Today I will discuss a new feature that most likely takes a bit more time to understand than just looking at an image.</div></article></a><a href=/article/gles2-renderer-optimization-2d-batching/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e8/e58/0c6/5e8e580c63d1e981395802.png) href=/article/gles2-renderer-optimization-2d-batching/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lawnjelly.webp alt=lawnjelly loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 29 January 2020</span></div><h3>Here comes Godot 3.2, with quality as priority</h3><p class=excerpt>Godot contributors are thrilled and delighted to release our newest major update, Godot 3.2! It's the result of over 10 months of work by close to 450 contributors who authored more than 6000 commits! Godot 3.2 is a major improvement over our previous 3.1 installment, bringing dozens of major features and hundreds of bugfixes and enhancements to bring our game developers an ever-improving feature set with a strong focus on usability.</div></article></a><a href=/article/vulkan-progress-report-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e3/0ae/e1a/5e30aee1a2a5a347843703.png) href=/article/vulkan-progress-report-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 28 January 2020</span></div><h3>Vulkan progress report #6</h3><p class=excerpt>It's been a while since the previous progress report, as I went on Vacation in November (did not take a vacation in years..), and December I had a lot of other engine related tasks that piled up that I had to solve. Work on Vulkan branch resumed at the beginning of January and significant progress was made already.</div></article></a><a href=/article/release-candidate-3-2-rc-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e2/eb9/c68/5e2eb9c689958125488202.jpg) href=/article/release-candidate-3-2-rc-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 27 January 2020</span></div><h3>Release candidate: Godot 3.2 RC 4</h3><p class=excerpt>Last check before takeoff! This 4th release candidate should be the last one, meant to validate the current state of the `master` branch before releasing it as 3.2-stable! It's the last chance to test the new release and report any critical issue, otherwise its fix will have to wait for the 3.2.1 maintenance update in coming weeks.</div></article></a><a href=/article/schedule-godotcon-2020-brussels/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e2/e08/63a/5e2e0863aaadc002576427.png) href=/article/schedule-godotcon-2020-brussels/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 26 January 2020</span></div><h3>Schedule for GodotCon 2020 in Brussels</h3><p class=excerpt>GodotCon Brussels 2020 starts in one week (3-4 Feb 2020), and many of us are already getting ready to travel to Brussels for the Godot Sprint and FOSDEM this week. Here's a first version of the schedule for the GodotCon, with presentations of the confirmed speakers. Note that we will likely have a few more talks added to the schedule in the coming days, and the current order is not final (hence why there is also no time schedule yet).</div></article></a><a href=/article/release-candidate-godot-3-2-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e2/aac/801/5e2aac801d8f5237584690.jpg) href=/article/release-candidate-godot-3-2-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 24 January 2020</span></div><h3>Release candidate: Godot 3.2 RC 3</h3><p class=excerpt>Third time's the charm, as they say! This third Release Candidate brings a number of bug fixes which have been contributed in the past week and are worth having in the upcoming 3.2 release. This new build should help validate them while also giving some more time to testers to find potential other regressions from Godot 3.1. The stable 3.2 release is now just around the corner :)</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/18/>← Previous</a>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 26 January 2020</span></div><h3>Schedule for GodotCon 2020 in Brussels</h3><p class=excerpt>GodotCon Brussels 2020 starts in one week (3-4 Feb 2020), and many of us are already getting ready to travel to Brussels for the Godot Sprint and FOSDEM this week. Here's a first version of the schedule for the GodotCon, with presentations of the confirmed speakers. Note that we will likely have a few more talks added to the schedule in the coming days, and the current order is not final (hence why there is also no time schedule yet).</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/18/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 17" href=https://godotengine.org/blog/17/>17</a>
|
||||
<a title="Godot Engine - Blog - Page 18" href=https://godotengine.org/blog/18/>18</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 19" href=https://godotengine.org/blog/19/>19</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a title="Godot Engine - Blog - Page 3" href=https://godotengine.org/blog/3/>3</a>
|
||||
<a title="Godot Engine - Blog - Page 4" href=https://godotengine.org/blog/4/>4</a>
|
||||
<a title="Godot Engine - Blog - Page 5" href=https://godotengine.org/blog/5/>5</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/3/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-5-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-5-beta-2.webp) href=/article/dev-snapshot-godot-4-5-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/3/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-5-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-5-beta-3.webp) href=/article/dev-snapshot-godot-4-5-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 8 July 2025</span></div><h3>Dev snapshot: Godot 4.5 beta 3</h3><p class=excerpt>Gotta go fast!</div></article></a><a href=/article/dev-snapshot-godot-4-5-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-5-beta-2.webp) href=/article/dev-snapshot-godot-4-5-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 1 July 2025</span></div><h3>Dev snapshot: Godot 4.5 beta 2</h3><p class=excerpt>The cow goes "moo"! The duck goes "quack"! The bug goes *squash*!</div></article></a><a href=/article/godot-community-poll-2025/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot_peluche_2025_5.webp) href=/article/godot-community-poll-2025/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
|
||||
<span class=by>Emi </span><span class=date> - 30 June 2025</span></div><h3>Godot Community Poll 2025</h3><p class=excerpt>We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.</div></article></a><a href=/article/maintenance-release-godot-3-6-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-3-6-1.jpg) href=/article/maintenance-release-godot-3-6-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lawnjelly.webp alt=lawnjelly loading=lazy>
|
||||
<span class=by>lawnjelly </span><span class=date> - 25 June 2025</span></div><h3>Maintenance release: Godot 3.6.1</h3><p class=excerpt>Godot 3.6 was released in September last year, and it has been mostly stable, although there have been a few more important bugs which warrant a maintenance "patch" release (3.6.x).</div></article></a><a href=/article/godotcon-2025-xr-android-recap/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godotcon-boston-2025-android-xr.webp) href=/article/godotcon-2025-xr-android-recap/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/fredia.jpg alt="Fredia Huya-Kouadio" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Godot contributors </span><span class=date> - 3 March 2025</span></div><h3>Godot 4.4, a unified experience</h3><p class=excerpt>Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes — spotting all the optimizations that have been applied in the background will take some time.</div></article></a><a href=/article/release-candidate-godot-4-4-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-4-rc-3.webp) href=/article/release-candidate-godot-4-4-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 28 February 2025</span></div><h3>Release candidate: Godot 4.4 RC 3</h3><p class=excerpt>We said "final" for the previous release candidate, but good things come in threes, don't they?</div></article></a><a href=/article/release-candidate-godot-4-4-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-4-rc-2.webp) href=/article/release-candidate-godot-4-4-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 26 February 2025</span></div><h3>Release candidate: Godot 4.4 RC 2</h3><p class=excerpt>With a stable release imminent, join us for one final round of testing.</div></article></a><a href=/article/museum-of-all-things/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/moat_logo_large_colorful_over_screenshot.webp) href=/article/museum-of-all-things/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
|
||||
<span class=by>Emi </span><span class=date> - 25 February 2025</span></div><h3>Godot Showcase - Museum of All Things</h3><p class=excerpt>What if Wikipedia was a place you could visit? That’s the idea behind The Museum of All Things, a free and open-source procedurally-generated museum built on Wikipedia’s vast knowledge base.</div></article></a><a href=/article/release-candidate-godot-4-4-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-4-rc-1.webp) href=/article/release-candidate-godot-4-4-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 21 February 2025</span></div><h3>Release candidate: Godot 4.4 RC 1</h3><p class=excerpt>Godot 4.4 is now practically ready for its stable release, so it's time for the last round(s) of testing to make sure it's a smooth upgrade for all users.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/>← Previous</a>
|
||||
<span class=by>Emi </span><span class=date> - 25 February 2025</span></div><h3>Godot Showcase - Museum of All Things</h3><p class=excerpt>What if Wikipedia was a place you could visit? That’s the idea behind The Museum of All Things, a free and open-source procedurally-generated museum built on Wikipedia’s vast knowledge base.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/>← Previous</a>
|
||||
<a title="Godot Engine - Blog" href=https://godotengine.org/blog/>1</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 2" href=https://godotengine.org/blog/2/>2</a>
|
||||
<a title="Godot Engine - Blog - Page 3" href=https://godotengine.org/blog/3/>3</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Godot Engine - Blog - Page 20" href=https://godotengine.org/blog/20/>20</a>
|
||||
<a title="Godot Engine - Blog - Page 21" href=https://godotengine.org/blog/21/>21</a>
|
||||
<a title="Godot Engine - Blog - Page 22" href=https://godotengine.org/blog/22/>22</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/21/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-2-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e2/578/b23/5e2578b233ae6013693652.jpg) href=/article/release-candidate-godot-3-2-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/21/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-2-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e2/aac/801/5e2aac801d8f5237584690.jpg) href=/article/release-candidate-godot-3-2-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 24 January 2020</span></div><h3>Release candidate: Godot 3.2 RC 3</h3><p class=excerpt>Third time's the charm, as they say! This third Release Candidate brings a number of bug fixes which have been contributed in the past week and are worth having in the upcoming 3.2 release. This new build should help validate them while also giving some more time to testers to find potential other regressions from Godot 3.1. The stable 3.2 release is now just around the corner :)</div></article></a><a href=/article/release-candidate-godot-3-2-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e2/578/b23/5e2578b233ae6013693652.jpg) href=/article/release-candidate-godot-3-2-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 20 January 2020</span></div><h3>Release candidate: Godot 3.2 RC 2</h3><p class=excerpt>At long last, Godot 3.2 is nearing completion and we are happy to publish this second Release Candidate, to encourage a broad testing of what should become Godot 3.2-stable in coming days. RC 2 fixes a regression for some users with the GLES3 renderer, which preventing opening a project using the default environment due to heavy calculations for the irradience map generation.</div></article></a><a href=/article/release-candidate-godot-3-2-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e2/16e/22e/5e216e22e4743255974590.jpg) href=/article/release-candidate-godot-3-2-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 17 January 2020</span></div><h3>Release candidate: Godot 3.2 RC 1</h3><p class=excerpt>At long last, Godot 3.2 is nearing completion and we are happy to publish this first Release Candidate, to encourage a broad testing of what should become Godot 3.2-stable in coming days. Godot 3.2 ends up being much bigger than we originally intended, but the 10 months of development amount to a major release that will be well worth upgrading to for any Godot user.</div></article></a><a href=/article/dev-snapshot-godot-3-2-beta-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e1/9ae/32b/5e19ae32b8b87812018580.png) href=/article/dev-snapshot-godot-3-2-beta-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 11 January 2020</span></div><h3>Dev snapshot: Godot 3.2 beta 6</h3><p class=excerpt>After a very busy week with many important bug fixes (plus a bunch of low risk enhancements and a lot of documentation updates), here's Godot 3.2 beta 6! As mentioned in the previous post, we're close to the Release Candidate stage and I hesitated to name this build as such. Since there were a number of big changes though I opted for making it another beta, and if all goes well testing it we should have a RC 1 in coming days.</div></article></a><a href=/article/dev-snapshot-godot-3-2-beta-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e0/f88/cc3/5e0f88cc3ebea443218386.jpg) href=/article/dev-snapshot-godot-3-2-beta-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 4 November 2019</span></div><h3>Code of Conduct for the Godot community</h3><p class=excerpt>The Godot community now has a Code of Conduct, which applies to all users and contributors on all Godot community platforms, both online and at Godot-related events. It defines common sense guidelines to ensure that our community platforms are a safe and welcoming environment for all Godot users. By interacting with other participants in the Godot community, you agree to respect the terms of the Code of Conduct.</div></article></a><a href=/article/vulkan-progress-report-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5db/e26/e58/5dbe26e58c5b1549900965.jpeg) href=/article/vulkan-progress-report-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 2 November 2019</span></div><h3>Vulkan progress report #5</h3><p class=excerpt>Another month, another Vulkan progress report! October was a busy month, as most of it was split between working on the new Global Illumination system and Godotcon/GIC in Poland.</div></article></a><a href=/article/dtls-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5db/87c/7eb/5db87c7eb83ec156927495.png) href=/article/dtls-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
|
||||
<span class=by>Fabio Alessandrelli </span><span class=date> - 29 October 2019</span></div><h3>DTLS progress report #1</h3><p class=excerpt>A sneak peak at DTLS support in Godot 4.0 .</div></article></a><a href=/article/dev-snapshot-godot-3-2-alpha-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5db/1c0/ec6/5db1c0ec6cf8e490600367.png) href=/article/dev-snapshot-godot-3-2-alpha-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 24 October 2019</span></div><h3>Dev snapshot: Godot 3.2 alpha 3</h3><p class=excerpt>While many core contributors were busy with the Godot Sprint and GodotCon last week, the rest of the world has not been idle and we got lots of nice contributions fixing bugs and improving usability. We thus publish Godot 3.2 alpha 3 as our next iteration, fixing various issues from the last build. 150 commits have been merged since 3.2 alpha 2.</div></article></a><a href=/article/vulkan-progress-report-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5da/236/c28/5da236c281af8007391866.jpeg) href=/article/vulkan-progress-report-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 12 October 2019</span></div><h3>Vulkan progress report #4</h3><p class=excerpt>Over the course of September month, I continued working on Vulkan all day long, and several improvements have been made.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/19/>← Previous</a>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 24 October 2019</span></div><h3>Dev snapshot: Godot 3.2 alpha 3</h3><p class=excerpt>While many core contributors were busy with the Godot Sprint and GodotCon last week, the rest of the world has not been idle and we got lots of nice contributions fixing bugs and improving usability. We thus publish Godot 3.2 alpha 3 as our next iteration, fixing various issues from the last build. 150 commits have been merged since 3.2 alpha 2.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/19/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 18" href=https://godotengine.org/blog/18/>18</a>
|
||||
<a title="Godot Engine - Blog - Page 19" href=https://godotengine.org/blog/19/>19</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 20" href=https://godotengine.org/blog/20/>20</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Godot Engine - Blog - Page 21" href=https://godotengine.org/blog/21/>21</a>
|
||||
<a title="Godot Engine - Blog - Page 22" href=https://godotengine.org/blog/22/>22</a>
|
||||
<a title="Godot Engine - Blog - Page 23" href=https://godotengine.org/blog/23/>23</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/22/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-2-alpha-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5da/0d6/c19/5da0d6c198b34564377170.jpg) href=/article/dev-snapshot-godot-3-2-alpha-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/22/>Next →</a></div><div class=posts><a href=/article/vulkan-progress-report-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5da/236/c28/5da236c281af8007391866.jpeg) href=/article/vulkan-progress-report-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 12 October 2019</span></div><h3>Vulkan progress report #4</h3><p class=excerpt>Over the course of September month, I continued working on Vulkan all day long, and several improvements have been made.</div></article></a><a href=/article/dev-snapshot-godot-3-2-alpha-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5da/0d6/c19/5da0d6c198b34564377170.jpg) href=/article/dev-snapshot-godot-3-2-alpha-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 11 October 2019</span></div><h3>Dev snapshot: Godot 3.2 alpha 2</h3><p class=excerpt>It's been less than a week since we published Godot 3.2 alpha 1 as a first development snapshot towards the stable release. But as mentioned, we want to have builds frequently to iterate and improve the stability on a weekly basis, so here comes 3.2 alpha 2. As that branch is already quite mature, this should allow us to publish Godot 3.2-stable in a few weeks.</div></article></a><a href=/article/schedule-godotcon-2019-poznan/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d9/f48/9c4/5d9f489c43a54009438616.png) href=/article/schedule-godotcon-2019-poznan/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 10 October 2019</span></div><h3>Schedule for GodotCon 2019 in Poznań</h3><p class=excerpt>The GodotCon 2019 in Poznań, Poland is nearing, so here is the preliminary schedule of talks and demos, as well as presentations of the speakers. Content will be updated with the actual time schedule for the two days of GodotCon, and possibly additional talks.</div></article></a><a href=/article/cfp-game-development-room-fosdem-2020/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d9/dea/c0b/5d9deac0ba681055155639.png) href=/article/cfp-game-development-room-fosdem-2020/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
|
||||
<span class=by>George Marques </span><span class=date> - 9 October 2019</span></div><h3>CFP: Game Development room at FOSDEM 2020</h3><p class=excerpt>We organize a devroom focused on free and open source Game Development at the FOSDEM 2020 in Brussels, on February 1-2, 2020. We ask any interested developer or user of FOSS game development tools or games to send us their talk proposals until December 1, 2019.</div></article></a><a href=/article/dev-snapshot-godot-3-2-alpha-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d9/9bd/66b/5d99bd66b58c5678103264.jpg) href=/article/dev-snapshot-godot-3-2-alpha-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 1 July 2019</span></div><h3>Vulkan progress report #1</h3><p class=excerpt>While the rest of the Godot contributors are focused on finalizing 3.2 for release, I'm almost exclusively dedicated to porting the engine to Vulkan, as part of the 4.0 release effort. This is so far an exciting adventure and I'm learning a lot about it.</div></article></a><a href=/article/godot-webrtc-report3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d0/a2c/54a/5d0a2c54aaced070739095.png) href=/article/godot-webrtc-report3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
|
||||
<span class=by>Fabio Alessandrelli </span><span class=date> - 19 June 2019</span></div><h3>WebRTC support, progress report #3</h3><p class=excerpt>WebRTC for the High Level Multiplayer API is here! Featuring a fully peer to peer mesh network. Documentation is now available for WebRTC classes, a tutorial and two new demos has been added.</div></article></a><a href=/article/godot-3-2-docs-sprint/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5cf/4b8/f7d/5cf4b8f7daf66826927105.jpg) href=/article/godot-3-2-docs-sprint/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
|
||||
<span class=by>Nathan GDQuest </span><span class=date> - 7 June 2019</span></div><h3>Let's complete the docs: Godot 3.2 Docs Sprint</h3><p class=excerpt>We're starting a series of docs sprints once again to make Godot's reference and documentation as good as they can be! Together, we can improve everyone's experience using the engine.</div></article></a><a href=/article/dev-snapshot-godot-2-1-6-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5cf/69b/132/5cf69b132699d052649367.png) href=/article/dev-snapshot-godot-2-1-6-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 4 June 2019</span></div><h3>Dev snapshot: Godot 2.1.6 RC 1</h3><p class=excerpt>It's been a long time since our previous release in the 2.1 branch! The upcoming 2.1.6 release is intended to address new requirements from Google Play and Apple store, as well as update thirdparty libraries to recent versions to fix known security vulnerabilities (in particular in libpng and openssl).</div></article></a><a href=/article/major-update-for-visual-shader-in-godot-3-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ca/c31/576/5cac315766846559086274.png) href=/article/major-update-for-visual-shader-in-godot-3-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Yuri Roubinsky" loading=lazy>
|
||||
<span class=by>Yuri Roubinsky </span><span class=date> - 22 May 2019</span></div><h3>Major update for Visual Shaders in Godot 3.2</h3><p class=excerpt>With the Godot 3.1 release, the Visual Shader editor was recreated from the ashes of its Godot 2.x ancestor. While usable and packed with visual features, Visual Shaders lacked many features from their Shader (script) big brother. A new update has been prepared for Godot 3.2 to solve this problem.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/20/>← Previous</a>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 4 June 2019</span></div><h3>Dev snapshot: Godot 2.1.6 RC 1</h3><p class=excerpt>It's been a long time since our previous release in the 2.1 branch! The upcoming 2.1.6 release is intended to address new requirements from Google Play and Apple store, as well as update thirdparty libraries to recent versions to fix known security vulnerabilities (in particular in libpng and openssl).</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/20/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 19" href=https://godotengine.org/blog/19/>19</a>
|
||||
<a title="Godot Engine - Blog - Page 20" href=https://godotengine.org/blog/20/>20</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 21" href=https://godotengine.org/blog/21/>21</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Godot Engine - Blog - Page 22" href=https://godotengine.org/blog/22/>22</a>
|
||||
<a title="Godot Engine - Blog - Page 23" href=https://godotengine.org/blog/23/>23</a>
|
||||
<a title="Godot Engine - Blog - Page 24" href=https://godotengine.org/blog/24/>24</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/23/>Next →</a></div><div class=posts><a href=/article/godot-webrtc-report2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ce/3e2/cdb/5ce3e2cdb9f4f320495518.png) href=/article/godot-webrtc-report2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/23/>Next →</a></div><div class=posts><a href=/article/major-update-for-visual-shader-in-godot-3-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ca/c31/576/5cac315766846559086274.png) href=/article/major-update-for-visual-shader-in-godot-3-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Yuri Roubinsky" loading=lazy>
|
||||
<span class=by>Yuri Roubinsky </span><span class=date> - 22 May 2019</span></div><h3>Major update for Visual Shaders in Godot 3.2</h3><p class=excerpt>With the Godot 3.1 release, the Visual Shader editor was recreated from the ashes of its Godot 2.x ancestor. While usable and packed with visual features, Visual Shaders lacked many features from their Shader (script) big brother. A new update has been prepared for Godot 3.2 to solve this problem.</div></article></a><a href=/article/godot-webrtc-report2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ce/3e2/cdb/5ce3e2cdb9f4f320495518.png) href=/article/godot-webrtc-report2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
|
||||
<span class=by>Fabio Alessandrelli </span><span class=date> - 21 May 2019</span></div><h3>WebRTC support, progress report #2</h3><p class=excerpt>Godot's WebRTC interface is getting STUN/TURN support, and now allows you to create multiple reliable or unreliable data channels. WebRTC GDNative support for non-HTML5 platforms can now works as a drop-in library without any extra configuration. Some hints on incoming multiplayer support.</div></article></a><a href=/article/maintenance-release-godot-3-1-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5cc/42f/af6/5cc42faf61a5d075621243.png) href=/article/maintenance-release-godot-3-1-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
|
||||
<span class=by>HP van Braam </span><span class=date> - 27 April 2019</span></div><h3>Maintenance release: Godot 3.1.1</h3><p class=excerpt>Godot 3.1.1-stable is released, the first maintenance release of the 3.1 series. In this release we've fixed an important security issue related to networking, added some nice quality of life improvements to the animation editor, and fixed several bugs.</div></article></a><a href=/article/godot-3-2-will-get-new-android-plugin-system/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5cc/0dd/a5a/5cc0dda5a3834246752408.png) href=/article/godot-3-2-will-get-new-android-plugin-system/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 24 April 2019</span></div><h3>Godot 3.2 will get a new Android plugin system</h3><p class=excerpt>Godot has the simplest and most efficient Android deploy system you can find in any game engine. With a single click, your project is runing on the phone. With a single option (network fs deploy) your gigabyte-sized project is running on your device in mere seconds. You can use the editor to debug your running game while it runs on your device and you can make changes in the scenes or scripts and they will reflect in real-time in your phone or tablet. The big drawback, however, was that adding plugins was a pain in the butt.</div></article></a><a href=/article/release-candidate-godot-3-1-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5cb/f0a/f71/5cbf0af719498893498887.png) href=/article/release-candidate-godot-3-1-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 8 March 2019</span></div><h3>Release candidate: Godot 3.1 RC 1</h3><p class=excerpt>After over one year of work, 5 alpha releases, 11 betas and 7000 commits by close to 500 contributors, we're finally ready to wrap up the 3.1 version and let you all benefit from the hundreds of new features, enhancements and bug fixes that have been worked on by the community since January 2018. We're therefore publishing this first release candidate, Godot 3.1 RC 1, to let all of you test it thoroughly and check if any showstoppers remain. The final release is a but few days away!</div></article></a><a href=/article/dev-snapshot-godot-3-1-beta-11/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/eb0/021/5c7eb0021fe9f976412604.png) href=/article/dev-snapshot-godot-3-1-beta-11/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 5 March 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 11</h3><p class=excerpt>One (hopefully) last beta was needed to test the many last-minute bug fixes done over the last few day, which brought the 3.1 version very close to what we want the final version to be. But any heavy bugfix requires QA testing to ensure that it does not introduce regressions, so we're publishing a new 3.1 beta 11 build to have the community confirm if it's ready for the Release Candidate stage.</div></article></a><a href=/article/dev-snapshot-godot-3-1-beta-10/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/a6b/251/5c7a6b251a5c0432026897.jpg) href=/article/dev-snapshot-godot-3-1-beta-10/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 2 March 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 10</h3><p class=excerpt>Another beta build towards Godot 3.1. We're getting very close to being ready to call it a Release Candidate, so barring any major regression in this beta, we should be able to publish a RC1 build in a few days.</div></article></a><a href=/article/join-godot-meetup-gdc-2019/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/9aa/e66/5c79aae6662fe155928325.png) href=/article/join-godot-meetup-gdc-2019/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 1 March 2019</span></div><h3>Join the Godot Meetup at GDC 2019</h3><p class=excerpt>We're organizing a Godot Meetup at the GitHub HQ during GDC 2019, on Thursday, March 21 at 6:30 pm. Entrance is free and everyone is welcome to attend, but you do need to register beforehand on Eventbrite: https://www.eventbrite.co.uk/e/godot-gdc-meetup-2019-tickets-57554184114</div></article></a><a href=/article/dev-snapshot-godot-3-1-beta-9/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/818/df2/5c7818df2369c923755927.jpg) href=/article/dev-snapshot-godot-3-1-beta-9/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
|
||||
<span class=by>HP van Braam </span><span class=date> - 28 February 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 9</h3><p class=excerpt>The previous beta had some GLES2/Android regressions which, along with several other issues, has been fixed in Beta 9. Please go forth and test! Assuming no new regressions are found we are likely going to move to *release candidate* state soon.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/21/>← Previous</a>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 1 March 2019</span></div><h3>Join the Godot Meetup at GDC 2019</h3><p class=excerpt>We're organizing a Godot Meetup at the GitHub HQ during GDC 2019, on Thursday, March 21 at 6:30 pm. Entrance is free and everyone is welcome to attend, but you do need to register beforehand on Eventbrite: https://www.eventbrite.co.uk/e/godot-gdc-meetup-2019-tickets-57554184114</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/21/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 20" href=https://godotengine.org/blog/20/>20</a>
|
||||
<a title="Godot Engine - Blog - Page 21" href=https://godotengine.org/blog/21/>21</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 22" href=https://godotengine.org/blog/22/>22</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Godot Engine - Blog - Page 23" href=https://godotengine.org/blog/23/>23</a>
|
||||
<a title="Godot Engine - Blog - Page 24" href=https://godotengine.org/blog/24/>24</a>
|
||||
<a title="Godot Engine - Blog - Page 25" href=https://godotengine.org/blog/25/>25</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/24/>Next →</a></div><div class=posts><a href=/article/godot-google-summer-code-2019/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/67d/8c6/5c767d8c62621713488685.png) href=/article/godot-google-summer-code-2019/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/24/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-1-beta-9/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/818/df2/5c7818df2369c923755927.jpg) href=/article/dev-snapshot-godot-3-1-beta-9/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
|
||||
<span class=by>HP van Braam </span><span class=date> - 28 February 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 9</h3><p class=excerpt>The previous beta had some GLES2/Android regressions which, along with several other issues, has been fixed in Beta 9. Please go forth and test! Assuming no new regressions are found we are likely going to move to *release candidate* state soon.</div></article></a><a href=/article/godot-google-summer-code-2019/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/67d/8c6/5c767d8c62621713488685.png) href=/article/godot-google-summer-code-2019/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 27 February 2019</span></div><h3>Godot in Google Summer of Code 2019</h3><p class=excerpt>Godot will take part in the Google Summer of Code for the second time in a row, and we are thrilled at the opportunity to mentor students to work on interesting projects for the Godot community.</div></article></a><a href=/article/dev-snapshot-godot-3-1-beta-8/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/558/1f7/5c75581f7dadb646440050.jpg) href=/article/dev-snapshot-godot-3-1-beta-8/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 26 February 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 8</h3><p class=excerpt>Our two previous beta builds had showstopper regressions, which have now been fixed. This beta 8 builds allows using the engine with C# again, as well as running it on older CPUs. As we release it, we are already aware of another recent regression with ETC texture import affecting GLES2 on mobile, which will be fixed in the next build.</div></article></a><a href=/article/dev-snapshot-godot-3-1-beta-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/2a2/0bb/5c72a20bb6843627788761.jpg) href=/article/dev-snapshot-godot-3-1-beta-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
|
||||
<span class=by>HP van Braam </span><span class=date> - 24 February 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 7</h3><p class=excerpt>As bugfixing is going at a steady pace towards Godot 3.1 stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. So we're now publishing Godot 3.1 beta 7 with close to 25 commits made since beta 6 a few days ago. This is also the first Godot released to have code signed binaries on Windows!</div></article></a><a href=/article/submissions-open-godot-2019-showreel/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/00c/63e/5c700c63eb56b196889234.png) href=/article/submissions-open-godot-2019-showreel/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 23 November 2018</span></div><h3>Godot Patreon and goals updated, help us hire Pedro Estébanez</h3><p class=excerpt>It has been a year since we started actively asking for donations. Thanks to that, I could work paid for an entire year so far (which has resultend in dozens of new features and helping a huge amount of contributors).</div></article></a><a href=/article/fixing-tangents-accurate-normal-maps/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5bf/2ab/9f6/5bf2ab9f6f810514785264.png) href=/article/fixing-tangents-accurate-normal-maps/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
|
||||
<span class=by>Bastiaan Olij </span><span class=date> - 21 November 2018</span></div><h3>Fixing tangents for accurate normal maps</h3><p class=excerpt>Correct tangents and bi-tangents are required for applying normal maps and newer effects such as the depth/parallax effect in the shader. Support for this has been spotty so we took the time out to fill in the gaps. These changes do have some consequences.</div></article></a><a href=/article/will-your-contribution-be-merged-heres-how-tell/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5bf/33b/9b7/5bf33b9b794d9900123756.png) href=/article/will-your-contribution-be-merged-heres-how-tell/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 19 November 2018</span></div><h3>Will your contribution be merged? Here's how to tell</h3><p class=excerpt>The pull request workflow is great, because it allows proposing changes to the codebase in a way where they can be evaluated, reviewed (with feedback) and eventually merged or rejected. Despite this, a large amount of pull requests get rejected for reasons that are often unclear to new contributors, so this article aims at clarifying the process and underlying motives for PR reviewers' decisions.</div></article></a><a href=/article/meet-community-fosdem-and-godotcon-2019/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c1/8f1/4da/5c18f14dac08d627984396.png) href=/article/meet-community-fosdem-and-godotcon-2019/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 7 November 2018</span></div><h3>Meet the community at FOSDEM and GodotCon 2019</h3><p class=excerpt>2019 is nearing and with it comes our largest yearly meetup: GodotCon in Brussels (4 & 5 Feb 2019), right after the FOSDEM (2 & 3 Feb 2019). It's time to plan your travel and accommodation, and register for our event as soon as you can to help us organize it properly. Also check out the details about our new pre-FOSDEM event for contributors, Godot Sprint (31 Jan & 1 Feb 2019).</div></article></a><a href=/article/open-arpg-and-jrpg-demos-gdquest/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5bd/fea/026/5bdfea0267def116064677.png) href=/article/open-arpg-and-jrpg-demos-gdquest/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
|
||||
<span class=by>Nathan GDQuest </span><span class=date> - 5 November 2018</span></div><h3>Open ARPG and JRPG demos on GDquest</h3><p class=excerpt>Join our Open Projects on GDquest! Moving forward, we want to code great game demos together, have fun, learn, and produce better educational resources for the entire community.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/22/>← Previous</a>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 7 November 2018</span></div><h3>Meet the community at FOSDEM and GodotCon 2019</h3><p class=excerpt>2019 is nearing and with it comes our largest yearly meetup: GodotCon in Brussels (4 & 5 Feb 2019), right after the FOSDEM (2 & 3 Feb 2019). It's time to plan your travel and accommodation, and register for our event as soon as you can to help us organize it properly. Also check out the details about our new pre-FOSDEM event for contributors, Godot Sprint (31 Jan & 1 Feb 2019).</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/22/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 21" href=https://godotengine.org/blog/21/>21</a>
|
||||
<a title="Godot Engine - Blog - Page 22" href=https://godotengine.org/blog/22/>22</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 23" href=https://godotengine.org/blog/23/>23</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Godot Engine - Blog - Page 24" href=https://godotengine.org/blog/24/>24</a>
|
||||
<a title="Godot Engine - Blog - Page 25" href=https://godotengine.org/blog/25/>25</a>
|
||||
<a title="Godot Engine - Blog - Page 26" href=https://godotengine.org/blog/26/>26</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/25/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-1-alpha-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5bd/cb6/df6/5bdcb6df6ba77895463474.jpg) href=/article/dev-snapshot-godot-3-1-alpha-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/25/>Next →</a></div><div class=posts><a href=/article/open-arpg-and-jrpg-demos-gdquest/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5bd/fea/026/5bdfea0267def116064677.png) href=/article/open-arpg-and-jrpg-demos-gdquest/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
|
||||
<span class=by>Nathan GDQuest </span><span class=date> - 5 November 2018</span></div><h3>Open ARPG and JRPG demos on GDquest</h3><p class=excerpt>Join our Open Projects on GDquest! Moving forward, we want to code great game demos together, have fun, learn, and produce better educational resources for the entire community.</div></article></a><a href=/article/dev-snapshot-godot-3-1-alpha-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5bd/cb6/df6/5bdcb6df6ba77895463474.jpg) href=/article/dev-snapshot-godot-3-1-alpha-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 2 November 2018</span></div><h3>Dev snapshot: Godot 3.1 alpha 2</h3><p class=excerpt>A new development snapshot straight out of Godot's master branch is released, giving a preview of what Godot 3.1 will be. It's meant for testers to experiment with and report all the issues that they find with it, to ensure that Godot 3.1 will be a stable and pleasant release.</div></article></a><a href=/article/github-game-off-and-godot-are-winning-combination/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5bd/b64/613/5bdb64613262d644014666.png) href=/article/github-game-off-and-godot-are-winning-combination/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 29 October 2018</span></div><h3>GitHub Game Off and Godot are a winning combination</h3><p class=excerpt>GitHub Game Off, the month-long jam putting forward free and open source gamedev tools is back for its 2018 edition starting on November 1st! It's a great opportunity to make a game with Godot and many other great FOSS tools. And as Securas showed it last year with Daemon vs Demon, you can also win the Game Off jam with your Godot game!</div></article></a><a href=/article/godot-wild-jam-october-2018-results/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5bd/324/0e8/5bd3240e841c1065321453.png) href=/article/godot-wild-jam-october-2018-results/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/maxhilbrunner.webp alt="Max Hilbrunner" loading=lazy>
|
||||
<span class=by>Max Hilbrunner </span><span class=date> - 26 October 2018</span></div><h3>Godot Wild Jam October - Results</h3><p class=excerpt>With roughly 170 participants and 31 games submitted, the second Godot Wild Jam was a huge success! Read on about the winners for this month and see the compilation video for this Godot Wild Jam.</div></article></a><a href=/article/godot-wild-jam-2018/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5bb/dcb/46c/5bbdcb46c6eee640012032.png) href=/article/godot-wild-jam-2018/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/maxhilbrunner.webp alt="Max Hilbrunner" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>karroffel </span><span class=date> - 23 July 2018</span></div><h3>GLES2 and GDNative, progress report #7</h3><p class=excerpt>After all the light types are implemented, the next step is to implement shadow mapping, with all its frustrating implementation details ;)</div></article></a><a href=/article/optional-typing-gdscript/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b1/f4f/b2f/5b1f4fb2f023a968578982.png) href=/article/optional-typing-gdscript/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
|
||||
<span class=by>George Marques </span><span class=date> - 22 July 2018</span></div><h3>Optional typing in GDScript</h3><p class=excerpt>Exposing the new addition to GDScript: optional type hints and all the perks it brings.</div></article></a><a href=/article/dev-snapshot-godot-2-1-5-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b5/073/2f9/5b50732f9b7ce697339594.jpg) href=/article/dev-snapshot-godot-2-1-5-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 19 July 2018</span></div><h3>Dev snapshot: Godot 2.1.5 RC2</h3><p class=excerpt>Some love for the users of the old stable 2.1 branch: Godot 2.1.5 is still being worked on and we now have a second release candidate. If all goes well, the stable release should only be a few days away.</div></article></a><a href=/article/godot-31-will-get-many-improvements-kinematicbody/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b4/de9/702/5b4de97024c77681425121.gif) href=/article/godot-31-will-get-many-improvements-kinematicbody/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 17 July 2018</span></div><h3>Godot 3.1 will get many improvements to KinematicBody</h3><p class=excerpt>One of the features that make Godot stand out is how easy it is to use the physics engine for non-physics games. For Godot 3.1, several improvements are being worked on.</div></article></a><a href=/article/visual-shader-editor-back/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b4/a6e/073/5b4a6e073cc9d628714213.png) href=/article/visual-shader-editor-back/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 14 July 2018</span></div><h3>Visual Shader Editor is back</h3><p class=excerpt>After some weeks of work, the new visual shader editor is ready for testing!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/23/>← Previous</a>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 17 July 2018</span></div><h3>Godot 3.1 will get many improvements to KinematicBody</h3><p class=excerpt>One of the features that make Godot stand out is how easy it is to use the physics engine for non-physics games. For Godot 3.1, several improvements are being worked on.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/23/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 22" href=https://godotengine.org/blog/22/>22</a>
|
||||
<a title="Godot Engine - Blog - Page 23" href=https://godotengine.org/blog/23/>23</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 24" href=https://godotengine.org/blog/24/>24</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Godot Engine - Blog - Page 25" href=https://godotengine.org/blog/25/>25</a>
|
||||
<a title="Godot Engine - Blog - Page 26" href=https://godotengine.org/blog/26/>26</a>
|
||||
<a title="Godot Engine - Blog - Page 27" href=https://godotengine.org/blog/27/>27</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/26/>Next →</a></div><div class=posts><a href=/article/maintenance-release-godot-3-0-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b4/266/3cc/5b42663cc18a0730946172.png) href=/article/maintenance-release-godot-3-0-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/26/>Next →</a></div><div class=posts><a href=/article/visual-shader-editor-back/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b4/a6e/073/5b4a6e073cc9d628714213.png) href=/article/visual-shader-editor-back/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 14 July 2018</span></div><h3>Visual Shader Editor is back</h3><p class=excerpt>After some weeks of work, the new visual shader editor is ready for testing!</div></article></a><a href=/article/maintenance-release-godot-3-0-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b4/266/3cc/5b42663cc18a0730946172.png) href=/article/maintenance-release-godot-3-0-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
|
||||
<span class=by>HP van Braam </span><span class=date> - 8 July 2018</span></div><h3>Maintenance release: Godot 3.0.5</h3><p class=excerpt>In Godot 3.0.5 we've fixed the Android APK export issue, a C# bug that only appeared on exported games, and several other small things. Get it while the gettin's good!</div></article></a><a href=/article/results-godot-jam-june-2018/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b3/a7a/2bc/5b3a7a2bca828302049408.png) href=/article/results-godot-jam-june-2018/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 2 July 2018</span></div><h3>Results of the Godot Jam - June 2018</h3><p class=excerpt>After three days of intensive game development and two weeks of playtesting and rating (over 3,500 ratings!), we now have the results for our June 2018 Godot Community Game Jam! 110 games were submitted and reviewed, and the winners are: 1) "Fire and Fondness" by John Gabriel 2) "The Weather Guy" by Emilio and Andre Mari Coppola 3) "On Blazing Rails to Kansas City" by Dalton5000</div></article></a><a href=/article/godot-rmll-lsm-2018-strasbourg-july-7-12/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b3/392/f85/5b3392f852017497603465.png) href=/article/godot-rmll-lsm-2018-strasbourg-july-7-12/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 27 June 2018</span></div><h3>Godot at the RMLL / LSM 2018 in Strasbourg, July 7-12</h3><p class=excerpt>Godot will be at the Libre Software Meeting 2018 (also known as RMLL – Rencontres Mondiales du Logiciel Libre) in Strasbourg, France from Saturday 7 July to Thursday 12 July. We will give a 1-hour talk, a 3-hour workshop and will have a Godot booth for the whole duration of the event.</div></article></a><a href=/article/godot-gets-new-animation-tree-state-machine/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b3/2ca/354/5b32ca3546bbf512292209.png) href=/article/godot-gets-new-animation-tree-state-machine/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
@@ -38,8 +39,7 @@ The jam starts today (Friday 15 June) at 19:30 UTC and will end on Monday 18 Jun
|
||||
<span class=by>karroffel </span><span class=date> - 7 May 2018</span></div><h3>GLES2 and GDNative, progress report #5</h3><p class=excerpt>The progress of last month was largely defined by stabilizing the 3D renderer with many smaller fixes, but work on the PRB side of things has begun and the GDNative system also saw some quality-of-life changes again, with improvements to the GDNativeLibrary resource as well as an API to provide safe type-casting in NativeScript.</div></article></a><a href=/article/godot-gets-2d-skeletal-deform/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ae/c8f/8c1/5aec8f8c19c0b515935183.gif) href=/article/godot-gets-2d-skeletal-deform/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 4 May 2018</span></div><h3>Godot gets 2D skeletal deform</h3><p class=excerpt>Currently, Godot is pretty comfortable for doing 2D cutout animation, with several games in development making use of this feature.
|
||||
A very common request, though, was the ability to do custom mesh deformation based on the same bones used to animate separate parts. This would allow deforming such parts, for a more organic animation feel.</div></article></a><a href=/article/dev-snapshot-godot-3-0-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ae/a42/707/5aea427070767889266673.png) href=/article/dev-snapshot-godot-3-0-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
|
||||
<span class=by>HP van Braam </span><span class=date> - 2 May 2018</span></div><h3>Dev snapshot: Godot 3.0.3 RC 1</h3><p class=excerpt>This is the first release candidate for what will become Godot 3.0.3. In this release we have initial support for Mono export for desktop platforms. Please test this release and report bugs!</div></article></a><a href=/article/godot-gets-csg-support/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ae/4d0/8c6/5ae4d08c674b5082905650.png) href=/article/godot-gets-csg-support/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 28 April 2018</span></div><h3>Godot gets CSG support</h3><p class=excerpt>After years of discussion on how to implement CSG, Godot finally gets suport for it. This implementation is simple, but makes use of Godot's amazing architecture to shine.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/24/>← Previous</a>
|
||||
<span class=by>HP van Braam </span><span class=date> - 2 May 2018</span></div><h3>Dev snapshot: Godot 3.0.3 RC 1</h3><p class=excerpt>This is the first release candidate for what will become Godot 3.0.3. In this release we have initial support for Mono export for desktop platforms. Please test this release and report bugs!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/24/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 23" href=https://godotengine.org/blog/23/>23</a>
|
||||
<a title="Godot Engine - Blog - Page 24" href=https://godotengine.org/blog/24/>24</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 25" href=https://godotengine.org/blog/25/>25</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Godot Engine - Blog - Page 26" href=https://godotengine.org/blog/26/>26</a>
|
||||
<a title="Godot Engine - Blog - Page 27" href=https://godotengine.org/blog/27/>27</a>
|
||||
<a title="Godot Engine - Blog - Page 28" href=https://godotengine.org/blog/28/>28</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/27/>Next →</a></div><div class=posts><a href=/article/godot-google-summer-code-2018/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ad/f38/7a8/5adf387a8d4f0692142419.png) href=/article/godot-google-summer-code-2018/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/27/>Next →</a></div><div class=posts><a href=/article/godot-gets-csg-support/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ae/4d0/8c6/5ae4d08c674b5082905650.png) href=/article/godot-gets-csg-support/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 28 April 2018</span></div><h3>Godot gets CSG support</h3><p class=excerpt>After years of discussion on how to implement CSG, Godot finally gets suport for it. This implementation is simple, but makes use of Godot's amazing architecture to shine.</div></article></a><a href=/article/godot-google-summer-code-2018/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ad/f38/7a8/5adf387a8d4f0692142419.png) href=/article/godot-google-summer-code-2018/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
|
||||
<span class=by>George Marques </span><span class=date> - 24 April 2018</span></div><h3>Godot in Google Summer of Code 2018</h3><p class=excerpt>Godot has been accepted into the Google Summer of Code program in 2018. This summer we will have 5 students working on new features to the engine.</div></article></a><a href=/article/handling-axis-godot/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ad/bb4/fc8/5adbb4fc8b26e174840743.png) href=/article/handling-axis-godot/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/groud.png alt="Gilles Roudiere" loading=lazy>
|
||||
<span class=by>Gilles Roudiere </span><span class=date> - 22 April 2018</span></div><h3>Introducing the new axis handling system</h3><p class=excerpt>For the past months, popular demand has been growing for a way to propery map controller axes in Godot. For a long time Godot was only able to map a single event to an action, making it impossible to deal with analog strengths. Today (after months of discussions), this problem has been solved, and it only took very little amount of changes to the current input mapping system!</div></article></a><a href=/article/godots-documentation-now-open-translation/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ad/5d4/c96/5ad5d4c964791484476565.png) href=/article/godots-documentation-now-open-translation/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 17 April 2018</span></div><h3>Godot's documentation is now open for translation</h3><p class=excerpt>Godot has been around for over 4 years, and localized documentation in Spanish, Portuguese, Chinese, French, Russian and many other languages has always been a very requested feature. After a lot of documentation work to ensure that we have a good original English content to translate from, and some more work on setting up a convenient infrastructure for translating and keeping translations up to date, we are now ready to welcome contributions!</div></article></a><a href=/article/gles2-and-gdnative-progress-report-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ad/505/3b6/5ad5053b6e0ad093497368.png) href=/article/gles2-and-gdnative-progress-report-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt=karroffel loading=lazy>
|
||||
@@ -40,8 +41,7 @@ Check the detailed release notes to see what's new in Godot 3.0.1, and what bugs
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 24 January 2018</span></div><h3>Dev snapshot: Godot 3.0 RC 3</h3><p class=excerpt>Yet another iteration in the last week before 3.0 stable - this third release candidate should fix the main issues found in 3.0 RC 2, and bring us very close to what the stable release should be. Please test it extensively, it's (probably) the last call before takeoff!</div></article></a><a href=/article/gles2-and-gdnative-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a6/7a3/a28/5a67a3a28fbaf611207753.png) href=/article/gles2-and-gdnative-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt=karroffel loading=lazy>
|
||||
<span class=by>karroffel </span><span class=date> - 23 January 2018</span></div><h3>GLES2 and GDNative, progress report #1</h3><p class=excerpt>Thanks to our very supporting patrons I have the opportunity to work part-time on Godot! My work will be mostly about implementing an OpenGL ES 2.0 compatible rendering backend for Godot 3.1, as well as maintaining the GDNative system and bindings.
|
||||
The first month I spent on getting started and familiar with the rendering in Godot.</div></article></a><a href=/article/dev-snapshot-godot-3-0-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a6/3ae/e17/5a63aee174d80543898745.png) href=/article/dev-snapshot-godot-3-0-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 20 January 2018</span></div><h3>Dev snapshot: Godot 3.0 RC 2</h3><p class=excerpt>The long-awaited release is finally here, Godot 3.0... RC 2 ;) The actual stable release is still planned for January 2018, but we have various recent bug fixes that need broader testing before we can label the current master branch "stable" and move on towards the next milestone. You can already expect a third (and hopefully last) RC early next week, and the stable release shortly after.</div></article></a><a href=/article/dev-snapshot-godot-3-0-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a5/b94/69d/5a5b9469d7c11018259088.png) href=/article/dev-snapshot-godot-3-0-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 14 January 2018</span></div><h3>Dev snapshot: Godot 3.0 RC 1</h3><p class=excerpt>Things have sped up a lot in the Godot development team since the beginning of 2018, to be able to finalize 3.0 and release it in January. The release freeze has been announced, meaning that enhancements and non-critical bug fixes are no longer being merged, to ensure that the master branch can stabilize and eventually be ready for the final release. This means of course that many known issues won't be fixed for 3.0, but will have to wait for 3.1 or for the maintenance 3.0.x releases which should start arriving in February.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/25/>← Previous</a>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 20 January 2018</span></div><h3>Dev snapshot: Godot 3.0 RC 2</h3><p class=excerpt>The long-awaited release is finally here, Godot 3.0... RC 2 ;) The actual stable release is still planned for January 2018, but we have various recent bug fixes that need broader testing before we can label the current master branch "stable" and move on towards the next milestone. You can already expect a third (and hopefully last) RC early next week, and the stable release shortly after.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/25/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 24" href=https://godotengine.org/blog/24/>24</a>
|
||||
<a title="Godot Engine - Blog - Page 25" href=https://godotengine.org/blog/25/>25</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 26" href=https://godotengine.org/blog/26/>26</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Godot Engine - Blog - Page 27" href=https://godotengine.org/blog/27/>27</a>
|
||||
<a title="Godot Engine - Blog - Page 28" href=https://godotengine.org/blog/28/>28</a>
|
||||
<a title="Godot Engine - Blog - Page 29" href=https://godotengine.org/blog/29/>29</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/28/>Next →</a></div><div class=posts><a href=/article/godotcon-2018-venue-and-call-proposals/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a5/62a/afb/5a562aafb05c4537748115.png) href=/article/godotcon-2018-venue-and-call-proposals/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/28/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-0-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a5/b94/69d/5a5b9469d7c11018259088.png) href=/article/dev-snapshot-godot-3-0-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 14 January 2018</span></div><h3>Dev snapshot: Godot 3.0 RC 1</h3><p class=excerpt>Things have sped up a lot in the Godot development team since the beginning of 2018, to be able to finalize 3.0 and release it in January. The release freeze has been announced, meaning that enhancements and non-critical bug fixes are no longer being merged, to ensure that the master branch can stabilize and eventually be ready for the final release. This means of course that many known issues won't be fixed for 3.0, but will have to wait for 3.1 or for the maintenance 3.0.x releases which should start arriving in February.</div></article></a><a href=/article/godotcon-2018-venue-and-call-proposals/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a5/62a/afb/5a562aafb05c4537748115.png) href=/article/godotcon-2018-venue-and-call-proposals/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 10 January 2018</span></div><h3>GodotCon 2018: Venue and Call for Proposals</h3><p class=excerpt>Our GodotCon 2018 is approaching and will take place at Ludus Académie in Brussels on February 5 & 6. It's your last chance to register if you want to attend the event, and it's now also the time for all participants to think about talks, workshops or other activities that they would like to have during GodotCon, and then send us their proposals.</div></article></a><a href=/article/next-patreon-goal-help-us-hire-remi-verschelde-akien-full-time/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a5/3cd/031/5a53cd031c23c749175648.png) href=/article/next-patreon-goal-help-us-hire-remi-verschelde-akien-full-time/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 8 January 2018</span></div><h3>Next Patreon goal: Help us hire Rémi Verschelde (Akien) full time!</h3><p class=excerpt>So far we have been a few months on Patreon and the net result has been overwhelmingly positive, as we get enough funds each month to hire our lead developer and an intern! Still, it's time to start thinking about our next hire to continue speeding up Godot's development as well as its visibility and relevance in the gamedev industry.</div></article></a><a href=/article/look-gdnative-architecture/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a4/bcf/c4a/5a4bcfc4a5874955869035.png) href=/article/look-gdnative-architecture/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt=karroffel loading=lazy>
|
||||
<span class=by>karroffel </span><span class=date> - 2 January 2018</span></div><h3>A look at the GDNative architecture</h3><p class=excerpt>GDNative changed a lot since it was first introduced. From being a scripting-centered module it quickly became a more general purpose tool than we initially assumed. Here we present the way GDNative and related technologies work together.</div></article></a><a href=/article/dev-snapshot-godot-3-0-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a3/c39/918/5a3c399188781933894734.jpg) href=/article/dev-snapshot-godot-3-0-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
@@ -39,8 +40,7 @@ We propose to have a special bug hunting day on Saturday, 9 December, to focus o
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 5 November 2017</span></div><h3>Godot 3.0 switches to Bullet for physics</h3><p class=excerpt>When Godot started (a decade ago), there were not many good physics engine available and Godot always had quite demanding API requirements for them (such as Area nodes, KinematicBody, RayCast shapes, etc.), so they were not usable without a lot of modification. This led us to implementing our own custom engine. Now, thanks to the work of Andrea Catania, we are introducing Bullet as a new and better maintained backend for the 3D physics!</div></article></a><a href=/article/dev-snapshot-godot-3-0-alpha-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59f/8c3/c91/59f8c3c91a87f065753289.png) href=/article/dev-snapshot-godot-3-0-alpha-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 31 October 2017</span></div><h3>Dev snapshot: Godot 3.0 alpha 2</h3><p class=excerpt>One step closer to the release of Godot 3.0! With this alpha 2 development snapshot, Godot users will be able to preview the upcoming C# support and continue testing the advanced 3D features introduced in Godot 3.0. This snapshot is of course expected to be buggy and unstable, so please be aware that it does not reflect the final state of what Godot 3.0 will be like.</div></article></a><a href=/article/get-ready-github-gameoff-godot/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59f/71e/c9b/59f71ec9b35b2590240155.png) href=/article/get-ready-github-gameoff-godot/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 30 October 2017</span></div><h3>Get ready for the GitHub Game Off with Godot</h3><p class=excerpt>GitHub is hosting the 5th edition of its #GameOff jam focused on free and open source tools. As a leading libre 2D and 3D game engine, Godot is a perfect for that jam and it's a great opportunity to give it a try and fall in love with its intuitive yet powerful workflow!</div></article></a><a href=/article/introducing-csharp-godot/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59e/b96/e71/59eb96e712765766078430.png) href=/article/introducing-csharp-godot/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ignacio.webp alt="Ignacio Roldán Etcheverry" loading=lazy>
|
||||
<span class=by>Ignacio Roldán Etcheverry </span><span class=date> - 21 October 2017</span></div><h3>Introducing C# in Godot</h3><p class=excerpt>The next alpha release of Godot 3.0 is about to be published and it will be the first version that ships with C# support. This post gives an introduction to C# scripting in Godot and how to use it in your project.</div></article></a><a href=/article/as-oss-godot-is-more-than-a-game-engine/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59e/119/c08/59e119c088aec337308530.png) href=/article/as-oss-godot-is-more-than-a-game-engine/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 13 October 2017</span></div><h3>As an Open Source project, Godot is more than a game engine</h3><p class=excerpt>Godot is a community developed game engine. The development process is becoming tighter and more efficient every day. As the amount of contributors keep growing exponentially, it's a big challenge for us to keep this process efficient and yet improve it.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/26/>← Previous</a>
|
||||
<span class=by>Ignacio Roldán Etcheverry </span><span class=date> - 21 October 2017</span></div><h3>Introducing C# in Godot</h3><p class=excerpt>The next alpha release of Godot 3.0 is about to be published and it will be the first version that ships with C# support. This post gives an introduction to C# scripting in Godot and how to use it in your project.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/26/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 25" href=https://godotengine.org/blog/25/>25</a>
|
||||
<a title="Godot Engine - Blog - Page 26" href=https://godotengine.org/blog/26/>26</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 27" href=https://godotengine.org/blog/27/>27</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Godot Engine - Blog - Page 28" href=https://godotengine.org/blog/28/>28</a>
|
||||
<a title="Godot Engine - Blog - Page 29" href=https://godotengine.org/blog/29/>29</a>
|
||||
<a title="Godot Engine - Blog - Page 30" href=https://godotengine.org/blog/30/>30</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/29/>Next →</a></div><div class=posts><a href=/article/godot-3-renderer-design-explained/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59c/821/f4a/59c821f4a5e6c895938383.jpg) href=/article/godot-3-renderer-design-explained/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/29/>Next →</a></div><div class=posts><a href=/article/as-oss-godot-is-more-than-a-game-engine/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59e/119/c08/59e119c088aec337308530.png) href=/article/as-oss-godot-is-more-than-a-game-engine/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 13 October 2017</span></div><h3>As an Open Source project, Godot is more than a game engine</h3><p class=excerpt>Godot is a community developed game engine. The development process is becoming tighter and more efficient every day. As the amount of contributors keep growing exponentially, it's a big challenge for us to keep this process efficient and yet improve it.</div></article></a><a href=/article/godot-3-renderer-design-explained/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59c/821/f4a/59c821f4a5e6c895938383.jpg) href=/article/godot-3-renderer-design-explained/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 24 September 2017</span></div><h3>Godot 3's renderer design explained</h3><p class=excerpt>Godot uses a considerably different approach to rendering (and rendering abstraction) than other, popular, game engines. The motivation behind it was not to achieve the maximum performance in extreme use cases, but accomodate better to most user's needs.</div></article></a><a href=/article/patreon-first-goal-achieved/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59b/efc/4aa/59befc4aa50f7635149686.png) href=/article/patreon-first-goal-achieved/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 18 September 2017</span></div><h3>Patreon: First goal achieved!</h3><p class=excerpt>A little bit over a month ago we launched a Patreon campaign to improve our funding. The first goal, which is allowing our lead developer Juan Linietsky to work full time on the project, has been just met, which is amazing!! Thanks to everyone who helped and contributed!</div></article></a><a href=/article/first-godot-3-docs-sprint-sept-9/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59e/850/b39/59e850b39e220163403707.png) href=/article/first-godot-3-docs-sprint-sept-9/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
|
||||
<span class=by>Nathan GDQuest </span><span class=date> - 6 September 2017</span></div><h3>Let's build great docs for 3.0! Write the Docs every week-end</h3><p class=excerpt>Godot 3's API reference is 60% incomplete. With so many changes since 2.0, we must review classes and their descriptions. The engine can only grow and attract tons of users if it has great docs. And this cannot happen without you. Join us this Saturday for the first Godot 3.0 docs Sprint!</div></article></a><a href=/article/we-need-your-help-improve-our-documentation-system/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59a/873/435/59a87343562c8216231867.png) href=/article/we-need-your-help-improve-our-documentation-system/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 9 April 2017</span></div><h3>Godot 3.0 progress report #6</h3><p class=excerpt>Another month of work, another progress report. This month work was divided into completing the exporters, GDNative (formerly DLScript) and the new particle system.</div></article></a><a href=/article/dlscript-here/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/58e/4eb/cb6/58e4ebcb63d98659868573.png) href=/article/dlscript-here/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt=karroffel loading=lazy>
|
||||
<span class=by>karroffel </span><span class=date> - 5 April 2017</span></div><h3>GDNative is here!</h3><p class=excerpt>A short introduction to the new GDNative module (formerly DLScript) and how to use it in a project. This is a very early version, but the overall process will stay the same.</div></article></a><a href=/article/meet-nodes-godot-event-paris/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/58d/a19/bd7/58da19bd70642796203728.png) href=/article/meet-nodes-godot-event-paris/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 28 March 2017</span></div><h3>Meet the Nodes - Godot event in Paris</h3><p class=excerpt>Get ready to Meet the Nodes in person: we are organising a Godot event on Saturday 22 April 2017 in Paris, where many Godot developers will be giving talks, lead workshops or just be available to discuss the engine and game development! This will be a great occasion for European community members to meet Godot's lead developer, Juan Linietsky (reduz), who usually lives in Argentina.</div></article></a><a href=/article/godot-30-new-progress-report-and-gdc/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/58c/800/19e/58c80019eb670861253577.jpg) href=/article/godot-30-new-progress-report-and-gdc/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 12 March 2017</span></div><h3>Godot 3.0, new progress report and GDC</h3><p class=excerpt>February was spent mostly rewriting the import and export workflow of Godot, so not many pretty visual features were added. At the end of the month, I also went to San Francisco for GDC.</div></article></a><a href=/article/only-two-buttons-dozens-games/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/58a/556/305/58a556305f702210654594.png) href=/article/only-two-buttons-dozens-games/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 16 February 2017</span></div><h3>Only two buttons, but dozens of games!</h3><p class=excerpt>Godot's Dec 2016 - Jan 2017 Community Game Jam ended with 41 entries, including some very interesting games! Check the jam winners in this post: Astrid - The Meow Night Shadow, 2 and 3, Two Taps Racer!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/27/>← Previous</a>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 12 March 2017</span></div><h3>Godot 3.0, new progress report and GDC</h3><p class=excerpt>February was spent mostly rewriting the import and export workflow of Godot, so not many pretty visual features were added. At the end of the month, I also went to San Francisco for GDC.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/27/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 26" href=https://godotengine.org/blog/26/>26</a>
|
||||
<a title="Godot Engine - Blog - Page 27" href=https://godotengine.org/blog/27/>27</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 28" href=https://godotengine.org/blog/28/>28</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Godot Engine - Blog - Page 29" href=https://godotengine.org/blog/29/>29</a>
|
||||
<a title="Godot Engine - Blog - Page 30" href=https://godotengine.org/blog/30/>30</a>
|
||||
<a title="Godot Engine - Blog - Page 31" href=https://godotengine.org/blog/31/>31</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/30/>Next →</a></div><div class=posts><a href=/article/godot-30-new-internals-progress-report-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/589/720/444/5897204442764550068699.png) href=/article/godot-30-new-internals-progress-report-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/30/>Next →</a></div><div class=posts><a href=/article/only-two-buttons-dozens-games/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/58a/556/305/58a556305f702210654594.png) href=/article/only-two-buttons-dozens-games/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 16 February 2017</span></div><h3>Only two buttons, but dozens of games!</h3><p class=excerpt>Godot's Dec 2016 - Jan 2017 Community Game Jam ended with 41 entries, including some very interesting games! Check the jam winners in this post: Astrid - The Meow Night Shadow, 2 and 3, Two Taps Racer!</div></article></a><a href=/article/godot-30-new-internals-progress-report-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/589/720/444/5897204442764550068699.png) href=/article/godot-30-new-internals-progress-report-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 4 February 2017</span></div><h3>Godot 3.0 new internals, progress report #4</h3><p class=excerpt>Most of the internal code in Godot was written over a decade ago, and many design decisions that were taken back then, did not stand the test of time. January was spent mostly updating Godot internals and breaking compatibility, now that we have the chance.</div></article></a><a href=/article/maintenance-release-godot-2-1-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/588/3a8/eb2/5883a8eb2f2ba003798173.png) href=/article/maintenance-release-godot-2-1-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 21 January 2017</span></div><h3>Maintenance release: Godot 2.1.2</h3><p class=excerpt>Here comes a new maintenance release in the current stable branch, Godot 2.1.2. It features various bug fixes and usability improvements, as well as brand new IPv6 support in the networking API, a better audio driver initialization reducing the latency, ternary operators in GDScript and out of the box split screen mode for 2D!</div></article></a><a href=/article/meet-us-fosdem-2017-and-godotcon/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/587/f64/a8a/587f64a8af8ef032891376.png) href=/article/meet-us-fosdem-2017-and-godotcon/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 18 January 2017</span></div><h3>Meet us at FOSDEM 2017 and GodotCon</h3><p class=excerpt>The Godot Engine community is officially attending the FOSDEM 2017 in Brussels, Belgium on Feb 4-5, and also organises its own "GodotCon" event in Brussels the next two days (Feb 6-7). All interested Godot users and contributors are invited to join us for a great real life meeting!</div></article></a><a href=/article/warning-head-going-unstable/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/586/ab0/894/586ab08946903852839807.png) href=/article/warning-head-going-unstable/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
@@ -37,8 +38,7 @@ For Godot 3.0 (our new release being worked on) we are working hard to change th
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 3 August 2016</span></div><h3>Last call before take-off: Godot 2.1 RC2</h3><p class=excerpt>The 2.1-stable release is imminent, so to make sure everything will work as expected, here's a new release candidate with its load of bugfixing and small enhancements.</div></article></a><a href=/article/godot-2-1-rc1-out/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62e/949/5ee/62e9495eee18d883052090.jpg) href=/article/godot-2-1-rc1-out/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 24 July 2016</span></div><h3>Godot 2.1 RC1 is out!</h3><p class=excerpt>Our first Release Candidate for Godot 2.1 is here! If you don't find enough bugs, this will be our final candidate, so better get testing!</div></article></a><a href=/article/help-us-complete-godots-api-reference/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/578/778/e37/578778e37372a436221460.png) href=/article/help-us-complete-godots-api-reference/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 14 July 2016</span></div><h3>Help us complete Godot's API reference!</h3><p class=excerpt>The class reference has seen a lot of work over the last 3 months, and could still use more hands to help document all the classes, methods, constants, member variables and signals for the complete Godot API! With a handful of contributors it's a huge job, but with the help of the community we can make it pretty fast!</div></article></a><a href=/article/godot-2-1-reaches-beta-ready-for-testing/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/578/568/145/5785681454bd4264168994.png) href=/article/godot-2-1-reaches-beta-ready-for-testing/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 12 July 2016</span></div><h3>Godot 2.1 reaches beta, ready for testing!</h3><p class=excerpt>After 5 months of development and more than 1,600 commits, we are pretty happy with the state of the upcoming 2.1 version, and therefore release a beta for the community to test and give feedback upon! This new releases had again an important focus on usability, making Godot a very convenient and pleasing engine to use!</div></article></a><a href=/article/maintenance-release-godot-2-0-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/578/177/7be/5781777bede24096930798.png) href=/article/maintenance-release-godot-2-0-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 9 July 2016</span></div><h3>Maintenance release: Godot 2.0.4.1</h3><p class=excerpt>Godot 2.0.4 is released, with many bug fixes and improvements, as well as greatly enhanced documentation and new versions for embedded libraries!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/28/>← Previous</a>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 12 July 2016</span></div><h3>Godot 2.1 reaches beta, ready for testing!</h3><p class=excerpt>After 5 months of development and more than 1,600 commits, we are pretty happy with the state of the upcoming 2.1 version, and therefore release a beta for the community to test and give feedback upon! This new releases had again an important focus on usability, making Godot a very convenient and pleasing engine to use!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/28/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 27" href=https://godotengine.org/blog/27/>27</a>
|
||||
<a title="Godot Engine - Blog - Page 28" href=https://godotengine.org/blog/28/>28</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 29" href=https://godotengine.org/blog/29/>29</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Godot Engine - Blog - Page 3" href=https://godotengine.org/blog/3/>3</a>
|
||||
<a title="Godot Engine - Blog - Page 4" href=https://godotengine.org/blog/4/>4</a>
|
||||
<a title="Godot Engine - Blog - Page 5" href=https://godotengine.org/blog/5/>5</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/4/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-4-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-beta-4.webp) href=/article/dev-snapshot-godot-4-4-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/4/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-4-4-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-4-rc-1.webp) href=/article/release-candidate-godot-4-4-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 21 February 2025</span></div><h3>Release candidate: Godot 4.4 RC 1</h3><p class=excerpt>Godot 4.4 is now practically ready for its stable release, so it's time for the last round(s) of testing to make sure it's a smooth upgrade for all users.</div></article></a><a href=/article/dev-snapshot-godot-4-4-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-beta-4.webp) href=/article/dev-snapshot-godot-4-4-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 17 February 2025</span></div><h3>Dev snapshot: Godot 4.4 beta 4</h3><p class=excerpt>The 4.4 beta phase nears its end!</div></article></a><a href=/article/dev-snapshot-godot-4-4-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-beta-3.webp) href=/article/dev-snapshot-godot-4-4-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 7 February 2025</span></div><h3>Dev snapshot: Godot 4.4 beta 3</h3><p class=excerpt>Picking up the pace!</div></article></a><a href=/article/dev-snapshot-godot-4-4-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-beta-2.webp) href=/article/dev-snapshot-godot-4-4-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 30 January 2025</span></div><h3>Dev snapshot: Godot 4.4 beta 2</h3><p class=excerpt>The bugs don't stand a chance!</div></article></a><a href=/article/2024-cherry-picks/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/2024-cherry-picks/2024-cherry-picks.webp) href=/article/2024-cherry-picks/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nat.jpg alt=Nat loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Bastiaan Olij </span><span class=date> - 2 October 2024</span></div><h3>Godot XR update - October 2024</h3><p class=excerpt>Looking back at a year of XR development.</div></article></a><a href=/article/godot-sdk-integrations/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-sdk-integrations.webp) href=/article/godot-sdk-integrations/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/foundation.webp alt="Godot Foundation" loading=lazy>
|
||||
<span class=by>Godot Foundation </span><span class=date> - 24 September 2024</span></div><h3>Godot SDK Integrations</h3><p class=excerpt>A new GitHub organization to centralize the community efforts to provide support for third-party SDKs for Godot.</div></article></a><a href=/article/rendering-priorities-september-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/rendering-priorities-september-2024.webp) href=/article/rendering-priorities-september-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
|
||||
<span class=by>Clay John </span><span class=date> - 23 September 2024</span></div><h3>Godot Rendering Priorities: September 2024</h3><p class=excerpt>4.3 is out. It's time for an update!</div></article></a><a href=/article/godot-editor-horizon-store-early-access-release/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-editor-horizon-store-early-access-release.webp) href=/article/godot-editor-horizon-store-early-access-release/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/fredia.jpg alt="Fredia Huya-Kouadio" loading=lazy>
|
||||
<span class=by>Fredia Huya-Kouadio </span><span class=date> - 20 September 2024</span></div><h3>Godot Editor on the Meta Horizon Store</h3><p class=excerpt>Introducing the Godot Editor for Meta Quest (Horizon OS) devices</div></article></a><a href=/article/dev-snapshot-godot-4-4-dev-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-dev-2.webp) href=/article/dev-snapshot-godot-4-4-dev-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 10 September 2024</span></div><h3>Dev snapshot: Godot 4.4 dev 2</h3><p class=excerpt>The PR harvest keeps going strongly for Godot 4.4, with massive new features such as typed dictionaries and error-less project import!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/2/>← Previous</a>
|
||||
<span class=by>Fredia Huya-Kouadio </span><span class=date> - 20 September 2024</span></div><h3>Godot Editor on the Meta Horizon Store</h3><p class=excerpt>Introducing the Godot Editor for Meta Quest (Horizon OS) devices</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/2/>← Previous</a>
|
||||
<a title="Godot Engine - Blog" href=https://godotengine.org/blog/>1</a>
|
||||
<a title="Godot Engine - Blog - Page 2" href=https://godotengine.org/blog/2/>2</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 3" href=https://godotengine.org/blog/3/>3</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a title="Godot Engine - Blog - Page 29" href=https://godotengine.org/blog/29/>29</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 30" href=https://godotengine.org/blog/30/>30</a>
|
||||
<a title="Godot Engine - Blog - Page 31" href=https://godotengine.org/blog/31/>31</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/31/>Next →</a></div><div class=posts><a href=/article/showcase-your-godot-game-our-website/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/577/10f/154/57710f154bf65180806121.png) href=/article/showcase-your-godot-game-our-website/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/31/>Next →</a></div><div class=posts><a href=/article/maintenance-release-godot-2-0-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/578/177/7be/5781777bede24096930798.png) href=/article/maintenance-release-godot-2-0-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 9 July 2016</span></div><h3>Maintenance release: Godot 2.0.4.1</h3><p class=excerpt>Godot 2.0.4 is released, with many bug fixes and improvements, as well as greatly enhanced documentation and new versions for embedded libraries!</div></article></a><a href=/article/showcase-your-godot-game-our-website/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/577/10f/154/57710f154bf65180806121.png) href=/article/showcase-your-godot-game-our-website/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 27 June 2016</span></div><h3>Showcase your Godot game on our website!</h3><p class=excerpt>We added a Showcase page to the website, to show the world that yes, Godot is a great engine used to make creative and good looking games!</div></article></a><a href=/article/mozilla-awards-godot-engine-part-moss-mission-partners-program/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/576/ac8/b00/576ac8b00df8c332598879.jpg) href=/article/mozilla-awards-godot-engine-part-moss-mission-partners-program/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 22 June 2016</span></div><h3>Mozilla awards Godot Engine as part of the MOSS “Mission Partners” program</h3><p class=excerpt>Mozilla awards Godot Engine USD 20,000 as part of the MOSS “Mission Partners” program, to support the development of Godot's WebAssembly and WebGL 2 integration.</div></article></a><a href=/article/godot-gamejam-june-2016/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/575/1f9/6f2/5751f96f2d777586519643.png) href=/article/godot-gamejam-june-2016/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 3 June 2016</span></div><h3>Godot Community Game Jam - June 2016</h3><p class=excerpt>After the success of the previous game jam in March, we launch a new community game jam for the month of June 2016, with the theme "Procedural". Go to https://itch.io/jam/godotjam062016 to partake in the jam, alone or in a team with other community members!</div></article></a><a href=/article/mir-godot-habla-dein-language-desormais/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/574/96e/202/57496e202d030947930555.png) href=/article/mir-godot-habla-dein-language-desormais/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 25 June 2015</span></div><h3>WebAssembly: Godot on the web?</h3><p class=excerpt>Godot has a long story on attempts trying to make it run on the web. We always wanted this to happen, we tried many approaches, it may finally happen. This article will be a small recap of our experiences with this matter.</div></article></a><a href=/article/godot-rmll-2015-france/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/317/2a0/56c3172a03b59083821998.png) href=/article/godot-rmll-2015-france/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 11 June 2015</span></div><h3>Godot at RMLL 2015, France</h3><p class=excerpt>Juan Linietsky, one of the main developers of Godot Engine will be giving a talk and a workshop about Godot Engine at RMLL2015.</div></article></a><a href=/article/first-steps-towards-1-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/d7f/bae/56cd7fbae6495309340594.jpg) href=/article/first-steps-towards-1-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 6 June 2015</span></div><h3>First steps towards 1.2</h3><p class=excerpt>As many of you know, Vulkan will be the next open and multi platform rendering 2D and 3D API. While many claim it will just be an additional API, those of us who have been in the industry for long enough know well that Vulkan will make other APIs obsolete.</div></article></a><a href=/article/godot-1-1-out/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/317/b3c/56c317b3ce725271162621.png) href=/article/godot-1-1-out/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 21 May 2015</span></div><h3>Godot 1.1 is out!</h3><p class=excerpt>After many months of hard work (and many more of bug fixing), Godot 1.1 is out!! This release brings a completely new 2D engine and more features (feature list below). At this point Godot is one of the most advanced 2D engines out there.</div></article></a><a href=/article/godot-1-1-rc3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c2/b4e/fd9/5c2b4efd9c609153795934.png) href=/article/godot-1-1-rc3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 17 May 2015</span></div><h3>Godot 1.1 RC3</h3><p class=excerpt>Many more issues were reported issues after RC2, so we’ll be releasing one more candidate.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/29/>← Previous</a>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 21 May 2015</span></div><h3>Godot 1.1 is out!</h3><p class=excerpt>After many months of hard work (and many more of bug fixing), Godot 1.1 is out!! This release brings a completely new 2D engine and more features (feature list below). At this point Godot is one of the most advanced 2D engines out there.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/29/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 27" href=https://godotengine.org/blog/27/>27</a>
|
||||
<a title="Godot Engine - Blog - Page 28" href=https://godotengine.org/blog/28/>28</a>
|
||||
<a title="Godot Engine - Blog - Page 29" href=https://godotengine.org/blog/29/>29</a>
|
||||
|
||||
@@ -12,7 +12,8 @@
|
||||
<a title="Godot Engine - Blog - Page 28" href=https://godotengine.org/blog/28/>28</a>
|
||||
<a title="Godot Engine - Blog - Page 29" href=https://godotengine.org/blog/29/>29</a>
|
||||
<a title="Godot Engine - Blog - Page 30" href=https://godotengine.org/blog/30/>30</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 31" href=https://godotengine.org/blog/31/>31</a></div><div class=posts><a href=/article/godot-1-1-rc2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c2/b4e/efe/5c2b4eefec8e1414325294.png) href=/article/godot-1-1-rc2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<a class=active title="Godot Engine - Blog - Page 31" href=https://godotengine.org/blog/31/>31</a></div><div class=posts><a href=/article/godot-1-1-rc3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c2/b4e/fd9/5c2b4efd9c609153795934.png) href=/article/godot-1-1-rc3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 17 May 2015</span></div><h3>Godot 1.1 RC3</h3><p class=excerpt>Many more issues were reported issues after RC2, so we’ll be releasing one more candidate.</div></article></a><a href=/article/godot-1-1-rc2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c2/b4e/efe/5c2b4eefec8e1414325294.png) href=/article/godot-1-1-rc2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 5 May 2015</span></div><h3>Godot 1.1 RC2</h3><p class=excerpt>The second release candidate is out, with a large amount of fixes. Let’s hope this is the last one and becomes stable!</div></article></a><a href=/article/godot-1-1-rc1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c2/b4e/d97/5c2b4ed97851f986256536.jpg) href=/article/godot-1-1-rc1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 1 May 2015</span></div><h3>Godot 1.1 RC1</h3><p class=excerpt>After 1.1 Beta a month ago, our first release candidate is here. A huge amount of issues were fixed.</div></article></a><a href=/article/godot-1-1-beta1-out/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/315/11c/56c31511c9034056347215.png) href=/article/godot-1-1-beta1-out/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 2 April 2015</span></div><h3>Godot 1.1 beta1 is out!</h3><p class=excerpt>After three months of hard work, our first new release is out! This beta prepares the road for the 1.1 release, expected sometime in late April.</div></article></a><a href=/article/godot-now-really-free/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56f/d20/248/56fd202489c27661475944.png) href=/article/godot-now-really-free/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Godot Engine - Blog - Page 4" href=https://godotengine.org/blog/4/>4</a>
|
||||
<a title="Godot Engine - Blog - Page 5" href=https://godotengine.org/blog/5/>5</a>
|
||||
<a title="Godot Engine - Blog - Page 6" href=https://godotengine.org/blog/6/>6</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/5/>Next →</a></div><div class=posts><a href=/article/godot-3-6-finally-released/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-3-6-finally-released.webp) href=/article/godot-3-6-finally-released/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lawnjelly.webp alt=lawnjelly loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/5/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-4-dev-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-dev-2.webp) href=/article/dev-snapshot-godot-4-4-dev-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 10 September 2024</span></div><h3>Dev snapshot: Godot 4.4 dev 2</h3><p class=excerpt>The PR harvest keeps going strongly for Godot 4.4, with massive new features such as typed dictionaries and error-less project import!</div></article></a><a href=/article/godot-3-6-finally-released/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-3-6-finally-released.webp) href=/article/godot-3-6-finally-released/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lawnjelly.webp alt=lawnjelly loading=lazy>
|
||||
<span class=by>lawnjelly </span><span class=date> - 9 September 2024</span></div><h3>Godot 3.6 finally released!</h3><p class=excerpt>After 2 years of development, Godot 3.6 is finally out and it comes fully packed with features and quality of life improvements! This includes 2D physics interpolation and hierarchical culling, and 3D mesh merging, level of detail, tighter shadow culling, ORM materials, and more.</div></article></a><a href=/article/submissions-open-godot-2024-showreel/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-showreel-2024.webp) href=/article/submissions-open-godot-2024-showreel/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
|
||||
<span class=by>Emi </span><span class=date> - 5 September 2024</span></div><h3>Submissions open for Godot 2024 showreel!</h3><p class=excerpt>Showcase your Godot creations in 2024! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!</div></article></a><a href=/article/about-official-console-ports/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/about-official-console-ports.webp) href=/article/about-official-console-ports/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
|
||||
<span class=by>Emi </span><span class=date> - 3 September 2024</span></div><h3>About Official Console Ports</h3><p class=excerpt>With this post we aim to address the community’s questions about the lack of official console ports through the Godot Foundation.</div></article></a><a href=/article/review-gamescom-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/review-gamescom-2024.webp) href=/article/review-gamescom-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nat.jpg alt=Nat loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Silc Renew </span><span class=date> - 4 June 2024</span></div><h3>Migrating Animations from Godot 4.0 to 4.3</h3><p class=excerpt>In Godot 4.3, a large number of animation features have been reworked since 4.0, so it's time to migrate your animations.</div></article></a><a href=/article/dev-snapshot-godot-4-3-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-beta-1.webp) href=/article/dev-snapshot-godot-4-3-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/everyone.webp alt="Godot contributors" loading=lazy>
|
||||
<span class=by>Godot contributors </span><span class=date> - 31 May 2024</span></div><h3>Dev snapshot: Godot 4.3 beta 1</h3><p class=excerpt>Godot 4.3 is ready for broad testing as we finalize the release.</div></article></a><a href=/article/progress-report-web-export-in-4-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/progress-report-web-export-in-4-3.webp) href=/article/progress-report-web-export-in-4-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/adamscott.webp alt="Adam Scott" loading=lazy>
|
||||
<span class=by>Adam Scott </span><span class=date> - 15 May 2024</span></div><h3>Web Export in 4.3</h3><p class=excerpt>With single-threaded builds and sample playback, it's now easier than ever to export your game to the Web with Godot 4.3. And more!</div></article></a><a href=/article/dev-snapshot-godot-3-6-beta-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-6-beta-5.webp) href=/article/dev-snapshot-godot-3-6-beta-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lawnjelly.webp alt=lawnjelly loading=lazy>
|
||||
<span class=by>lawnjelly </span><span class=date> - 13 May 2024</span></div><h3>Dev snapshot: Godot 3.6 beta 5</h3><p class=excerpt>This beta represents feature freeze for 3.6. We will now concentrate on bug fixing until we reach stable.</div></article></a><a href=/article/dev-snapshot-godot-4-3-dev-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-6.webp) href=/article/dev-snapshot-godot-4-3-dev-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 1 May 2024</span></div><h3>Dev snapshot: Godot 4.3 dev 6</h3><p class=excerpt>The last dev snapshot for 4.3 before feature freeze is a big one after 6 weeks of work!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/3/>← Previous</a>
|
||||
<span class=by>lawnjelly </span><span class=date> - 13 May 2024</span></div><h3>Dev snapshot: Godot 3.6 beta 5</h3><p class=excerpt>This beta represents feature freeze for 3.6. We will now concentrate on bug fixing until we reach stable.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/3/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 2" href=https://godotengine.org/blog/2/>2</a>
|
||||
<a title="Godot Engine - Blog - Page 3" href=https://godotengine.org/blog/3/>3</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 4" href=https://godotengine.org/blog/4/>4</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Godot Engine - Blog - Page 5" href=https://godotengine.org/blog/5/>5</a>
|
||||
<a title="Godot Engine - Blog - Page 6" href=https://godotengine.org/blog/6/>6</a>
|
||||
<a title="Godot Engine - Blog - Page 7" href=https://godotengine.org/blog/7/>7</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/6/>Next →</a></div><div class=posts><a href=/article/introducing-reverse-z/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/introducing-reverse-z.webp) href=/article/introducing-reverse-z/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/6/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-3-dev-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-6.webp) href=/article/dev-snapshot-godot-4-3-dev-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 1 May 2024</span></div><h3>Dev snapshot: Godot 4.3 dev 6</h3><p class=excerpt>The last dev snapshot for 4.3 before feature freeze is a big one after 6 weeks of work!</div></article></a><a href=/article/introducing-reverse-z/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/introducing-reverse-z.webp) href=/article/introducing-reverse-z/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
|
||||
<span class=by>Clay John </span><span class=date> - 29 April 2024</span></div><h3>Introducing Reverse Z (AKA I'm sorry for breaking your shader)</h3><p class=excerpt>We are breaking compatibility for some custom shaders. Here is why.</div></article></a><a href=/article/update-on-google-forge-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-and-android-and-vulkan.webp) href=/article/update-on-google-forge-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
|
||||
<span class=by>Clay John </span><span class=date> - 19 April 2024</span></div><h3>Update on the Collaboration with Google and The Forge</h3><p class=excerpt>The collaboration with Google and The Forge has concluded successfully!</div></article></a><a href=/article/maintenance-release-godot-4-2-2-and-4-1-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-4-2-2-and-4-1-4.webp) href=/article/maintenance-release-godot-4-2-2-and-4-1-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 17 April 2024</span></div><h3>Maintenance release: Godot 4.2.2 & 4.1.4</h3><p class=excerpt>It's been a while since our last update for the 4.2 and 4.1 branches, but the wait should be worth it!</div></article></a><a href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-4-and-4-2-2-rc-3.webp) href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Yuri Sizov </span><span class=date> - 21 December 2023</span></div><h3>Dev snapshot: Godot 4.3 dev 1</h3><p class=excerpt>We're ending the year with an early sneak peak at the upcoming Godot 4.3 release with its first dev snapshot!</div></article></a><a href=/article/communications-update-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/comms-update-18122023.jpg) href=/article/communications-update-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/foundation.webp alt="Godot Foundation" loading=lazy>
|
||||
<span class=by>Godot Foundation </span><span class=date> - 18 December 2023</span></div><h3>Prepare to hear a lot more from us!</h3><p class=excerpt>The Godot Foundation is onboarding a person in charge of Community & Communications, and there is a feedback form for you to fill out.</div></article></a><a href=/article/collaboration-with-google-forge-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/android-and-vulkan.webp) href=/article/collaboration-with-google-forge-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
|
||||
<span class=by>Clay John </span><span class=date> - 14 December 2023</span></div><h3>Announcing a collaboration with Google and The Forge</h3><p class=excerpt>We are excited to announce that we have partnered with Google and The Forge to bring some helpful performance optimizations to our Vulkan mobile backend.</div></article></a><a href=/article/maintenance-release-godot-4-2-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-4-2-1.webp) href=/article/maintenance-release-godot-4-2-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 12 December 2023</span></div><h3>Maintenance release: Godot 4.2.1</h3><p class=excerpt>This first maintenance release fixes a number of platform compatibility issues introduced in Godot 4.2, which should make it much easier to upgrade from 4.1 or start new projects on all platforms.</div></article></a><a href=/article/introducing-new-forum/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/introducing-new-forum.webp) href=/article/introducing-new-forum/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/winston.png alt="Winston Yallow" loading=lazy>
|
||||
<span class=by>Winston Yallow </span><span class=date> - 8 December 2023</span></div><h3>Introducing the new Godot Forum</h3><p class=excerpt>We are finally unveiling the new Godot forum which replaces our Q&A platform while unlocking many new features.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/4/>← Previous</a>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 12 December 2023</span></div><h3>Maintenance release: Godot 4.2.1</h3><p class=excerpt>This first maintenance release fixes a number of platform compatibility issues introduced in Godot 4.2, which should make it much easier to upgrade from 4.1 or start new projects on all platforms.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/4/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 3" href=https://godotengine.org/blog/3/>3</a>
|
||||
<a title="Godot Engine - Blog - Page 4" href=https://godotengine.org/blog/4/>4</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 5" href=https://godotengine.org/blog/5/>5</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Godot Engine - Blog - Page 6" href=https://godotengine.org/blog/6/>6</a>
|
||||
<a title="Godot Engine - Blog - Page 7" href=https://godotengine.org/blog/7/>7</a>
|
||||
<a title="Godot Engine - Blog - Page 8" href=https://godotengine.org/blog/8/>8</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/7/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-4-2-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-2-1-rc-1.webp) href=/article/release-candidate-godot-4-2-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/7/>Next →</a></div><div class=posts><a href=/article/introducing-new-forum/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/introducing-new-forum.webp) href=/article/introducing-new-forum/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/winston.png alt="Winston Yallow" loading=lazy>
|
||||
<span class=by>Winston Yallow </span><span class=date> - 8 December 2023</span></div><h3>Introducing the new Godot Forum</h3><p class=excerpt>We are finally unveiling the new Godot forum which replaces our Q&A platform while unlocking many new features.</div></article></a><a href=/article/release-candidate-godot-4-2-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-2-1-rc-1.webp) href=/article/release-candidate-godot-4-2-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 8 December 2023</span></div><h3>Release candidate: Godot 4.2.1 RC 1</h3><p class=excerpt>Godot 4.2 was released one week ago, and as is customary with feature updates, we have a late harvest of regression fixes to offer!</div></article></a><a href=/article/godot-foundation-update-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-foundation-update-2023.jpg) href=/article/godot-foundation-update-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/foundation.webp alt="Godot Foundation" loading=lazy>
|
||||
<span class=by>Godot Foundation </span><span class=date> - 5 December 2023</span></div><h3>Godot Foundation Update 2023</h3><p class=excerpt>This year has marked significant milestones for the Godot Foundation, and it's all thanks to the incredible support from our community.</div></article></a><a href=/article/godot-4-2-arrives-in-style/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-4-2-arrives-in-style.webp) href=/article/godot-4-2-arrives-in-style/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/everyone.webp alt="Godot contributors" loading=lazy>
|
||||
<span class=by>Godot contributors </span><span class=date> - 30 November 2023</span></div><h3>Godot 4.2 arrives in style!</h3><p class=excerpt>Godot 4.2 brings more rendering features and better platform support, it's also faster, easier to use, and more reliable!</div></article></a><a href=/article/release-candidate-godot-4-2-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-2-rc-2.webp) href=/article/release-candidate-godot-4-2-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Yuri Sizov </span><span class=date> - 19 September 2023</span></div><h3>Dev snapshot: Godot 4.2 dev 5</h3><p class=excerpt>Penultimate 4.2 dev snapshot brings improvements to Android plugin API, the Tilemap editor, and, well, practically everything else — making it ready for beta testing next month.</div></article></a><a href=/article/godot-developer-fund/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/developer-fund.jpg) href=/article/godot-developer-fund/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
|
||||
<span class=by>Emi </span><span class=date> - 12 September 2023</span></div><h3>Introducing the new Godot Development Fund</h3><p class=excerpt>We are excited to introduce a major improvement in terms of funding the development efforts of the Godot Engine.</div></article></a><a href=/article/godot-xr-update-sep-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-xr-update-sep-2023.webp) href=/article/godot-xr-update-sep-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
|
||||
<span class=by>Bastiaan Olij </span><span class=date> - 11 September 2023</span></div><h3>Godot XR update - September 2023</h3><p class=excerpt>Updates on various things XR in Godot, a new version of the OpenXR plugin, a new version of the tools library and an update on Godot 4 support.</div></article></a><a href=/article/release-candidate-godot-3-5-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-3-5-3-rc-1.webp) href=/article/release-candidate-godot-3-5-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 8 September 2023</span></div><h3>Release candidate: Godot 3.5.3 RC 1</h3><p class=excerpt>A new maintenance update is in the works for the 3.5 stable branch, to update Android templates to target Android 13, and fix a number of other platform porting bugs.</div></article></a><a href=/article/dev-snapshot-godot-4-2-dev-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-dev-4.webp) href=/article/dev-snapshot-godot-4-2-dev-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 5 September 2023</span></div><h3>Dev snapshot: Godot 4.2 dev 4</h3><p class=excerpt>Progressing steadily towards the beta stage, the fourth dev snapshot brings a lot of improvements all around.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/5/>← Previous</a>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 8 September 2023</span></div><h3>Release candidate: Godot 3.5.3 RC 1</h3><p class=excerpt>A new maintenance update is in the works for the 3.5 stable branch, to update Android templates to target Android 13, and fix a number of other platform porting bugs.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/5/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 4" href=https://godotengine.org/blog/4/>4</a>
|
||||
<a title="Godot Engine - Blog - Page 5" href=https://godotengine.org/blog/5/>5</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 6" href=https://godotengine.org/blog/6/>6</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Godot Engine - Blog - Page 7" href=https://godotengine.org/blog/7/>7</a>
|
||||
<a title="Godot Engine - Blog - Page 8" href=https://godotengine.org/blog/8/>8</a>
|
||||
<a title="Godot Engine - Blog - Page 9" href=https://godotengine.org/blog/9/>9</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/8/>Next →</a></div><div class=posts><a href=/article/godot-showcase-usagi-shima/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/usagi-shima.webp) href=/article/godot-showcase-usagi-shima/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/8/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-2-dev-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-dev-4.webp) href=/article/dev-snapshot-godot-4-2-dev-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 5 September 2023</span></div><h3>Dev snapshot: Godot 4.2 dev 4</h3><p class=excerpt>Progressing steadily towards the beta stage, the fourth dev snapshot brings a lot of improvements all around.</div></article></a><a href=/article/godot-showcase-usagi-shima/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/usagi-shima.webp) href=/article/godot-showcase-usagi-shima/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
|
||||
<span class=by>Emi </span><span class=date> - 1 September 2023</span></div><h3>Godot Showcase - Usagi Shima</h3><p class=excerpt>A relaxing, idle bunny collecting game made by Jess, a solo indie developer</div></article></a><a href=/article/godot-at-gamescom-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/gamescom/2023/gamescom-cover.webp) href=/article/godot-at-gamescom-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
|
||||
<span class=by>Emi </span><span class=date> - 17 August 2023</span></div><h3>gamescom, here we go!</h3><p class=excerpt>Join us next week at the Godot booth during gamescom in Cologne from Wednesday the 23rd, to Friday the 25th. Don't miss the chance to say hello to the Godot team!</div></article></a><a href=/article/dev-snapshot-godot-3-6-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-6-beta-3.webp) href=/article/dev-snapshot-godot-3-6-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 16 August 2023</span></div><h3>Dev snapshot: Godot 3.6 beta 3</h3><p class=excerpt>Slowly but surely, Godot 3.6 is shaping up to be a great release. This third snapshot adds long awaited 2D physics interpolation, and another great optimization with 2D hierarchical culling.</div></article></a><a href=/article/dev-snapshot-godot-4-2-dev-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-dev-3.webp) href=/article/dev-snapshot-godot-4-2-dev-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Yuri Sizov </span><span class=date> - 21 June 2023</span></div><h3>Dev snapshot: Godot 4.1 beta 3</h3><p class=excerpt>We are getting confident in the state of Godot 4.1! To wrap things up here's the last beta release, bringing more fixes to reported issues.</div></article></a><a href=/article/godot-at-big-festival-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/big-2023.webp) href=/article/godot-at-big-festival-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
|
||||
<span class=by>George Marques </span><span class=date> - 15 June 2023</span></div><h3>Godot at BIG Festival 2023</h3><p class=excerpt>Godot will have a booth and a talk at BIG Festival 2023, which takes place in São Paulo, Brazil from June 28th to July 2nd</div></article></a><a href=/article/dev-snapshot-godot-4-1-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-beta-2.webp) href=/article/dev-snapshot-godot-4-1-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 14 June 2023</span></div><h3>Dev snapshot: Godot 4.1 beta 2</h3><p class=excerpt>Continuing on our planned schedule for Godot 4.1, we're advancing through the beta phase and getting ready for a stable release in early July.</div></article></a><a href=/article/dev-snapshot-godot-4-1-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-beta-1.webp) href=/article/dev-snapshot-godot-4-1-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||||
<span class=by>Yuri Sizov </span><span class=date> - 8 June 2023</span></div><h3>Dev snapshot: Godot 4.1 beta 1</h3><p class=excerpt>Switching gears into the bug-fixing mode, here's the first beta of Godot 4.1, and a great opportunity to try the new version of the engine ahead of the official release.</div></article></a><a href=/article/dev-snapshot-godot-4-1-dev-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-dev-4.jpg) href=/article/dev-snapshot-godot-4-1-dev-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||||
<span class=by>Yuri Sizov </span><span class=date> - 1 June 2023</span></div><h3>Dev snapshot: Godot 4.1 dev 4</h3><p class=excerpt>This snapshot signifies that Godot 4.1 is now in feature freeze and will only receive bug fixes going forward. Enjoy this final package of new features and enhancements and give them a good shake!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/6/>← Previous</a>
|
||||
<span class=by>Yuri Sizov </span><span class=date> - 8 June 2023</span></div><h3>Dev snapshot: Godot 4.1 beta 1</h3><p class=excerpt>Switching gears into the bug-fixing mode, here's the first beta of Godot 4.1, and a great opportunity to try the new version of the engine ahead of the official release.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/6/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 5" href=https://godotengine.org/blog/5/>5</a>
|
||||
<a title="Godot Engine - Blog - Page 6" href=https://godotengine.org/blog/6/>6</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 7" href=https://godotengine.org/blog/7/>7</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Godot Engine - Blog - Page 8" href=https://godotengine.org/blog/8/>8</a>
|
||||
<a title="Godot Engine - Blog - Page 9" href=https://godotengine.org/blog/9/>9</a>
|
||||
<a title="Godot Engine - Blog - Page 10" href=https://godotengine.org/blog/10/>10</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/9/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-1-dev-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-dev-3.jpg) href=/article/dev-snapshot-godot-4-1-dev-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/9/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-1-dev-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-dev-4.jpg) href=/article/dev-snapshot-godot-4-1-dev-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||||
<span class=by>Yuri Sizov </span><span class=date> - 1 June 2023</span></div><h3>Dev snapshot: Godot 4.1 dev 4</h3><p class=excerpt>This snapshot signifies that Godot 4.1 is now in feature freeze and will only receive bug fixes going forward. Enjoy this final package of new features and enhancements and give them a good shake!</div></article></a><a href=/article/dev-snapshot-godot-4-1-dev-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-dev-3.jpg) href=/article/dev-snapshot-godot-4-1-dev-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||||
<span class=by>Yuri Sizov </span><span class=date> - 25 May 2023</span></div><h3>Dev snapshot: Godot 4.1 dev 3</h3><p class=excerpt>The end of May means the approach of the feature freeze for Godot 4.1, and this dev snapshot aims to give you as many new features to test as possible.</div></article></a><a href=/article/dev-snapshot-godot-3-6-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-6-beta-2.jpg) href=/article/dev-snapshot-godot-3-6-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 25 May 2023</span></div><h3>Dev snapshot: Godot 3.6 beta 2</h3><p class=excerpt>Another beta build for Godot 3.6, implementing important bug fixes and some new features for existing games in production.</div></article></a><a href=/article/maintenance-release-godot-4-0-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-4-0-3.jpg) href=/article/maintenance-release-godot-4-0-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||||
<span class=by>Yuri Sizov </span><span class=date> - 19 May 2023</span></div><h3>Maintenance release: Godot 4.0.3</h3><p class=excerpt>A fresh portion of stability improvements and bugfixes for Godot 4.0 projects, 4.0.3 covers almost every area of the engine. It also comes with a massive bump in documentation coverage thanks to the newly updated rendering docs!</div></article></a><a href=/article/release-candidate-godot-4-0-3-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-3-rc-2.jpg) href=/article/release-candidate-godot-4-0-3-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 8 March 2023</span></div><h3>Maintenance release: Godot 3.5.2</h3><p class=excerpt>We've just released Godot 4.0 after 3+ years of intense development, but we also still support the existing 3.5 stable branch. This maintenance release fixes a handful of issues which have been solved in the past few months, and could be backported to the 3.5 branch.</div></article></a><a href=/article/gdc-2023-godot-games/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/gdc2023.jpg) href=/article/gdc-2023-godot-games/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
|
||||
<span class=by>Emi </span><span class=date> - 7 March 2023</span></div><h3>Godot & Friends at GDC 2023</h3><p class=excerpt>We are going to be at the Game Developers Conference (GDC) 2023, which will take place in San Francisco from March 20th to March 24th.</div></article></a><a href=/article/godot-4-0-sets-sail/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-4-0-sets-sail.webp) href=/article/godot-4-0-sets-sail/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/everyone.webp alt="2000+ Godot contributors" loading=lazy>
|
||||
<span class=by>2000+ Godot contributors </span><span class=date> - 1 March 2023</span></div><h3>Godot 4.0 sets sail: All aboard for new horizons</h3><p class=excerpt>It's official. Today marks the beginning of a new era for Godot. After 3+ years of breaking and rebuilding from the ground up, we're thrilled to say: Welcome to the start of Godot 4!</div></article></a><a href=/article/release-candidate-godot-4-0-rc-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-6.jpg) href=/article/release-candidate-godot-4-0-rc-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 27 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 6</h3><p class=excerpt>One more time! We've now fixed all critical regressions we are aware of, so things are looking great for the stable release!</div></article></a><a href=/article/whats-new-in-csharp-for-godot-4-0/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/whats-new-in-csharp-for-godot-4-0.jpg) href=/article/whats-new-in-csharp-for-godot-4-0/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/raulsantos.webp alt="Raul Santos" loading=lazy>
|
||||
<span class=by>Raul Santos </span><span class=date> - 25 February 2023</span></div><h3>What's new in C# for Godot 4.0</h3><p class=excerpt>All about changes and improvements that Godot 4.0 offers to C# developers.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/7/>← Previous</a>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 27 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 6</h3><p class=excerpt>One more time! We've now fixed all critical regressions we are aware of, so things are looking great for the stable release!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/7/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 6" href=https://godotengine.org/blog/6/>6</a>
|
||||
<a title="Godot Engine - Blog - Page 7" href=https://godotengine.org/blog/7/>7</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 8" href=https://godotengine.org/blog/8/>8</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Godot Engine - Blog - Page 9" href=https://godotengine.org/blog/9/>9</a>
|
||||
<a title="Godot Engine - Blog - Page 10" href=https://godotengine.org/blog/10/>10</a>
|
||||
<a title="Godot Engine - Blog - Page 11" href=https://godotengine.org/blog/11/>11</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/10/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-4-0-rc-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-5.jpg) href=/article/release-candidate-godot-4-0-rc-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/10/>Next →</a></div><div class=posts><a href=/article/whats-new-in-csharp-for-godot-4-0/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/whats-new-in-csharp-for-godot-4-0.jpg) href=/article/whats-new-in-csharp-for-godot-4-0/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/raulsantos.webp alt="Raul Santos" loading=lazy>
|
||||
<span class=by>Raul Santos </span><span class=date> - 25 February 2023</span></div><h3>What's new in C# for Godot 4.0</h3><p class=excerpt>All about changes and improvements that Godot 4.0 offers to C# developers.</div></article></a><a href=/article/release-candidate-godot-4-0-rc-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-5.jpg) href=/article/release-candidate-godot-4-0-rc-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 24 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 5</h3><p class=excerpt>Three RCs in a row! Yesterday's build introduced a GDScript regression, so here's a new release candidate to fix that.</div></article></a><a href=/article/release-candidate-godot-4-0-rc-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-4.jpg) href=/article/release-candidate-godot-4-0-rc-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 23 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 4</h3><p class=excerpt>As the stable release is imminent, release candidates become more frequent to validate the last minutes fixes we had to make.</div></article></a><a href=/article/multiplayer-in-godot-4-0-scene-replication/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/multiplayer-in-godot-4-0-scene-replication.jpg) href=/article/multiplayer-in-godot-4-0-scene-replication/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
|
||||
<span class=by>Fabio Alessandrelli </span><span class=date> - 23 February 2023</span></div><h3>Multiplayer in Godot 4.0: Scene Replication</h3><p class=excerpt>Create multiplayer games in an instance (pun intended) with the new MultiplayerSpawner and MultiplayerSynchronizer nodes. Check out the key concepts, and get started with a quick tutorial on how to make a simple game using Godot multiplayer features!</div></article></a><a href=/article/release-candidate-godot-4-0-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-3.jpg) href=/article/release-candidate-godot-4-0-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 23 December 2022</span></div><h3>Dev snapshot: Godot 4.0 beta 10</h3><p class=excerpt>Happy holidays! After 3 months of frequent beta builds, we're taking a short break for the end of the year - and we leave you with 4.0 beta 10, with notable improvements to Animation, Navigation, Rendering, GDScript... a well-rounded snapshot for the holidays!</div></article></a><a href=/article/status-of-opengl-renderer/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/63a/182/5cd/63a1825cd2443916160270.png) href=/article/status-of-opengl-renderer/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
|
||||
<span class=by>Clay John </span><span class=date> - 20 December 2022</span></div><h3>Status of the OpenGL 3 renderer</h3><p class=excerpt>Godot 4.0 will ship with an OpenGL-based renderer designed for older and low-end devices, but it won't be totally feature-complete at the time 4.0 is released.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-9/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/63a/070/ed6/63a070ed63208559579129.jpg) href=/article/dev-snapshot-godot-4-0-beta-9/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 19 December 2022</span></div><h3>Dev snapshot: Godot 4.0 beta 9</h3><p class=excerpt>Another weekly beta snapshot for Godot 4.0! Notable changes: String/StringName unification, out of order member resolution in GDScript, OpenGL 3 renderer selectable in the Project Manager, and with improved performance and compatibility on lower end devices.</div></article></a><a href=/article/release-candidate-godot-3-5-2-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/639/ae1/461/639ae14617279697513369.jpg) href=/article/release-candidate-godot-3-5-2-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 15 December 2022</span></div><h3>Release candidate: Godot 3.5.2 RC 1</h3><p class=excerpt>While all contributors are busy finalizing Godot 4.0 for a stable release in the near future, we're still updating the current stable 3.5 branch with relevant bugfixes. This is the first Release Candidate for an upcoming 3.5.2 maintenance release.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-8/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/639/34f/741/63934f741900a568331508.jpg) href=/article/dev-snapshot-godot-4-0-beta-8/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 9 December 2022</span></div><h3>Dev snapshot: Godot 4.0 beta 8</h3><p class=excerpt>Another weekly beta snapshot for Godot 4.0! And on a Friday, because that's the best day for releasing software!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/8/>← Previous</a>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 15 December 2022</span></div><h3>Release candidate: Godot 3.5.2 RC 1</h3><p class=excerpt>While all contributors are busy finalizing Godot 4.0 for a stable release in the near future, we're still updating the current stable 3.5 branch with relevant bugfixes. This is the first Release Candidate for an upcoming 3.5.2 maintenance release.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/8/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 7" href=https://godotengine.org/blog/7/>7</a>
|
||||
<a title="Godot Engine - Blog - Page 8" href=https://godotengine.org/blog/8/>8</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 9" href=https://godotengine.org/blog/9/>9</a>
|
||||
|
||||
@@ -12,7 +12,8 @@
|
||||
<a title="Godot Engine - Blog - Page 3" href=https://godotengine.org/blog/3/>3</a>
|
||||
<a title="Godot Engine - Blog - Page 4" href=https://godotengine.org/blog/4/>4</a>
|
||||
<a title="Godot Engine - Blog - Page 5" href=https://godotengine.org/blog/5/>5</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/2/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-7-dev-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-7-dev-1.jpg) href=/article/dev-snapshot-godot-3-7-dev-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lawnjelly.webp alt=lawnjelly loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/2/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-6-dev-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-6-dev-4.jpg) href=/article/dev-snapshot-godot-4-6-dev-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 14 November 2025</span></div><h3>Dev snapshot: Godot 4.6 dev 4</h3><p class=excerpt>Powering through the post-GodotFest blues</div></article></a><a href=/article/dev-snapshot-godot-3-7-dev-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-7-dev-1.jpg) href=/article/dev-snapshot-godot-3-7-dev-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lawnjelly.webp alt=lawnjelly loading=lazy>
|
||||
<span class=by>lawnjelly </span><span class=date> - 13 November 2025</span></div><h3>Dev snapshot: Godot 3.7 dev 1</h3><p class=excerpt>Since Godot 3.6's release in September 2024, we have been working hard on the new feature branch: 3.7.</div></article></a><a href=/article/dev-snapshot-godot-4-6-dev-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-6-dev-3.jpg) href=/article/dev-snapshot-godot-4-6-dev-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 4 November 2025</span></div><h3>Dev snapshot: Godot 4.6 dev 3</h3><p class=excerpt>Rocking a new look!</div></article></a><a href=/article/maintenance-release-godot-3-6-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-3-6-2.jpg) href=/article/maintenance-release-godot-3-6-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lawnjelly.webp alt=lawnjelly loading=lazy>
|
||||
<span class=by>lawnjelly </span><span class=date> - 23 October 2025</span></div><h3>Maintenance release: Godot 3.6.2</h3><p class=excerpt>Although we fixed many of the major 3.6 bugs in Godot 3.6.1 in June, we have decided to make a new 3.6 point release in order to keep up to date with platform requirements.</div></article></a><a href=/article/dev-snapshot-godot-4-6-dev-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-6-dev-2.jpg) href=/article/dev-snapshot-godot-4-6-dev-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
@@ -35,8 +36,7 @@
|
||||
<span class=by>Godot Foundation </span><span class=date> - 5 August 2025</span></div><h3>Godot Foundation welcomes JetBrains as Platinum Sponsor</h3><p class=excerpt>The Godot Foundation is thrilled to welcome JetBrains as a Platinum Sponsor! We’re very grateful for the support, and hope you’ll give them a warm welcome too.</div></article></a><a href=/article/dev-snapshot-godot-4-5-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-5-beta-4.webp) href=/article/dev-snapshot-godot-4-5-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 29 July 2025</span></div><h3>Dev snapshot: Godot 4.5 beta 4</h3><p class=excerpt>More critical fixes coming your way!</div></article></a><a href=/article/godot-openxr-vendors-plugin-400/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-openxr-vendors-plugin-400.webp) href=/article/godot-openxr-vendors-plugin-400/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/dsnopek.webp alt="David Snopek" loading=lazy>
|
||||
<span class=by>David Snopek </span><span class=date> - 22 July 2025</span></div><h3>Godot OpenXR Vendors Plugin v4</h3><p class=excerpt>What's new in the latest release of the Godot OpenXR Vendors plugin?</div></article></a><a href=/article/godot-showcase-dogwalk/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/assets/showcase/dogwalk/thumbnail.jpeg) href=/article/godot-showcase-dogwalk/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
|
||||
<span class=by>Emi </span><span class=date> - 15 July 2025</span></div><h3>Godot Showcase - Dogwalk</h3><p class=excerpt>Julien and Simon from Blender Studio tell us about their experience working on Dogwalk.</div></article></a><a href=/article/dev-snapshot-godot-4-5-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-5-beta-3.webp) href=/article/dev-snapshot-godot-4-5-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 8 July 2025</span></div><h3>Dev snapshot: Godot 4.5 beta 3</h3><p class=excerpt>Gotta go fast!</div></article></a></div><div class="flex pagination"><a class=active title="Godot Engine - Blog" href=https://godotengine.org/blog/>1</a>
|
||||
<span class=by>Emi </span><span class=date> - 15 July 2025</span></div><h3>Godot Showcase - Dogwalk</h3><p class=excerpt>Julien and Simon from Blender Studio tell us about their experience working on Dogwalk.</div></article></a></div><div class="flex pagination"><a class=active title="Godot Engine - Blog" href=https://godotengine.org/blog/>1</a>
|
||||
<a title="Godot Engine - Blog - Page 2" href=https://godotengine.org/blog/2/>2</a>
|
||||
<a title="Godot Engine - Blog - Page 3" href=https://godotengine.org/blog/3/>3</a>
|
||||
<a title="Godot Engine - Blog - Page 4" href=https://godotengine.org/blog/4/>4</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Blog - Pre-release - Page 10" href=https://godotengine.org/blog/pre-release/10/>10</a>
|
||||
<a title="Blog - Pre-release - Page 11" href=https://godotengine.org/blog/pre-release/11/>11</a>
|
||||
<a title="Blog - Pre-release - Page 12" href=https://godotengine.org/blog/pre-release/12/>12</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/pre-release/11/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-2-alpha-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5da/0d6/c19/5da0d6c198b34564377170.jpg) href=/article/dev-snapshot-godot-3-2-alpha-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/pre-release/11/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-2-alpha-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5db/1c0/ec6/5db1c0ec6cf8e490600367.png) href=/article/dev-snapshot-godot-3-2-alpha-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 24 October 2019</span></div><h3>Dev snapshot: Godot 3.2 alpha 3</h3><p class=excerpt>While many core contributors were busy with the Godot Sprint and GodotCon last week, the rest of the world has not been idle and we got lots of nice contributions fixing bugs and improving usability. We thus publish Godot 3.2 alpha 3 as our next iteration, fixing various issues from the last build. 150 commits have been merged since 3.2 alpha 2.</div></article></a><a href=/article/dev-snapshot-godot-3-2-alpha-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5da/0d6/c19/5da0d6c198b34564377170.jpg) href=/article/dev-snapshot-godot-3-2-alpha-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 11 October 2019</span></div><h3>Dev snapshot: Godot 3.2 alpha 2</h3><p class=excerpt>It's been less than a week since we published Godot 3.2 alpha 1 as a first development snapshot towards the stable release. But as mentioned, we want to have builds frequently to iterate and improve the stability on a weekly basis, so here comes 3.2 alpha 2. As that branch is already quite mature, this should allow us to publish Godot 3.2-stable in a few weeks.</div></article></a><a href=/article/dev-snapshot-godot-3-2-alpha-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d9/9bd/66b/5d99bd66b58c5678103264.jpg) href=/article/dev-snapshot-godot-3-2-alpha-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 6 October 2019</span></div><h3>Dev snapshot: Godot 3.2 alpha 1</h3><p class=excerpt>After close to 7 months of development and over 4,000 commits since the 3.1 release, we are now happy to release Godot 3.2 alpha 1, our first milestone towards the next stable installment of our free and open source game engine. It brings new features such as an Android plugin/custom build system, C# support for Android, WebRTC support and WebSocket improvements, a fully reworked Visual Shader editor, ARKit and Oculus Go/Quest support and many more.</div></article></a><a href=/article/dev-snapshot-godot-2-1-6-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5cf/69b/132/5cf69b132699d052649367.png) href=/article/dev-snapshot-godot-2-1-6-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 4 June 2019</span></div><h3>Dev snapshot: Godot 2.1.6 RC 1</h3><p class=excerpt>It's been a long time since our previous release in the 2.1 branch! The upcoming 2.1.6 release is intended to address new requirements from Google Play and Apple store, as well as update thirdparty libraries to recent versions to fix known security vulnerabilities (in particular in libpng and openssl).</div></article></a><a href=/article/release-candidate-godot-3-1-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5cb/f0a/f71/5cbf0af719498893498887.png) href=/article/release-candidate-godot-3-1-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 22 December 2018</span></div><h3>Dev snapshot: Godot 3.1 alpha 4</h3><p class=excerpt>Godot 3.1 alpha 4 is released, with 97 PRs merged since the previous alpha last week. It should be the last alpha release, as we're now moving into the beta stage, where only critical bug fixes will be considered for merging until we are happy with the overall stability of the master branch.</div></article></a><a href=/article/dev-snapshot-godot-3-1-alpha-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c0/d20/8fb/5c0d208fb9e4c913419803.png) href=/article/dev-snapshot-godot-3-1-alpha-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 12 December 2018</span></div><h3>Dev snapshot: Godot 3.1 alpha 3</h3><p class=excerpt>A new development snapshot straight out of Godot's master branch is released, giving a preview of what Godot 3.1 will be. It's meant for testers to experiment with and report all the issues that they find with it, to ensure that Godot 3.1 will be a stable and pleasant release.</div></article></a><a href=/article/dev-snapshot-godot-3-1-alpha-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5bd/cb6/df6/5bdcb6df6ba77895463474.jpg) href=/article/dev-snapshot-godot-3-1-alpha-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 2 November 2018</span></div><h3>Dev snapshot: Godot 3.1 alpha 2</h3><p class=excerpt>A new development snapshot straight out of Godot's master branch is released, giving a preview of what Godot 3.1 will be. It's meant for testers to experiment with and report all the issues that they find with it, to ensure that Godot 3.1 will be a stable and pleasant release.</div></article></a><a href=/article/dev-snapshot-godot-3-1-alpha-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b8/84a/92b/5b884a92b2b2a338707291.jpg) href=/article/dev-snapshot-godot-3-1-alpha-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 31 August 2018</span></div><h3>Dev snapshot: Godot 3.1 alpha 1</h3><p class=excerpt>Godot 3.1 is shaping up nicely, and the master branch is finally ready for wider testing from the community. With this snapshot, we're entering the alpha stage and focus will now be solely on bug fixing and stabilizing the development version, up until we release Godot 3.1-stable.</div></article></a><a href=/article/dev-snapshot-godot-2-1-5-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b5/073/2f9/5b50732f9b7ce697339594.jpg) href=/article/dev-snapshot-godot-2-1-5-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 19 July 2018</span></div><h3>Dev snapshot: Godot 2.1.5 RC2</h3><p class=excerpt>Some love for the users of the old stable 2.1 branch: Godot 2.1.5 is still being worked on and we now have a second release candidate. If all goes well, the stable release should only be a few days away.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/9/>← Previous</a>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 31 August 2018</span></div><h3>Dev snapshot: Godot 3.1 alpha 1</h3><p class=excerpt>Godot 3.1 is shaping up nicely, and the master branch is finally ready for wider testing from the community. With this snapshot, we're entering the alpha stage and focus will now be solely on bug fixing and stabilizing the development version, up until we release Godot 3.1-stable.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/9/>← Previous</a>
|
||||
<a title="Blog - Pre-release - Page 8" href=https://godotengine.org/blog/pre-release/8/>8</a>
|
||||
<a title="Blog - Pre-release - Page 9" href=https://godotengine.org/blog/pre-release/9/>9</a>
|
||||
<a class=active title="Blog - Pre-release - Page 10" href=https://godotengine.org/blog/pre-release/10/>10</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a title="Blog - Pre-release - Page 10" href=https://godotengine.org/blog/pre-release/10/>10</a>
|
||||
<a class=active title="Blog - Pre-release - Page 11" href=https://godotengine.org/blog/pre-release/11/>11</a>
|
||||
<a title="Blog - Pre-release - Page 12" href=https://godotengine.org/blog/pre-release/12/>12</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/pre-release/12/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-0-3-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b1/2ab/104/5b12ab104dfb6960002176.png) href=/article/dev-snapshot-godot-3-0-3-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/pre-release/12/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-2-1-5-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b5/073/2f9/5b50732f9b7ce697339594.jpg) href=/article/dev-snapshot-godot-2-1-5-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 19 July 2018</span></div><h3>Dev snapshot: Godot 2.1.5 RC2</h3><p class=excerpt>Some love for the users of the old stable 2.1 branch: Godot 2.1.5 is still being worked on and we now have a second release candidate. If all goes well, the stable release should only be a few days away.</div></article></a><a href=/article/dev-snapshot-godot-3-0-3-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b1/2ab/104/5b12ab104dfb6960002176.png) href=/article/dev-snapshot-godot-3-0-3-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
|
||||
<span class=by>HP van Braam </span><span class=date> - 2 June 2018</span></div><h3>Dev snapshot: Godot 3.0.3 RC 3</h3><p class=excerpt>Godot 3.0.3 RC3 is out! We've done a lot of work to make the mono export experience better for Windows users. Please help us test and debug this release!</div></article></a><a href=/article/dev-snapshot-godot-3-0-3-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5af/9dd/ac8/5af9ddac832c9548534486.png) href=/article/dev-snapshot-godot-3-0-3-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
|
||||
<span class=by>HP van Braam </span><span class=date> - 14 May 2018</span></div><h3>Dev snapshot: Godot 3.0.3 RC 2</h3><p class=excerpt>This is the second release candidate for what will become Godot 3.0.3. In this release we overhauled the new buildsystem (again) and fixed quite a few bugs. Please go forth and test!</div></article></a><a href=/article/dev-snapshot-godot-3-0-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ae/a42/707/5aea427070767889266673.png) href=/article/dev-snapshot-godot-3-0-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
|
||||
<span class=by>HP van Braam </span><span class=date> - 2 May 2018</span></div><h3>Dev snapshot: Godot 3.0.3 RC 1</h3><p class=excerpt>This is the first release candidate for what will become Godot 3.0.3. In this release we have initial support for Mono export for desktop platforms. Please test this release and report bugs!</div></article></a><a href=/article/dev-snapshot-godot-2-1-5-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ab/69c/f4c/5ab69cf4c700d643288675.png) href=/article/dev-snapshot-godot-2-1-5-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 26 January 2016</span></div><h3>Godot 2.0 is now beta!</h3><p class=excerpt>After a long, long time in development Godot 2.0 is now in beta!</div></article></a><a href=/article/godot-1-1-rc3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c2/b4e/fd9/5c2b4efd9c609153795934.png) href=/article/godot-1-1-rc3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 17 May 2015</span></div><h3>Godot 1.1 RC3</h3><p class=excerpt>Many more issues were reported issues after RC2, so we’ll be releasing one more candidate.</div></article></a><a href=/article/godot-1-1-rc2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c2/b4e/efe/5c2b4eefec8e1414325294.png) href=/article/godot-1-1-rc2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 5 May 2015</span></div><h3>Godot 1.1 RC2</h3><p class=excerpt>The second release candidate is out, with a large amount of fixes. Let’s hope this is the last one and becomes stable!</div></article></a><a href=/article/godot-1-1-rc1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c2/b4e/d97/5c2b4ed97851f986256536.jpg) href=/article/godot-1-1-rc1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 1 May 2015</span></div><h3>Godot 1.1 RC1</h3><p class=excerpt>After 1.1 Beta a month ago, our first release candidate is here. A huge amount of issues were fixed.</div></article></a><a href=/article/godot-1-1-beta1-out/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/315/11c/56c31511c9034056347215.png) href=/article/godot-1-1-beta1-out/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 2 April 2015</span></div><h3>Godot 1.1 beta1 is out!</h3><p class=excerpt>After three months of hard work, our first new release is out! This beta prepares the road for the 1.1 release, expected sometime in late April.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/10/>← Previous</a>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 1 May 2015</span></div><h3>Godot 1.1 RC1</h3><p class=excerpt>After 1.1 Beta a month ago, our first release candidate is here. A huge amount of issues were fixed.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/10/>← Previous</a>
|
||||
<a title="Blog - Pre-release - Page 8" href=https://godotengine.org/blog/pre-release/8/>8</a>
|
||||
<a title="Blog - Pre-release - Page 9" href=https://godotengine.org/blog/pre-release/9/>9</a>
|
||||
<a title="Blog - Pre-release - Page 10" href=https://godotengine.org/blog/pre-release/10/>10</a>
|
||||
|
||||
@@ -12,7 +12,8 @@
|
||||
<a title="Blog - Pre-release - Page 9" href=https://godotengine.org/blog/pre-release/9/>9</a>
|
||||
<a title="Blog - Pre-release - Page 10" href=https://godotengine.org/blog/pre-release/10/>10</a>
|
||||
<a title="Blog - Pre-release - Page 11" href=https://godotengine.org/blog/pre-release/11/>11</a>
|
||||
<a class=active title="Blog - Pre-release - Page 12" href=https://godotengine.org/blog/pre-release/12/>12</a></div><div class=posts><a href=/article/godot-10-rc1-here/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/31d/5fd/56c31d5fdcbc7419338592.png) href=/article/godot-10-rc1-here/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<a class=active title="Blog - Pre-release - Page 12" href=https://godotengine.org/blog/pre-release/12/>12</a></div><div class=posts><a href=/article/godot-1-1-beta1-out/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/315/11c/56c31511c9034056347215.png) href=/article/godot-1-1-beta1-out/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 2 April 2015</span></div><h3>Godot 1.1 beta1 is out!</h3><p class=excerpt>After three months of hard work, our first new release is out! This beta prepares the road for the 1.1 release, expected sometime in late April.</div></article></a><a href=/article/godot-10-rc1-here/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/31d/5fd/56c31d5fdcbc7419338592.png) href=/article/godot-10-rc1-here/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 2 December 2014</span></div><h3>Godot 1.0 RC1 is here!</h3><p class=excerpt>A long time in the baking, but the first release candidate is here. This does not mean Godot is now without bugs, but that nothing should be too serious to affect your productivity. After stable release, we’ll keep fixing issues and then head over to 1.1 (see roadmap!).</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/11/>← Previous</a>
|
||||
<a title="Blog - Pre-release - Page 8" href=https://godotengine.org/blog/pre-release/8/>8</a>
|
||||
<a title="Blog - Pre-release - Page 9" href=https://godotengine.org/blog/pre-release/9/>9</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a title="Blog - Pre-release - Page 3" href=https://godotengine.org/blog/pre-release/3/>3</a>
|
||||
<a title="Blog - Pre-release - Page 4" href=https://godotengine.org/blog/pre-release/4/>4</a>
|
||||
<a title="Blog - Pre-release - Page 5" href=https://godotengine.org/blog/pre-release/5/>5</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/pre-release/3/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-4-4-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-4-rc-1.webp) href=/article/release-candidate-godot-4-4-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/pre-release/3/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-4-4-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-4-rc-2.webp) href=/article/release-candidate-godot-4-4-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 26 February 2025</span></div><h3>Release candidate: Godot 4.4 RC 2</h3><p class=excerpt>With a stable release imminent, join us for one final round of testing.</div></article></a><a href=/article/release-candidate-godot-4-4-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-4-rc-1.webp) href=/article/release-candidate-godot-4-4-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 21 February 2025</span></div><h3>Release candidate: Godot 4.4 RC 1</h3><p class=excerpt>Godot 4.4 is now practically ready for its stable release, so it's time for the last round(s) of testing to make sure it's a smooth upgrade for all users.</div></article></a><a href=/article/dev-snapshot-godot-4-4-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-beta-4.webp) href=/article/dev-snapshot-godot-4-4-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 17 February 2025</span></div><h3>Dev snapshot: Godot 4.4 beta 4</h3><p class=excerpt>The 4.4 beta phase nears its end!</div></article></a><a href=/article/dev-snapshot-godot-4-4-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-beta-3.webp) href=/article/dev-snapshot-godot-4-4-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 7 February 2025</span></div><h3>Dev snapshot: Godot 4.4 beta 3</h3><p class=excerpt>Picking up the pace!</div></article></a><a href=/article/dev-snapshot-godot-4-4-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-beta-2.webp) href=/article/dev-snapshot-godot-4-4-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Godot contributors </span><span class=date> - 31 May 2024</span></div><h3>Dev snapshot: Godot 4.3 beta 1</h3><p class=excerpt>Godot 4.3 is ready for broad testing as we finalize the release.</div></article></a><a href=/article/dev-snapshot-godot-3-6-beta-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-6-beta-5.webp) href=/article/dev-snapshot-godot-3-6-beta-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lawnjelly.webp alt=lawnjelly loading=lazy>
|
||||
<span class=by>lawnjelly </span><span class=date> - 13 May 2024</span></div><h3>Dev snapshot: Godot 3.6 beta 5</h3><p class=excerpt>This beta represents feature freeze for 3.6. We will now concentrate on bug fixing until we reach stable.</div></article></a><a href=/article/dev-snapshot-godot-4-3-dev-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-6.webp) href=/article/dev-snapshot-godot-4-3-dev-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 1 May 2024</span></div><h3>Dev snapshot: Godot 4.3 dev 6</h3><p class=excerpt>The last dev snapshot for 4.3 before feature freeze is a big one after 6 weeks of work!</div></article></a><a href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-4-and-4-2-2-rc-3.webp) href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 12 April 2024</span></div><h3>Release candidates: Godot 4.1.4 RC 3 & 4.2.2 RC 3</h3><p class=excerpt>Last round of release candidates for the upcoming maintenance releases.</div></article></a><a href=/article/dev-snapshot-godot-4-3-dev-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-5.webp) href=/article/dev-snapshot-godot-4-3-dev-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 15 March 2024</span></div><h3>Dev snapshot: Godot 4.3 dev 5</h3><p class=excerpt>Sneaking one more dev release in for testing before the team heads to GDC!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/>← Previous</a>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 12 April 2024</span></div><h3>Release candidates: Godot 4.1.4 RC 3 & 4.2.2 RC 3</h3><p class=excerpt>Last round of release candidates for the upcoming maintenance releases.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/>← Previous</a>
|
||||
<a title="Blog - Pre-release" href=https://godotengine.org/blog/pre-release/>1</a>
|
||||
<a class=active title="Blog - Pre-release - Page 2" href=https://godotengine.org/blog/pre-release/2/>2</a>
|
||||
<a title="Blog - Pre-release - Page 3" href=https://godotengine.org/blog/pre-release/3/>3</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Blog - Pre-release - Page 3" href=https://godotengine.org/blog/pre-release/3/>3</a>
|
||||
<a title="Blog - Pre-release - Page 4" href=https://godotengine.org/blog/pre-release/4/>4</a>
|
||||
<a title="Blog - Pre-release - Page 5" href=https://godotengine.org/blog/pre-release/5/>5</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/pre-release/4/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-4-and-4-2-2-rc-2.webp) href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/pre-release/4/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-3-dev-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-5.webp) href=/article/dev-snapshot-godot-4-3-dev-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 15 March 2024</span></div><h3>Dev snapshot: Godot 4.3 dev 5</h3><p class=excerpt>Sneaking one more dev release in for testing before the team heads to GDC!</div></article></a><a href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-4-and-4-2-2-rc-2.webp) href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
|
||||
<span class=by>Clay John </span><span class=date> - 15 March 2024</span></div><h3>Release candidates: Godot 4.1.4 RC 2 & 4.2.2 RC 2</h3><p class=excerpt>Another round of release candidates for Godot 4.1.4 and 4.2.2, just before we head off to GDC!</div></article></a><a href=/article/dev-snapshot-godot-4-3-dev-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-4.webp) href=/article/dev-snapshot-godot-4-3-dev-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
|
||||
<span class=by>Clay John </span><span class=date> - 29 February 2024</span></div><h3>Dev snapshot: Godot 4.3 dev 4</h3><p class=excerpt>Another 4.3 dev release means that many more fixes and improvements are on their way!</div></article></a><a href=/article/dev-snapshot-godot-4-3-dev-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-3.webp) href=/article/dev-snapshot-godot-4-3-dev-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 8 February 2024</span></div><h3>Dev snapshot: Godot 4.3 dev 3</h3><p class=excerpt>A month's worth of development means a lot of new features to test, such as single-threaded web exports and Wayland support!</div></article></a><a href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-4-and-4-2-2-rc-1.webp) href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Yuri Sizov </span><span class=date> - 19 September 2023</span></div><h3>Dev snapshot: Godot 4.2 dev 5</h3><p class=excerpt>Penultimate 4.2 dev snapshot brings improvements to Android plugin API, the Tilemap editor, and, well, practically everything else — making it ready for beta testing next month.</div></article></a><a href=/article/release-candidate-godot-3-5-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-3-5-3-rc-1.webp) href=/article/release-candidate-godot-3-5-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 8 September 2023</span></div><h3>Release candidate: Godot 3.5.3 RC 1</h3><p class=excerpt>A new maintenance update is in the works for the 3.5 stable branch, to update Android templates to target Android 13, and fix a number of other platform porting bugs.</div></article></a><a href=/article/dev-snapshot-godot-4-2-dev-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-dev-4.webp) href=/article/dev-snapshot-godot-4-2-dev-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 5 September 2023</span></div><h3>Dev snapshot: Godot 4.2 dev 4</h3><p class=excerpt>Progressing steadily towards the beta stage, the fourth dev snapshot brings a lot of improvements all around.</div></article></a><a href=/article/dev-snapshot-godot-3-6-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-6-beta-3.webp) href=/article/dev-snapshot-godot-3-6-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 16 August 2023</span></div><h3>Dev snapshot: Godot 3.6 beta 3</h3><p class=excerpt>Slowly but surely, Godot 3.6 is shaping up to be a great release. This third snapshot adds long awaited 2D physics interpolation, and another great optimization with 2D hierarchical culling.</div></article></a><a href=/article/dev-snapshot-godot-4-2-dev-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-dev-3.webp) href=/article/dev-snapshot-godot-4-2-dev-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 11 August 2023</span></div><h3>Dev snapshot: Godot 4.2 dev 3</h3><p class=excerpt>One month into the release cycle for Godot 4.2, things are well under way. This third dev snapshot features a lot of improvements to C# and rendering.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/2/>← Previous</a>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 16 August 2023</span></div><h3>Dev snapshot: Godot 3.6 beta 3</h3><p class=excerpt>Slowly but surely, Godot 3.6 is shaping up to be a great release. This third snapshot adds long awaited 2D physics interpolation, and another great optimization with 2D hierarchical culling.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/2/>← Previous</a>
|
||||
<a title="Blog - Pre-release" href=https://godotengine.org/blog/pre-release/>1</a>
|
||||
<a title="Blog - Pre-release - Page 2" href=https://godotengine.org/blog/pre-release/2/>2</a>
|
||||
<a class=active title="Blog - Pre-release - Page 3" href=https://godotengine.org/blog/pre-release/3/>3</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Blog - Pre-release - Page 4" href=https://godotengine.org/blog/pre-release/4/>4</a>
|
||||
<a title="Blog - Pre-release - Page 5" href=https://godotengine.org/blog/pre-release/5/>5</a>
|
||||
<a title="Blog - Pre-release - Page 6" href=https://godotengine.org/blog/pre-release/6/>6</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/pre-release/5/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-2-dev-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-dev-2.webp) href=/article/dev-snapshot-godot-4-2-dev-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/pre-release/5/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-2-dev-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-dev-3.webp) href=/article/dev-snapshot-godot-4-2-dev-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 11 August 2023</span></div><h3>Dev snapshot: Godot 4.2 dev 3</h3><p class=excerpt>One month into the release cycle for Godot 4.2, things are well under way. This third dev snapshot features a lot of improvements to C# and rendering.</div></article></a><a href=/article/dev-snapshot-godot-4-2-dev-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-dev-2.webp) href=/article/dev-snapshot-godot-4-2-dev-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||||
<span class=by>Yuri Sizov </span><span class=date> - 28 July 2023</span></div><h3>Dev snapshot: Godot 4.2 dev 2</h3><p class=excerpt>Closing the first month of development of Godot 4.2, the second development snapshot includes both smaller improvements and bigger features.</div></article></a><a href=/article/release-candidate-godot-4-0-4-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-4-rc-1.webp) href=/article/release-candidate-godot-4-0-4-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||||
<span class=by>Yuri Sizov </span><span class=date> - 21 July 2023</span></div><h3>Release candidate: Godot 4.0.4 RC 1</h3><p class=excerpt>A new batch of backported fixes for Godot 4.0 is ready for testing! Even if you aren't able to move to Godot 4.1 just yet, we can't leave you without support and improvements.</div></article></a><a href=/article/dev-snapshot-godot-4-2-dev-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-dev-1.webp) href=/article/dev-snapshot-godot-4-2-dev-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||||
<span class=by>Yuri Sizov </span><span class=date> - 19 July 2023</span></div><h3>Dev snapshot: Godot 4.2 dev 1</h3><p class=excerpt>We are ready to share the first batch of improvements coming to Godot 4.2 later this year with the release of the first dev snapshot!</div></article></a><a href=/article/release-candidate-godot-4-1-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-1-rc-1.webp) href=/article/release-candidate-godot-4-1-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Yuri Sizov </span><span class=date> - 17 March 2023</span></div><h3>Release candidate: Godot 4.0.1 RC 2</h3><p class=excerpt>Adding finishing touches to the first patch release of Godot 4, here comes 4.0.1 Release Candidate 2. It brings even more urgent fixes, and documentation improvements.</div></article></a><a href=/article/release-candidate-godot-4-0-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-1-rc-1.jpg) href=/article/release-candidate-godot-4-0-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||||
<span class=by>Yuri Sizov </span><span class=date> - 15 March 2023</span></div><h3>Release candidate: Godot 4.0.1 RC 1</h3><p class=excerpt>Following the biggest Godot release ever we've collected several critical fixes and smaller usability improvements to make your experience with 4.0 more pleasant. This is the first release candidate for early adopters to test the changes, with the stable 4.0.1 release coming soon after.</div></article></a><a href=/article/release-candidate-godot-4-0-rc-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-6.jpg) href=/article/release-candidate-godot-4-0-rc-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 27 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 6</h3><p class=excerpt>One more time! We've now fixed all critical regressions we are aware of, so things are looking great for the stable release!</div></article></a><a href=/article/release-candidate-godot-4-0-rc-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-5.jpg) href=/article/release-candidate-godot-4-0-rc-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 24 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 5</h3><p class=excerpt>Three RCs in a row! Yesterday's build introduced a GDScript regression, so here's a new release candidate to fix that.</div></article></a><a href=/article/release-candidate-godot-4-0-rc-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-4.jpg) href=/article/release-candidate-godot-4-0-rc-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 23 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 4</h3><p class=excerpt>As the stable release is imminent, release candidates become more frequent to validate the last minutes fixes we had to make.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/3/>← Previous</a>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 24 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 5</h3><p class=excerpt>Three RCs in a row! Yesterday's build introduced a GDScript regression, so here's a new release candidate to fix that.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/3/>← Previous</a>
|
||||
<a title="Blog - Pre-release - Page 2" href=https://godotengine.org/blog/pre-release/2/>2</a>
|
||||
<a title="Blog - Pre-release - Page 3" href=https://godotengine.org/blog/pre-release/3/>3</a>
|
||||
<a class=active title="Blog - Pre-release - Page 4" href=https://godotengine.org/blog/pre-release/4/>4</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Blog - Pre-release - Page 5" href=https://godotengine.org/blog/pre-release/5/>5</a>
|
||||
<a title="Blog - Pre-release - Page 6" href=https://godotengine.org/blog/pre-release/6/>6</a>
|
||||
<a title="Blog - Pre-release - Page 7" href=https://godotengine.org/blog/pre-release/7/>7</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/pre-release/6/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-4-0-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-3.jpg) href=/article/release-candidate-godot-4-0-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/pre-release/6/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-4-0-rc-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-4.jpg) href=/article/release-candidate-godot-4-0-rc-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 23 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 4</h3><p class=excerpt>As the stable release is imminent, release candidates become more frequent to validate the last minutes fixes we had to make.</div></article></a><a href=/article/release-candidate-godot-4-0-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-3.jpg) href=/article/release-candidate-godot-4-0-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 21 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 3</h3><p class=excerpt>We're almost ready to release Godot 4.0! Barring any last minute critical regression, this RC should reflect what the 4.0-stable release will be.</div></article></a><a href=/article/release-candidate-godot-4-0-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-2.jpg) href=/article/release-candidate-godot-4-0-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 14 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 2</h3><p class=excerpt>Tightening a few bolts here and there, Godot 4.0 RC 2 brings us one step closer to the stable release. We're now counting in days!</div></article></a><a href=/article/release-candidate-godot-4-0-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-1.jpg) href=/article/release-candidate-godot-4-0-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||||
<span class=by>Yuri Sizov </span><span class=date> - 8 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 1</h3><p class=excerpt>The wait is almost over! With Godot 4.0 coming close to stable, we finalize our efforts to fix the remaining critical issues and add the last coat of polish with the first Release Candidate.</div></article></a><a href=/article/android_godot_editor_play_store_beta_release/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/android-godot-editor-play-store-beta-release-cover.png) href=/article/android_godot_editor_play_store_beta_release/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/fredia.jpg alt="Fredia Huya-Kouadio" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 4 November 2022</span></div><h3>Dev snapshot: Godot 4.0 beta 4</h3><p class=excerpt>We're now at 4.0 beta 4, slightly delayed as I was on holiday, but all the more interesting to try out. It adds less new features than previous beta snapshots did, but instead has more focus on bugfixing and stabilization, which should make it a much nicer experience than previous betas.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/634/94d/db5/63494ddb52303196548493.jpg) href=/article/dev-snapshot-godot-4-0-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 14 October 2022</span></div><h3>Dev snapshot: Godot 4.0 beta 3</h3><p class=excerpt>Progress continues on Godot 4.0 development while the community is busy testing our beta builds and reporting bugs. This is now the 3rd beta release, fixing a lot of bugs reported in the previous releases and continuing the implementation of some key features.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/633/69f/d37/63369fd37cc17811993052.jpg) href=/article/dev-snapshot-godot-4-0-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 29 September 2022</span></div><h3>Dev snapshot: Godot 4.0 beta 2</h3><p class=excerpt>We released Godot 4.0 beta 1 two weeks ago! That was a big milestone on our journey to finalize our next major release. But the "1" in beta 1 means that it's only the first step of the journey, so we're going to release new beta snapshots roughly every other week. So here's beta 2!</div></article></a><a href=/article/release-candidate-godot-3-5-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/632/b1a/d10/632b1ad102373095371461.jpg) href=/article/release-candidate-godot-3-5-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 21 September 2022</span></div><h3>Release candidate: Godot 3.5.1 RC 2</h3><p class=excerpt>We released Godot 3.5 in early August, and like any release, there are few rough edges to iron out which warrant making maintenance "patch" releases (3.5.x). This is the second Release Candidate to validate the upcoming 3.5.1 stable release.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/632/355/534/632355534b2d7687276315.jpg) href=/article/dev-snapshot-godot-4-0-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 15 September 2022</span></div><h3>The next big step: Godot 4.0 reaches Beta</h3><p class=excerpt>It has been a long road to Godot 4.0 with 17 alpha builds distributed in 2022, and continuous development effort since 2019. We aren’t done yet, but today marks a major milestone on the road to Godot 4.0: the first beta is out!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/4/>← Previous</a>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 21 September 2022</span></div><h3>Release candidate: Godot 3.5.1 RC 2</h3><p class=excerpt>We released Godot 3.5 in early August, and like any release, there are few rough edges to iron out which warrant making maintenance "patch" releases (3.5.x). This is the second Release Candidate to validate the upcoming 3.5.1 stable release.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/4/>← Previous</a>
|
||||
<a title="Blog - Pre-release - Page 3" href=https://godotengine.org/blog/pre-release/3/>3</a>
|
||||
<a title="Blog - Pre-release - Page 4" href=https://godotengine.org/blog/pre-release/4/>4</a>
|
||||
<a class=active title="Blog - Pre-release - Page 5" href=https://godotengine.org/blog/pre-release/5/>5</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Blog - Pre-release - Page 6" href=https://godotengine.org/blog/pre-release/6/>6</a>
|
||||
<a title="Blog - Pre-release - Page 7" href=https://godotengine.org/blog/pre-release/7/>7</a>
|
||||
<a title="Blog - Pre-release - Page 8" href=https://godotengine.org/blog/pre-release/8/>8</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/pre-release/7/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-alpha-17/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/632/08f/42e/63208f42e7e15588239571.png) href=/article/dev-snapshot-godot-4-0-alpha-17/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/pre-release/7/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/632/355/534/632355534b2d7687276315.jpg) href=/article/dev-snapshot-godot-4-0-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 15 September 2022</span></div><h3>The next big step: Godot 4.0 reaches Beta</h3><p class=excerpt>It has been a long road to Godot 4.0 with 17 alpha builds distributed in 2022, and continuous development effort since 2019. We aren’t done yet, but today marks a major milestone on the road to Godot 4.0: the first beta is out!</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-17/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/632/08f/42e/63208f42e7e15588239571.png) href=/article/dev-snapshot-godot-4-0-alpha-17/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 13 September 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 17</h3><p class=excerpt>We're getting prepared for the imminent release of Godot 4.0 beta 1, and to do so we're having a (last?) alpha 17 release to ensure that things work as best as we can reasonably expect before the beta phase.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-16/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/631/8a4/10f/6318a410f1d2c423222075.png) href=/article/dev-snapshot-godot-4-0-alpha-16/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 7 September 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 16</h3><p class=excerpt>One more alpha build on the way to Godot 4.0 beta! As we're getting closer we're also iterating faster to make sure that we spot and fix the most problematic bugs ahead of the beta phase, to enable broader testing.</div></article></a><a href=/article/release-candidate-godot-3-5-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/631/1d7/7cc/6311d77cc7f5f571027656.jpg) href=/article/release-candidate-godot-3-5-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 2 September 2022</span></div><h3>Release candidate: Godot 3.5.1 RC 1</h3><p class=excerpt>We released Godot 3.5 one month ago, and like any release, there are few rough edges to iron out which warrant making maintenance "patch" releases (3.5.x). A number of issues have been fixed already, so we're having a look at preparing the 3.5.1 update, starting with this Release Candidate.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-15/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/630/e31/8a8/630e318a80525807224115.png) href=/article/dev-snapshot-godot-4-0-alpha-15/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 12 May 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 8</h3><p class=excerpt>Another fortnight, another alpha snapshot of the development branch, this time with 4.0 alpha 8! It includes notably Text-to-Speech support on all platforms, and a refactoring of the module/extension initialization levels to allow more flexibility for third-party code.</div></article></a><a href=/article/dev-snapshot-godot-3-5-beta-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/627/14d/d2d/62714dd2dfeee087684095.jpg) href=/article/dev-snapshot-godot-3-5-beta-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 3 May 2022</span></div><h3>Dev snapshot: Godot 3.5 beta 5</h3><p class=excerpt>We're getting closer to the Godot 3.5 stable release with a fifth beta snapshot! This beta adds what should be the last batch of new features (together with *a lot* of bug fixes, as that's our focus at this stage), with scene unique node names and the new SceneTreeTween backported from Godot 4.0.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/626/a9a/840/626a9a840b793757439120.jpg) href=/article/dev-snapshot-godot-4-0-alpha-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 28 April 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 7</h3><p class=excerpt>This new 4.0 alpha 7 comes with one week delay on our every-other-week release schedule, but that means it got time for even more features and bug fixes to be finalized, reviewed and merged.</div></article></a><a href=/article/dev-snapshot-godot-3-5-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/625/9ea/bf7/6259eabf7e2bb855765148.jpg) href=/article/dev-snapshot-godot-3-5-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 15 April 2022</span></div><h3>Dev snapshot: Godot 3.5 beta 4</h3><p class=excerpt>Another beta build on the road to Godot 3.5. Things are shaping up nicely and we should soon be able to go for a Release Candidate.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/624/da1/f3c/624da1f3cff67769282589.jpg) href=/article/dev-snapshot-godot-4-0-alpha-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 6 April 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 6</h3><p class=excerpt>Another alpha build for Godot 4.0 with its share of bugs fixes, as well as a few nifty features such as new .blend and FBX importers, lots of noise features with FastNoiseLite, more GDExtension features, input fixes, and more.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/5/>← Previous</a>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 15 April 2022</span></div><h3>Dev snapshot: Godot 3.5 beta 4</h3><p class=excerpt>Another beta build on the road to Godot 3.5. Things are shaping up nicely and we should soon be able to go for a Release Candidate.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/5/>← Previous</a>
|
||||
<a title="Blog - Pre-release - Page 4" href=https://godotengine.org/blog/pre-release/4/>4</a>
|
||||
<a title="Blog - Pre-release - Page 5" href=https://godotengine.org/blog/pre-release/5/>5</a>
|
||||
<a class=active title="Blog - Pre-release - Page 6" href=https://godotengine.org/blog/pre-release/6/>6</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Blog - Pre-release - Page 7" href=https://godotengine.org/blog/pre-release/7/>7</a>
|
||||
<a title="Blog - Pre-release - Page 8" href=https://godotengine.org/blog/pre-release/8/>8</a>
|
||||
<a title="Blog - Pre-release - Page 9" href=https://godotengine.org/blog/pre-release/9/>9</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/pre-release/8/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-5-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/624/478/e18/624478e1847b4256833354.jpg) href=/article/dev-snapshot-godot-3-5-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/pre-release/8/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-alpha-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/624/da1/f3c/624da1f3cff67769282589.jpg) href=/article/dev-snapshot-godot-4-0-alpha-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 6 April 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 6</h3><p class=excerpt>Another alpha build for Godot 4.0 with its share of bugs fixes, as well as a few nifty features such as new .blend and FBX importers, lots of noise features with FastNoiseLite, more GDExtension features, input fixes, and more.</div></article></a><a href=/article/dev-snapshot-godot-3-5-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/624/478/e18/624478e1847b4256833354.jpg) href=/article/dev-snapshot-godot-3-5-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 30 March 2022</span></div><h3>Dev snapshot: Godot 3.5 beta 3</h3><p class=excerpt>We're starting to iterate faster with 3.5 beta builds until we're confident that the new features are working as intended. This new beta adds an initial Android editor port, as well as a fix for low processor usage mode on Android.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/623/c78/5f2/623c785f207e4505667472.jpg) href=/article/dev-snapshot-godot-4-0-alpha-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 24 March 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 5</h3><p class=excerpt>Another couple of weeks, another alpha build for Godot 4.0!</div></article></a><a href=/article/release-candidate-godot-3-4-4-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/623/1c7/d5c/6231c7d5c1f2c958957369.jpg) href=/article/release-candidate-godot-3-4-4-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 16 March 2022</span></div><h3>Release candidate: Godot 3.4.4 RC 2</h3><p class=excerpt>Users found a number of regressions in our recent Godot 3.4.3 release, so we're fast-tracking the development of Godot 3.4.4 to fix them.</div></article></a><a href=/article/dev-snapshot-godot-3-5-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/623/0c7/a89/6230c7a89237e646159568.jpg) href=/article/dev-snapshot-godot-3-5-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 29 September 2021</span></div><h3>Release candidate: Godot 3.3.4 RC 1</h3><p class=excerpt>Preparing a tiny maintenance update for the 3.3 stable branch, most notably to fix a potential crash introduced in 3.3.3 for users of the GDScript LSP with Visual Studio Code.</div></article></a><a href=/article/dev-snapshot-godot-3-4-beta-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/614/c51/9dd/614c519dd6d84245838038.jpg) href=/article/dev-snapshot-godot-3-4-beta-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 22 September 2021</span></div><h3>Dev snapshot: Godot 3.4 beta 5</h3><p class=excerpt>A new beta build towards Godot 3.4, with a month's worth of bugfixes and backported features. Notable additions are the promotion of object validity checks to release builds, initial support for Android Play Asset Delivery, and a new ACES Fitted high quality tonemapper.</div></article></a><a href=/article/dev-snapshot-godot-3-4-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/611/e44/723/611e447232422337080043.jpg) href=/article/dev-snapshot-godot-3-4-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 19 August 2021</span></div><h3>Dev snapshot: Godot 3.4 beta 4</h3><p class=excerpt>Another beta build for the upcoming Godot 3.4, which adds partial support for Android scoped storage and API level 30, better input responsiveness on Android, various physics and rendering fixes, and more!</div></article></a><a href=/article/release-candidate-godot-3-3-3-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/611/ab1/02a/611ab102a5d72741292286.jpg) href=/article/release-candidate-godot-3-3-3-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 16 August 2021</span></div><h3>Release candidate: Godot 3.3.3 RC 2</h3><p class=excerpt>Another release candidate for the upcoming Godot 3.3.3, notably with Android builds now targeting the API level 30 (Android 11), which is required for new games on Google Play (and will be required for updates starting November 2021).</div></article></a><a href=/article/dev-snapshot-godot-3-4-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/610/d3d/7c7/610d3d7c75b4e999613924.jpg) href=/article/dev-snapshot-godot-3-4-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 6 August 2021</span></div><h3>Dev snapshot: Godot 3.4 beta 3</h3><p class=excerpt>We released 3.4 beta 2 ten days ago as a first testing build for the upcoming Godot 3.4 (yes, beta 1 was skipped). Since then, many bugs have been fixed, including some related to upgrading our build environments. This beta 3 should be a lot stabler.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/6/>← Previous</a>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 16 August 2021</span></div><h3>Release candidate: Godot 3.3.3 RC 2</h3><p class=excerpt>Another release candidate for the upcoming Godot 3.3.3, notably with Android builds now targeting the API level 30 (Android 11), which is required for new games on Google Play (and will be required for updates starting November 2021).</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/6/>← Previous</a>
|
||||
<a title="Blog - Pre-release - Page 5" href=https://godotengine.org/blog/pre-release/5/>5</a>
|
||||
<a title="Blog - Pre-release - Page 6" href=https://godotengine.org/blog/pre-release/6/>6</a>
|
||||
<a class=active title="Blog - Pre-release - Page 7" href=https://godotengine.org/blog/pre-release/7/>7</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Blog - Pre-release - Page 8" href=https://godotengine.org/blog/pre-release/8/>8</a>
|
||||
<a title="Blog - Pre-release - Page 9" href=https://godotengine.org/blog/pre-release/9/>9</a>
|
||||
<a title="Blog - Pre-release - Page 10" href=https://godotengine.org/blog/pre-release/10/>10</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/pre-release/9/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-3-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/610/a74/76f/610a7476f0ddd438980306.jpg) href=/article/release-candidate-godot-3-3-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/pre-release/9/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-4-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/610/d3d/7c7/610d3d7c75b4e999613924.jpg) href=/article/dev-snapshot-godot-3-4-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 6 August 2021</span></div><h3>Dev snapshot: Godot 3.4 beta 3</h3><p class=excerpt>We released 3.4 beta 2 ten days ago as a first testing build for the upcoming Godot 3.4 (yes, beta 1 was skipped). Since then, many bugs have been fixed, including some related to upgrading our build environments. This beta 3 should be a lot stabler.</div></article></a><a href=/article/release-candidate-godot-3-3-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/610/a74/76f/610a7476f0ddd438980306.jpg) href=/article/release-candidate-godot-3-3-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 4 August 2021</span></div><h3>Release candidate: Godot 3.3.3 RC 1</h3><p class=excerpt>Godot 3.3.3 will be a maintenance release in the stable 3.3 branch, providing various bug fixes while preserving compatibility for existing Godot 3.3 projects. This first release candidate aims at validating those fixes and ensuring that the update will be regression free.</div></article></a><a href=/article/dev-snapshot-godot-3-4-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/610/012/b82/610012b827c7a703515304.jpg) href=/article/dev-snapshot-godot-3-4-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 27 July 2021</span></div><h3>Dev snapshot: Godot 3.4 beta 2</h3><p class=excerpt>Here's a first official dev snapshot for the upcoming Godot 3.4, with a lot of important improvements such as portal-based occlusion culling, lightmapper soft shadows, physics fixes, fixes to iOS C# support, Mono support for macOS ARM64, a whole new theme editor, and more!</div></article></a><a href=/article/release-candidate-godot-3-3-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/609/fb3/013/609fb30137c41666258867.jpg) href=/article/release-candidate-godot-3-3-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 15 May 2021</span></div><h3>Release candidate: Godot 3.3.1 RC 2</h3><p class=excerpt>The first release candidate for Godot 3.3.1 had positive reception, but more important fixes have been merged in the meantime and warrant a second release candidate.</div></article></a><a href=/article/release-candidate-godot-3-3-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/609/941/01d/60994101d3862403610937.jpg) href=/article/release-candidate-godot-3-3-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 9 September 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 6</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/release-candidate-godot-3-2-3-rc-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f4/f5b/28e/5f4f5b28e3bc7036433999.jpg) href=/article/release-candidate-godot-3-2-3-rc-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 2 September 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 5</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/release-candidate-godot-3-2-3-rc-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f3/fbb/015/5f3fbb015beb7529159252.jpg) href=/article/release-candidate-godot-3-2-3-rc-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 21 August 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 4</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/release-candidate-3-2-3-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f2/419/7c6/5f24197c6a84c254572036.jpg) href=/article/release-candidate-3-2-3-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 31 July 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 3</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/release-candidate-godot-3-2-3-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f2/06d/a44/5f206da44f3b1661449838.jpg) href=/article/release-candidate-godot-3-2-3-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 28 July 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 2</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/7/>← Previous</a>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 31 July 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 3</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/7/>← Previous</a>
|
||||
<a title="Blog - Pre-release - Page 6" href=https://godotengine.org/blog/pre-release/6/>6</a>
|
||||
<a title="Blog - Pre-release - Page 7" href=https://godotengine.org/blog/pre-release/7/>7</a>
|
||||
<a class=active title="Blog - Pre-release - Page 8" href=https://godotengine.org/blog/pre-release/8/>8</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Blog - Pre-release - Page 9" href=https://godotengine.org/blog/pre-release/9/>9</a>
|
||||
<a title="Blog - Pre-release - Page 10" href=https://godotengine.org/blog/pre-release/10/>10</a>
|
||||
<a title="Blog - Pre-release - Page 11" href=https://godotengine.org/blog/pre-release/11/>11</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/pre-release/10/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-2-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f1/af6/371/5f1af6371d735642621411.jpg) href=/article/release-candidate-godot-3-2-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/pre-release/10/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-2-3-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f2/06d/a44/5f206da44f3b1661449838.jpg) href=/article/release-candidate-godot-3-2-3-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 28 July 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 2</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/release-candidate-godot-3-2-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f1/af6/371/5f1af6371d735642621411.jpg) href=/article/release-candidate-godot-3-2-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 24 July 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 1</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/dev-snapshot-godot-3-2-3-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f1/564/d56/5f1564d569884631328374.jpg) href=/article/dev-snapshot-godot-3-2-3-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 20 July 2020</span></div><h3>Dev snapshot: Godot 3.2.3 beta 1</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/release-candidate-godot-3-2-2-rc-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ef/450/702/5ef45070297f5645726026.jpg) href=/article/release-candidate-godot-3-2-2-rc-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 25 June 2020</span></div><h3>Release candidate: Godot 3.2.2 RC 4</h3><p class=excerpt>Yet another release candidate for Godot 3.2.2, including a few new bugfixes that warrant some testing before we can confidently tag it as 3.2.2-stable. We're getting there!</div></article></a><a href=/article/release-candidate-godot-3-2-2-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ef/0ca/3a0/5ef0ca3a02bad250381385.jpg) href=/article/release-candidate-godot-3-2-2-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
@@ -37,8 +38,7 @@ This new RC 1 build should be quite stable and we hope that many Godot 3.2.x use
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 4 December 2019</span></div><h3>Dev snapshot: Godot 3.2 beta 3</h3><p class=excerpt>Many fixes have been applied since our previous beta build, encompassing rendering issues, port-specific issues notably on iOS and Windows, and many other fixes all around the editor. Due to issues with our build process, this release does not include the usual Mono build, but we are hard at work to fix it and provide a Mono build again with 3.2 beta 4.</div></article></a><a href=/article/dev-snapshot-godot-3-2-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5dd/7f7/f3b/5dd7f7f3b7de4872680557.jpg) href=/article/dev-snapshot-godot-3-2-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 22 November 2019</span></div><h3>Dev snapshot: Godot 3.2 beta 2</h3><p class=excerpt>We now release Godot 3.2 beta 2 with two weeks of bug fixes over the previous snapshot. Notable changes include the addition of WebAssembly export templates for the Mono build, as well as C# 8 support via Mono 6.6.0 Preview.</div></article></a><a href=/article/release-candidate-godot-3-1-2-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5dc/bf1/454/5dcbf1454c1cc840552545.jpg) href=/article/release-candidate-godot-3-1-2-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 13 November 2019</span></div><h3>Release candidate: Godot 3.1.2 RC 1</h3><p class=excerpt>It's been over 6 months since Godot 3.1.1-stable, so the upcoming 3.1.2 release is both long overdue and accordingly packed with important bug fixes and enhancements. As we cherry-picked close to 400 commits to the 3.1 branch since the previous release, extensive testing is necessary to ensure that no regression crept in under disguise of a bugfix. This is why we publish this release candidate for 3.1.2 to gather test reports from the community.</div></article></a><a href=/article/dev-snapshot-godot-3-2-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5dc/2d4/f59/5dc2d4f59ea0f935451715.jpg) href=/article/dev-snapshot-godot-3-2-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 6 November 2019</span></div><h3>Dev snapshot: Godot 3.2 beta 1</h3><p class=excerpt>After three well-tested and quite stable alpha builds, we're now ready to enter the beta stage for the upcoming Godot 3.2 release. The beta stage corresponds for us to a release freeze, which means that we will only consider critical bug fixes for merging in the master branch, and that until Godot 3.2 is released.</div></article></a><a href=/article/dev-snapshot-godot-3-2-alpha-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5db/1c0/ec6/5db1c0ec6cf8e490600367.png) href=/article/dev-snapshot-godot-3-2-alpha-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 24 October 2019</span></div><h3>Dev snapshot: Godot 3.2 alpha 3</h3><p class=excerpt>While many core contributors were busy with the Godot Sprint and GodotCon last week, the rest of the world has not been idle and we got lots of nice contributions fixing bugs and improving usability. We thus publish Godot 3.2 alpha 3 as our next iteration, fixing various issues from the last build. 150 commits have been merged since 3.2 alpha 2.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/8/>← Previous</a>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 6 November 2019</span></div><h3>Dev snapshot: Godot 3.2 beta 1</h3><p class=excerpt>After three well-tested and quite stable alpha builds, we're now ready to enter the beta stage for the upcoming Godot 3.2 release. The beta stage corresponds for us to a release freeze, which means that we will only consider critical bug fixes for merging in the master branch, and that until Godot 3.2 is released.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/8/>← Previous</a>
|
||||
<a title="Blog - Pre-release - Page 7" href=https://godotengine.org/blog/pre-release/7/>7</a>
|
||||
<a title="Blog - Pre-release - Page 8" href=https://godotengine.org/blog/pre-release/8/>8</a>
|
||||
<a class=active title="Blog - Pre-release - Page 9" href=https://godotengine.org/blog/pre-release/9/>9</a>
|
||||
|
||||
@@ -12,7 +12,8 @@
|
||||
<a title="Blog - Pre-release - Page 3" href=https://godotengine.org/blog/pre-release/3/>3</a>
|
||||
<a title="Blog - Pre-release - Page 4" href=https://godotengine.org/blog/pre-release/4/>4</a>
|
||||
<a title="Blog - Pre-release - Page 5" href=https://godotengine.org/blog/pre-release/5/>5</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/pre-release/2/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-7-dev-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-7-dev-1.jpg) href=/article/dev-snapshot-godot-3-7-dev-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lawnjelly.webp alt=lawnjelly loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/pre-release/2/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-6-dev-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-6-dev-4.jpg) href=/article/dev-snapshot-godot-4-6-dev-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 14 November 2025</span></div><h3>Dev snapshot: Godot 4.6 dev 4</h3><p class=excerpt>Powering through the post-GodotFest blues</div></article></a><a href=/article/dev-snapshot-godot-3-7-dev-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-7-dev-1.jpg) href=/article/dev-snapshot-godot-3-7-dev-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lawnjelly.webp alt=lawnjelly loading=lazy>
|
||||
<span class=by>lawnjelly </span><span class=date> - 13 November 2025</span></div><h3>Dev snapshot: Godot 3.7 dev 1</h3><p class=excerpt>Since Godot 3.6's release in September 2024, we have been working hard on the new feature branch: 3.7.</div></article></a><a href=/article/dev-snapshot-godot-4-6-dev-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-6-dev-3.jpg) href=/article/dev-snapshot-godot-4-6-dev-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 4 November 2025</span></div><h3>Dev snapshot: Godot 4.6 dev 3</h3><p class=excerpt>Rocking a new look!</div></article></a><a href=/article/dev-snapshot-godot-4-6-dev-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-6-dev-2.jpg) href=/article/dev-snapshot-godot-4-6-dev-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 20 October 2025</span></div><h3>Dev snapshot: Godot 4.6 dev 2</h3><p class=excerpt>Open the floodgates!</div></article></a><a href=/article/release-candidate-godot-4-5-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-5-1-rc-2.webp) href=/article/release-candidate-godot-4-5-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
@@ -35,8 +36,7 @@
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 21 March 2025</span></div><h3>Release candidate: Godot 4.4.1 RC 2</h3><p class=excerpt>Closing in on the first maintenance release for Godot 4.4, fixing a number of regressions and other significant bugs found in this month's feature release.</div></article></a><a href=/article/dev-snapshot-godot-4-5-dev-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-5-dev-1.webp) href=/article/dev-snapshot-godot-4-5-dev-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 20 March 2025</span></div><h3>Dev snapshot: Godot 4.5 dev 1</h3><p class=excerpt>The feature freeze has melted away—here comes the flood!</div></article></a><a href=/article/release-candidate-godot-4-4-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-4-1-rc-1.webp) href=/article/release-candidate-godot-4-4-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 14 March 2025</span></div><h3>Release candidate: Godot 4.4.1 RC 1</h3><p class=excerpt>Godot 4.4 was released 10 days ago, and as is customary with such major feature updates, we have a late harvest of regression fixes to offer!</div></article></a><a href=/article/release-candidate-godot-4-4-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-4-rc-3.webp) href=/article/release-candidate-godot-4-4-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 28 February 2025</span></div><h3>Release candidate: Godot 4.4 RC 3</h3><p class=excerpt>We said "final" for the previous release candidate, but good things come in threes, don't they?</div></article></a><a href=/article/release-candidate-godot-4-4-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-4-rc-2.webp) href=/article/release-candidate-godot-4-4-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 26 February 2025</span></div><h3>Release candidate: Godot 4.4 RC 2</h3><p class=excerpt>With a stable release imminent, join us for one final round of testing.</div></article></a></div><div class="flex pagination"><a class=active title="Blog - Pre-release" href=https://godotengine.org/blog/pre-release/>1</a>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 28 February 2025</span></div><h3>Release candidate: Godot 4.4 RC 3</h3><p class=excerpt>We said "final" for the previous release candidate, but good things come in threes, don't they?</div></article></a></div><div class="flex pagination"><a class=active title="Blog - Pre-release" href=https://godotengine.org/blog/pre-release/>1</a>
|
||||
<a title="Blog - Pre-release - Page 2" href=https://godotengine.org/blog/pre-release/2/>2</a>
|
||||
<a title="Blog - Pre-release - Page 3" href=https://godotengine.org/blog/pre-release/3/>3</a>
|
||||
<a title="Blog - Pre-release - Page 4" href=https://godotengine.org/blog/pre-release/4/>4</a>
|
||||
|
||||
File diff suppressed because one or more lines are too long
62
download/archive/4.6-dev4/index.html
Normal file
62
download/archive/4.6-dev4/index.html
Normal file
@@ -0,0 +1,62 @@
|
||||
<!doctype html><html lang=en><meta charset=utf-8><meta name=viewport content="width=device-width,initial-scale=1"><meta name=author content="Godot Engine"><meta name=description content="Download Godot Engine version 4.6 (dev4) for Linux, macOS, Windows, or Android"><script defer data-domain=godotengine.org src=https://plausible.godot.foundation/js/script.file-downloads.outbound-links.js></script><meta property="og:site_name" content="Godot Engine"><meta property="og:url" content="https://godotengine.org/download/archive/4.6-dev4/"><meta property="og:type" content="website"><meta property="og:description" content="Download Godot Engine version 4.6 (dev4) for Linux, macOS, Windows, or Android"><meta property="og:image" content="https://godotengine.org/assets/share-image.webp"><meta name=twitter:card content="summary_large_image"><meta property="twitter:domain" content="godotengine.org"><meta property="twitter:url" content="https://godotengine.org/download/archive/4.6-dev4/"><meta property="og:title" content="Download Godot 4.6 (dev4) – Godot Engine"><title>Download Godot 4.6 (dev4) – Godot Engine</title>
|
||||
<link rel=alternate type=application/rss+xml title="Godot News" href=/rss.xml><link rel=alternate type=application/json title="Godot News" href=/rss.json><link rel=alternate type=application/atom+xml title="Godot News" href=/atom.xml><link rel=icon href=/assets/favicon.png sizes=any><link rel=icon href=/assets/favicon.svg type=image/svg+xml><link rel=stylesheet href=/assets/css/main.css?121><link rel=stylesheet href=/assets/css/header.css?6><link rel=stylesheet href=/assets/css/tobii.min.css><link rel=preload as=font href=/assets/fonts/Montserrat-Italic-VariableFont_wght.woff2 crossorigin><link rel=preload as=font href=/assets/fonts/Montserrat-VariableFont_wght.woff2 crossorigin><link rel=me href=https://mastodon.gamedev.place/@godotengine><input type=checkbox id=nav_toggle_cb><header class="flex column"><div class="container flex align-center"><div id=nav_head><a href=/ id=logo-link><img class=nav-logo src=/assets/logo.svg width=136 height=48 alt="Godot Engine">
|
||||
<img class="nav-logo dark-logo" src=/assets/logo_dark.svg width=136 height=48 alt="Godot Engine"></a><div class=mobile-links><span class="fund mobile"><a href=https://fund.godotengine.org><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="width:13px;fill:#fff;margin-right:4px"><path d="M47.6 300.4 228.3 469.1c7.5 7 17.4 10.9 27.7 10.9s20.2-3.9 27.7-10.9L464.4 300.4c30.4-28.3 47.6-68 47.6-109.5v-5.8c0-69.9-50.5-129.5-119.4-141C347 36.5 300.6 51.4 268 84L256 96 244 84c-32.6-32.6-79-47.5-124.6-39.9C50.5 55.6.0 115.2.0 185.1v5.8c0 41.5 17.2 81.2 47.6 109.5z"/></svg> Donate</a></span>
|
||||
<label for=nav_toggle_cb id=nav_toggle_btn><img src=/assets/icons/hamburger.svg width=24 height=24 alt="Main menu"></label></div></div><nav id=nav><ul class=left><li><a href=/features/ data-dropdown=features-dropdown>Features</a><li><a href=/showcase/>Showcase</a><li><a href=/blog/>Blog</a><li><a href=/community/ data-dropdown=community-dropdown>Community</a><li><a href=https://godotengine.org/asset-library/asset>Assets</a><li class=mobile-only><a href=/consoles/>Console support</a></ul><ul class=right><li><a href=/download/windows/ class=set-os-download-url>Download</a><li><a href=https://docs.godotengine.org>Docs</a><li><a href=https://contributing.godotengine.org/en/latest/organization/how_to_contribute.html>Contribute</a><li class="fund desktop"><a href=https://fund.godotengine.org><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="width:13px;fill:#fff;margin-right:4px;top:1px;position:relative"><path d="M47.6 300.4 228.3 469.1c7.5 7 17.4 10.9 27.7 10.9s20.2-3.9 27.7-10.9L464.4 300.4c30.4-28.3 47.6-68 47.6-109.5v-5.8c0-69.9-50.5-129.5-119.4-141C347 36.5 300.6 51.4 268 84L256 96 244 84c-32.6-32.6-79-47.5-124.6-39.9C50.5 55.6.0 115.2.0 185.1v5.8c0 41.5 17.2 81.2 47.6 109.5z"/></svg> Donate</a></ul></nav></div></header><div class=nav-dropdown-menu id=features-dropdown><a href=/features/ class=touch-only>Features</a>
|
||||
<a href=/consoles/>Console support</a></div><div class=nav-dropdown-menu id=community-dropdown><a href=/community/ class=touch-only>Community</a>
|
||||
<a href=https://forum.godotengine.org>Forum</a>
|
||||
<a href=/events/>Events</a></div><script>document.addEventListener("DOMContentLoaded",function(){const e=document.querySelectorAll("[data-dropdown]");e.forEach(e=>{const n=e.getAttribute("data-dropdown"),t=document.getElementById(n);if(t){let n=-1;const i=()=>{if(n===-1)return;clearTimeout(n),n=-1},a=()=>t.style.display==="block",r=()=>{if(a())return;if(window.innerWidth<1200)return;i();const n=e.getBoundingClientRect();t.style.top=n.bottom+"px",t.style.left=n.left+"px",t.style.display="block",e.classList.add("dropdown-open")},s=({instant:s=!1}={})=>{if(!a())return;const o=()=>{i(),t.style.display="none",e.classList.remove("dropdown-open")};if(s){o();return}n=setTimeout(o,100)},l=e=>{if(window.innerWidth<1200)return;e.preventDefault(),a()?s({instant:!0}):r()},c=e=>t=>{t.pointerType==="touch"&&e(t)},o=e=>t=>{t.pointerType!=="touch"&&e(t)};e.addEventListener("pointerup",c(e=>l(e))),document.documentElement.addEventListener("pointerup",c(n=>{!e.contains(n.target)&&!t.contains(n.target)&&s({instant:!0})})),e.addEventListener("pointerenter",o(e=>r())),e.addEventListener("pointerleave",o(e=>s())),t.addEventListener("pointerenter",o(e=>i())),t.addEventListener("pointerleave",o(e=>s()))}})})</script><main><link rel=stylesheet href=/assets/css/download.css?2><link rel=stylesheet href=/assets/css/download-version.css?2><style>.hero{background-image:none;padding-top:54px}.hero h1{text-shadow:none;color:var(--base-color-text-title)}.hero-blurb{color:var(--base-color-text)}.hero-version-flavor{background-color:var(--primary-color);border-radius:1e3px;color:var(--dark-color-text-title);font-size:90%;font-weight:600;padding:.35rem 1.25rem}.other-platforms-wrapper{color:var(--base-color-text)}.preview-cards{display:grid;grid-template-columns:1fr;gap:16px}</style><div class=hero><div class=hero-wrapper><h1>Download<br>Godot 4.6 <span class=hero-version-flavor>dev4</span></h1></div><div class=other-platforms><div class=other-platforms-wrapper>Looking for another version? <a href=/download/archive>Open the archive index!</a></div></div></div><div class=container><div class=padded style=padding-top:0;margin-top:32px><div class=preview-cards><div class="card base-padding preview-download"><h3 id=4.6-dev4>Godot 4.6-dev4</h3><div class=preview-download-primary><div class=preview-notes><p class=preview-download-meta><span>14 November 2025</span><div class=notes-summary><div class=notes-thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-6-dev-4.jpg)></div><div class=notes-excerpt>Powering through the post-GodotFest blues</div></div><div class=notes-buttons><a class="btn btn-release-notes" href=/article/dev-snapshot-godot-4-6-dev-4/ title="Read full release announcement">Read more</a>
|
||||
<a class="btn btn-release-changelog" href=https://godotengine.github.io/godot-interactive-changelog/#4.6-dev4 title="View complete changelog">View changelog</a></div></div><div><h4>Supported platforms</h4><div class=download-primaries><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/android.svg title=Android alt=Android class=dark-invert>
|
||||
Android</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=android_editor.apk&platform=android.apk" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><div></div><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/linux.svg title=Linux alt=Linux class=dark-invert>
|
||||
Linux</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=linux.x86_64.zip&platform=linux.64" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=mono_linux_x86_64.zip&platform=linux.64" class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/macos.svg title=macOS alt=macOS class=dark-invert>
|
||||
macOS</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=macos.universal.zip&platform=macos.universal" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=mono_macos.universal.zip&platform=macos.universal" class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/windows.svg title=Windows alt=Windows class=dark-invert>
|
||||
Windows</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=win64.exe.zip&platform=windows.64" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=mono_win64.zip&platform=windows.64" class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/web.svg title="Web editor" alt="Web editor" class=dark-invert>
|
||||
Web editor</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=web_editor.zip&platform=web" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><div></div><hr><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/templates.svg title="Export templates" alt="Export templates" class=dark-invert>
|
||||
Export templates</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=export_templates.tpz&platform=templates" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=mono_export_templates.tpz&platform=templates" class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-mono-note>.NET builds offer support for C# as a scripting language.</div></div></div></div><div class=preview-download-toggle><h4>Show all downloads</h4></div><div class=preview-download-links><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=android_editor.apk&platform=android.apk">Android
|
||||
- APK - Universal
|
||||
</a></span><span class=download-details>APK download · arm64 · arm32 · x86_64 · x86_32</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=android_editor_horizonos.apk&platform=android.horizonos">Horizon OS
|
||||
- APK - arm64
|
||||
</a></span><span class=download-details>APK download · Meta Quest 3 & Pro · arm64
|
||||
</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=android_editor_picoos.apk&platform=android.picoos">Pico OS
|
||||
- APK - arm64
|
||||
</a></span><span class=download-details>APK download · PICO 4 · arm64</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=linux.x86_64.zip&platform=linux.64">Linux
|
||||
- x86_64
|
||||
</a></span><span class=download-details>x86_64</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=mono_linux_x86_64.zip&platform=linux.64">Linux - .NET
|
||||
- x86_64
|
||||
</a><span class=download-details>x86_64 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=linux.x86_32.zip&platform=linux.32">Linux
|
||||
- x86_32
|
||||
</a></span><span class=download-details>x86_32</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=mono_linux_x86_32.zip&platform=linux.32">Linux - .NET
|
||||
- x86_32
|
||||
</a><span class=download-details>x86_32 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=linux.arm64.zip&platform=linux.arm64">Linux
|
||||
- arm64
|
||||
</a></span><span class=download-details>arm64</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=mono_linux_arm64.zip&platform=linux.arm64">Linux - .NET
|
||||
- arm64
|
||||
</a><span class=download-details>arm64 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=linux.arm32.zip&platform=linux.arm32">Linux
|
||||
- arm32
|
||||
</a></span><span class=download-details>arm32</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=mono_linux_arm32.zip&platform=linux.arm32">Linux - .NET
|
||||
- arm32
|
||||
</a><span class=download-details>arm32 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=macos.universal.zip&platform=macos.universal">macOS
|
||||
- Universal
|
||||
</a></span><span class=download-details>arm64 (Apple Silicon) · x86_64 (Intel)</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=mono_macos.universal.zip&platform=macos.universal">macOS - .NET
|
||||
- Universal
|
||||
</a><span class=download-details>arm64 (Apple Silicon) · x86_64 (Intel) · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=win64.exe.zip&platform=windows.64">Windows
|
||||
- x86_64
|
||||
</a></span><span class=download-details>x86_64</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=mono_win64.zip&platform=windows.64">Windows - .NET
|
||||
- x86_64
|
||||
</a><span class=download-details>x86_64 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=win32.exe.zip&platform=windows.32">Windows
|
||||
- x86_32
|
||||
</a></span><span class=download-details>x86_32</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=mono_win32.zip&platform=windows.32">Windows - .NET
|
||||
- x86_32
|
||||
</a><span class=download-details>x86_32 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=windows_arm64.exe.zip&platform=windows.arm64">Windows
|
||||
- arm64
|
||||
</a></span><span class=download-details>arm64</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=mono_windows_arm64.zip&platform=windows.arm64">Windows - .NET
|
||||
- arm64
|
||||
</a><span class=download-details>arm64 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=web_editor.zip&platform=web">Web editor
|
||||
</a></span><span class=download-details>Self-hosted · Cross-platform</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=export_templates.tpz&platform=templates">Export templates
|
||||
</a></span><span class=download-details>Used to export your games to all supported platforms</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=mono_export_templates.tpz&platform=templates">Export templates - .NET
|
||||
</a><span class=download-details>Used to export your games to all supported platforms · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=template_release.aar&platform=aar_library">AAR library
|
||||
</a></span><span class=download-details>Android plugins · Java · Kotlin</span></div></div></div></div></div></div><script src=/assets/js/download-version.js></script></main><footer class=footer-global><div class=wrapper><div class=columns><div class=col><h2>Godot Engine</h2><ul><li><a class=set-os-download-url href=/download>Download</a><li><a href=https://docs.godotengine.org>Documentation</a><li><a href=/features/>Features</a><li><a href=https://editor.godotengine.org/releases/latest/>Web editor</a><li><a href=/download/archive/>Release archive</a><li><a href=https://github.com/godotengine>Source code</a></ul></div><div class=col><h2>Project</h2><ul><li><a href=/blog/>Blog</a><li><a href=/code-of-conduct/>Code of conduct</a><li><a href=/governance/>Governance</a><li><a href=/teams/>Teams</a><li><a href=/priorities/>Priorities</a><li><a href=/community/>Communities</a></ul></div><div class=col><h2>Resources</h2><ul><li><a href=https://godotengine.org/asset-library/asset>Asset library</a><li><a href=/press/>Press kit</a><li><a href=/showcase/>Showcase</a><li><a href=/education/>Education</a><li><a href=/consoles/>Console support</a></ul></div><div class=col><h2>Foundation</h2><ul><li><a href=https://godot.foundation/>About</a><li><a href=https://fund.godotengine.org>Donate</a><li><a href=/license/>License</a><li><a href=/privacy-policy/>Privacy policy</a><li><a href=/contact/>Contact us</a></ul></div></div><hr><div class=credits-and-socials><p>© 2007-2025 Juan Linietsky, Ariel Manzur and <a href=https://github.com/godotengine/godot/blob/master/AUTHORS.md target=_blank rel=noopener>contributors</a>. Hosted by the <a href=https://godot.foundation/ target=_blank rel=noopener>Godot Foundation</a>. Website <a href=https://github.com/godotengine/godot-website target=_blank rel=noopener>source code on GitHub</a>.<div class=social><a href=https://github.com/godotengine target=_blank rel=noopener title=GitHub><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 496 512"><path d="M165.9 397.4c0 2-2.3 3.6-5.2 3.6-3.3.3-5.6-1.3-5.6-3.6.0-2 2.3-3.6 5.2-3.6 3-.3 5.6 1.3 5.6 3.6zm-31.1-4.5c-.7 2 1.3 4.3 4.3 4.9 2.6 1 5.6.0 6.2-2s-1.3-4.3-4.3-5.2c-2.6-.7-5.5.3-6.2 2.3zm44.2-1.7c-2.9.7-4.9 2.6-4.6 4.9.3 2 2.9 3.3 5.9 2.6 2.9-.7 4.9-2.6 4.6-4.6-.3-1.9-3-3.2-5.9-2.9zM244.8 8C106.1 8 0 113.3.0 252c0 110.9 69.8 205.8 169.5 239.2 12.8 2.3 17.3-5.6 17.3-12.1.0-6.2-.3-40.4-.3-61.4.0.0-70 15-84.7-29.8.0.0-11.4-29.1-27.8-36.6.0.0-22.9-15.7 1.6-15.4.0.0 24.9 2 38.6 25.8 21.9 38.6 58.6 27.5 72.9 20.9 2.3-16 8.8-27.1 16-33.7-55.9-6.2-112.3-14.3-112.3-110.5.0-27.5 7.6-41.3 23.6-58.9-2.6-6.5-11.1-33.3 2.6-67.9 20.9-6.5 69 27 69 27 20-5.6 41.5-8.5 62.8-8.5s42.8 2.9 62.8 8.5c0 0 48.1-33.6 69-27 13.7 34.7 5.2 61.4 2.6 67.9 16 17.7 25.8 31.5 25.8 58.9.0 96.5-58.9 104.2-114.8 110.5 9.2 7.9 17 22.9 17 46.4.0 33.7-.3 75.4-.3 83.6.0 6.5 4.6 14.4 17.3 12.1C428.2 457.8 496 362.9 496 252 496 113.3 383.5 8 244.8 8zM97.2 352.9c-1.3 1-1 3.3.7 5.2 1.6 1.6 3.9 2.3 5.2 1 1.3-1 1-3.3-.7-5.2-1.6-1.6-3.9-2.3-5.2-1zm-10.8-8.1c-.7 1.3.3 2.9 2.3 3.9 1.6 1 3.6.7 4.3-.7.7-1.3-.3-2.9-2.3-3.9-2-.6-3.6-.3-4.3.7zm32.4 35.6c-1.6 1.3-1 4.3 1.3 6.2 2.3 2.3 5.2 2.6 6.5 1 1.3-1.3.7-4.3-1.3-6.2-2.2-2.3-5.2-2.6-6.5-1zm-11.4-14.7c-1.6 1-1.6 3.6.0 5.9 1.6 2.3 4.3 3.3 5.6 2.3 1.6-1.3 1.6-3.9.0-6.2-1.4-2.3-4-3.3-5.6-2z"/></svg>
|
||||
</a><a href=https://bsky.app/profile/godotengine.org target=_blank rel=noopener title=Bluesky><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 576 512"><path d="M407.8 294.7c-3.3-.4-6.7-.8-10-1.3 3.4.4 6.7.9 10 1.3zM288 227.1C261.9 176.4 190.9 81.9 124.9 35.3 61.6-9.4 37.5-1.7 21.6 5.5 3.3 13.8.0 41.9.0 58.4S9.1 194 15 213.9c19.5 65.7 89.1 87.9 153.2 80.7 3.3-.5 6.6-.9 10-1.4-3.3.5-6.6 1-10 1.4-93.9 14-177.3 48.2-67.9 169.9C220.6 589.1 265.1 437.8 288 361.1c22.9 76.7 49.2 222.5 185.6 103.4 102.4-103.4 28.1-156-65.8-169.9-3.3-.4-6.7-.8-10-1.3 3.4.4 6.7.9 10 1.3 64.1 7.1 133.6-15.1 153.2-80.7C566.9 194 576 75 576 58.4s-3.3-44.7-21.6-52.9c-15.8-7.1-40-14.9-103.2 29.8C385.1 81.9 314.1 176.4 288 227.1z"/></svg>
|
||||
</a><a href=https://mastodon.gamedev.place/@godotengine target=_blank rel=noopener title=Mastodon><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path d="M433 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.6-28.4-290.5.0.0.0-63.7 28.5-63.7 125.7.0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54a102.5 102.5.0 01-.9-13.9c85.6 20.9 158.7 9.1 178.8 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5H201V197c0-58.5-64-56.6-64-6.9v114.2H90.2c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"/></svg>
|
||||
</a><a href=https://discord.gg/godotengine target=_blank rel=noopener title=Discord><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512"><path d="M524.5 69.8a1.5 1.5.0 00-.8-.7A485.1 485.1.0 00404.1 32a1.8 1.8.0 00-1.9.9 337.5 337.5.0 00-14.9 30.6 447.8 447.8.0 00-134.4.0 309.5 309.5.0 00-15.1-30.6 1.9 1.9.0 00-1.9-.9A483.7 483.7.0 00116.1 69.1a1.7 1.7.0 00-.8.7C39.1 183.7 18.2 294.7 28.4 404.4a2 2 0 00.8 1.4A487.7 487.7.0 00176 479.9a1.9 1.9.0 002.1-.7 348.2 348.2.0 0030-48.8 1.9 1.9.0 00-1-2.6 321.2 321.2.0 01-45.9-21.9 1.9 1.9.0 01-.2-3.1c3.1-2.3 6.2-4.7 9.1-7.1a1.8 1.8.0 011.9-.3c96.2 43.9 200.4 43.9 295.5.0a1.8 1.8.0 011.9.2c2.9 2.4 6 4.9 9.1 7.2a1.9 1.9.0 01-.2 3.1 301.4 301.4.0 01-45.9 21.8 1.9 1.9.0 00-1 2.6 391.1 391.1.0 0030 48.8 1.9 1.9.0 002.1.7 486 486 0 00147.2-74.1 1.9 1.9.0 00.8-1.4c12.2-126.7-20.6-236.8-87-334.5zm-302 267.8c-29 0-52.8-26.6-52.8-59.2s23.4-59.3 52.8-59.3c29.7.0 53.3 26.8 52.8 59.2.0 32.7-23.4 59.3-52.8 59.3zm195.4.0c-29 0-52.8-26.6-52.8-59.2s23.3-59.3 52.8-59.3c29.7.0 53.3 26.8 52.8 59.2.0 32.7-23.2 59.3-52.8 59.3z"/></svg>
|
||||
</a><a href=https://www.reddit.com/r/godot title=Reddit target=_blank rel=noopener><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M0 256C0 114.6 114.6.0 256 0S512 114.6 512 256 397.4 512 256 512H37.1c-13.7.0-20.5-16.5-10.9-26.2L75 437C28.7 390.7.0 326.7.0 256zM349.6 153.6c23.6.0 42.7-19.1 42.7-42.7s-19.1-42.7-42.7-42.7c-20.6.0-37.8 14.6-41.8 34-34.5 3.7-61.4 33-61.4 68.4v.2c-37.5 1.6-71.8 12.3-99 29.1-10.1-7.8-22.8-12.5-36.5-12.5-33 0-59.8 26.8-59.8 59.8.0 24 14.1 44.6 34.4 54.1 2 69.4 77.6 125.2 170.6 125.2s168.7-55.9 170.6-125.3c20.2-9.6 34.1-30.2 34.1-54 0-33-26.8-59.8-59.8-59.8-13.7.0-26.3 4.6-36.4 12.4-27.4-17-62.1-27.7-1e2-29.1v-.2c0-25.4 18.9-46.5 43.4-49.9 4.4 18.8 21.3 32.8 41.5 32.8zM177.1 246.9c16.7.0 29.5 17.6 28.5 39.3s-13.5 29.6-30.3 29.6-31.4-8.8-30.4-30.5S160.3 247 177 247zm190.1 38.3c1 21.7-13.7 30.5-30.4 30.5s-29.3-7.9-30.3-29.6c-1-21.7 11.8-39.3 28.5-39.3s31.2 16.6 32.1 38.3zm-48.1 56.7c-10.3 24.6-34.6 41.9-63 41.9s-52.7-17.3-63-41.9c-1.2-2.9.8-6.2 3.9-6.5 18.4-1.9 38.3-2.9 59.1-2.9s40.7 1 59.1 2.9c3.1.3 5.1 3.6 3.9 6.5z"/></svg>
|
||||
</a><a href=/rss.xml title=RSS target=_blank rel=noopener><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path d="M64 32C28.7 32 0 60.7.0 96V416c0 35.3 28.7 64 64 64h320c35.3.0 64-28.7 64-64V96c0-35.3-28.7-64-64-64H64zM96 136c0-13.3 10.7-24 24-24 137 0 248 111 248 248 0 13.3-10.7 24-24 24s-24-10.7-24-24c0-110.5-89.5-2e2-2e2-2e2-13.3.0-24-10.7-24-24zm0 96c0-13.3 10.7-24 24-24 83.9.0 152 68.1 152 152 0 13.3-10.7 24-24 24s-24-10.7-24-24c0-57.4-46.6-104-104-104-13.3.0-24-10.7-24-24zm0 120a32 32 0 1164 0 32 32 0 11-64 0z"/></svg></a></div></div></div></footer><script defer src=/assets/js/localize.js?7></script><script defer src=/assets/js/tobii.min.js></script><script defer src=/assets/js/highlight.min.js?1></script><script defer src=/assets/js/highlight.gdscript.min.js?1></script><script>document.addEventListener("DOMContentLoaded",()=>{document.querySelectorAll("pre:not(.manual) code").forEach(e=>{hljs.highlightBlock(e)}),document.querySelectorAll("[data-post-date]").forEach(e=>{Date.parse(e.dataset.postDate)>Date.now()-1e3*60*60*48&&e.classList.add("post-recent-highlight")}),new Tobii({zoom:!1});const e=document.querySelectorAll(".set-os-download-url");for(let n=0;n<e.length;n++){const s=e[n];let o="download";"version"in s.dataset&&s.dataset.version==="3"&&(o="download/3.x");let t="windows";navigator.platform.indexOf("Mac")!==-1?t="macos":navigator.userAgent.indexOf("Android")!==-1?t="android":navigator.platform.indexOf("Linux")!==-1&&(t="linux"),s.href=`/${o}/${t}/`}})</script>
|
||||
@@ -4,7 +4,9 @@
|
||||
<label for=nav_toggle_cb id=nav_toggle_btn><img src=/assets/icons/hamburger.svg width=24 height=24 alt="Main menu"></label></div></div><nav id=nav><ul class=left><li><a href=/features/ data-dropdown=features-dropdown>Features</a><li><a href=/showcase/>Showcase</a><li><a href=/blog/>Blog</a><li><a href=/community/ data-dropdown=community-dropdown>Community</a><li><a href=https://godotengine.org/asset-library/asset>Assets</a><li class=mobile-only><a href=/consoles/>Console support</a></ul><ul class=right><li><a href=/download/windows/ class=set-os-download-url>Download</a><li><a href=https://docs.godotengine.org>Docs</a><li><a href=https://contributing.godotengine.org/en/latest/organization/how_to_contribute.html>Contribute</a><li class="fund desktop"><a href=https://fund.godotengine.org><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="width:13px;fill:#fff;margin-right:4px;top:1px;position:relative"><path d="M47.6 300.4 228.3 469.1c7.5 7 17.4 10.9 27.7 10.9s20.2-3.9 27.7-10.9L464.4 300.4c30.4-28.3 47.6-68 47.6-109.5v-5.8c0-69.9-50.5-129.5-119.4-141C347 36.5 300.6 51.4 268 84L256 96 244 84c-32.6-32.6-79-47.5-124.6-39.9C50.5 55.6.0 115.2.0 185.1v5.8c0 41.5 17.2 81.2 47.6 109.5z"/></svg> Donate</a></ul></nav></div></header><div class=nav-dropdown-menu id=features-dropdown><a href=/features/ class=touch-only>Features</a>
|
||||
<a href=/consoles/>Console support</a></div><div class=nav-dropdown-menu id=community-dropdown><a href=/community/ class=touch-only>Community</a>
|
||||
<a href=https://forum.godotengine.org>Forum</a>
|
||||
<a href=/events/>Events</a></div><script>document.addEventListener("DOMContentLoaded",function(){const e=document.querySelectorAll("[data-dropdown]");e.forEach(e=>{const n=e.getAttribute("data-dropdown"),t=document.getElementById(n);if(t){let n=-1;const i=()=>{if(n===-1)return;clearTimeout(n),n=-1},a=()=>t.style.display==="block",r=()=>{if(a())return;if(window.innerWidth<1200)return;i();const n=e.getBoundingClientRect();t.style.top=n.bottom+"px",t.style.left=n.left+"px",t.style.display="block",e.classList.add("dropdown-open")},s=({instant:s=!1}={})=>{if(!a())return;const o=()=>{i(),t.style.display="none",e.classList.remove("dropdown-open")};if(s){o();return}n=setTimeout(o,100)},l=e=>{if(window.innerWidth<1200)return;e.preventDefault(),a()?s({instant:!0}):r()},c=e=>t=>{t.pointerType==="touch"&&e(t)},o=e=>t=>{t.pointerType!=="touch"&&e(t)};e.addEventListener("pointerup",c(e=>l(e))),document.documentElement.addEventListener("pointerup",c(n=>{!e.contains(n.target)&&!t.contains(n.target)&&s({instant:!0})})),e.addEventListener("pointerenter",o(e=>r())),e.addEventListener("pointerleave",o(e=>s())),t.addEventListener("pointerenter",o(e=>i())),t.addEventListener("pointerleave",o(e=>s()))}})})</script><main><link rel=stylesheet href=/assets/css/download.css?2><link rel=stylesheet href=/assets/css/download-archive.css><style>.hero{background-image:none;padding-top:54px;padding-bottom:30px}.hero h1{text-shadow:none;color:var(--base-color-text-title)}.hero-blurb{color:var(--base-color-text)}</style><div class=hero><div class=hero-wrapper><h1>Godot archive</h1><div class=hero-blurb><p>Download any officially published release of the engine.</div></div></div><div class=container><div class=padded style=padding-top:0;margin-top:32px><h2>Official releases</h2><div class=archive-list><div class=archive-group><div><h3 id=4.6>Godot 4.6</h3><span>Current state:</span> <span class=archive-version-flavor>dev3</span></div></div><div class="card base-padding archive-releases"><div class=archive-list-item><div class=archive-release><a class=archive-version href=/download/archive/4.6-dev3 title="Open downloads page"><h4 id=4.6-dev3>4.6-dev3</h4><p class=archive-download-meta><span>4 November 2025</span></p></a></div><a class="btn btn-release-download" href=/download/archive/4.6-dev3>Download</a>
|
||||
<a href=/events/>Events</a></div><script>document.addEventListener("DOMContentLoaded",function(){const e=document.querySelectorAll("[data-dropdown]");e.forEach(e=>{const n=e.getAttribute("data-dropdown"),t=document.getElementById(n);if(t){let n=-1;const i=()=>{if(n===-1)return;clearTimeout(n),n=-1},a=()=>t.style.display==="block",r=()=>{if(a())return;if(window.innerWidth<1200)return;i();const n=e.getBoundingClientRect();t.style.top=n.bottom+"px",t.style.left=n.left+"px",t.style.display="block",e.classList.add("dropdown-open")},s=({instant:s=!1}={})=>{if(!a())return;const o=()=>{i(),t.style.display="none",e.classList.remove("dropdown-open")};if(s){o();return}n=setTimeout(o,100)},l=e=>{if(window.innerWidth<1200)return;e.preventDefault(),a()?s({instant:!0}):r()},c=e=>t=>{t.pointerType==="touch"&&e(t)},o=e=>t=>{t.pointerType!=="touch"&&e(t)};e.addEventListener("pointerup",c(e=>l(e))),document.documentElement.addEventListener("pointerup",c(n=>{!e.contains(n.target)&&!t.contains(n.target)&&s({instant:!0})})),e.addEventListener("pointerenter",o(e=>r())),e.addEventListener("pointerleave",o(e=>s())),t.addEventListener("pointerenter",o(e=>i())),t.addEventListener("pointerleave",o(e=>s()))}})})</script><main><link rel=stylesheet href=/assets/css/download.css?2><link rel=stylesheet href=/assets/css/download-archive.css><style>.hero{background-image:none;padding-top:54px;padding-bottom:30px}.hero h1{text-shadow:none;color:var(--base-color-text-title)}.hero-blurb{color:var(--base-color-text)}</style><div class=hero><div class=hero-wrapper><h1>Godot archive</h1><div class=hero-blurb><p>Download any officially published release of the engine.</div></div></div><div class=container><div class=padded style=padding-top:0;margin-top:32px><h2>Official releases</h2><div class=archive-list><div class=archive-group><div><h3 id=4.6>Godot 4.6</h3><span>Current state:</span> <span class=archive-version-flavor>dev4</span></div></div><div class="card base-padding archive-releases"><div class=archive-list-item><div class=archive-release><a class=archive-version href=/download/archive/4.6-dev4 title="Open downloads page"><h4 id=4.6-dev4>4.6-dev4</h4><p class=archive-download-meta><span>14 November 2025</span></p></a></div><a class="btn btn-release-download" href=/download/archive/4.6-dev4>Download</a>
|
||||
<a class="btn btn-release-notes" href=/article/dev-snapshot-godot-4-6-dev-4/ title="Read release announcement">News</a>
|
||||
<a class="btn btn-release-changelog" href=https://godotengine.github.io/godot-interactive-changelog/#4.6-dev4 title="View complete changelog">Changelog</a></div><div class=archive-list-item><div class=archive-release><a class=archive-version href=/download/archive/4.6-dev3 title="Open downloads page"><h4 id=4.6-dev3>4.6-dev3</h4><p class=archive-download-meta><span>4 November 2025</span></p></a></div><a class="btn btn-release-download" href=/download/archive/4.6-dev3>Download</a>
|
||||
<a class="btn btn-release-notes" href=/article/dev-snapshot-godot-4-6-dev-3/ title="Read release announcement">News</a>
|
||||
<a class="btn btn-release-changelog" href=https://godotengine.github.io/godot-interactive-changelog/#4.6-dev3 title="View complete changelog">Changelog</a></div><div class=archive-list-item><div class=archive-release><a class=archive-version href=/download/archive/4.6-dev2 title="Open downloads page"><h4 id=4.6-dev2>4.6-dev2</h4><p class=archive-download-meta><span>20 October 2025</span></p></a></div><a class="btn btn-release-download" href=/download/archive/4.6-dev2>Download</a>
|
||||
<a class="btn btn-release-notes" href=/article/dev-snapshot-godot-4-6-dev-2/ title="Read release announcement">News</a>
|
||||
|
||||
@@ -4,56 +4,56 @@
|
||||
<label for=nav_toggle_cb id=nav_toggle_btn><img src=/assets/icons/hamburger.svg width=24 height=24 alt="Main menu"></label></div></div><nav id=nav><ul class=left><li><a href=/features/ data-dropdown=features-dropdown>Features</a><li><a href=/showcase/>Showcase</a><li><a href=/blog/>Blog</a><li><a href=/community/ data-dropdown=community-dropdown>Community</a><li><a href=https://godotengine.org/asset-library/asset>Assets</a><li class=mobile-only><a href=/consoles/>Console support</a></ul><ul class=right><li><a href=/download/windows/ class=set-os-download-url>Download</a><li><a href=https://docs.godotengine.org>Docs</a><li><a href=https://contributing.godotengine.org/en/latest/organization/how_to_contribute.html>Contribute</a><li class="fund desktop"><a href=https://fund.godotengine.org><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="width:13px;fill:#fff;margin-right:4px;top:1px;position:relative"><path d="M47.6 300.4 228.3 469.1c7.5 7 17.4 10.9 27.7 10.9s20.2-3.9 27.7-10.9L464.4 300.4c30.4-28.3 47.6-68 47.6-109.5v-5.8c0-69.9-50.5-129.5-119.4-141C347 36.5 300.6 51.4 268 84L256 96 244 84c-32.6-32.6-79-47.5-124.6-39.9C50.5 55.6.0 115.2.0 185.1v5.8c0 41.5 17.2 81.2 47.6 109.5z"/></svg> Donate</a></ul></nav></div></header><div class=nav-dropdown-menu id=features-dropdown><a href=/features/ class=touch-only>Features</a>
|
||||
<a href=/consoles/>Console support</a></div><div class=nav-dropdown-menu id=community-dropdown><a href=/community/ class=touch-only>Community</a>
|
||||
<a href=https://forum.godotengine.org>Forum</a>
|
||||
<a href=/events/>Events</a></div><script>document.addEventListener("DOMContentLoaded",function(){const e=document.querySelectorAll("[data-dropdown]");e.forEach(e=>{const n=e.getAttribute("data-dropdown"),t=document.getElementById(n);if(t){let n=-1;const i=()=>{if(n===-1)return;clearTimeout(n),n=-1},a=()=>t.style.display==="block",r=()=>{if(a())return;if(window.innerWidth<1200)return;i();const n=e.getBoundingClientRect();t.style.top=n.bottom+"px",t.style.left=n.left+"px",t.style.display="block",e.classList.add("dropdown-open")},s=({instant:s=!1}={})=>{if(!a())return;const o=()=>{i(),t.style.display="none",e.classList.remove("dropdown-open")};if(s){o();return}n=setTimeout(o,100)},l=e=>{if(window.innerWidth<1200)return;e.preventDefault(),a()?s({instant:!0}):r()},c=e=>t=>{t.pointerType==="touch"&&e(t)},o=e=>t=>{t.pointerType!=="touch"&&e(t)};e.addEventListener("pointerup",c(e=>l(e))),document.documentElement.addEventListener("pointerup",c(n=>{!e.contains(n.target)&&!t.contains(n.target)&&s({instant:!0})})),e.addEventListener("pointerenter",o(e=>r())),e.addEventListener("pointerleave",o(e=>s())),t.addEventListener("pointerenter",o(e=>i())),t.addEventListener("pointerleave",o(e=>s()))}})})</script><main><link rel=stylesheet href=/assets/css/transparent-nav.css?2><link rel=stylesheet href=/assets/css/download.css?2><link rel=stylesheet href=/assets/css/download-version.css?2><style>.hero{background-image:url(/assets/download/download-background-preview.webp)}.hero-blurb{color:var(--download-hero-color)}.preview-cards{display:grid;grid-template-columns:1fr;gap:16px}</style><div class=hero><div class=hero-wrapper><h1>Download Godot preview builds</h1><div class=hero-blurb><p>Help test the upcoming release of the engine,<br>and be the first to benefit from new features.</div></div><div class=other-platforms><div class=other-platforms-wrapper>Looking for the stable version? <a href=#stable>See below!</a></div></div></div><div class=container><div class=padded style=padding-top:0;margin-top:32px><h2>Latest preview builds</h2><div class=preview-cards><div class="card base-padding preview-download"><h3 id=4.6-dev3>Godot 4.6-dev3</h3><div class=preview-download-primary><div class=preview-notes><p class=preview-download-meta><span>4 November 2025</span><div class=notes-summary><div class=notes-thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-6-dev-3.jpg)></div><div class=notes-excerpt>Rocking a new look!</div></div><div class=notes-buttons><a class="btn btn-release-notes" href=/article/dev-snapshot-godot-4-6-dev-3/ title="Read full release announcement">Read more</a>
|
||||
<a class="btn btn-release-changelog" href=https://godotengine.github.io/godot-interactive-changelog/#4.6-dev3 title="View complete changelog">View changelog</a></div></div><div><h4>Supported platforms</h4><div class=download-primaries><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/android.svg title=Android alt=Android class=dark-invert>
|
||||
Android</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=android_editor.apk&platform=android.apk" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><div></div><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/linux.svg title=Linux alt=Linux class=dark-invert>
|
||||
Linux</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=linux.x86_64.zip&platform=linux.64" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_linux_x86_64.zip&platform=linux.64" class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/macos.svg title=macOS alt=macOS class=dark-invert>
|
||||
macOS</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=macos.universal.zip&platform=macos.universal" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_macos.universal.zip&platform=macos.universal" class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/windows.svg title=Windows alt=Windows class=dark-invert>
|
||||
Windows</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=win64.exe.zip&platform=windows.64" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_win64.zip&platform=windows.64" class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/web.svg title="Web editor" alt="Web editor" class=dark-invert>
|
||||
Web editor</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=web_editor.zip&platform=web" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><div></div><hr><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/templates.svg title="Export templates" alt="Export templates" class=dark-invert>
|
||||
Export templates</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=export_templates.tpz&platform=templates" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_export_templates.tpz&platform=templates" class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-mono-note>.NET builds offer support for C# as a scripting language.</div></div></div></div><div class=preview-download-toggle><h4>Show all downloads</h4></div><div class=preview-download-links><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=android_editor.apk&platform=android.apk">Android
|
||||
<a href=/events/>Events</a></div><script>document.addEventListener("DOMContentLoaded",function(){const e=document.querySelectorAll("[data-dropdown]");e.forEach(e=>{const n=e.getAttribute("data-dropdown"),t=document.getElementById(n);if(t){let n=-1;const i=()=>{if(n===-1)return;clearTimeout(n),n=-1},a=()=>t.style.display==="block",r=()=>{if(a())return;if(window.innerWidth<1200)return;i();const n=e.getBoundingClientRect();t.style.top=n.bottom+"px",t.style.left=n.left+"px",t.style.display="block",e.classList.add("dropdown-open")},s=({instant:s=!1}={})=>{if(!a())return;const o=()=>{i(),t.style.display="none",e.classList.remove("dropdown-open")};if(s){o();return}n=setTimeout(o,100)},l=e=>{if(window.innerWidth<1200)return;e.preventDefault(),a()?s({instant:!0}):r()},c=e=>t=>{t.pointerType==="touch"&&e(t)},o=e=>t=>{t.pointerType!=="touch"&&e(t)};e.addEventListener("pointerup",c(e=>l(e))),document.documentElement.addEventListener("pointerup",c(n=>{!e.contains(n.target)&&!t.contains(n.target)&&s({instant:!0})})),e.addEventListener("pointerenter",o(e=>r())),e.addEventListener("pointerleave",o(e=>s())),t.addEventListener("pointerenter",o(e=>i())),t.addEventListener("pointerleave",o(e=>s()))}})})</script><main><link rel=stylesheet href=/assets/css/transparent-nav.css?2><link rel=stylesheet href=/assets/css/download.css?2><link rel=stylesheet href=/assets/css/download-version.css?2><style>.hero{background-image:url(/assets/download/download-background-preview.webp)}.hero-blurb{color:var(--download-hero-color)}.preview-cards{display:grid;grid-template-columns:1fr;gap:16px}</style><div class=hero><div class=hero-wrapper><h1>Download Godot preview builds</h1><div class=hero-blurb><p>Help test the upcoming release of the engine,<br>and be the first to benefit from new features.</div></div><div class=other-platforms><div class=other-platforms-wrapper>Looking for the stable version? <a href=#stable>See below!</a></div></div></div><div class=container><div class=padded style=padding-top:0;margin-top:32px><h2>Latest preview builds</h2><div class=preview-cards><div class="card base-padding preview-download"><h3 id=4.6-dev4>Godot 4.6-dev4</h3><div class=preview-download-primary><div class=preview-notes><p class=preview-download-meta><span>14 November 2025</span><div class=notes-summary><div class=notes-thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-6-dev-4.jpg)></div><div class=notes-excerpt>Powering through the post-GodotFest blues</div></div><div class=notes-buttons><a class="btn btn-release-notes" href=/article/dev-snapshot-godot-4-6-dev-4/ title="Read full release announcement">Read more</a>
|
||||
<a class="btn btn-release-changelog" href=https://godotengine.github.io/godot-interactive-changelog/#4.6-dev4 title="View complete changelog">View changelog</a></div></div><div><h4>Supported platforms</h4><div class=download-primaries><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/android.svg title=Android alt=Android class=dark-invert>
|
||||
Android</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=android_editor.apk&platform=android.apk" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><div></div><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/linux.svg title=Linux alt=Linux class=dark-invert>
|
||||
Linux</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=linux.x86_64.zip&platform=linux.64" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=mono_linux_x86_64.zip&platform=linux.64" class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/macos.svg title=macOS alt=macOS class=dark-invert>
|
||||
macOS</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=macos.universal.zip&platform=macos.universal" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=mono_macos.universal.zip&platform=macos.universal" class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/windows.svg title=Windows alt=Windows class=dark-invert>
|
||||
Windows</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=win64.exe.zip&platform=windows.64" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=mono_win64.zip&platform=windows.64" class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/web.svg title="Web editor" alt="Web editor" class=dark-invert>
|
||||
Web editor</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=web_editor.zip&platform=web" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><div></div><hr><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/templates.svg title="Export templates" alt="Export templates" class=dark-invert>
|
||||
Export templates</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=export_templates.tpz&platform=templates" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=mono_export_templates.tpz&platform=templates" class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-mono-note>.NET builds offer support for C# as a scripting language.</div></div></div></div><div class=preview-download-toggle><h4>Show all downloads</h4></div><div class=preview-download-links><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=android_editor.apk&platform=android.apk">Android
|
||||
- APK - Universal
|
||||
</a></span><span class=download-details>APK download · arm64 · arm32 · x86_64 · x86_32</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=android_editor_horizonos.apk&platform=android.horizonos">Horizon OS
|
||||
</a></span><span class=download-details>APK download · arm64 · arm32 · x86_64 · x86_32</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=android_editor_horizonos.apk&platform=android.horizonos">Horizon OS
|
||||
- APK - arm64
|
||||
</a></span><span class=download-details>APK download · Meta Quest 3 & Pro · arm64
|
||||
</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=android_editor_picoos.apk&platform=android.picoos">Pico OS
|
||||
</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=android_editor_picoos.apk&platform=android.picoos">Pico OS
|
||||
- APK - arm64
|
||||
</a></span><span class=download-details>APK download · PICO 4 · arm64</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=linux.x86_64.zip&platform=linux.64">Linux
|
||||
</a></span><span class=download-details>APK download · PICO 4 · arm64</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=linux.x86_64.zip&platform=linux.64">Linux
|
||||
- x86_64
|
||||
</a></span><span class=download-details>x86_64</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_linux_x86_64.zip&platform=linux.64">Linux - .NET
|
||||
</a></span><span class=download-details>x86_64</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=mono_linux_x86_64.zip&platform=linux.64">Linux - .NET
|
||||
- x86_64
|
||||
</a><span class=download-details>x86_64 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=linux.x86_32.zip&platform=linux.32">Linux
|
||||
</a><span class=download-details>x86_64 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=linux.x86_32.zip&platform=linux.32">Linux
|
||||
- x86_32
|
||||
</a></span><span class=download-details>x86_32</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_linux_x86_32.zip&platform=linux.32">Linux - .NET
|
||||
</a></span><span class=download-details>x86_32</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=mono_linux_x86_32.zip&platform=linux.32">Linux - .NET
|
||||
- x86_32
|
||||
</a><span class=download-details>x86_32 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=linux.arm64.zip&platform=linux.arm64">Linux
|
||||
</a><span class=download-details>x86_32 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=linux.arm64.zip&platform=linux.arm64">Linux
|
||||
- arm64
|
||||
</a></span><span class=download-details>arm64</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_linux_arm64.zip&platform=linux.arm64">Linux - .NET
|
||||
</a></span><span class=download-details>arm64</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=mono_linux_arm64.zip&platform=linux.arm64">Linux - .NET
|
||||
- arm64
|
||||
</a><span class=download-details>arm64 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=linux.arm32.zip&platform=linux.arm32">Linux
|
||||
</a><span class=download-details>arm64 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=linux.arm32.zip&platform=linux.arm32">Linux
|
||||
- arm32
|
||||
</a></span><span class=download-details>arm32</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_linux_arm32.zip&platform=linux.arm32">Linux - .NET
|
||||
</a></span><span class=download-details>arm32</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=mono_linux_arm32.zip&platform=linux.arm32">Linux - .NET
|
||||
- arm32
|
||||
</a><span class=download-details>arm32 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=macos.universal.zip&platform=macos.universal">macOS
|
||||
</a><span class=download-details>arm32 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=macos.universal.zip&platform=macos.universal">macOS
|
||||
- Universal
|
||||
</a></span><span class=download-details>arm64 (Apple Silicon) · x86_64 (Intel)</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_macos.universal.zip&platform=macos.universal">macOS - .NET
|
||||
</a></span><span class=download-details>arm64 (Apple Silicon) · x86_64 (Intel)</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=mono_macos.universal.zip&platform=macos.universal">macOS - .NET
|
||||
- Universal
|
||||
</a><span class=download-details>arm64 (Apple Silicon) · x86_64 (Intel) · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=win64.exe.zip&platform=windows.64">Windows
|
||||
</a><span class=download-details>arm64 (Apple Silicon) · x86_64 (Intel) · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=win64.exe.zip&platform=windows.64">Windows
|
||||
- x86_64
|
||||
</a></span><span class=download-details>x86_64</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_win64.zip&platform=windows.64">Windows - .NET
|
||||
</a></span><span class=download-details>x86_64</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=mono_win64.zip&platform=windows.64">Windows - .NET
|
||||
- x86_64
|
||||
</a><span class=download-details>x86_64 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=win32.exe.zip&platform=windows.32">Windows
|
||||
</a><span class=download-details>x86_64 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=win32.exe.zip&platform=windows.32">Windows
|
||||
- x86_32
|
||||
</a></span><span class=download-details>x86_32</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_win32.zip&platform=windows.32">Windows - .NET
|
||||
</a></span><span class=download-details>x86_32</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=mono_win32.zip&platform=windows.32">Windows - .NET
|
||||
- x86_32
|
||||
</a><span class=download-details>x86_32 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=windows_arm64.exe.zip&platform=windows.arm64">Windows
|
||||
</a><span class=download-details>x86_32 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=windows_arm64.exe.zip&platform=windows.arm64">Windows
|
||||
- arm64
|
||||
</a></span><span class=download-details>arm64</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_windows_arm64.zip&platform=windows.arm64">Windows - .NET
|
||||
</a></span><span class=download-details>arm64</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=mono_windows_arm64.zip&platform=windows.arm64">Windows - .NET
|
||||
- arm64
|
||||
</a><span class=download-details>arm64 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=web_editor.zip&platform=web">Web editor
|
||||
</a></span><span class=download-details>Self-hosted · Cross-platform</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=export_templates.tpz&platform=templates">Export templates
|
||||
</a></span><span class=download-details>Used to export your games to all supported platforms</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_export_templates.tpz&platform=templates">Export templates - .NET
|
||||
</a><span class=download-details>Used to export your games to all supported platforms · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=template_release.aar&platform=aar_library">AAR library
|
||||
</a><span class=download-details>arm64 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=web_editor.zip&platform=web">Web editor
|
||||
</a></span><span class=download-details>Self-hosted · Cross-platform</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=export_templates.tpz&platform=templates">Export templates
|
||||
</a></span><span class=download-details>Used to export your games to all supported platforms</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=mono_export_templates.tpz&platform=templates">Export templates - .NET
|
||||
</a><span class=download-details>Used to export your games to all supported platforms · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=template_release.aar&platform=aar_library">AAR library
|
||||
</a></span><span class=download-details>Android plugins · Java · Kotlin</span></div></div></div><div class="card base-padding preview-download"><h3 id=3.7-dev1>Godot 3.7-dev1</h3><div class=preview-download-primary><div class=preview-notes><p class=preview-download-meta><span>13 November 2025</span><div class=notes-summary><div class=notes-thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-7-dev-1.jpg)></div><div class=notes-excerpt>Since Godot 3.6's release in September 2024, we have been working hard on the new feature branch: 3.7.</div></div><div class=notes-buttons><a class="btn btn-release-notes" href=/article/dev-snapshot-godot-3-7-dev-1/ title="Read full release announcement">Read more</a>
|
||||
<a class="btn btn-release-changelog" href=https://godotengine.github.io/godot-interactive-changelog/#3.7-dev1 title="View complete changelog">View changelog</a></div></div><div><h4>Supported platforms</h4><div class=download-primaries><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/android.svg title=Android alt=Android class=dark-invert>
|
||||
Android</div><a href="https://downloads.godotengine.org/?version=3.7&flavor=dev1&slug=android_editor.apk&platform=android.apk" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><div></div><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/linux.svg title=Linux alt=Linux class=dark-invert>
|
||||
|
||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
1
mirrorlist/4.6.dev4.json
Normal file
1
mirrorlist/4.6.dev4.json
Normal file
@@ -0,0 +1 @@
|
||||
{"mirrors":[{"name":"Official Releases mirror","url":"https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=export_templates.tpz&platform=templates"}]}
|
||||
1
mirrorlist/4.6.dev4.mono.json
Normal file
1
mirrorlist/4.6.dev4.mono.json
Normal file
@@ -0,0 +1 @@
|
||||
{"mirrors":[{"name":"Official Releases mirror","url":"https://downloads.godotengine.org/?version=4.6&flavor=dev4&slug=mono_export_templates.tpz&platform=templates"}]}
|
||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
341
rss.xml
341
rss.xml
@@ -1,4 +1,312 @@
|
||||
<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Godot Engine Official</title><link/><description/><atom:link href="https://godotengine.org/rss.xml" rel="self" type="application/rss+xml"/><item><title>Dev snapshot: Godot 3.7 dev 1</title><link>https://godotengine.org/article/dev-snapshot-godot-3-7-dev-1/</link><summary>Since Godot 3.6's release in September 2024, we have been working hard on the new feature branch: 3.7.</summary><description><p>Although the vast majority of contributors are busily working on Godot 4, a small problematic group refuse to stop improving Godot 3. Since <a href="/article/godot-3-6-finally-released">Godot 3.6</a>’s release in September 2024, we have been working hard on the new feature branch, 3.7.</p>
|
||||
<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Godot Engine Official</title><link/><description/><atom:link href="https://godotengine.org/rss.xml" rel="self" type="application/rss+xml"/><item><title>Dev snapshot: Godot 4.6 dev 4</title><link>https://godotengine.org/article/dev-snapshot-godot-4-6-dev-4/</link><summary>Powering through the post-GodotFest blues</summary><description><p>With <a href="https://godotfest.com/">GodotFest</a> now behind us, it’s only natural that some users would be left with a sense of longing. Well we have just the thing: our most recent Godot 4.6 development snapshot! It’s not even been two weeks since the last one, but we couldn’t just leave y’all hanging for more Godot content. As always, these snapshots feature big changes, meaning they’re likely accompanied by big regressions and bugs; get those tests and reports in as early as possible to ensure an expedient release cycle!</p>
|
||||
<p>Please consider <a href="#support">supporting the project financially</a>, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.</p>
|
||||
<p><a href="#downloads">Jump to the <strong>Downloads</strong> section</a>, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the <a href="https://editor.godotengine.org/releases/4.6.dev3/"><strong>Web editor</strong></a>, the <a href="https://www.meta.com/s/3yJ7i8kop"><strong>XR editor</strong></a>, or the <a href="https://play.google.com/store/apps/details?id=org.godotengine.editor.v4"><strong>Android editor</strong></a> for this release. If you are interested in the latter, please request to join <a href="https://groups.google.com/g/godot-testers">our testing group</a> to get access to pre-release builds.</p>
|
||||
<hr />
|
||||
<p><em>The cover illustration is from</em> <a href="https://store.steampowered.com/app/2005870/House_of_Necrosis/?curator_clanid=41324400"><strong>House of Necrosis</strong></a>, <em>a turn-based, horror PRG where you must survive the horrors of a mansion that changes every time it’s entered. You can get the game or try the demo on <a href="https://store.steampowered.com/app/2005870/House_of_Necrosis/?curator_clanid=41324400">Steam</a>, and follow the developer on <a href="https://www.youtube.com/@Warrrkus">YouTube</a>, <a href="https://bsky.app/profile/mycard.utustudios.com">Bluesky</a>, or <a href="https://warrrkus.itch.io/">itch.io</a>.</em></p>
|
||||
<h2 id="highlights">Highlights</h2>
|
||||
<h3 id="animation-add-skeletonmodifier3d-iks-as-ikmodifier3d">Animation: Add <code class="language-plaintext highlighter-rouge">SkeletonModifier3D</code> IKs as <code class="language-plaintext highlighter-rouge">IKModifier3D</code></h3>
|
||||
<p>For those that aren’t already aware, <code class="language-plaintext highlighter-rouge">SkeletonModificationStack3D</code> was removed in the transition from 3.x to 4.0, as it was deemed wildly unstable and unsalvageable. Since then, <a href="https://github.com/TokageItLab">Tokage</a> has been on a journey to reincorporate the functionality such that it lives up to the standards the rest of the engine aims for. This started early last year with the incorporation of <code class="language-plaintext highlighter-rouge">SkeletonModifier3D</code> (<a href="https://github.com/godotengine/godot/pull/87888">GH-87888</a>), which restored the majority of baseline functionality. However, there was one area which didn’t make the transiton: <abbr title="Inverse kinematics">IKs</abbr>.</p>
|
||||
<p>The process of supporting IKs proved to be far more involved, as it too needed to be incorporated in a way that matched the engine’s standards and expectations. Consequently, that meant a solution that naturally expands off our <code class="language-plaintext highlighter-rouge">Node</code> paradigm; a tall order for how many use-cases and scenarios one must consider and account for when dealing with IKs. This resulted in <code class="language-plaintext highlighter-rouge">SkeletonModifier3D</code> receiving <strong>8 new subclasses</strong>, which are as follows:</p>
|
||||
<ul>
|
||||
<li><a href="https://docs.godotengine.org/en/latest/classes/class_ikmodifier3d.html"><code class="language-plaintext highlighter-rouge">IKModifier3D</code></a>
|
||||
<ul>
|
||||
<li><a href="https://docs.godotengine.org/en/latest/classes/class_chainik3d.html"><code class="language-plaintext highlighter-rouge">ChainIK3D</code></a></li>
|
||||
<li><a href="https://docs.godotengine.org/en/latest/classes/class_iterateik3d.html"><code class="language-plaintext highlighter-rouge">IterateIK3D</code></a>
|
||||
<ul>
|
||||
<li><a href="https://docs.godotengine.org/en/latest/classes/class_ccdik3d.html#class-ccdik3d"><code class="language-plaintext highlighter-rouge">CCDIK3D</code></a></li>
|
||||
<li><a href="https://docs.godotengine.org/en/latest/classes/class_fabrik3d.html#class-fabrik3d"><code class="language-plaintext highlighter-rouge">FABRIK3D</code></a></li>
|
||||
<li><a href="https://docs.godotengine.org/en/latest/classes/class_jacobianik3d.html#class-jacobianik3d"><code class="language-plaintext highlighter-rouge">JacobianIK3D</code></a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><a href="https://docs.godotengine.org/en/latest/classes/class_splineik3d.html#class-splineik3d"><code class="language-plaintext highlighter-rouge">SplineIK3D</code></a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><a href="https://docs.godotengine.org/en/latest/classes/class_twoboneik3d.html#class-twoboneik3d"><code class="language-plaintext highlighter-rouge">TwoBoneIK3D</code></a></li>
|
||||
</ul>
|
||||
<p>Attempting to go over all of these is well beyond the scope of this blog post, so readers wanting more information should check out the pull request for more details. Instead, we’ll show off one of the bugfixes to this new system in (<a href="https://github.com/godotengine/godot/pull/112573">GH-112573</a>), as it provides an easily digestable visualization of that this system is capable of.</p>
|
||||
<h4 id="before">Before</h4>
|
||||
<p><img src="/storage/blog/dev-snapshot-godot-4-6-dev-4/haha-funny-wiggle.webp" alt="gmod-ragdoll.mp3" /></p>
|
||||
<h4 id="after">After</h4>
|
||||
<video autoplay="" loop="" muted="" playsinline="" title="Still funny, but functional!">
|
||||
<source src="/storage/blog/dev-snapshot-godot-4-6-dev-4/haha-funny-stretch.mp4?1" type="video/mp4" />
|
||||
</video>
|
||||
<h3 id="project-manager-various-improvements">Project manager: Various improvements</h3>
|
||||
<p>The editor recieved a <strong>lot</strong> of love this development snapshot, with many features well worth a look in the curated highlights. However, for this blog post, we’ll be focusing on an oft-overlooked element of our editor: the project manager. While technically separate from the editor in the traditional sense, it’s editor-exclusive functionality which exists to launch project editors, so they’re invariably intertwined. With the project manager getting an uncharacteristic amount of attention this cycle, here’s a quick lightning-round of changes:</p>
|
||||
<p><a href="https://github.com/Rindbee">Rindbee</a> is starting things off with an improved UI navigation (<a href="https://github.com/godotengine/godot/pull/101129">GH-101129</a>). The previous implementation clashed with our recent AccessKit integration, as it didn’t lend itself to keyboard navigation. Now a newly procided focus style makes navigation easier than ever:</p>
|
||||
<video autoplay="" loop="" muted="" playsinline="" title="Project manager navigation">
|
||||
<source src="/storage/blog/dev-snapshot-godot-4-6-dev-4/project-manager-nagivation.mp4?1" type="video/mp4" />
|
||||
</video>
|
||||
<p>Next is <a href="https://github.com/Meorge">Malcolm Anderson</a>, who implemented functionality for opening the project in the file explorer as a “Show in File Manager” button (<a href="https://github.com/godotengine/godot/pull/111624">GH-111624</a>). Unfortunately, while a highly-requested feature, it proved to be too cluttered and was slated for a revert. Not being one to throw out the baby with the bathwater, <a href="https://github.com/KoBeWi">Tomasz Chabora</a> saved the functionality by reimplementing it in the form of a newly-added right-click menu:</p>
|
||||
<video autoplay="" loop="" muted="" playsinline="" title="Project manager navigation">
|
||||
<source src="/storage/blog/dev-snapshot-godot-4-6-dev-4/project-manager-right-click.mp4?1" type="video/mp4" />
|
||||
</video>
|
||||
<p>Speaking of Tomasz, he’s here to round things off with yet another highly-requested feature: the ability to modify editor settings within the project manager (<a href="https://github.com/godotengine/godot/pull/82212">GH-82212</a>). Now opening a project just to make general adjustments is no longer necessary, as it can all be handled in the much more lightweight context of the project manager:</p>
|
||||
<video autoplay="" loop="" muted="" playsinline="" title="Project manager navigation">
|
||||
<source src="/storage/blog/dev-snapshot-godot-4-6-dev-4/project-manager-editor-settings.mp4?1" type="video/mp4" />
|
||||
</video>
|
||||
<h3 id="buildsystem-support-dedicated-profilers">Buildsystem: Support dedicated profilers</h3>
|
||||
<div class="card card-warning">
|
||||
<p>This is unapologetically super-nerd territory, and strictly targeting those who already know what this is talking about. Everyone else, feel free to jump to the curated highlights instead.</p>
|
||||
</div>
|
||||
<p>It’s rare for our blog posts to mention the buildsystem in any capacity — let alone as a featured highlight — but this is a very special exception: Godot can now natively support dedicated profilers <a href="https://github.com/godotengine/godot/pull/104851">GH-104851</a>! Note that this is separate from <a href="https://docs.godotengine.org/en/latest/tutorials/scripting/debug/the_profiler.html">Godot’s built-in profiler</a>, as that’s suited for projects running <em>in</em> the engine, rather than the engine <em>itself</em>. Godot’s built-in profiler is still very useful, but these dedicated profilers are a great option for people who are very serious about optimizing Godot or their games.</p>
|
||||
<p>Thanks to the efforts of <a href="https://github.com/Ivorforce">Lukas Tenbrink</a>, engine developers will no longer need to manually integrate (and constantly re-integrate) profiling logic to the engine. Instead, they merely need to pass the appropriate path to <code class="language-plaintext highlighter-rouge">profiler_path</code>, and our buildsystem will automatically detect and integrate the given profiler. Currently, the buildsystem supports <a href="https://github.com/wolfpld/tracy">Tracy</a> and <a href="https://perfetto.dev/">Perfetto</a>, but the groundwork exists for additional tools to be integrated down the road.</p>
|
||||
<h3 id="and-more">And more!</h3>
|
||||
<p>There are too many exciting changes to list them all here, but here’s a curated selection:</p>
|
||||
<ul>
|
||||
<li>2D: Fix smart snapping lines to disappear after using the pivot tool (<a href="https://github.com/godotengine/godot/pull/105203">GH-105203</a>).</li>
|
||||
<li>3D: Add Bresenham Line Algorithm to GridMap Drawing (<a href="https://github.com/godotengine/godot/pull/105292">GH-105292</a>).</li>
|
||||
<li>Core: Add ability to get list of Project Settings changed, similar to Editor Settings functionality (<a href="https://github.com/godotengine/godot/pull/110748">GH-110748</a>).</li>
|
||||
<li>Editor: Add indicator to linked resources (<a href="https://github.com/godotengine/godot/pull/109458">GH-109458</a>).</li>
|
||||
<li>Editor: Allow concurrent unbinding and binding of signal arguments in editor (<a href="https://github.com/godotengine/godot/pull/108741">GH-108741</a>).</li>
|
||||
<li>Editor: Autoloads with UIDs (<a href="https://github.com/godotengine/godot/pull/112193">GH-112193</a>).</li>
|
||||
<li>Editor: Automatically open newly created script (<a href="https://github.com/godotengine/godot/pull/108342">GH-108342</a>).</li>
|
||||
<li>Editor: Fix edit resource on inspector when inside array or dictionary (<a href="https://github.com/godotengine/godot/pull/106099">GH-106099</a>).</li>
|
||||
<li>Editor: Open source code errors in external editor (<a href="https://github.com/godotengine/godot/pull/111805">GH-111805</a>).</li>
|
||||
<li>Editor: Persist fullscreen setting on Android Editor (<a href="https://github.com/godotengine/godot/pull/112246">GH-112246</a>).</li>
|
||||
<li>GUI: PopupMenu: Add theme option for merging icon and checkbox gutters (<a href="https://github.com/godotengine/godot/pull/112545">GH-112545</a>).</li>
|
||||
<li>I18n: Add CSV translation template generation (<a href="https://github.com/godotengine/godot/pull/112149">GH-112149</a>).</li>
|
||||
<li>I18n: Make editor language setting default to Auto (<a href="https://github.com/godotengine/godot/pull/112317">GH-112317</a>).</li>
|
||||
<li>Input: Add support for setting a joypad’s LED light color (<a href="https://github.com/godotengine/godot/pull/111681">GH-111681</a>).</li>
|
||||
<li>Rendering: Apply viewport oversampling to Polygon2D (<a href="https://github.com/godotengine/godot/pull/112352">GH-112352</a>).</li>
|
||||
<li>XR: OpenXR: Add support for frame synthesis (<a href="https://github.com/godotengine/godot/pull/109803">GH-109803</a>).</li>
|
||||
</ul>
|
||||
<h2 id="changelog">Changelog</h2>
|
||||
<p><strong>83 contributors</strong> submitted <strong>168 fixes</strong> for this release. See our <a href="https://godotengine.github.io/godot-interactive-changelog/#4.6-dev4"><strong>interactive changelog</strong></a> for the complete list of changes since <a href="/article/dev-snapshot-godot-4-6-dev-3/">4.6-dev3</a>. You can also review <a href="https://godotengine.github.io/godot-interactive-changelog/#4.6">all changes included in 4.6</a> compared to the previous <a href="/releases/4.5/">4.5 feature release</a>.</p>
|
||||
<p>This release is built from commit <a href="https://github.com/godotengine/godot/commit/bd2ca13c6f3a5198eac035c855dcd1759e077313"><code class="language-plaintext highlighter-rouge">bd2ca13c6</code></a>.</p>
|
||||
<h2 id="downloads">Downloads</h2>
|
||||
<div class="card card-download">
|
||||
<a class="card-download-link" href="/download/archive/4.6-dev3">
|
||||
Download Godot 4.6 dev3
|
||||
</a>
|
||||
<div class="card-download-details">
|
||||
<img class="lightbox-ignore" src="/storage/blog/covers/dev-snapshot-godot-4-6-dev-3.jpg" />
|
||||
<div class="card-download-platforms">
|
||||
<div class="download-platform platform-linux">
|
||||
<img width="24" height="24" src="/assets/images/platforms/linux.svg" title="Linux" alt="Linux" class="lightbox-ignore" />
|
||||
Linux
|
||||
</div>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev3&amp;slug=linux.x86_64.zip&amp;platform=linux.64" class="btn btn-download btn-download-primary platform-linux">
|
||||
<div class="download-title">
|
||||
Standard
|
||||
</div>
|
||||
</a>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev3&amp;slug=mono_linux_x86_64.zip&amp;platform=linux.64" class="btn btn-download btn-download-primary btn-download-primary--mono platform-linux">
|
||||
<div class="download-title">
|
||||
.NET
|
||||
</div>
|
||||
</a>
|
||||
<div class="download-platform platform-macos">
|
||||
<img width="24" height="24" src="/assets/images/platforms/macos.svg" title="macOS" alt="macOS" class="lightbox-ignore" />
|
||||
macOS
|
||||
</div>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev3&amp;slug=macos.universal.zip&amp;platform=macos.universal" class="btn btn-download btn-download-primary platform-macos">
|
||||
<div class="download-title">
|
||||
Standard
|
||||
</div>
|
||||
</a>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev3&amp;slug=mono_macos.universal.zip&amp;platform=macos.universal" class="btn btn-download btn-download-primary btn-download-primary--mono platform-macos">
|
||||
<div class="download-title">
|
||||
.NET
|
||||
</div>
|
||||
</a>
|
||||
<div class="download-platform platform-windows">
|
||||
<img width="24" height="24" src="/assets/images/platforms/windows.svg" title="Windows" alt="Windows" class="lightbox-ignore" />
|
||||
Windows
|
||||
</div>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev3&amp;slug=win64.exe.zip&amp;platform=windows.64" class="btn btn-download btn-download-primary platform-windows">
|
||||
<div class="download-title">
|
||||
Standard
|
||||
</div>
|
||||
</a>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev3&amp;slug=mono_win64.zip&amp;platform=windows.64" class="btn btn-download btn-download-primary btn-download-primary--mono platform-windows">
|
||||
<div class="download-title">
|
||||
.NET
|
||||
</div>
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="card-download-sublinks">
|
||||
<a class="card-download-other" href="/download/archive/4.6-dev3">
|
||||
Export templates and other downloads
|
||||
</a>
|
||||
<a class="card-download-donate" href="https://fund.godotengine.org/">
|
||||
Make a Donation
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
<style>
|
||||
.thankyou-wrapper {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
background: rgba(0, 0, 0, 0.85);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
z-index: 10;
|
||||
}
|
||||
.thankyou {
|
||||
background: var(--base-color);
|
||||
box-shadow: var(--more-shadow);
|
||||
padding: 30px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
text-align: center;
|
||||
position: relative;
|
||||
border-radius: 13px;
|
||||
}
|
||||
.thankyou-reading {
|
||||
font-size: 16px;
|
||||
}
|
||||
.thankyou-reading-list {
|
||||
font-size: 16px;
|
||||
margin: 0;
|
||||
margin-left: 48px;
|
||||
padding-left: 0;
|
||||
}
|
||||
.thankyou-donate {
|
||||
margin-bottom: 24px;
|
||||
text-align: center;
|
||||
}
|
||||
.btn.btn-donate {
|
||||
background-color: var(--primary-color);
|
||||
color: hsla(0, 0%, 100%, 0.9);
|
||||
font-size: 22px;
|
||||
font-weight: 600;
|
||||
margin-bottom: 26px;
|
||||
}
|
||||
.thankyou h2 {
|
||||
text-shadow: var(--base-shadow);
|
||||
font-size: 36px;
|
||||
font-weight: 800;
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
.thankyou h2 .anchored-link {
|
||||
/* Hiding the anchored text automatically added on blogposts */
|
||||
display: none !important;
|
||||
}
|
||||
.thankyou p {
|
||||
max-width: 620px;
|
||||
font-size: 25px;
|
||||
}
|
||||
@media (max-width: 768px) {
|
||||
.thankyou-wrapper {
|
||||
display: block;
|
||||
}
|
||||
.thankyou {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
overflow: scroll;
|
||||
padding: 30px 40px 18px 40px;
|
||||
}
|
||||
.thankyou-reading-list {
|
||||
margin-left: 24px;
|
||||
}
|
||||
.btn-close-thankyou-popup {
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
}
|
||||
.btn-close-thankyou-popup {
|
||||
cursor: pointer;
|
||||
position: absolute;
|
||||
top: 12px;
|
||||
right: 12px;
|
||||
}
|
||||
.btn-close-thankyou-popup img {
|
||||
background: transparent !important; /* for overwriting the style in the blogposts img */
|
||||
}
|
||||
@media (prefers-color-scheme: light) {
|
||||
.btn-close-thankyou-popup img {
|
||||
filter: invert(1);
|
||||
opacity: 0.75;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
<script>
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
const thankYouWrapper = document.getElementById('thank-you');
|
||||
// Close itself, when clicked outside of the popup area.
|
||||
thankYouWrapper.addEventListener('click', (e) => {
|
||||
if (e.target === thankYouWrapper) {
|
||||
thankYouWrapper.style.display = 'none';
|
||||
}
|
||||
});
|
||||
// Close with a close button.
|
||||
const thankYouBackButton = document.querySelector('.btn-close-thankyou-popup');
|
||||
thankYouBackButton.addEventListener('click', () => {
|
||||
thankYouWrapper.style.display = 'none';
|
||||
});
|
||||
// Open from the main download buttons.
|
||||
const downloadButtons = document.querySelectorAll('.btn-download, .download-button');
|
||||
downloadButtons.forEach((it) => {
|
||||
if (it.dataset?.external === "yes") {
|
||||
return;
|
||||
}
|
||||
it.addEventListener('click', () => {
|
||||
thankYouWrapper.style.display = '';
|
||||
document.querySelector('.btn.btn-donate').focus();
|
||||
});
|
||||
});
|
||||
// Open from the all downloads list.
|
||||
const downloadLinks = document.querySelectorAll('.download-link');
|
||||
downloadLinks.forEach((it) => {
|
||||
it.addEventListener('click', () => {
|
||||
thankYouWrapper.style.display = '';
|
||||
});
|
||||
});
|
||||
// Close the dialog when the user presses the escape key.
|
||||
document.addEventListener('keydown', (e) => {
|
||||
if (e.key === 'Escape') {
|
||||
thankYouWrapper.style.display = 'none';
|
||||
}
|
||||
});
|
||||
});
|
||||
</script>
|
||||
<div class="thankyou-wrapper" id="thank-you" style="display: none;">
|
||||
<div class="thankyou">
|
||||
<h2>Godot is downloading...</h2>
|
||||
<p class="thankyou-donate">
|
||||
Godot exists thanks to donations from people like you. Help us continue our work:
|
||||
</p>
|
||||
<a href="https://fund.godotengine.org" class="btn btn-donate">
|
||||
Make a Donation
|
||||
</a>
|
||||
<div class="btn-close-thankyou-popup">
|
||||
<img src="/assets/icons/cross.svg" width="24" height="24" alt="Close this popup" class="lightbox-ignore" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<p><strong>Standard build</strong> includes support for GDScript and GDExtension.</p>
|
||||
<p><strong>.NET build</strong> (marked as <code class="language-plaintext highlighter-rouge">mono</code>) includes support for C#, as well as GDScript and GDExtension.</p>
|
||||
<div class="card card-warning">
|
||||
<p>
|
||||
While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition <strong>a pre-release piece of software</strong>. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.
|
||||
</p>
|
||||
</div>
|
||||
<h2 id="known-issues">Known issues</h2>
|
||||
<p>With every release we accept that there are going to be various issues, which have already been reported but haven’t been fixed yet. See the GitHub issue tracker for a complete list of <a href="https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3Abug">known bugs</a>.</p>
|
||||
<ul>
|
||||
<li>The newly released <a href="https://learn.microsoft.com/en-us/visualstudio/releases/2026/release-notes">Visual Studio 2026</a> isn’t detected, instead falling back to VS2022/VS2019 <a href="https://github.com/godotengine/godot/issues/112675">GH-112675</a>. There already exist a couple of <a href="https://github.com/godotengine/godot/pull/110851">potential</a> <a href="https://github.com/godotengine/godot/pull/112677">solutions</a>, so this will likely be resolved next update.</li>
|
||||
</ul>
|
||||
<p>Additionally, SCons fails to detect/utilize Visual Studio 2026 when attempting a build. While not technically an engine issue, a number of contributors have expressed confusion over the lack of support, so it’s worth an explicit mention. This issue has since been <a href="https://github.com/SCons/scons/pull/4780">resolved upstream</a>, and will be incorporated in the next official release; anyone requiring the fix immediately should build SCons from the <a href="https://github.com/SCons/scons">source repository</a>.</p>
|
||||
<h2 id="bug-reports">Bug reports</h2>
|
||||
<p>As a tester, we encourage you to <a href="https://github.com/godotengine/godot/issues">open bug reports</a> if you experience issues with this release. Please check the <a href="https://github.com/godotengine/godot/issues">existing issues on GitHub</a> first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.</p>
|
||||
<p>In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).</p>
|
||||
<h2 id="support">Support</h2>
|
||||
<p>Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part and full-time developers hired thanks to <a href="https://fund.godotengine.org/">generous donations from the Godot community</a>. A big thank you to everyone who has contributed <a href="https://github.com/godotengine/godot/blob/master/AUTHORS.md">their time</a> or <a href="https://github.com/godotengine/godot/blob/master/DONORS.md">their financial support</a> to the project!</p>
|
||||
<p>If you’d like to support the project financially and help us secure our future hires, you can do so using the <a href="https://fund.godotengine.org/">Godot Development Fund</a> platform managed by <a href="https://godot.foundation/">Godot Foundation</a>. There are also several <a href="/donate">alternative ways to donate</a> which you may find more suitable.</p>
|
||||
<p><a class="btn" href="https://fund.godotengine.org/">Donate now</a></p></description><category>Pre-release</category><guid>https://godotengine.org/article/dev-snapshot-godot-4-6-dev-4/</guid><dc:creator>Thaddeus Crews</dc:creator><pubDate>Fri, 14 Nov 2025 12:00:00 +0000</pubDate><image>https://godotengine.org/storage/blog/covers/dev-snapshot-godot-4-6-dev-4.jpg</image></item><item><title>Dev snapshot: Godot 3.7 dev 1</title><link>https://godotengine.org/article/dev-snapshot-godot-3-7-dev-1/</link><summary>Since Godot 3.6's release in September 2024, we have been working hard on the new feature branch: 3.7.</summary><description><p>Although the vast majority of contributors are busily working on Godot 4, a small problematic group refuse to stop improving Godot 3. Since <a href="/article/godot-3-6-finally-released">Godot 3.6</a>’s release in September 2024, we have been working hard on the new feature branch, 3.7.</p>
|
||||
<p>Although a number of features are still in preparation, there have already been a number of improvements since 3.6, so consider this a sneak peek at some of the advances that will be available.</p>
|
||||
<p>Please consider <a href="#support">supporting the project financially</a>, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.</p>
|
||||
<p><a href="#downloads">Jump to the <strong>Downloads</strong> section</a>, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the <a href="https://editor.godotengine.org/releases/3.7.dev1/"><strong>Web editor</strong></a> for this release.</p>
|
||||
@@ -402,6 +710,7 @@ While engine maintainers try their best to ensure that each preview snapshot and
|
||||
<li>Import: Betsy: Convert RGB to RGBA on the GPU for faster compression (<a href="https://github.com/godotengine/godot/pull/110060">GH-110060</a>).</li>
|
||||
<li>Navigation: Make <code class="language-plaintext highlighter-rouge">NavigationServer</code> backend engine selectable (<a href="https://github.com/godotengine/godot/pull/106290">GH-106290</a>).</li>
|
||||
<li>Rendering: Add Persistent Buffers utilizing UMA (<a href="https://github.com/godotengine/godot/pull/111183">GH-111183</a>).</li>
|
||||
<li>Rendering: D3D12: Greatly reduce shader conversion time &amp; fix spec constant bitmasking (<a href="https://github.com/godotengine/godot/pull/111762">GH-111762</a>).</li>
|
||||
<li>Rendering: Implement a very simple SSAO in GLES3 (<a href="https://github.com/godotengine/godot/pull/109447">GH-109447</a>).</li>
|
||||
<li>Rendering: Overhaul and optimize Glow in the mobile renderer (<a href="https://github.com/godotengine/godot/pull/110077">GH-110077</a>).</li>
|
||||
<li>Rendering: Use half float precision buffer for 3D when HDR2D is enabled (<a href="https://github.com/godotengine/godot/pull/109971">GH-109971</a>).</li>
|
||||
@@ -3092,32 +3401,4 @@ While engine maintainers try their best to ensure that each preview snapshot and
|
||||
<p>In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).</p>
|
||||
<h2 id="support">Support</h2>
|
||||
<p>Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part or full-time developers hired thanks to <a href="https://fund.godotengine.org/">generous donations from the Godot community</a>. A big thank you to everyone who has contributed <a href="https://github.com/godotengine/godot/blob/master/AUTHORS.md">their time</a> or <a href="https://github.com/godotengine/godot/blob/master/DONORS.md">their financial support</a> to the project!</p>
|
||||
<p>If you’d like to support the project financially and help us secure our future hires, you can do so using the <a href="https://fund.godotengine.org/">Godot Development Fund</a> platform managed by <a href="https://godot.foundation/">Godot Foundation</a>. There are also several <a href="/donate">alternative ways to donate</a> which you may find more suitable.</p></description><category>Pre-release</category><guid>https://godotengine.org/article/release-candidate-godot-4-5-rc-1/</guid><dc:creator>Thaddeus Crews</dc:creator><pubDate>Fri, 05 Sep 2025 12:00:00 +0000</pubDate><image>https://godotengine.org/storage/blog/covers/release-candidate-godot-4-5-rc-1.webp</image></item><item><title>Godot XR update - August 2025</title><link>https://godotengine.org/article/godot-xr-update-aug-2025/</link><summary>Upcoming XR game jam, using the XR editor, new release channels and the new Render Models API</summary><description><h2 id="godot-xr-community-game-jam">Godot XR Community Game Jam</h2>
|
||||
<p>Starting on 8 September 2025 the Godot XR Community is hosting its <a href="https://itch.io/jam/godot-xr-game-jam-sep-2025">fourth Godot XR game jam</a>.</p>
|
||||
<p>Participants have a week to put together a small XR game using the Godot Game Engine. In addition, special consideration will be given to participants using the <a href="https://www.meta.com/experiences/godot-game-engine/7713660705416473/">Godot XR editor</a> to create their entry!</p>
|
||||
<p>This is a great way to try out some XR development and hone your game design skills, as well as provide feedback to help improve the XR editor.</p>
|
||||
<p>We invite you to take this opportunity to try out Godot as an XR platform! The XR channel on the <a href="https://discord.gg/godotengine">official Godot Discord</a> is a great place to get help.</p>
|
||||
<h2 id="creating-a-game-entirely-in-the-xr-editor">Creating a game entirely in the XR editor</h2>
|
||||
<p>And on the topic of using the XR editor to create an XR game, during the Godot Wild Jam in May, David and Logan challenged themselves to create their entry entirely in VR - without using their PCs at all!</p>
|
||||
<p>In this devlog video by Logan, they explain how it went:</p>
|
||||
<iframe width="560" height="315" style="width: 100%; height: 100%; aspect-ratio: 16/9;" src="https://www.youtube.com/embed/6RE8KuCspqw" title="Can we make a Godot VR Game... in VR?" frameborder="0" allow="accelerometer; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen=""></iframe>
|
||||
<p>Were they successful? Watch to find out!</p>
|
||||
<h2 id="pre-release-channels-on-horizonos">Pre-release channels on HorizonOS</h2>
|
||||
<p>To improve development and testing of the XR editor, we have set up <strong>DEV</strong>, <strong>BETA</strong>, and <strong>RC</strong> (release candidate) pre-release channels in the Horizon store to provide the community with pre-release builds of the XR editor.</p>
|
||||
<p>Interested users can self-subscribe to the pre-release channels using the following links:</p>
|
||||
<ul>
|
||||
<li><a href="https://www.meta.com/s/3yJ7i8kop">DEV channel</a></li>
|
||||
<li><a href="https://www.meta.com/s/h9JcJGHfg">BETA channel</a></li>
|
||||
<li><a href="https://www.meta.com/s/6Ls6Bfa34">RC channel</a></li>
|
||||
</ul>
|
||||
<p>After joining the pre-release channels, users can change the XR editor active channel by visiting the app’s “Settings” page in-headset, or via the “Version” dropdown in the <a href="https://www.meta.com/experiences/godot-game-engine/7713660705416473/">app’s store page</a>.</p>
|
||||
<h2 id="render-models-support-coming-in-godot-45">Render models support coming in Godot 4.5</h2>
|
||||
<p>Render models is a new API added to OpenXR 1.1.49 that provides access to various 3D assets accessible in the runtime.</p>
|
||||
<p>Its main focus is to provide accurate render models for the physical controllers the player is using and accurately placing those in the virtual world. These models come with metadata and tracking data that result in full animation of these assets. Thus they react properly to button presses and other interactions the player is performing.</p>
|
||||
<p>The <a href="https://github.com/godotengine/godot/pull/107388">implementation in Godot</a> was made possible thanks to the Godot Integration Project that Khronos is currently funding and allowed Godot to implement this logic early. In doing so, runtime implementations could be tested and this provided feedback that allowed this API to be published.</p>
|
||||
<ul>
|
||||
<li>SteamVR added support for this API in their 2.12 release.</li>
|
||||
<li>PICO has added support for this API in their 5.14.0 release, currently supporting PICO 4 Ultra devices.</li>
|
||||
<li>Other vendors are expected to provide support in the near future.</li>
|
||||
</ul>
|
||||
<iframe width="560" height="995" style="width: 100%; height: 100%; aspect-ratio: 9/16;" src="https://www.youtube.com/embed/DfOW6tj0Pk4" title="Godot OpenXR Render Models demo" frameborder="0" allow="accelerometer; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen=""></iframe></description><category>Progress Report</category><guid>https://godotengine.org/article/godot-xr-update-aug-2025/</guid><dc:creator>Bastiaan Olij</dc:creator><pubDate>Tue, 02 Sep 2025 12:00:00 +0000</pubDate><image>https://godotengine.org/storage/blog/covers/august-2025-update-godot-xr-community.webp</image></item></channel></rss>
|
||||
<p>If you’d like to support the project financially and help us secure our future hires, you can do so using the <a href="https://fund.godotengine.org/">Godot Development Fund</a> platform managed by <a href="https://godot.foundation/">Godot Foundation</a>. There are also several <a href="/donate">alternative ways to donate</a> which you may find more suitable.</p></description><category>Pre-release</category><guid>https://godotengine.org/article/release-candidate-godot-4-5-rc-1/</guid><dc:creator>Thaddeus Crews</dc:creator><pubDate>Fri, 05 Sep 2025 12:00:00 +0000</pubDate><image>https://godotengine.org/storage/blog/covers/release-candidate-godot-4-5-rc-1.webp</image></item></channel></rss>
|
||||
BIN
storage/blog/covers/dev-snapshot-godot-4-6-dev-4.jpg
Normal file
BIN
storage/blog/covers/dev-snapshot-godot-4-6-dev-4.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 162 KiB |
BIN
storage/blog/dev-snapshot-godot-4-6-dev-4/haha-funny-stretch.mp4
Normal file
BIN
storage/blog/dev-snapshot-godot-4-6-dev-4/haha-funny-stretch.mp4
Normal file
Binary file not shown.
BIN
storage/blog/dev-snapshot-godot-4-6-dev-4/haha-funny-wiggle.webp
Normal file
BIN
storage/blog/dev-snapshot-godot-4-6-dev-4/haha-funny-wiggle.webp
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.6 MiB |
Binary file not shown.
Binary file not shown.
Binary file not shown.
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user