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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-11-13T17:43:40+00:00</updated><id>https://godotengine.org/</id><entry><title>Dev snapshot: Godot 3.7 dev 1</title><link href="https://godotengine.org/article/dev-snapshot-godot-3-7-dev-1/"/><updated>2025-11-13T12:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-3-7-dev-1/</id><summary>Since Godot 3.6's release in September 2024, we have been working hard on the new feature branch: 3.7.</summary><content type="html">&lt;p>Although the vast majority of contributors are busily working on Godot 4, a small problematic group refuse to stop improving Godot 3. Since &lt;a href="/article/godot-3-6-finally-released">Godot 3.6&lt;/a>s release in September 2024, we have been working hard on the new feature branch, 3.7.&lt;/p>
<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-11-14T07:49:26+00:00</updated><id>https://godotengine.org/</id><entry><title>Dev snapshot: Godot 3.7 dev 1</title><link href="https://godotengine.org/article/dev-snapshot-godot-3-7-dev-1/"/><updated>2025-11-13T12:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-3-7-dev-1/</id><summary>Since Godot 3.6's release in September 2024, we have been working hard on the new feature branch: 3.7.</summary><content type="html">&lt;p>Although the vast majority of contributors are busily working on Godot 4, a small problematic group refuse to stop improving Godot 3. Since &lt;a href="/article/godot-3-6-finally-released">Godot 3.6&lt;/a>s release in September 2024, we have been working hard on the new feature branch, 3.7.&lt;/p>
&lt;p>Although a number of features are still in preparation, there have already been a number of improvements since 3.6, so consider this a sneak peek at some of the advances that will be available.&lt;/p>
&lt;p>Please consider &lt;a href="#support">supporting the project financially&lt;/a>, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.&lt;/p>
&lt;p>&lt;a href="#downloads">Jump to the &lt;strong>Downloads&lt;/strong> section&lt;/a>, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the &lt;a href="https://editor.godotengine.org/releases/3.7.dev1/">&lt;strong>Web editor&lt;/strong>&lt;/a> for this release.&lt;/p>

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<label for=nav_toggle_cb id=nav_toggle_btn><img src=/assets/icons/hamburger.svg width=24 height=24 alt="Main menu"></label></div></div><nav id=nav><ul class=left><li><a href=/features/ data-dropdown=features-dropdown>Features</a><li><a href=/showcase/>Showcase</a><li><a href=/blog/>Blog</a><li><a href=/community/ data-dropdown=community-dropdown>Community</a><li><a href=https://godotengine.org/asset-library/asset>Assets</a><li class=mobile-only><a href=/consoles/>Console support</a></ul><ul class=right><li><a href=/download/windows/ class=set-os-download-url>Download</a><li><a href=https://docs.godotengine.org>Docs</a><li><a href=https://contributing.godotengine.org/en/latest/organization/how_to_contribute.html>Contribute</a><li class="fund desktop"><a href=https://fund.godotengine.org><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="width:13px;fill:#fff;margin-right:4px;top:1px;position:relative"><path d="M47.6 300.4 228.3 469.1c7.5 7 17.4 10.9 27.7 10.9s20.2-3.9 27.7-10.9L464.4 300.4c30.4-28.3 47.6-68 47.6-109.5v-5.8c0-69.9-50.5-129.5-119.4-141C347 36.5 300.6 51.4 268 84L256 96 244 84c-32.6-32.6-79-47.5-124.6-39.9C50.5 55.6.0 115.2.0 185.1v5.8c0 41.5 17.2 81.2 47.6 109.5z"/></svg> Donate</a></ul></nav></div></header><div class=nav-dropdown-menu id=features-dropdown><a href=/features/ class=touch-only>Features</a>
<a href=/consoles/>Console support</a></div><div class=nav-dropdown-menu id=community-dropdown><a href=/community/ class=touch-only>Community</a>
<a href=https://forum.godotengine.org>Forum</a>
<a href=/events/>Events</a></div><script>document.addEventListener("DOMContentLoaded",function(){const e=document.querySelectorAll("[data-dropdown]");e.forEach(e=>{const n=e.getAttribute("data-dropdown"),t=document.getElementById(n);if(t){let n=-1;const i=()=>{if(n===-1)return;clearTimeout(n),n=-1},a=()=>t.style.display==="block",r=()=>{if(a())return;if(window.innerWidth<1200)return;i();const n=e.getBoundingClientRect();t.style.top=n.bottom+"px",t.style.left=n.left+"px",t.style.display="block",e.classList.add("dropdown-open")},s=({instant:s=!1}={})=>{if(!a())return;const o=()=>{i(),t.style.display="none",e.classList.remove("dropdown-open")};if(s){o();return}n=setTimeout(o,100)},l=e=>{if(window.innerWidth<1200)return;e.preventDefault(),a()?s({instant:!0}):r()},c=e=>t=>{t.pointerType==="touch"&&e(t)},o=e=>t=>{t.pointerType!=="touch"&&e(t)};e.addEventListener("pointerup",c(e=>l(e))),document.documentElement.addEventListener("pointerup",c(n=>{!e.contains(n.target)&&!t.contains(n.target)&&s({instant:!0})})),e.addEventListener("pointerenter",o(e=>r())),e.addEventListener("pointerleave",o(e=>s())),t.addEventListener("pointerenter",o(e=>i())),t.addEventListener("pointerleave",o(e=>s()))}})})</script><main><link rel=stylesheet href=/assets/css/events.css><style>#past{margin-top:30px}</style><div class=head><div class="container flex eqsize responsive"><div class=main><h1 class=intro-title>Events</h1><p class=small>You can meet Godot developers at various professional and casual events.<br>Sometimes our team also organizes meetups and conferences.</div></div></div><div class=container><h2 id=upcoming>Upcoming events</h2><section class=events><div class=events-shortlist><div><h2 id=2025>2025</h2><ul><li><span>11-12 November</span>
<a href=/events/>Events</a></div><script>document.addEventListener("DOMContentLoaded",function(){const e=document.querySelectorAll("[data-dropdown]");e.forEach(e=>{const n=e.getAttribute("data-dropdown"),t=document.getElementById(n);if(t){let n=-1;const i=()=>{if(n===-1)return;clearTimeout(n),n=-1},a=()=>t.style.display==="block",r=()=>{if(a())return;if(window.innerWidth<1200)return;i();const n=e.getBoundingClientRect();t.style.top=n.bottom+"px",t.style.left=n.left+"px",t.style.display="block",e.classList.add("dropdown-open")},s=({instant:s=!1}={})=>{if(!a())return;const o=()=>{i(),t.style.display="none",e.classList.remove("dropdown-open")};if(s){o();return}n=setTimeout(o,100)},l=e=>{if(window.innerWidth<1200)return;e.preventDefault(),a()?s({instant:!0}):r()},c=e=>t=>{t.pointerType==="touch"&&e(t)},o=e=>t=>{t.pointerType!=="touch"&&e(t)};e.addEventListener("pointerup",c(e=>l(e))),document.documentElement.addEventListener("pointerup",c(n=>{!e.contains(n.target)&&!t.contains(n.target)&&s({instant:!0})})),e.addEventListener("pointerenter",o(e=>r())),e.addEventListener("pointerleave",o(e=>s())),t.addEventListener("pointerenter",o(e=>i())),t.addEventListener("pointerleave",o(e=>s()))}})})</script><main><link rel=stylesheet href=/assets/css/events.css><style>#past{margin-top:30px}</style><div class=head><div class="container flex eqsize responsive"><div class=main><h1 class=intro-title>Events</h1><p class=small>You can meet Godot developers at various professional and casual events.<br>Sometimes our team also organizes meetups and conferences.</div></div></div><div class=container><h2 id=upcoming>Upcoming events</h2><p>There are currently no future events planned.<h2 id=past>Past events</h2><section class=events><div class=events-shortlist><div><h2 id=2025>2025</h2><ul><li><span>11-12 November</span>
<a href=#godotfest-2025><em>GodotFest</em>
</a><span>Munich, Germany</span></ul></div></div><div class=events-fulllist><a id=godotfest-2025></a><div class="card base-padding event-card"><h3>GodotFest 2025</h3><figure><img src=/storage/blog/covers/godotfest-2025.webp alt="GodotFest 2025 event banner"><figcaption></figcaption></figure><p>This years brand new GodotFest will happen on the <strong>11th and 12th of November</strong> in Munich, Germany.<p>Join us for a two-day gathering designed for professional game developers and industry insiders.
This independently organized event offers a curated program of expert talks,
meaningful networking opportunities, and catering throughout. Whether youre looking to exchange ideas,
discover new collaborators, or stay ahead of industry trends, this is a space built for creators
and innovators in the game development and Godot space!<h4>Event details</h4><table class=event-details><tbody><tr><th>Date:<td>Tue 11 & Wed 12 November, 09:30 - 18:00 both days<tr><th>Location:<td><p><a href=https://smartvillage.com/muenchen/bogenhausen>Smartvillage Bogenhausen</a>, Rosenkavalierplatz 13, 81925 Munich, Germany</p>(<a href=https://www.openstreetmap.org/node/12025157887>Show on map</a>)<tr><th>Entrance fee:<td><p>250€ in June, 300€ after<tr><th>Registration:<td><p>https://25.godotfest.com/<tr><th>Website:<td><a href=https://godotfest.com/>https://godotfest.com/</a></table></div></div></section><h2 id=past>Past events</h2><section class=events><div class=events-shortlist><div><h2 id=2025>2025</h2><ul><li><span>21 August 12:00</span>
</a><span>Munich, Germany</span><li><span>21 August 12:00</span>
<a href=#gamescom-2025><em>Godot @ gamescom</em>
</a><span>Cologne, Germany</span><li><span>5-7 May</span>
<a href=#godotcon-us-2025><em>GodotCon Boston</em>
</a><span>Boston, Massachusetts</span></ul></div></div><div class=events-fulllist><a id=gamescom-2025></a><div class="card base-padding event-card"><h3>Godot Meetup @ gamescom 2025</h3><figure><img src=/storage/blog/gamescom-cologne-2025/gamescom-cover.webp alt="Godot Meetup @ gamescom 2025 event banner"><figcaption>Cover image: 2024 Koelnmesse GmbH/Marvin Ruppert</figcaption></figure><p>A small community meetup at gamescom to connect, share experiences, and discuss all things Godot. We do not have a booth, so we will meet somewhere near the IndieArenaBooth in hall 10. Details will be announced on the luma <a href=https://lu.ma/tpd4ks9a>event page</a> once we know the exact place.<p>Whether youre a seasoned developer or just exploring the engine, everyone is welcome!<h4>Event details</h4><table class=event-details><tbody><tr><th>Date:<td>Thursday 21 August / 12:00<tr><th>Location:<td><p>Near IndieArenaBooth in Hall 10 @ gamescom</p>(<a href=https://www.openstreetmap.org/way/252055011>Show on map</a>)<tr><th>Entrance fee:<td><p>Free, but a gamescom ticket is needed to access the venue<tr><th>Registration:<td><p><a href=https://lu.ma/tpd4ks9a>https://lu.ma/tpd4ks9a</a> (register to receive updates about the exact location)</table></div><a id=godotcon-us-2025></a><div class="card base-padding event-card"><h3>GodotCon Boston 2025</h3><figure><img src=/storage/blog/covers/godotcon-boston-2025.webp alt="GodotCon Boston 2025 event banner"><figcaption></figcaption></figure><p>Up until now, we held all of our annual GodotCon events in Europe, but after the request of many of you and thanks to help from Boston Game Dev and the Boston Godot Users Group, we are finally able to bring the event to the US for the first time.<h4>Event details</h4><table class=event-details><tbody><tr><th>Date:<td>5th, 6th, 7th of May, 2025<tr><th>Location:<td><p><a href=https://www.microsoftnewengland.com>Microsoft NERD</a>, 1 Memorial Dr, Cambridge, MA 02142, United States</p>(<a href="https://www.openstreetmap.org/?mlat=42.361570&mlon=-71.081100#map=17/42.360776/-71.082224">Show on map</a>)<tr><th>Website:<td><a href=https://conference.godotengine.org/US/2025>https://conference.godotengine.org/US/2025</a></table></div></div><div class=events-shortlist><div><h2 id=2024>2024</h2><ul><li><span>12-13 October</span>
</a><span>Boston, Massachusetts</span></ul></div></div><div class=events-fulllist><a id=godotfest-2025></a><div class="card base-padding event-card"><h3>GodotFest 2025</h3><figure><img src=/storage/blog/covers/godotfest-2025.webp alt="GodotFest 2025 event banner"><figcaption></figcaption></figure><p>This years brand new GodotFest will happen on the <strong>11th and 12th of November</strong> in Munich, Germany.<p>Join us for a two-day gathering designed for professional game developers and industry insiders.
This independently organized event offers a curated program of expert talks,
meaningful networking opportunities, and catering throughout. Whether youre looking to exchange ideas,
discover new collaborators, or stay ahead of industry trends, this is a space built for creators
and innovators in the game development and Godot space!<h4>Event details</h4><table class=event-details><tbody><tr><th>Date:<td>Tue 11 & Wed 12 November, 09:30 - 18:00 both days<tr><th>Location:<td><p><a href=https://smartvillage.com/muenchen/bogenhausen>Smartvillage Bogenhausen</a>, Rosenkavalierplatz 13, 81925 Munich, Germany</p>(<a href=https://www.openstreetmap.org/node/12025157887>Show on map</a>)<tr><th>Entrance fee:<td><p>250€ in June, 300€ after<tr><th>Registration:<td><p>https://25.godotfest.com/<tr><th>Website:<td><a href=https://godotfest.com/>https://godotfest.com/</a></table></div><a id=gamescom-2025></a><div class="card base-padding event-card"><h3>Godot Meetup @ gamescom 2025</h3><figure><img src=/storage/blog/gamescom-cologne-2025/gamescom-cover.webp alt="Godot Meetup @ gamescom 2025 event banner"><figcaption>Cover image: 2024 Koelnmesse GmbH/Marvin Ruppert</figcaption></figure><p>A small community meetup at gamescom to connect, share experiences, and discuss all things Godot. We do not have a booth, so we will meet somewhere near the IndieArenaBooth in hall 10. Details will be announced on the luma <a href=https://lu.ma/tpd4ks9a>event page</a> once we know the exact place.<p>Whether youre a seasoned developer or just exploring the engine, everyone is welcome!<h4>Event details</h4><table class=event-details><tbody><tr><th>Date:<td>Thursday 21 August / 12:00<tr><th>Location:<td><p>Near IndieArenaBooth in Hall 10 @ gamescom</p>(<a href=https://www.openstreetmap.org/way/252055011>Show on map</a>)<tr><th>Entrance fee:<td><p>Free, but a gamescom ticket is needed to access the venue<tr><th>Registration:<td><p><a href=https://lu.ma/tpd4ks9a>https://lu.ma/tpd4ks9a</a> (register to receive updates about the exact location)</table></div><a id=godotcon-us-2025></a><div class="card base-padding event-card"><h3>GodotCon Boston 2025</h3><figure><img src=/storage/blog/covers/godotcon-boston-2025.webp alt="GodotCon Boston 2025 event banner"><figcaption></figcaption></figure><p>Up until now, we held all of our annual GodotCon events in Europe, but after the request of many of you and thanks to help from Boston Game Dev and the Boston Godot Users Group, we are finally able to bring the event to the US for the first time.<h4>Event details</h4><table class=event-details><tbody><tr><th>Date:<td>5th, 6th, 7th of May, 2025<tr><th>Location:<td><p><a href=https://www.microsoftnewengland.com>Microsoft NERD</a>, 1 Memorial Dr, Cambridge, MA 02142, United States</p>(<a href="https://www.openstreetmap.org/?mlat=42.361570&mlon=-71.081100#map=17/42.360776/-71.082224">Show on map</a>)<tr><th>Website:<td><a href=https://conference.godotengine.org/US/2025>https://conference.godotengine.org/US/2025</a></table></div></div><div class=events-shortlist><div><h2 id=2024>2024</h2><ul><li><span>12-13 October</span>
<a href=#godotcon-2024><em>GodotCon Berlin</em>
</a><span>Berlin, Germany</span><li><span>18-22 March</span>
<a href=#gdcbooth-2024><em>Godot @ GDC</em>