From 6bb0a3b4a1f71437b7637c1b770c93ddc8cf1fb8 Mon Sep 17 00:00:00 2001 From: Godot Organization <> Date: Fri, 14 Nov 2025 18:51:23 +0000 Subject: [PATCH] =?UTF-8?q?Deploying=20to=20published=20from=20@=20godoten?= =?UTF-8?q?gine/godot-website@3f26f133a4c60953bf999900f98c41228038f89f=20?= =?UTF-8?q?=F0=9F=9A=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../dev-snapshot-godot-3-7-dev-1/index.html | 3 +- .../dev-snapshot-godot-4-6-dev-3/index.html | 2 +- .../dev-snapshot-godot-4-6-dev-4/index.html | 23 + atom.xml | 571 ++++++++++-------- blog/10/index.html | 6 +- blog/11/index.html | 6 +- blog/12/index.html | 6 +- blog/13/index.html | 6 +- blog/14/index.html | 6 +- blog/15/index.html | 6 +- blog/16/index.html | 6 +- blog/17/index.html | 6 +- blog/18/index.html | 6 +- blog/19/index.html | 6 +- blog/2/index.html | 6 +- blog/20/index.html | 6 +- blog/21/index.html | 6 +- blog/22/index.html | 6 +- blog/23/index.html | 6 +- blog/24/index.html | 6 +- blog/25/index.html | 6 +- blog/26/index.html | 6 +- blog/27/index.html | 6 +- blog/28/index.html | 6 +- blog/29/index.html | 6 +- blog/3/index.html | 6 +- blog/30/index.html | 6 +- blog/31/index.html | 3 +- blog/4/index.html | 6 +- blog/5/index.html | 6 +- blog/6/index.html | 6 +- blog/7/index.html | 6 +- blog/8/index.html | 6 +- blog/9/index.html | 6 +- blog/index.html | 6 +- blog/pre-release/10/index.html | 6 +- blog/pre-release/11/index.html | 6 +- blog/pre-release/12/index.html | 3 +- blog/pre-release/2/index.html | 6 +- blog/pre-release/3/index.html | 6 +- blog/pre-release/4/index.html | 6 +- blog/pre-release/5/index.html | 6 +- blog/pre-release/6/index.html | 6 +- blog/pre-release/7/index.html | 6 +- blog/pre-release/8/index.html | 6 +- blog/pre-release/9/index.html | 6 +- blog/pre-release/index.html | 6 +- de/index.html | 2 +- download/archive/4.6-dev4/index.html | 62 ++ download/archive/index.html | 4 +- download/preview/index.html | 60 +- es/index.html | 2 +- fr/index.html | 2 +- index.html | 2 +- ja/index.html | 2 +- ko/index.html | 2 +- mirrorlist/4.6.dev4.json | 1 + mirrorlist/4.6.dev4.mono.json | 1 + pl/index.html | 2 +- pt-br/index.html | 2 +- rss.json | 2 +- rss.xml | 341 ++++++++++- .../covers/dev-snapshot-godot-4-6-dev-4.jpg | Bin 0 -> 165633 bytes .../haha-funny-stretch.mp4 | Bin 0 -> 5634283 bytes .../haha-funny-wiggle.webp | Bin 0 -> 1643362 bytes .../project-manager-editor-settings.mp4 | Bin 0 -> 330104 bytes .../project-manager-nagivation.mp4 | Bin 0 -> 886453 bytes .../project-manager-right-click.mp4 | Bin 0 -> 494081 bytes versions.json | 2 +- zh-cn/index.html | 2 +- zh-tw/index.html | 2 +- 71 files changed, 884 insertions(+), 460 deletions(-) create mode 100644 article/dev-snapshot-godot-4-6-dev-4/index.html create mode 100644 download/archive/4.6-dev4/index.html create mode 100644 mirrorlist/4.6.dev4.json create mode 100644 mirrorlist/4.6.dev4.mono.json create mode 100644 storage/blog/covers/dev-snapshot-godot-4-6-dev-4.jpg create mode 100644 storage/blog/dev-snapshot-godot-4-6-dev-4/haha-funny-stretch.mp4 create mode 100644 storage/blog/dev-snapshot-godot-4-6-dev-4/haha-funny-wiggle.webp create mode 100644 storage/blog/dev-snapshot-godot-4-6-dev-4/project-manager-editor-settings.mp4 create mode 100644 storage/blog/dev-snapshot-godot-4-6-dev-4/project-manager-nagivation.mp4 create mode 100644 storage/blog/dev-snapshot-godot-4-6-dev-4/project-manager-right-click.mp4 diff --git a/article/dev-snapshot-godot-3-7-dev-1/index.html b/article/dev-snapshot-godot-3-7-dev-1/index.html index c4d6db8828..8573a8b8ec 100644 --- a/article/dev-snapshot-godot-3-7-dev-1/index.html +++ b/article/dev-snapshot-godot-3-7-dev-1/index.html @@ -11,7 +11,8 @@ Linux
Standard
.NET
Windows Windows
Standard
.NET

Standard build includes support for GDScript, GDNative, and VisualScript.

.NET build (marked as mono) includes support for C#, as well as GDScript, GDNative, and VisualScript.

While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition a pre-release piece of software. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.

Known issues

There are currently no known issues introduced by this release.

With every release we accept that there are going to be various issues, which have already been reported but haven’t been fixed yet. See the GitHub issue tracker for a complete list of known bugs.

Bug reports

As a tester, we encourage you to open bug reports if you experience issues with this release. Please check the existing issues on GitHub first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.

In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 3.x releases, but no longer works in this snapshot).

Support

Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part and full-time developers hired thanks to generous donations from the Godot community. A big thank you to everyone who has contributed their time or their financial support to the project!

If you’d like to support the project financially and help us secure our future hires, you can do so using the Godot Development Fund platform managed by Godot Foundation. There are also several alternative ways to donate which you may find more suitable.

Donate now