Compare commits

...

23 Commits

Author SHA1 Message Date
geequlim
ca3a1e62c4 Fix status icon color bug 2019-12-07 14:03:59 +08:00
geequlim
61e05e7d6e Update dependencies 2019-12-07 14:03:38 +08:00
Geequlim
96b833851d Merge pull request #124 from Calinou/improve-messages
Improve messages for consistency and fix typos
2019-11-06 00:25:49 +08:00
Hugo Locurcio
602cc895c0 Improve messages for consistency and fix typos 2019-11-04 18:52:53 +01:00
geequlim
41a58d76b1 Fix indent in GDScript.tmLaguage.json 2019-10-27 12:04:42 +08:00
Geequlim
8d6992822e Merge pull request #123 from OrenjiAkira/master
Fix class_name statement bug
2019-10-27 12:00:41 +08:00
orenjiakira
f0914742e1 Fix class_name statement bug 2019-10-26 16:07:09 -03:00
Geequlim
a1e020560d Merge pull request #120 from Calinou/improve-readme
Improve the README and fix various typos
2019-10-10 23:31:51 +08:00
Hugo Locurcio
cf9e478b12 Improve the README and fix various typos 2019-10-10 17:29:43 +02:00
Geequlim
d155016b08 Merge pull request #121 from Calinou/optimize-images
Optimize images losslessly using `oxipng -o6 --strip --zopfli`
2019-10-10 23:28:36 +08:00
Hugo Locurcio
40b09491ac Optimize images losslessly using oxipng -o6 --strip --zopfli 2019-10-10 17:04:21 +02:00
Geequlim
24c29452c7 Fix typo in readme 2019-10-09 15:15:25 +08:00
Geequlim
ecffd631a8 Update version to 1.0.0 ! 2019-10-09 14:47:21 +08:00
Geequlim
3645e431d3 Add command to list godot native classes 2019-10-09 13:30:21 +08:00
Geequlim
e2febb81b1 Setup class inherit tree and render in native documentation page 2019-10-09 13:14:04 +08:00
Geequlim
f07e1154ef Improve native documentation webview renderer
Make prism as a custom lib instead of node module to reduce the binary size
2019-10-08 19:34:47 +08:00
geequlim
a563a3584a Bump to 0.9.1 2019-10-06 17:09:09 +08:00
geequlim
758aafc570 Render docs of native symbols in webview mostly works now 2019-10-06 17:06:49 +08:00
geequlim
eba90dbbf9 Jump between native documentations 2019-10-04 20:54:47 +08:00
geequlim
47647a05ae [WIP] Add NativeDocumentManager to show native symbol informations 2019-10-04 19:22:02 +08:00
geequlim
28e284f0ad Improve code hlighting 2019-10-04 14:15:42 +08:00
Geequlim
c26320ec03 Merge pull request #118 from pduzinki:fix-string-highlighting
fix string literal highlighting
2019-10-04 13:05:26 +08:00
pawel duzinkiewicz
7d20df3b35 fix string literal highlighting 2019-10-03 19:58:38 +02:00
14 changed files with 1329 additions and 125 deletions

View File

@@ -1,5 +1,10 @@
# Change Log
### 1.0.0
* Refactor the whole plugin with gdscript language server support
* Add webview renderer to show documentations of native symbols.
* Only support godot 3.2 and above
### 0.3.7
* Add `lint` configuration to control the behaviors of syntax checking
* Fix error with run godot editor when the editor contains spaces
@@ -16,7 +21,7 @@
```
### 0.3.6
* Fix project configuartion file path
* Fix project configuration file path
### 0.3.5
* Add option to disable syntax checking for GDScript
@@ -56,7 +61,7 @@
* Limited code completions
### 0.2.9
* Add configuration `GodotTools.completeNodePath` to switch is complete node pathes
* Add configuration `GodotTools.completeNodePath` to switch is complete node paths
* Enhanced syntax highlight with GDScript
* Enhanced code completion with GDScript
@@ -69,7 +74,7 @@
* Fix some error with syntax checking
* Add symbol support for enumerations
* Remove key bindings for `F5`~`F8` as it might be confict with other functionalities of VSCode
* Remove key bindings for `F5`~`F8` as it might be conflict with other functionalities of VSCode
* You can bind the key bindings back by add following configurations
```json
{
@@ -105,14 +110,14 @@
* Run games within VSCode terminals
* Add key bindings for `F5 to run the workspace` and `F6 to run the edting scene`
* Fix a lot of bugs with unused vaiable cheching
* Fix a lot of bugs with unused variable checking
* Move workspace symbols state notice to status bar
### 0.2.4
* Add code cheching for asignments and comparations
* Impoved builtin documentation preview page
* Fix bugs with unused vaiable cheching
* Add code checking for asignments and comparisons
* Improved builtin documentation preview page
* Fix bugs with unused variable checking
### 0.2.3
* Fix known errors with code syntax checking
@@ -122,7 +127,7 @@
### 0.2.2
* Better Syntax validating for code blocks
* More waring for non-python liked expression
* More warning for non-python liked expression
### 0.2.1
* Support markdown render in hover tips for documentations in workspace symbols
@@ -130,14 +135,14 @@
### 0.2.0
* Show autoloads informations in hover tips and go to autoloads' definitions are supported now
* Show autoloads information in hover tips and go to autoloads' definitions are supported now
* Fix the bug that workspace symbols resoved twice on Windows
### 0.1.9
* Show workspace constant value in hover tips and completion items
* More readable style for links in documentation preview page
* Improve code completion sort order and auto insert `()` for functions without paramaters
* Improve code completion sort order and auto insert `()` for functions without parameters
* Fix bugs with workspace documentation parsing
### 0.1.8
@@ -154,7 +159,7 @@
* Reorder mouse hover tips, builtin methods are at top of workspace methods
* Show callabel signatures with documente symbols and workspace symbols
* Syntax highlight support for signal paramaters
* Syntax highlight support for signal parameters
### 0.1.5

View File

@@ -1,64 +1,79 @@
A complete set of tools to code games with the [Godot game engine](http://www.godotengine.org/) in Visual Studio Code.
# Godot Tools
A complete set of tools to code games with
[Godot Engine](http://www.godotengine.org/) in Visual Studio Code.
**IMPORTANT NOTE:** Versions 1.0.0 and later of this plugin only support
Godot 3.2 or later.
## Features
The extension comes with a wealth of features to make your Godot programming experience as comfortable as possible:
The extension comes with a wealth of features to make your Godot programming
experience as comfortable as possible:
- Syntax highlighting for the GDscript (`.gd`) language
- Syntax highlighting for the GDScript (`.gd`) language
- Syntax highlighting for the `.tscn` and `.tres` scene formats
- Full typed GDScript support
- Optional "Smart Mode" to improve productivity with dynamically typed scripts
- Function definitions and documentation display on hover (see image below)
- Rich auto-completion
- Static code validation
- Open projects and scenes in Godot from VS Code
- Ctrl-click on a variable or method call to jump to its definition
- Full documentation of the Godot engine's API supported
- Rich autocompletion
- Display script warnings and errors
- Ctrl + click on a variable or method call to jump to its definition
- Full documentation of the Godot Engine's API supported
- Run a Godot project from VS Code
![Showing the documentation on hover feature](img/godot-tools.jpg)
![Showing the documentation on hover feature](img/godot-tools.png)
## Available Commands
## Available commands
The extension adds a few entries to the VS Code Command Palette under "GodotTools":
The extension adds a few entries to the VS Code Command Palette under "Godot Tools":
- Update workspace symbols
- Run workspace as Godot project
- Open workspace with Godot editor
- Run current scene
- Run the workspace as a Godot project
- List Godot's native classes
## Settings
### Godot
If you like this extension, you can set VS Code as your default script editor for Godot by following these steps:
1. Open editor settings
2. Select `Text Editor / External`
3. Make sure the `Use External Editor` box is checked
4. Fill `Exec Path` with the path to your VS Code executable
5. Fill `Exec Flags` with `{project} --goto {file}:{line}:{col}`
If you like this extension, you can set VS Code as your default script editor
for Godot by following these steps:
1. Open the **Editor Settings**
2. Select **Text Editor > External**
3. Make sure the **Use External Editor** box is checked
4. Fill **Exec Path** with the path to your VS Code executable
5. Fill **Exec Flags** with `{project} --goto {file}:{line}:{col}`
### VS Code
You can use the following settings to configure Godot Tools:
- **GodotTools.godotVersion** - The Godot version of your project.
- **GodotTools.editorPath** - The absolute path to the Godot executable. Required to run the project and test scenes directly from VS Code.
- **GodotTools.workspaceDocumentWithMarkdown** - Control how the documentation of workspace symbols should be rendered: as plain text or as HTML from Markdown.
- **GodotTools.ignoreIndentedVars** - Only parse variables defined on lines without an indentation.
- **GodotTools.parseTextScene** - Parse a file as a Godot scene when the file name ends with `.tscn`.
- **GodotTools.completeNodePath** - Show node paths within a workspace as part of code completion.
- **GodotTools.godotProjectRoot** - Your Godot project's directory, which contains `project.godot` or `engine.cfg`.
## Issues and Contributions
- `editor_path` - The absolute path to the Godot editor executable.
- `gdscript_lsp_server_port` - The WebSocket server port of the GDScript language server.
- `check_status` - Check the GDScript language server connection status.
The [Godot Tools](https://github.com/GodotExplorer/godot-tools) extension and [engine modules](https://github.com/GodotExplorer/editor-server) are both hosted on GitHub. Feel free to open issues there and create pull requests anytime.
## Issues and contributions
See the [full changelog](https://github.com/GodotExplorer/godot-tools/blob/master/CHANGELOG.md) for the latest changes.
The [Godot Tools](https://github.com/godotengine/godot-vscode-plugin) extension
is an open source project from the Godot orgnization. Feel free to open issues
and create pull requests anytime.
See the [full changelog](https://github.com/GodotExplorer/godot-tools/blob/master/CHANGELOG.md)
for the latest changes.
## FAQ
### Why isn't Intellisense showing up for me?
Make sure you save your `.gd` file, then run "GodotTools: Update Workspace Symbols" from the Command Palette.
### Why does it fail to connect to the language server?
## TODO:
* Convert official BBCode documentation into Markdown and render it into HTML with documentation previewer pages
* Add mermaid support with documentation
* Undefined variable checking
- Godot 3.2 or later is required.
- Make sure to open the project in the Godot editor first. If you opened
the editor after opening VS Code, you can click the **Retry** button
in the bottom-right corner in VS Code.
### Why isn't IntelliSense displaying script members?
- GDScript is a dynamically typed script language. The language server can't
infer all variable types.
- To increase the number of results displayed, open the **Editor Settings**,
go to the **Language Server** section then check **Enable Smart Resolve**.

View File

@@ -15,22 +15,19 @@
{ "include": "#const_def" },
{ "include": "#type_declear"},
{ "include": "#class_def" },
{ "include": "#builtinFuncs" },
{ "include": "#builtinClasses" },
{ "include": "#builtinProps" },
{ "include": "#builtinConsts" },
{ "include": "#class_name"},
{ "include": "#builtin_func" },
{ "include": "#builtin_classes" },
{ "include": "#const_vars" },
{ "include": "#classname"},
{ "include": "#class_new"},
{ "include": "#class_is"},
{ "include": "#class_enum"},
{ "include": "#function-declaration" },
{ "include": "#function-return-type" },
{ "include": "#any-method" },
{ "include": "#any-property" },
{
"match": "(?<=extends)\\s+[a-zA-Z_][a-zA-Z_0-9]*(\\.([a-zA-Z_][a-zA-Z_0-9]*))?",
"name": "entity.other.inherited-class.gdscript"
}
{ "include": "#extends" },
{ "include": "#parscal_class" }
],
"repository": {
"comment": {
@@ -45,17 +42,32 @@
"strings": {
"patterns": [{
"begin": "\"",
"end": "(?<!\\\\)\"",
"end": "\"",
"patterns": [
{ "name": "constant.character.escape.untitled",
"match": "\\."
}
],
"name": "string.quoted.double.gdscript"
},
{
"begin": "'",
"end": "(?<!\\\\)'",
"end": "'",
"patterns": [
{ "name": "constant.character.escape.untitled",
"match": "\\."
}
],
"name": "string.quoted.single.gdscript"
},
{
"begin": "@\"",
"end": "(?<!\\\\)\"",
"end": "\"",
"patterns": [
{ "name": "constant.character.escape.untitled",
"match": "\\."
}
],
"name": "string.nodepath.gdscript"
}
]
@@ -91,7 +103,7 @@
},
"keywords": {
"match": "\\b(?i:elif|else|for|if|while|break|continue|pass|in|is|return|onready|setget|enum|match|breakpoint|tool|extends|signal|class|static|export|var|const|func|new|void|float|int|bool|as|assert|class_name|preload|yield|remote|sync|master|puppet|slave|remotesync|mastersync|puppetsync)\\b",
"match": "\\b(?i:if|elif|else|for|while|break|continue|pass|return|match|func|class|class_name|extends|is|onready|tool|static|export|setget|const|var|as|void|enum|preload|assert|yield|signal|breakpoint|rpc|sync|master|puppet|slave|remotesync|mastersync|puppetsync)\\b",
"name": "keyword.language.gdscript"
},
"letter": {
@@ -154,17 +166,6 @@
},
"match": "(?<=^class)\\s+([a-zA-Z_]\\w*)\\s*(?=:)"
},
"classname": {
"captures": {
"1": {
"name": "keyword.language.gdscript"
},
"2": {
"name": "entity.other.inherited-class.gdscript"
}
},
"match": "^(class_name)\\s+([a-zA-Z_]\\w*)"
},
"class_new": {
"captures": {
"1": { "name": "entity.name.type.class.gdscript" },
@@ -172,18 +173,36 @@
},
"match": "\\b([a-zA-Z_][a-zA-Z_0-9]*).(new)\\("
},
"class_is": {
"captures": {
"1": { "name": "storage.type.is.gdscript" },
"2": { "name": "entity.name.type.class.gdscript" }
},
"match": "\\s+(is)\\s+([a-zA-Z_][a-zA-Z_0-9]*)"
},
"class_enum": {
"captures": {
"1": { "name": "entity.name.type.class.gdscript" },
"2": { "name": "constant.language.gdscript" }
},
"match": "\\b([A-Z][a-zA-Z_0-9]*).([A-Z_0-9]+)"
"match": "\\b([A-Z][a-zA-Z_0-9]*)\\.([A-Z_0-9]+)"
},
"class_name": {
"captures": {
"1": { "name": "entity.name.type.class.gdscript" },
"2": { "name": "class.other.gdscript" }
},
"match": "(?<=class_name)\\s+([a-zA-Z_][a-zA-Z_0-9]*(\\.([a-zA-Z_][a-zA-Z_0-9]*))?)"
},
"extends": {
"match": "(?<=extends)\\s+[a-zA-Z_][a-zA-Z_0-9]*(\\.([a-zA-Z_][a-zA-Z_0-9]*))?",
"name": "entity.other.inherited-class.gdscript"
},
"builtin_func": {
"match": "(?<![^.]\\.|:)\\b(sin|cos|tan|sinh|cosh|tanh|asin|acos|atan|atan2|sqrt|fmod|fposmod|floor|ceil|round|abs|sign|pow|log|exp|is_nan|is_inf|ease|decimals|stepify|lerp|dectime|randomize|randi|randf|rand_range|seed|rand_seed|deg2rad|rad2deg|linear2db|db2linear|max|min|clamp|nearest_po2|weakref|funcref|convert|typeof|type_exists|char|str|print|printt|prints|printerr|printraw|var2str|str2var|var2bytes|bytes2var|range|load|inst2dict|dict2inst|hash|Color8|print_stack|instance_from_id|preload|yield|assert)\\b(?=(\\()([^)]*)(\\)))",
"name": "support.function.builtin.gdscript"
},
"builtinClasses": {
"builtin_classes": {
"match": "(?<![^.]\\.|:)\\b(Vector2|Vector3|Color|Rect2|Array|Basis|Dictionary|Plane|Quat|RID|Rect3|Transform|Transform2D|AABB|String|Color|NodePath|RID|Object|Dictionary|Array|PoolByteArray|PoolIntArray|PoolRealArray|PoolStringArray|PoolVector2Array|PoolVector3Array|PoolColorArray)\\b",
"name": "support.class.library.gdscript"
},
@@ -308,6 +327,12 @@
]
}
]
},
"parscal_class": {
"captures": {
"1": { "name": "entity.name.type.class.gdscript" }
},
"match": "([A-Z][a-zA-Z_0-9]*)"
}
}
}

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@@ -2,7 +2,7 @@
"name": "godot-tools",
"displayName": "godot-tools",
"icon": "icon.png",
"version": "0.9.0",
"version": "1.0.0",
"description": "Tools for game development with godot game engine",
"repository": "https://github.com/godotengine/godot-vscode-plugin",
"author": "The Godot Engine community",
@@ -19,11 +19,10 @@
],
"main": "./out/extension.js",
"scripts": {
"vscode:prepublish": "yarn run compile",
"vscode:prepublish": "npm run compile",
"compile": "tsc -p ./",
"watch": "tsc -watch -p ./",
"postinstall": "node ./node_modules/vscode/bin/install",
"test": "yarn run compile && node ./node_modules/vscode/bin/test"
"lint": "tslint -p ./",
"watch": "tsc -watch -p ./"
},
"contributes": {
"commands": [
@@ -34,6 +33,10 @@
{
"command": "godot-tool.run_project",
"title": "Godot Tools: Run workspace as Godot project"
},
{
"command": "godot-tool.list_native_classes",
"title": "Godot Tools: List native classes of godot"
}
],
"configuration": {
@@ -53,7 +56,7 @@
"godot-tool.check_status": {
"type": "string",
"default": "",
"description": "The absolute path to the Godot editor executable"
"description": "Check the gdscript language server connection status"
}
}
},
@@ -96,16 +99,19 @@
]
},
"devDependencies": {
"@types/marked": "^0.6.5",
"@types/mocha": "^2.2.42",
"@types/node": "^10.12.21",
"@types/prismjs": "^1.16.0",
"@types/ws": "^6.0.1",
"tslint": "^5.16.0",
"vscode": "^1.1.33",
"typescript": "^3.4.5"
"typescript": "^3.5.1",
"@types/vscode": "^1.40.0"
},
"dependencies": {
"vscode-languageclient": "^5.2.1",
"global": "^4.4.0",
"marked": "^0.7.0",
"vscode-languageclient": "^5.2.1",
"ws": "^7.0.0"
}
}

573
src/deps/prism/prism.js Normal file
View File

@@ -0,0 +1,573 @@
/* PrismJS 1.17.1
https://prismjs.com/download.html#themes=prism */
var _self = (typeof window !== 'undefined')
? window // if in browser
: (
(typeof WorkerGlobalScope !== 'undefined' && self instanceof WorkerGlobalScope)
? self // if in worker
: {} // if in node js
);
/**
* Prism: Lightweight, robust, elegant syntax highlighting
* MIT license http://www.opensource.org/licenses/mit-license.php/
* @author Lea Verou http://lea.verou.me
*/
var Prism = (function (_self){
// Private helper vars
var lang = /\blang(?:uage)?-([\w-]+)\b/i;
var uniqueId = 0;
/**
* Returns the Prism language of the given element set by a `language-xxxx` or `lang-xxxx` class.
*
* If no language is set for the element or the element is `null` or `undefined`, `none` will be returned.
*
* @param {Element} element
* @returns {string}
*/
function getLanguage(element) {
while (element && !lang.test(element.className)) {
element = element.parentNode;
}
if (element) {
return (element.className.match(lang) || [, 'none'])[1].toLowerCase();
}
return 'none';
}
var _ = {
manual: _self.Prism && _self.Prism.manual,
disableWorkerMessageHandler: _self.Prism && _self.Prism.disableWorkerMessageHandler,
util: {
encode: function (tokens) {
if (tokens instanceof Token) {
return new Token(tokens.type, _.util.encode(tokens.content), tokens.alias);
} else if (Array.isArray(tokens)) {
return tokens.map(_.util.encode);
} else {
return tokens.replace(/&/g, '&amp;').replace(/</g, '&lt;').replace(/\u00a0/g, ' ');
}
},
type: function (o) {
return Object.prototype.toString.call(o).slice(8, -1);
},
objId: function (obj) {
if (!obj['__id']) {
Object.defineProperty(obj, '__id', { value: ++uniqueId });
}
return obj['__id'];
},
// Deep clone a language definition (e.g. to extend it)
clone: function deepClone(o, visited) {
var clone, id, type = _.util.type(o);
visited = visited || {};
switch (type) {
case 'Object':
id = _.util.objId(o);
if (visited[id]) {
return visited[id];
}
clone = {};
visited[id] = clone;
for (var key in o) {
if (o.hasOwnProperty(key)) {
clone[key] = deepClone(o[key], visited);
}
}
return clone;
case 'Array':
id = _.util.objId(o);
if (visited[id]) {
return visited[id];
}
clone = [];
visited[id] = clone;
o.forEach(function (v, i) {
clone[i] = deepClone(v, visited);
});
return clone;
default:
return o;
}
}
},
languages: {
extend: function (id, redef) {
var lang = _.util.clone(_.languages[id]);
for (var key in redef) {
lang[key] = redef[key];
}
return lang;
},
/**
* Insert a token before another token in a language literal
* As this needs to recreate the object (we cannot actually insert before keys in object literals),
* we cannot just provide an object, we need an object and a key.
* @param inside The key (or language id) of the parent
* @param before The key to insert before.
* @param insert Object with the key/value pairs to insert
* @param root The object that contains `inside`. If equal to Prism.languages, it can be omitted.
*/
insertBefore: function (inside, before, insert, root) {
root = root || _.languages;
var grammar = root[inside];
var ret = {};
for (var token in grammar) {
if (grammar.hasOwnProperty(token)) {
if (token == before) {
for (var newToken in insert) {
if (insert.hasOwnProperty(newToken)) {
ret[newToken] = insert[newToken];
}
}
}
// Do not insert token which also occur in insert. See #1525
if (!insert.hasOwnProperty(token)) {
ret[token] = grammar[token];
}
}
}
var old = root[inside];
root[inside] = ret;
// Update references in other language definitions
_.languages.DFS(_.languages, function(key, value) {
if (value === old && key != inside) {
this[key] = ret;
}
});
return ret;
},
// Traverse a language definition with Depth First Search
DFS: function DFS(o, callback, type, visited) {
visited = visited || {};
var objId = _.util.objId;
for (var i in o) {
if (o.hasOwnProperty(i)) {
callback.call(o, i, o[i], type || i);
var property = o[i],
propertyType = _.util.type(property);
if (propertyType === 'Object' && !visited[objId(property)]) {
visited[objId(property)] = true;
DFS(property, callback, null, visited);
}
else if (propertyType === 'Array' && !visited[objId(property)]) {
visited[objId(property)] = true;
DFS(property, callback, i, visited);
}
}
}
}
},
plugins: {},
highlightAll: function(async, callback) {
_.highlightAllUnder(document, async, callback);
},
highlightAllUnder: function(container, async, callback) {
var env = {
callback: callback,
selector: 'code[class*="language-"], [class*="language-"] code, code[class*="lang-"], [class*="lang-"] code'
};
_.hooks.run('before-highlightall', env);
var elements = container.querySelectorAll(env.selector);
for (var i=0, element; element = elements[i++];) {
_.highlightElement(element, async === true, env.callback);
}
},
highlightElement: function(element, async, callback) {
// Find language
var language = getLanguage(element);
var grammar = _.languages[language];
// Set language on the element, if not present
element.className = element.className.replace(lang, '').replace(/\s+/g, ' ') + ' language-' + language;
// Set language on the parent, for styling
var parent = element.parentNode;
if (parent && parent.nodeName.toLowerCase() === 'pre') {
parent.className = parent.className.replace(lang, '').replace(/\s+/g, ' ') + ' language-' + language;
}
var code = element.textContent;
var env = {
element: element,
language: language,
grammar: grammar,
code: code
};
function insertHighlightedCode(highlightedCode) {
env.highlightedCode = highlightedCode;
_.hooks.run('before-insert', env);
env.element.innerHTML = env.highlightedCode;
_.hooks.run('after-highlight', env);
_.hooks.run('complete', env);
callback && callback.call(env.element);
}
_.hooks.run('before-sanity-check', env);
if (!env.code) {
_.hooks.run('complete', env);
callback && callback.call(env.element);
return;
}
_.hooks.run('before-highlight', env);
if (!env.grammar) {
insertHighlightedCode(_.util.encode(env.code));
return;
}
if (async && _self.Worker) {
var worker = new Worker(_.filename);
worker.onmessage = function(evt) {
insertHighlightedCode(evt.data);
};
worker.postMessage(JSON.stringify({
language: env.language,
code: env.code,
immediateClose: true
}));
}
else {
insertHighlightedCode(_.highlight(env.code, env.grammar, env.language));
}
},
highlight: function (text, grammar, language) {
var env = {
code: text,
grammar: grammar,
language: language
};
_.hooks.run('before-tokenize', env);
env.tokens = _.tokenize(env.code, env.grammar);
_.hooks.run('after-tokenize', env);
return Token.stringify(_.util.encode(env.tokens), env.language);
},
matchGrammar: function (text, strarr, grammar, index, startPos, oneshot, target) {
for (var token in grammar) {
if (!grammar.hasOwnProperty(token) || !grammar[token]) {
continue;
}
var patterns = grammar[token];
patterns = Array.isArray(patterns) ? patterns : [patterns];
for (var j = 0; j < patterns.length; ++j) {
if (target && target == token + ',' + j) {
return;
}
var pattern = patterns[j],
inside = pattern.inside,
lookbehind = !!pattern.lookbehind,
greedy = !!pattern.greedy,
lookbehindLength = 0,
alias = pattern.alias;
if (greedy && !pattern.pattern.global) {
// Without the global flag, lastIndex won't work
var flags = pattern.pattern.toString().match(/[imsuy]*$/)[0];
pattern.pattern = RegExp(pattern.pattern.source, flags + 'g');
}
pattern = pattern.pattern || pattern;
// Dont cache length as it changes during the loop
for (var i = index, pos = startPos; i < strarr.length; pos += strarr[i].length, ++i) {
var str = strarr[i];
if (strarr.length > text.length) {
// Something went terribly wrong, ABORT, ABORT!
return;
}
if (str instanceof Token) {
continue;
}
if (greedy && i != strarr.length - 1) {
pattern.lastIndex = pos;
var match = pattern.exec(text);
if (!match) {
break;
}
var from = match.index + (lookbehind && match[1] ? match[1].length : 0),
to = match.index + match[0].length,
k = i,
p = pos;
for (var len = strarr.length; k < len && (p < to || (!strarr[k].type && !strarr[k - 1].greedy)); ++k) {
p += strarr[k].length;
// Move the index i to the element in strarr that is closest to from
if (from >= p) {
++i;
pos = p;
}
}
// If strarr[i] is a Token, then the match starts inside another Token, which is invalid
if (strarr[i] instanceof Token) {
continue;
}
// Number of tokens to delete and replace with the new match
delNum = k - i;
str = text.slice(pos, p);
match.index -= pos;
} else {
pattern.lastIndex = 0;
var match = pattern.exec(str),
delNum = 1;
}
if (!match) {
if (oneshot) {
break;
}
continue;
}
if(lookbehind) {
lookbehindLength = match[1] ? match[1].length : 0;
}
var from = match.index + lookbehindLength,
match = match[0].slice(lookbehindLength),
to = from + match.length,
before = str.slice(0, from),
after = str.slice(to);
var args = [i, delNum];
if (before) {
++i;
pos += before.length;
args.push(before);
}
var wrapped = new Token(token, inside? _.tokenize(match, inside) : match, alias, match, greedy);
args.push(wrapped);
if (after) {
args.push(after);
}
Array.prototype.splice.apply(strarr, args);
if (delNum != 1)
_.matchGrammar(text, strarr, grammar, i, pos, true, token + ',' + j);
if (oneshot)
break;
}
}
}
},
tokenize: function(text, grammar) {
var strarr = [text];
var rest = grammar.rest;
if (rest) {
for (var token in rest) {
grammar[token] = rest[token];
}
delete grammar.rest;
}
_.matchGrammar(text, strarr, grammar, 0, 0, false);
return strarr;
},
hooks: {
all: {},
add: function (name, callback) {
var hooks = _.hooks.all;
hooks[name] = hooks[name] || [];
hooks[name].push(callback);
},
run: function (name, env) {
var callbacks = _.hooks.all[name];
if (!callbacks || !callbacks.length) {
return;
}
for (var i=0, callback; callback = callbacks[i++];) {
callback(env);
}
}
},
Token: Token
};
_self.Prism = _;
function Token(type, content, alias, matchedStr, greedy) {
this.type = type;
this.content = content;
this.alias = alias;
// Copy of the full string this token was created from
this.length = (matchedStr || '').length|0;
this.greedy = !!greedy;
}
Token.stringify = function(o, language) {
if (typeof o == 'string') {
return o;
}
if (Array.isArray(o)) {
return o.map(function(element) {
return Token.stringify(element, language);
}).join('');
}
var env = {
type: o.type,
content: Token.stringify(o.content, language),
tag: 'span',
classes: ['token', o.type],
attributes: {},
language: language
};
if (o.alias) {
var aliases = Array.isArray(o.alias) ? o.alias : [o.alias];
Array.prototype.push.apply(env.classes, aliases);
}
_.hooks.run('wrap', env);
var attributes = Object.keys(env.attributes).map(function(name) {
return name + '="' + (env.attributes[name] || '').replace(/"/g, '&quot;') + '"';
}).join(' ');
return '<' + env.tag + ' class="' + env.classes.join(' ') + '"' + (attributes ? ' ' + attributes : '') + '>' + env.content + '</' + env.tag + '>';
};
if (!_self.document) {
if (!_self.addEventListener) {
// in Node.js
return _;
}
if (!_.disableWorkerMessageHandler) {
// In worker
_self.addEventListener('message', function (evt) {
var message = JSON.parse(evt.data),
lang = message.language,
code = message.code,
immediateClose = message.immediateClose;
_self.postMessage(_.highlight(code, _.languages[lang], lang));
if (immediateClose) {
_self.close();
}
}, false);
}
return _;
}
//Get current script and highlight
var script = document.currentScript || [].slice.call(document.getElementsByTagName('script')).pop();
if (script) {
_.filename = script.src;
if (script.hasAttribute('data-manual')) {
_.manual = true;
}
}
if (!_.manual) {
function highlightAutomaticallyCallback() {
if (!_.manual) {
_.highlightAll();
}
}
if(document.readyState !== 'loading') {
if (window.requestAnimationFrame) {
window.requestAnimationFrame(highlightAutomaticallyCallback);
} else {
window.setTimeout(highlightAutomaticallyCallback, 16);
}
}
else {
document.addEventListener('DOMContentLoaded', highlightAutomaticallyCallback);
}
}
return _;
})(_self);
if (typeof module !== 'undefined' && module.exports) {
module.exports = Prism;
}
// hack for components to work correctly in node.js
if (typeof global !== 'undefined') {
global.Prism = Prism;
}
;

View File

@@ -17,11 +17,11 @@ export class GodotTools {
constructor(p_context: vscode.ExtensionContext) {
this.context = p_context;
this.client = new GDScriptLanguageClient();
this.client = new GDScriptLanguageClient(p_context);
this.client.watch_status(this.on_client_status_changed.bind(this));
this.connection_status = vscode.window.createStatusBarItem(vscode.StatusBarAlignment.Right);
}
public activate() {
vscode.commands.registerCommand("godot-tool.open_editor", ()=>{
this.open_workspace_with_editor("-e").catch(err=>vscode.window.showErrorMessage(err));
@@ -30,22 +30,22 @@ export class GodotTools {
this.open_workspace_with_editor().catch(err=>vscode.window.showErrorMessage(err));
});
vscode.commands.registerCommand("godot-tool.check_status", this.check_client_status.bind(this));
this.connection_status.text = "$(sync) Initializing";
this.connection_status.command = "godot-tool.check_status";
this.connection_status.show();
this.client.connect_to_server();
}
public deactivate() {
this.client.stop();
}
private open_workspace_with_editor(params = "") {
return new Promise((resolve, reject) => {
let valid = false
if (this.workspace_dir) {
@@ -63,7 +63,7 @@ export class GodotTools {
}
private run_editor(params = "") {
return new Promise((resolve, reject) => {
const run_godot = (path: string, params: string) => {
const escape_command = (cmd: string) => {
@@ -86,7 +86,7 @@ export class GodotTools {
terminal.show();
resolve();
};
let editorPath = get_configuration("editor_path", "")
editorPath = editorPath.replace("${workspaceRoot}", this.workspace_dir);
if (!fs.existsSync(editorPath) || !fs.statSync(editorPath).isFile()) {
@@ -108,38 +108,37 @@ export class GodotTools {
}
});
}
private check_client_status() {
switch (this.client.status) {
case ClientStatus.PENDING:
vscode.window.showInformationMessage("Connecting to GDScript language server");
vscode.window.showInformationMessage("Connecting to the GDScript language server...");
break;
case ClientStatus.CONNECTED:
vscode.window.showInformationMessage("Connected to GDScript language server");
vscode.window.showInformationMessage("Connected to the GDScript language server.");
break;
case ClientStatus.DISCONNECTED:
this.retry_connect_client();
break;
}
}
private on_client_status_changed(status: ClientStatus) {
this.connection_status.color = vscode.ThemeColor;
switch (status) {
case ClientStatus.PENDING:
this.connection_status.text = `$(sync) Connecting`;
this.connection_status.tooltip = `Connecting to GDScript Language Server`;
this.connection_status.tooltip = `Connecting to the GDScript language server...`;
break;
case ClientStatus.CONNECTED:
this.connection_status.text = `$(check) Connected`;
this.connection_status.tooltip = `Connected to GDScript Language Server`;
this.connection_status.tooltip = `Connected to the GDScript language server.`;
if (!this.client.started) {
this.context.subscriptions.push(this.client.start());
}
break;
case ClientStatus.DISCONNECTED:
this.connection_status.text = `$(x) Disconnected`;
this.connection_status.tooltip = `Disconnect to GDScript Language Server`;
this.connection_status.tooltip = `Disconnected from the GDScript language server.`;
// retry
this.retry_connect_client();
break;
@@ -147,9 +146,9 @@ export class GodotTools {
break;
}
}
private retry_connect_client() {
vscode.window.showErrorMessage(`Failed connect to GDScript Language Server`, 'Open Godot Editor', 'Retry', 'Ignore').then(item=>{
vscode.window.showErrorMessage(`Couldn't connect to the GDScript language server.`, 'Open Godot Editor', 'Retry', 'Ignore').then(item=>{
if (item == 'Retry') {
this.client.connect_to_server();
} else if (item == 'Open Godot Editor') {

View File

@@ -1,11 +1,10 @@
import * as vscode from 'vscode';
import { LanguageClient, LanguageClientOptions, ServerOptions, RequestMessage, NotificationMessage } from "vscode-languageclient";
import { LanguageClient, LanguageClientOptions, ServerOptions, RequestMessage } from "vscode-languageclient";
import { is_debug_mode, get_configuration } from "../utils";
import { MessageIO, MessageIOReader, MessageIOWriter } from "./MessageIO";
import { ResponseMessage } from "vscode-jsonrpc/lib/messages";
import { MessageIO, MessageIOReader, MessageIOWriter, Message } from "./MessageIO";
import logger from "../loggger";
import { EventEmitter } from "events";
type Message = RequestMessage | ResponseMessage | NotificationMessage;
import NativeDocumentManager from './NativeDocumentManager';
function getClientOptions(): LanguageClientOptions {
return {
@@ -41,15 +40,17 @@ export enum ClientStatus {
const CUSTOM_MESSAGE = "gdscrip_client/";
export default class GDScriptLanguageClient extends LanguageClient {
public io: MessageIO = io;
private context: vscode.ExtensionContext;
private _started : boolean = false;
private _status : ClientStatus;
private _status_changed_callbacks: ((v : ClientStatus)=>void)[] = [];
private _initialize_request: Message = null;
private message_handler: MessageHandler = null;
private native_doc_manager: NativeDocumentManager = null;
public get started() : boolean { return this._started; }
public get status() : ClientStatus { return this._status; }
public set status(v : ClientStatus) {
@@ -60,52 +61,54 @@ export default class GDScriptLanguageClient extends LanguageClient {
}
}
}
public watch_status(callback: (v : ClientStatus)=>void) {
if (this._status_changed_callbacks.indexOf(callback) == -1) {
this._status_changed_callbacks.push(callback);
}
}
constructor() {
constructor(context: vscode.ExtensionContext) {
super(`GDScriptLanguageClient`, serverOptions, getClientOptions());
this.context = context;
this.status = ClientStatus.PENDING;
this.message_handler = new MessageHandler();
this.io.on('disconnected', this.on_disconnected.bind(this));
this.io.on('connected', this.on_connected.bind(this));
this.io.on('message', this.on_message.bind(this));
this.io.on('send_message', this.on_send_message.bind(this));
this.native_doc_manager = new NativeDocumentManager(this.io);
}
connect_to_server() {
this.status = ClientStatus.PENDING;
io.connect_to_language_server();
}
start(): vscode.Disposable {
this._started = true;
return super.start();
}
private on_send_message(message: Message) {
if (is_debug_mode()) logger.log("[client]", JSON.stringify(message));
if ((message as RequestMessage).method == "initialize") {
this._initialize_request = message;
}
}
private on_message(message: Message) {
if (is_debug_mode()) logger.log("[server]", JSON.stringify(message));
this.message_handler.on_message(message);
}
private on_connected() {
if (this._initialize_request) {
this.io.writer.write(this._initialize_request);
}
this.status = ClientStatus.CONNECTED;
}
private on_disconnected() {
this.status = ClientStatus.DISCONNECTED;
}
@@ -114,16 +117,16 @@ export default class GDScriptLanguageClient extends LanguageClient {
class MessageHandler extends EventEmitter {
changeWorkspace(params: {path: string}) {
vscode.window.showErrorMessage("The GDScript Language Server can't work properly!\nThe opening workspace is diffrent with the editor's.", 'Reload', 'Ignore').then(item=>{
vscode.window.showErrorMessage("The GDScript language server can't work properly!\nThe open workspace is different from the editor's.", 'Reload', 'Ignore').then(item=>{
if (item == "Reload") {
let folderUrl = vscode.Uri.file(params.path);
vscode.commands.executeCommand('vscode.openFolder', folderUrl, false);
}
});
}
on_message(message: any) {
if (message && message.method && (message.method as string).startsWith(CUSTOM_MESSAGE)) {
const method = (message.method as string).substring(CUSTOM_MESSAGE.length, message.method.length);

View File

@@ -3,7 +3,8 @@ import { EventEmitter } from "events";
import * as WebSocket from 'ws';
import MessageBuffer from "./MessageBuffer";
import { AbstractMessageWriter, MessageWriter } from "vscode-jsonrpc/lib/messageWriter";
import { Message } from "vscode-jsonrpc";
import { RequestMessage, ResponseMessage, NotificationMessage } from "vscode-jsonrpc/lib/messages";
export type Message = RequestMessage | ResponseMessage | NotificationMessage;
export class MessageIO extends EventEmitter {

View File

@@ -0,0 +1,547 @@
import * as vscode from 'vscode';
import { EventEmitter } from "events";
import { MessageIO } from "./MessageIO";
import { NotificationMessage } from "vscode-jsonrpc";
import * as Prism from "../deps/prism/prism";
import * as marked from "marked";
import { Methods, NativeSymbolInspectParams, GodotNativeSymbol, GodotNativeClassInfo, GodotCapabilities } from './gdscript.capabilities';
marked.setOptions({
highlight: function (code, lang) {
return Prism.highlight(code, GDScriptGrammar, lang);
}
});
const enum WebViewMessageType {
INSPECT_NATIVE_SYMBOL = 'INSPECT_NATIVE_SYMBOL',
};
const LIST_NATIVE_CLASS_COMMAND = 'godot-tool.list_native_classes';
export default class NativeDocumentManager extends EventEmitter {
private io: MessageIO = null;
private native_classes: {[key: string]: GodotNativeClassInfo } = {};
constructor(io: MessageIO) {
super();
this.io = io;
io.on("message", (message: NotificationMessage)=>{
if (message.method == Methods.SHOW_NATIVE_SYMBOL) {
this.show_native_symbol(message.params);
} else if (message.method == Methods.GDSCRIPT_CAPABILITIES) {
for (const gdclass of (message.params as GodotCapabilities).native_classes) {
this.native_classes[gdclass.name] = gdclass;
}
for (const gdclass of (message.params as GodotCapabilities).native_classes) {
if (gdclass.inherits) {
const extended_classes = this.native_classes[gdclass.inherits].extended_classes || [];
extended_classes.push(gdclass.name);
this.native_classes[gdclass.inherits].extended_classes = extended_classes;
}
}
}
});
vscode.commands.registerCommand(LIST_NATIVE_CLASS_COMMAND, this.list_native_classes.bind(this));
}
private async list_native_classes() {
let classname = await vscode.window.showQuickPick(
Object.keys(this.native_classes).sort(),
{
placeHolder: 'Type godot class name here',
canPickMany: false
}
);
if (classname) {
this.inspect_native_symbol({native_class: classname, symbol_name: classname});
}
}
private inspect_native_symbol(params: NativeSymbolInspectParams) {
this.io.send_message(JSON.stringify({
id: -1,
jsonrpc: "2.0",
method: Methods.INSPECT_NATIVE_SYMBOL,
params
}));
}
private show_native_symbol(symbol: GodotNativeSymbol) {
// 创建webview
const panel = vscode.window.createWebviewPanel(
'doc',
symbol.name,
vscode.ViewColumn.Nine,
{
enableScripts: true, // 启用JS默认禁用
retainContextWhenHidden: false, // webview被隐藏时保持状态避免被重置
}
);
panel.title = symbol.name;
panel.webview.html = this.make_html_content(symbol);
panel.webview.onDidReceiveMessage(this.on_webview_message.bind(this));
}
private on_webview_message(msg: any) {
switch (msg.type) {
case WebViewMessageType.INSPECT_NATIVE_SYMBOL:
this.inspect_native_symbol(msg.data);
break;
default:
break;
}
}
private make_html_content(symbol: GodotNativeSymbol): string {
return `
<html>
<head>
<style type="text/css">
${PrismStyleSheet}
.codeblock {
padding: 0.5em;
margin: .5em 0;
overflow: auto;
border-radius: 0.3em;
!background-color: #fdf6e3;
}
a {
text-decoration: none;
}
</style>
</head>
<body style="line-height: 16pt;">${this.make_symbol_document(symbol)}</body>
<script>
var vscode = acquireVsCodeApi();
function inspect(native_class, symbol_name) {
if (typeof(godot_class) != 'undefined' && godot_class == native_class) {
document.getElementById(symbol_name).scrollIntoView();
} else {
vscode.postMessage({
type: '${WebViewMessageType.INSPECT_NATIVE_SYMBOL}',
data: {
native_class: native_class,
symbol_name: symbol_name
}
});
}
};
</script>
</html>`;
}
private make_symbol_document(symbol: GodotNativeSymbol): string {
const classlink = make_link(symbol.native_class, undefined);
const classinfo = this.native_classes[symbol.native_class];
function make_function_signature(s: GodotNativeSymbol, with_class = false) {
let parts = /\((.*)?\)\s*\-\>\s*(([A-z0-9]+)?)$/.exec(s.detail);
if (!parts) return "";
const ret_type = make_link(parts[2] || "void", undefined);
let args = (parts[1] || "").replace(/\:\s([A-z0-9_]+)(\,\s*)?/g, `: <a href="" onclick="inspect('$1', '$1')">$1</a>$2`);
args = args.replace(/\s=\s(.*?)[\,\)]/g, "")
return `${ret_type} ${with_class?`${classlink}.`:''}${element("a", s.name, {href: `#${s.name}`})}( ${args} )`;
};
function make_symbol_elements(s: GodotNativeSymbol, with_class = false): {index?: string, body: string} {
switch (s.kind) {
case vscode.SymbolKind.Property:
case vscode.SymbolKind.Variable: {
// var Control.anchor_left: float
const parts = /\.([A-z_0-9]+)\:\s(.*)$/.exec(s.detail);
if (!parts) return;
let type = make_link(parts[2], undefined);
let name = element("a", s.name, {href: `#${s.name}`});
const title = element('h4', `${type} ${with_class?`${classlink}.`:''}${s.name}`);
const doc = element("p", format_documentation(s.documentation, symbol.native_class));
const div = element("div", title + doc);
return {
index: type + " " + name,
body: div,
};
} break;
case vscode.SymbolKind.Constant: {
// const Control.FOCUS_ALL: FocusMode = 2
// const Control.NOTIFICATION_RESIZED = 40
const parts = /\.([A-Za-z_0-9]+)(\:\s*)?([A-z0-9_\.]+)?\s*=\s*(.*)$/.exec(s.detail);
if (!parts) return;
let type = make_link(parts[3] || 'int', undefined);
let name = parts[1];
let value = element('code', parts[4]);
const title = element('p', `${type} ${with_class?`${classlink}.`:''}${name} = ${value}`);
const doc = element("p", format_documentation(s.documentation, symbol.native_class));
const div = element("div", title + doc);
return {
body: div
};
} break;
case vscode.SymbolKind.Event: {
const parts = /\.([A-z0-9]+)\((.*)?\)/.exec(s.detail);
if (!parts) return;
const args = (parts[2] || "").replace(/\:\s([A-z0-9_]+)(\,\s*)?/g, `: <a href="" onclick="inspect('$1', '$1')">$1</a>$2`);
const title = element('p', `${with_class?`signal ${with_class?`${classlink}.`:''}`:''}${s.name}( ${args} )`);
const doc = element("p", format_documentation(s.documentation, symbol.native_class));
const div = element("div", title + doc);
return {
body: div
};
} break;
case vscode.SymbolKind.Method:
case vscode.SymbolKind.Function: {
const signature = make_function_signature(s, with_class);
const title = element("h4", signature);
const doc = element("p", format_documentation(s.documentation, symbol.native_class));
const div = element("div", title + doc);
return {
index: signature,
body: div
};
} break;
default:
break;
}
};
if (symbol.kind == vscode.SymbolKind.Class) {
let doc = element("h2", `Native class ${symbol.name}`);
const parts = /extends\s+([A-z0-9]+)/.exec(symbol.detail);
let inherits = parts && parts.length > 1 ? parts[1] : '';
if (inherits) {
let inherits_chian = '';
let base_class = this.native_classes[inherits];
while(base_class) {
inherits_chian += `${inherits_chian?' >':''} ${make_link(base_class.name, undefined)}`;
base_class = this.native_classes[base_class.inherits];
}
inherits = `Inherits: ${inherits_chian}`;
doc += element("p", inherits);
}
if (classinfo && classinfo.extended_classes) {
let inherited = "";
for (const c of classinfo.extended_classes) {
inherited += (inherited ? ', ' : ' ') + make_link(c, c);
}
doc += element("p", `Inherited by:${inherited}`);
}
let constants = "";
let signals = "";
let methods_index = "";
let methods = "";
let properties_index = "";
let propertyies = "";
let others = "";
for (let s of symbol.children as GodotNativeSymbol[]) {
const elements = make_symbol_elements(s);
switch (s.kind) {
case vscode.SymbolKind.Property:
case vscode.SymbolKind.Variable:
properties_index += element("li", elements.index);
propertyies += element("li", elements.body, {id: s.name});
break;
case vscode.SymbolKind.Constant:
constants += element("li", elements.body, {id: s.name});
break;
case vscode.SymbolKind.Event:
signals += element("li", elements.body, {id: s.name});
break;
case vscode.SymbolKind.Method:
case vscode.SymbolKind.Function:
methods_index += element("li", elements.index);
methods += element("li", elements.body, {id: s.name});
break;
default:
others += element("li", elements.body, {id: s.name});
break;
}
}
function add_group(title: string, block: string) {
if (block) {
doc += element('h3', title);
doc += element('ul', block);
}
};
doc += element("p", format_documentation(symbol.documentation, symbol.native_class));
add_group("Properties", properties_index);
add_group("Constants", constants);
add_group("Signals", signals);
add_group("Methods", methods_index);
add_group("Property Descriptions", propertyies);
add_group("Method Descriptions", methods);
add_group("Other Members", others);
doc += element("script", `var godot_class = "${symbol.native_class}";`);
return doc;
} else {
let doc = "";
const elements = make_symbol_elements(symbol, true);
if (elements.index) {
if ([vscode.SymbolKind.Function, vscode.SymbolKind.Method].indexOf(symbol.kind) == -1) {
doc += element("h2", elements.index);
}
}
doc += element("div", elements.body);
return doc;
}
}
}
function element<K extends keyof HTMLElementTagNameMap>(tag: K, content: string, props = {}, new_line?: boolean, indent?:string) {
let props_str = "";
for (const key in props) {
if (props.hasOwnProperty(key)) {
props_str += ` ${key}="${props[key]}"`;
}
}
return `${indent || ''}<${tag} ${props_str}>${content}</${tag}>${new_line ? '\n' : ''}`;
}
function make_link(classname: string, symbol: string) {
if (!symbol || symbol == classname) {
return element('a', classname, {onclick: `inspect('${classname}', '${classname}')`, href: ''});
} else {
return element('a', `${classname}.${symbol}`, {onclick: `inspect('${classname}', '${symbol}')`, href: ''});
}
}
function make_codeblock(code: string) {
const md = marked('```gdscript\n' + code + '\n```');
return `<div class="codeblock">${md}</div>`;
}
function format_documentation(p_bbcode: string, classname: string) {
let html = p_bbcode.trim();
let lines = html.split("\n");
let in_code_block = false;
let code_block_indent = -1;
let cur_code_block = "";
html = "";
for (let i = 0; i < lines.length; i++) {
let line = lines[i];
let block_start = line.indexOf("[codeblock]");
if (block_start != -1) {
code_block_indent = block_start;
in_code_block = true;
line = line.replace("[codeblock]", "");
} else if (in_code_block) {
line = line.substr(code_block_indent, line.length);
}
if (in_code_block && line.indexOf("[/codeblock]") != -1) {
line = line.replace("[/codeblock]", "");
in_code_block = false;
html += make_codeblock(cur_code_block);
cur_code_block = "";
}
if (!in_code_block) {
line = line.trim();
// [i] [/u] [code] --> <i> </u> <code>
line = line.replace(/(\[(\/?)([a-z]+)\])/g, `<$2$3>`);
// [Reference] --> <a>Reference</a>
line = line.replace(/(\[([A-Z]+[A-Z_a-z0-9]*)\])/g, `<a href="" onclick="inspect('$2', '$2')">$2</a>`);
// [method _set] --> <a>_set</a>
line = line.replace(/(\[([a-z]+)\s+([A-Z_a-z][A-Z_a-z0-9]*)\])/g, `<a href="" onclick="inspect('${classname}', '$3')">$3</a>`);
line += "<br/>";
html += line;
} else {
line += "\n";
if (cur_code_block || line.trim()) {
cur_code_block += line;
}
}
}
return html;
}
const GDScriptGrammar = {
'comment': {
pattern: /(^|[^\\])#.*/,
lookbehind: true
},
'string-interpolation': {
pattern: /(?:f|rf|fr)(?:("""|''')[\s\S]+?\1|("|')(?:\\.|(?!\2)[^\\\r\n])*\2)/i,
greedy: true,
inside: {
'interpolation': {
// "{" <expression> <optional "!s", "!r", or "!a"> <optional ":" format specifier> "}"
pattern: /((?:^|[^{])(?:{{)*){(?!{)(?:[^{}]|{(?!{)(?:[^{}]|{(?!{)(?:[^{}])+})+})+}/,
lookbehind: true,
inside: {
'format-spec': {
pattern: /(:)[^:(){}]+(?=}$)/,
lookbehind: true
},
'conversion-option': {
pattern: /![sra](?=[:}]$)/,
alias: 'punctuation'
},
rest: null
}
},
'string': /[\s\S]+/
}
},
'triple-quoted-string': {
pattern: /(?:[rub]|rb|br)?("""|''')[\s\S]+?\1/i,
greedy: true,
alias: 'string'
},
'string': {
pattern: /(?:[rub]|rb|br)?("|')(?:\\.|(?!\1)[^\\\r\n])*\1/i,
greedy: true
},
'function': {
pattern: /((?:^|\s)func[ \t]+)[a-zA-Z_]\w*(?=\s*\()/g,
lookbehind: true
},
'class-name': {
pattern: /(\bclass\s+)\w+/i,
lookbehind: true
},
'decorator': {
pattern: /(^\s*)@\w+(?:\.\w+)*/im,
lookbehind: true,
alias: ['annotation', 'punctuation'],
inside: {
'punctuation': /\./
}
},
'keyword': /\b(?:if|elif|else|for|while|break|continue|pass|return|match|func|class|class_name|extends|is|onready|tool|static|export|setget|const|var|as|void|enum|preload|assert|yield|signal|breakpoint|rpc|sync|master|puppet|slave|remotesync|mastersync|puppetsync)\b/,
'builtin': /\b(?:PI|TAU|NAN|INF|_|sin|cos|tan|sinh|cosh|tanh|asin|acos|atan|atan2|sqrt|fmod|fposmod|floor|ceil|round|abs|sign|pow|log|exp|is_nan|is_inf|ease|decimals|stepify|lerp|dectime|randomize|randi|randf|rand_range|seed|rand_seed|deg2rad|rad2deg|linear2db|db2linear|max|min|clamp|nearest_po2|weakref|funcref|convert|typeof|type_exists|char|str|print|printt|prints|printerr|printraw|var2str|str2var|var2bytes|bytes2var|range|load|inst2dict|dict2inst|hash|Color8|print_stack|instance_from_id|preload|yield|assert|Vector2|Vector3|Color|Rect2|Array|Basis|Dictionary|Plane|Quat|RID|Rect3|Transform|Transform2D|AABB|String|Color|NodePath|RID|Object|Dictionary|Array|PoolByteArray|PoolIntArray|PoolRealArray|PoolStringArray|PoolVector2Array|PoolVector3Array|PoolColorArray)\b/,
'boolean': /\b(?:true|false)\b/,
'number': /(?:\b(?=\d)|\B(?=\.))(?:0[bo])?(?:(?:\d|0x[\da-f])[\da-f]*\.?\d*|\.\d+)(?:e[+-]?\d+)?j?\b/i,
'operator': /[-+%=]=?|!=|\*\*?=?|\/\/?=?|<[<=>]?|>[=>]?|[&|^~]/,
'punctuation': /[{}[\];(),.:]/
};
const PrismStyleSheet = `
code[class*="language-"],
pre[class*="language-"] {
color: #657b83; /* base00 */
font-family: Consolas, Monaco, 'Andale Mono', 'Ubuntu Mono', monospace;
font-size: 1em;
text-align: left;
white-space: pre;
word-spacing: normal;
word-break: normal;
word-wrap: normal;
line-height: 1.5;
-moz-tab-size: 4;
-o-tab-size: 4;
tab-size: 4;
-webkit-hyphens: none;
-moz-hyphens: none;
-ms-hyphens: none;
hyphens: none;
}
pre[class*="language-"]::-moz-selection, pre[class*="language-"] ::-moz-selection,
code[class*="language-"]::-moz-selection, code[class*="language-"] ::-moz-selection {
background: #073642; /* base02 */
}
pre[class*="language-"]::selection, pre[class*="language-"] ::selection,
code[class*="language-"]::selection, code[class*="language-"] ::selection {
background: #073642; /* base02 */
}
/* Code blocks */
pre[class*="language-"] {
padding: 1em;
margin: .5em 0;
overflow: auto;
border-radius: 0.3em;
}
:not(pre) > code[class*="language-"],
pre[class*="language-"] {
background-color: #fdf6e3; /* base3 */
}
/* Inline code */
:not(pre) > code[class*="language-"] {
padding: .1em;
border-radius: .3em;
}
.token.comment,
.token.prolog,
.token.doctype,
.token.cdata {
color: #93a1a1; /* base1 */
}
.token.punctuation {
color: #586e75; /* base01 */
}
.namespace {
opacity: .7;
}
.token.property,
.token.tag,
.token.boolean,
.token.number,
.token.constant,
.token.symbol,
.token.deleted {
color: #268bd2; /* blue */
}
.token.selector,
.token.attr-name,
.token.string,
.token.char,
.token.builtin,
.token.url,
.token.inserted {
color: #2aa198; /* cyan */
}
.token.entity {
color: #657b83; /* base00 */
background: #eee8d5; /* base2 */
}
.token.atrule,
.token.attr-value,
.token.keyword {
color: #859900; /* green */
}
.token.function,
.token.class-name {
color: #b58900; /* yellow */
}
.token.regex,
.token.important,
.token.variable {
color: #cb4b16; /* orange */
}
.token.important,
.token.bold {
font-weight: bold;
}
.token.italic {
font-style: italic;
}
.token.entity {
cursor: help;
}
`;

View File

@@ -0,0 +1,27 @@
import { DocumentSymbol } from "vscode";
export const enum Methods {
GDSCRIPT_CAPABILITIES = 'gdscript/capabilities',
SHOW_NATIVE_SYMBOL = 'gdscript/show_native_symbol',
INSPECT_NATIVE_SYMBOL = 'textDocument/nativeSymbol'
}
export interface NativeSymbolInspectParams {
native_class: string;
symbol_name: string;
}
export class GodotNativeSymbol extends DocumentSymbol {
documentation: string;
native_class: string;
};
export interface GodotNativeClassInfo {
name: string;
inherits: string;
extended_classes?: string[];
}
export interface GodotCapabilities {
native_classes: GodotNativeClassInfo[];
}

View File

@@ -4,13 +4,16 @@
"target": "es6",
"outDir": "out",
"lib": [
"es6"
"es2020",
"dom"
],
"sourceMap": true,
"rootDir": "src",
"strict": false
"strict": false,
"allowJs": true
},
"exclude": [
"node_modules",
"out"
]
}