A complete set of tools to code games with the Godot game engine in Visual Studio Code.

IMPORTANT NOTE This version of plugin only support godot 3.2 and above.

Features

The extension comes with a wealth of features to make your Godot programming experience as comfortable as possible:

  • Syntax highlighting for the GDScript (.gd) language
  • Syntax highlighting for the .tscn and .tres scene formats
  • Full Typed GDScript support
  • Optional Smart Mode to speed up dynamic typed script coding
  • Function definitions and documentation display on hover (see image below)
  • Rich auto-completion
  • Display script warnings and errors
  • Ctrl-click on a variable or method call to jump to its definition
  • Full documentation of the Godot engine's API supported
  • Run godot project from VS Code

Showing the documentation on hover feature

Available Commands

The extension adds a few entries to the VS Code Command Palette under "GodotTools":

  • Open workspace with Godot editor
  • Run workspace as Godot project
  • List native classes of godot

Settings

Godot

If you like this extension, you can set VS Code as your default script editor for Godot by following these steps:

  1. Open editor settings
  2. Select Text Editor > External
  3. Make sure the Use External Editor box is checked
  4. Fill Exec Path with the path to your VS Code executable
  5. Fill Exec Flags with {project} --goto {file}:{line}:{col}

VS Code

You can use the following settings to configure Godot Tools:

  • editor_path - The absolute path to the Godot editor executable
  • gdscript_lsp_server_port - The websocket server port of the GDScript language server
  • check_status - Check the GDScript language server connection status

Issues and Contributions

The Godot Tools extension is an open source project of godot orgnization. Feel free to open issues and create pull requests anytime.

See the full changelog for the latest changes.

FAQ

Why failed to connect to language server?

  • You may not open your project with godot editor.
  • Godot 3.2 and above is required.

Why isn't intellisense showing up my script members for me?

  • The GDScript is a dynamic typed script language the tool cannot infer all the variable types as you want.
  • You can turn on the Smart Mode in godot editor Editor Settings > Language Server by check the Enable Smart Resolve.
Description
Godot development tools for VSCode
Readme MIT 6.3 MiB
Languages
TypeScript 89.2%
GDScript 7.3%
JavaScript 2.8%
CSS 0.7%