487 Commits

Author SHA1 Message Date
Hugo Locurcio
2042b5eb22 Remove extends snippet which no longer works since Godot 3.0
- Remove `set_process(true)`/`set_process_input(true)` snippets
  since these are enabled automatically in Godot 3.0 onwards.
2020-06-04 09:52:09 +02:00
Geequlim
56770d79f3 Add TCP protocol support for godot 3.2.2
Fix #154
Fix #177
Close #141
2020-05-13 23:07:52 +08:00
Geequlim
658a360c97 Merge pull request #178 from Razoric480/debugger-fix-patch
Fix scene_file and launch failure bug
2020-05-11 18:10:46 +08:00
Francois Belair
e92048c85b Fix scene_file config; fix launch failure
- scene_file used an unnecessary call to path.relative that prevented
proper use. Fixes #176
- If the debugger failed to launch, it would fail on future attempts.
2020-05-11 02:51:11 -04:00
Geequlim
3bcfbe81b0 Merge pull request #174 from Razoric480/debugger-output-fix
Fix debugger not showing output text
2020-05-06 10:47:46 +08:00
Francois Belair
cb19255e28 Fix debugger not showing output text
Or rather, the output window never got created. Fixes #173
2020-05-05 11:26:04 -04:00
Geequlim
97587b5b31 Merge pull request #170 from Razoric480/default-config-debugger-patch
Fix default debug config not using full filepath
2020-05-05 10:29:27 +08:00
Francois Belair
1c2b3ffadc Fix default debug config not using full filepath
As a result, it couldn't find project.godot even when one was there.
Fixes #167
2020-05-04 14:31:09 -04:00
Geequlim
ccad4acfac Merge pull request #159 from GiorgiBeriashvili/patch-1
Fix a typo
2020-04-26 22:20:15 +08:00
Geequlim
667e70b142 Merge pull request #165 from Razoric480/debugger-scene-tree
Add debugging support to the extension
2020-04-26 22:19:22 +08:00
Francois Belair
4f7bb4ccec Add screenshot for completeness 2020-04-22 22:48:10 -04:00
rakkarage
85ad8512bb Use Properties syntax highlighting for .import files 2020-04-22 22:48:10 -04:00
Francois Belair
098fb976b6 Add debugger to project
Step-in/over/out
Continue
Pause (though since Godot pausing doesn't report a breakpoint, the
  editor doesn't change, but hitting pause again will resume)
Locals, members and globals scopes for variables while broken
Scope drilling and objects-within-objects, including for Object types
Exceptions breaking to not allow continue/step-in/step/resume
Stack trace and jumping between those frames
The ability to launch a game instance to debug with or to attach to a
  debugger after the fact, a game instance pointing at the currently
  opened TSCN, or to specify a TSCN file.
Active scene tree is displayed and its nodes can be accessed in the
  Inspector
Inspector allows to browse nodes and values, and edit primitives
  (int, float, strings, bools.)
2020-04-22 22:48:03 -04:00
rakkarage
0c9a3e0e59 Use Properties syntax highlighting for .import files 2020-03-31 21:30:43 +02:00
Giorgi Beriashvili
f8db70dc22 Fix a typo 2020-03-12 02:06:05 +04:00
geequlim
518c07866e publish 1.0.3 2020-02-14 15:36:59 +08:00
geequlim
af11664b05 Fix hover popup functionality for VSCode 1.42+ 2020-02-14 15:20:22 +08:00
geequlim
b97ba1df4f Add in to keyword list 2020-02-12 18:09:43 +08:00
Geequlim
2a467ed990 Release version 1.0.1 1.0.1 2020-01-30 00:12:21 +08:00
Geequlim
60937ad776 Fix run editor error on windows with default terminal configurations 2020-01-30 00:11:23 +08:00
Geequlim
0ac1299f47 Release 1.0.0 2020-01-29 20:44:33 +08:00
Geequlim
cf22aa3595 Merge pull request #138 from sevkin/137
check before calling platform-specific code
1.0.0-stable
2020-01-26 16:27:00 +08:00
Vsevolod Balashov
c41bd642f0 check before calling platform-specific code
closes #137
2020-01-26 02:29:34 +03:00
geequlim
8d8f5c2d9b Support reconnect to language server when server port changed 2020-01-12 00:00:17 +08:00
Geequlim
119a7ebd23 Merge pull request #134 from Bromeon/bugfix/highlight-camel-case
Fix syntax highlighting for camelCase identifiers
2020-01-10 23:54:50 +08:00
Jan Haller
555cb1ce9a Fix syntax highlighting for camelCase identifiers
Currently, any occurrences of PascalCase identifiers (even as parts of other words) are recognized as classes.
This assumes snake_case convention for all methods and variables and makes it impossible to use camelCase. While this is the recommended GDScript style, the syntax highlighter should allow for different styles as long as it can do so unambiguously. This is already done for existing rules, but overridden by one rule with an overly general regex pattern.

This commit modifies the catch-all rule for the 'parscal_class' group to only capture whole words.
For clarity, it renames 'parscal_class' to 'pascal_case_class'.

Other groups to recognize classes remain unchanged: type_declear, function-return-type, class_def, class_new, class_is, class_enum, class_name, extends
2019-12-29 18:00:31 +01:00
geequlim
ca3a1e62c4 Fix status icon color bug 1.0-beta2 1.0.0-beta2 2019-12-07 14:03:59 +08:00
geequlim
61e05e7d6e Update dependencies 2019-12-07 14:03:38 +08:00
Geequlim
96b833851d Merge pull request #124 from Calinou/improve-messages
Improve messages for consistency and fix typos
2019-11-06 00:25:49 +08:00
Hugo Locurcio
602cc895c0 Improve messages for consistency and fix typos 2019-11-04 18:52:53 +01:00
geequlim
41a58d76b1 Fix indent in GDScript.tmLaguage.json 2019-10-27 12:04:42 +08:00
Geequlim
8d6992822e Merge pull request #123 from OrenjiAkira/master
Fix class_name statement bug
2019-10-27 12:00:41 +08:00
orenjiakira
f0914742e1 Fix class_name statement bug 2019-10-26 16:07:09 -03:00
Geequlim
a1e020560d Merge pull request #120 from Calinou/improve-readme
Improve the README and fix various typos
2019-10-10 23:31:51 +08:00
Hugo Locurcio
cf9e478b12 Improve the README and fix various typos 2019-10-10 17:29:43 +02:00
Geequlim
d155016b08 Merge pull request #121 from Calinou/optimize-images
Optimize images losslessly using `oxipng -o6 --strip --zopfli`
2019-10-10 23:28:36 +08:00
Hugo Locurcio
40b09491ac Optimize images losslessly using oxipng -o6 --strip --zopfli 2019-10-10 17:04:21 +02:00
Geequlim
24c29452c7 Fix typo in readme 2019-10-09 15:15:25 +08:00
Geequlim
ecffd631a8 Update version to 1.0.0 ! 1.0.0 2019-10-09 14:47:21 +08:00
Geequlim
3645e431d3 Add command to list godot native classes 2019-10-09 13:30:21 +08:00
Geequlim
e2febb81b1 Setup class inherit tree and render in native documentation page 2019-10-09 13:14:04 +08:00
Geequlim
f07e1154ef Improve native documentation webview renderer
Make prism as a custom lib instead of node module to reduce the binary size
2019-10-08 19:34:47 +08:00
geequlim
a563a3584a Bump to 0.9.1 0.9.1 2019-10-06 17:09:09 +08:00
geequlim
758aafc570 Render docs of native symbols in webview mostly works now 2019-10-06 17:06:49 +08:00
geequlim
eba90dbbf9 Jump between native documentations 2019-10-04 20:54:47 +08:00
geequlim
47647a05ae [WIP] Add NativeDocumentManager to show native symbol informations 2019-10-04 19:22:02 +08:00
geequlim
28e284f0ad Improve code hlighting 2019-10-04 14:15:42 +08:00
Geequlim
c26320ec03 Merge pull request #118 from pduzinki:fix-string-highlighting
fix string literal highlighting
2019-10-04 13:05:26 +08:00
pawel duzinkiewicz
7d20df3b35 fix string literal highlighting 2019-10-03 19:58:38 +02:00
Geequlim
a84548aeac Merge pull request #116 from anoadragon453/patch-2
typo fix
0.9.0
2019-09-27 11:12:04 +08:00