Commit Graph

884 Commits

Author SHA1 Message Date
K. S. Ernest (iFire) Lee
6779ece5b9 Merge pull request #31 from fire/reports
Add bug report and proposal templates.
2022-12-03 10:07:12 -08:00
K. S. Ernest (iFire) Lee
4261791a1f Merge pull request #34 from nathanfranke/fix
Add .gitignore, fix build on `master`
2022-09-09 17:42:15 -07:00
Nathan Franke
625bd191e8 add .gitignore, fix build on master 2022-09-08 03:07:52 -05:00
K. S. Ernest (iFire) Lee
2c7c695925 Add bug report templates. 2022-09-06 23:29:34 -07:00
Rémi Verschelde
77eeb0f2ff Add README and LICENSE 2022-08-24 11:55:34 +02:00
kobewi
d0327d2631 Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
Rémi Verschelde
a5a06f4cab Merge pull request #59564 from KoBeWi/FINALLY,_ULTIMATE_UNDO_REDO 2022-08-22 22:37:33 +02:00
kobewi
85d3e5541a Add per-scene UndoRedo 2022-08-22 18:05:10 +02:00
Yuri Sizov
43bbd78992 Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
Rémi Verschelde
194146599c Merge pull request #64553 from RedMser/fix-property-validation-refactor 2022-08-22 16:54:47 +02:00
Umang Kalra
337426420d Changed the title of change node type dialog 2022-08-20 22:53:07 +05:30
RedMser
6374658ca0 Remove unintentional PROPERTY_USAGE_INTERNAL
The flag only matters for property definition,
but was also used in _validate_property a lot.
2022-08-18 16:25:00 +02:00
Yuri Sizov
68169f5a6a Make property_*_revert methods multilevel and expose them for scripting 2022-08-18 00:03:53 +03:00
Yuri Sizov
992db0e0d3 Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
Rémi Verschelde
f0208a6592 Merge pull request #63712 from object71/fix-export-issues 2022-08-06 14:27:17 +02:00
Hristo Stamenov
2af9adca87 Removed faulty function update after get_property_list.
The function tried to rearrange properties but that lead to problems with duplication or deleted properties. Implemented the logic that that function did inside the get_property_list both for tool scripts and non-tool scripts.
2022-08-03 21:45:16 +03:00
Yuri Sizov
c6aaa971cc Remove CustomPropertyEditor completely 2022-08-01 22:57:05 +03:00
Yuri Sizov
64a43160ef Extract EditorResourceConversionPlugin into its own source files and clean up editor includes 2022-07-31 21:14:15 +03:00
Juan Linietsky
52f9fce008 Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
Fabio Alessandrelli
6c71fc9089 [Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
2022-07-26 09:31:12 +02:00
Rémi Verschelde
47504329bb Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
reduz
41973c79b3 Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.

* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.

These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.

**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
bruvzg
d562c00c0f Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
FireForge
47a6888901 Rename Control PRESET_WIDE to PRESET_FULL_RECT 2022-07-18 20:08:11 -05:00
FireForge
c535af7ee7 Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 2022-07-09 10:47:08 -05:00
Yuri Sizov
eb601743d2 Add support for documenting built-in annotations 2022-07-04 20:21:39 +03:00
K. S. Ernest (iFire) Lee
e548d607e0 Add a const call mode to Object, Variant and Script.
For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script).

This mode ensures only const functions can be called, making it safe to use from the editor.

Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-27 13:33:06 -07:00
reduz
54a9731241 Remake resource thread safety and API
* Ensures thread safety when resources are destroyed.
* Simplified API by always forcing `ResourceCache::get_ref`, which needs less hacks and is fully thread safe.
* Removed RWLock for resources because its not possible to use for the new logic. Should not be a problem.

Supersedes #57533
2022-06-22 13:46:46 +02:00
Hugo Locurcio
668ed180f5 Improve stack overflow error message in GDScript and VisualScript
Stack overflow errors are generally the result of infinite recursion
within a script.
2022-06-15 16:20:01 +02:00
Rémi Verschelde
d59b7b6fec Merge pull request #61804 from akien-mga/i18n-fixes 2022-06-08 13:17:58 +02:00
Rémi Verschelde
4518422945 i18n: Misc fixes translation strings
Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:57:54 +02:00
Hendrik Brucker
d99e73db21 Fix visual editor settings change propagation 2022-06-07 19:17:47 +02:00
Raul Santos
f5696eec5e Support explicit values in flag properties, add C# flags support
- Add support for explicit values in properties using `PROPERTY_HINT_FLAGS`
that works the same way it does for enums.
- Fix enums and flags in VisualScriptEditor (it wasn't considering the
explicit value).
- Use `PROPERTY_HINT_FLAGS` for C# enums with the FlagsAttribute instead
of `PROPERTY_HINT_ENUM`.
2022-06-03 05:19:01 +02:00
Yuri Rubinsky
7692cc01b1 Merge pull request #61541 from Geometror/graphedit-connections-improvements 2022-05-30 19:05:36 +03:00
Hendrik Brucker
2f2e0a6874 Improve Graphedit connection lines 2022-05-30 17:33:01 +02:00
Rémi Verschelde
dd1988dd19 Merge pull request #47665 from trollodel/tree_more_buttons_signals 2022-05-24 10:50:55 +02:00
Rémi Verschelde
fb92cf6c58 Merge pull request #61017 from derammo/derammo_58121
display of large help text in visual script
2022-05-22 01:26:33 +02:00
derammo
2a4531af67 display of large help text in visual script
implemented vertical scroller for help text in popup
disabled broken positioning code
2022-05-21 18:38:40 -04:00
trollodel
99d251e5ab Add the button pressed to some signals in Tree 2022-05-21 17:16:52 +02:00
reduz
a9e53b6d35 Add a new HashSet template
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Rémi Verschelde
72d2be199c Merge pull request #61173 from LightningAA/update-set-iterators 2022-05-19 13:26:15 +02:00
Aaron Record
da2b5ff235 Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
Rémi Verschelde
6dfc6ed11f Merge pull request #60463 from Geometror/improve-vs-1 2022-05-16 13:50:42 +02:00
Rémi Verschelde
f2438cd29d Merge pull request #61010 from derammo/visual_script_selector_paths 2022-05-16 13:49:31 +02:00
Rémi Verschelde
0dbcdcbabe Merge pull request #60999 from reduz/replace-rbhash-by-hashmap 2022-05-16 11:59:38 +02:00
reduz
09fc804cff Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
derammo
9caea16a53 fixed path calculations in visual script selector
incorrect usage of lstrip was mangling file names
2022-05-13 19:26:27 -04:00
Rémi Verschelde
07c7c88ae8 Merge pull request #60881 from reduz/new-hash-map 2022-05-12 12:36:43 +02:00
reduz
d6625fbe18 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
Rémi Verschelde
7e10f7dd7d Merge pull request #60821 from KoBeWi/👀📜 2022-05-06 16:26:28 +02:00