Add per-scene UndoRedo

This commit is contained in:
kobewi
2022-03-25 18:06:46 +01:00
parent 194146599c
commit 85d3e5541a
2 changed files with 5 additions and 8 deletions

View File

@@ -43,6 +43,7 @@
#include "editor/editor_resource_preview.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "scene/gui/check_button.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/separator.h"
@@ -74,7 +75,7 @@ class VisualScriptEditorSignalEdit : public Object {
StringName sig;
public:
UndoRedo *undo_redo;
Ref<EditorUndoRedoManager> undo_redo;
Ref<VisualScript> script;
protected:
@@ -197,8 +198,6 @@ public:
sig = p_sig;
notify_property_list_changed();
}
VisualScriptEditorSignalEdit() { undo_redo = nullptr; }
};
class VisualScriptEditorVariableEdit : public Object {
@@ -207,7 +206,7 @@ class VisualScriptEditorVariableEdit : public Object {
StringName var;
public:
UndoRedo *undo_redo;
Ref<EditorUndoRedoManager> undo_redo;
Ref<VisualScript> script;
protected:
@@ -355,8 +354,6 @@ public:
var = p_var;
notify_property_list_changed();
}
VisualScriptEditorVariableEdit() { undo_redo = nullptr; }
};
static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) {

View File

@@ -38,6 +38,7 @@
class GraphEdit;
class EditorUndoRedoManager;
class VisualScriptEditorSignalEdit;
class VisualScriptEditorVariableEdit;
@@ -135,8 +136,7 @@ class VisualScriptEditor : public ScriptEditorBase {
EditorProperty *default_property_editor = nullptr;
Ref<VisualScriptEditedProperty> edited_default_property_holder;
UndoRedo *undo_redo = nullptr;
Ref<EditorUndoRedoManager> undo_redo;
Tree *members = nullptr;
AcceptDialog *function_name_edit = nullptr;
LineEdit *function_name_box = nullptr;