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https://github.com/godotengine/godot-visual-script.git
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Add per-scene UndoRedo
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@@ -43,6 +43,7 @@
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#include "editor/editor_resource_preview.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/graph_edit.h"
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#include "scene/gui/separator.h"
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@@ -74,7 +75,7 @@ class VisualScriptEditorSignalEdit : public Object {
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StringName sig;
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public:
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UndoRedo *undo_redo;
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Ref<EditorUndoRedoManager> undo_redo;
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Ref<VisualScript> script;
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protected:
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@@ -197,8 +198,6 @@ public:
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sig = p_sig;
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notify_property_list_changed();
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}
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VisualScriptEditorSignalEdit() { undo_redo = nullptr; }
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};
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class VisualScriptEditorVariableEdit : public Object {
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@@ -207,7 +206,7 @@ class VisualScriptEditorVariableEdit : public Object {
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StringName var;
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public:
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UndoRedo *undo_redo;
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Ref<EditorUndoRedoManager> undo_redo;
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Ref<VisualScript> script;
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protected:
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@@ -355,8 +354,6 @@ public:
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var = p_var;
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notify_property_list_changed();
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}
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VisualScriptEditorVariableEdit() { undo_redo = nullptr; }
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};
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static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) {
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@@ -38,6 +38,7 @@
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class GraphEdit;
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class EditorUndoRedoManager;
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class VisualScriptEditorSignalEdit;
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class VisualScriptEditorVariableEdit;
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@@ -135,8 +136,7 @@ class VisualScriptEditor : public ScriptEditorBase {
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EditorProperty *default_property_editor = nullptr;
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Ref<VisualScriptEditedProperty> edited_default_property_holder;
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UndoRedo *undo_redo = nullptr;
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Ref<EditorUndoRedoManager> undo_redo;
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Tree *members = nullptr;
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AcceptDialog *function_name_edit = nullptr;
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LineEdit *function_name_box = nullptr;
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