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Merge pull request #31 from fire/reports
Add bug report and proposal templates.
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56
.github/ISSUE_TEMPLATE/bug_report.yml
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.github/ISSUE_TEMPLATE/bug_report.yml
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name: Bug report
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description: Report a bug in Godot
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body:
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- type: markdown
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attributes:
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value: |
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- Read our [CONTRIBUTING.md guide](https://github.com/godotengine/godot/blob/master/CONTRIBUTING.md#reporting-bugs) on reporting bugs.
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- Write a descriptive issue title above.
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- Search [open](https://github.com/godotengine/godot-visual-script/issues) and [closed](https://github.com/godotengine/godot-visual-script/issues?q=is%3Aissue+is%3Aclosed) issues to ensure it has not already been reported.
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- Verify that you are using a [supported Godot version](https://docs.godotengine.org/en/stable/about/release_policy.html).
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- type: input
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attributes:
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label: Godot version
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description: >
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Specify the Git commit hash if using a development or non-official build.
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If you use a custom build, please test if your issue is reproducible in official builds too.
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placeholder: 3.3.stable, 4.0.dev (3041becc6)
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validations:
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required: true
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- type: input
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attributes:
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label: System information
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description: |
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Specify the OS version, and when relevant hardware information.
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For graphics-related issues, specify the GPU model, driver version, and the rendering backend (GLES2, GLES3, Vulkan).
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placeholder: Windows 10, GLES3, Intel HD Graphics 620 (27.20.100.9616)
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validations:
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required: true
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- type: textarea
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attributes:
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label: Issue description
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description: |
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Describe your issue briefly. What doesn't work, and how do you expect it to work instead?
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You can include images or videos with drag and drop, and format code blocks or logs with <code>```</code> tags.
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validations:
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required: true
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- type: textarea
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attributes:
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label: Steps to reproduce
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description: |
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List of steps or sample code that reproduces the issue. Having reproducible issues is a prerequisite for contributors to be able to solve them.
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If you include a minimal reproduction project below, you can detail how to use it here.
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validations:
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required: true
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- type: textarea
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attributes:
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label: Minimal reproduction project
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description: |
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A small Godot project which reproduces the issue. Highly recommended to speed up troubleshooting.
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Drag and drop a ZIP archive to upload it.
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.github/ISSUE_TEMPLATE/config.yml
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.github/ISSUE_TEMPLATE/config.yml
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blank_issues_enabled: false
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contact_links:
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- name: Godot community channels
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url: https://godotengine.org/community
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about: Please ask for technical support on one of the other community channels, not here.
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52
.github/ISSUE_TEMPLATE/feature_proposal.yml
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.github/ISSUE_TEMPLATE/feature_proposal.yml
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name: Feature implementation proposal
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description: Propose a possible solution to solve an engine limitation
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body:
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- type: markdown
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attributes:
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value: |
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- Write a descriptive proposal title above.
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- Search [open](https://github.com/godotengine/godot-visual-script/issues) and [closed](https://github.com/godotengine/godot-visual-script/issues?q=is%3Aissue+is%3Aclosed) proposals to ensure the feature has not already been suggested.
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- type: textarea
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attributes:
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label: Describe the project you are working on
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description: This is important to know the *context* in which the feature is being proposed. Features used in real-world projects are more likely to be added.
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placeholder: Example - "A 3D space game with heavy use of cut-out animation"
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validations:
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required: true
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- type: textarea
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attributes:
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label: Describe the problem or limitation you are having in your project
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placeholder: Example - "The 3D selection tools are cumbersome to use."
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validations:
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required: true
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- type: textarea
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attributes:
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label: Describe the feature / enhancement and how it helps to overcome the problem or limitation
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placeholder: Example - "Add keyboard shortcuts to select groups of nodes quickly."
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validations:
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required: true
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- type: textarea
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attributes:
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label: Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
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placeholder: Example - "When the user presses Ctrl + Shift + G, select all nodes that have the group..."
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validations:
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required: true
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- type: textarea
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attributes:
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label: If this enhancement will not be used often, can it be worked around with a few lines of script?
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placeholder: Example - "This can be worked around with an editor plugin, but it is not particularly convenient."
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validations:
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required: true
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- type: textarea
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attributes:
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label: Is there a reason why this should be core and not an add-on in the asset library?
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placeholder: Example - "This is about improving the 3D editor usability out of the box."
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validations:
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required: true
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