Restore Godot engine builds.

This commit is contained in:
K. S. Ernest (iFire) Lee
2022-12-03 10:29:23 -08:00
parent 6779ece5b9
commit ed84d33890
10 changed files with 713 additions and 191 deletions

89
.github/workflows/linux.yml vendored Normal file
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@@ -0,0 +1,89 @@
name: 🐧 Linux Builds
on:
push:
branches: [main, github_actions]
pull_request:
branches: [main]
# Global Cache Settings
env:
GODOT_BASE_BRANCH: master
SCONS_CACHE_LIMIT: 4096
jobs:
linux-editor:
runs-on: "ubuntu-20.04"
name: Editor
steps:
# Clone Godot
- uses: actions/checkout@v2
with:
repository: godotengine/godot
ref: master
# Clone our module under the correct directory
- uses: actions/checkout@v2
with:
path: modules/visual_script
# Azure repositories are not reliable, we need to prevent azure giving us packages.
- name: Make apt sources.list use the default Ubuntu repositories
run: |
sudo rm -f /etc/apt/sources.list.d/*
sudo cp -f misc/ci/sources.list /etc/apt/sources.list
sudo apt-get update
# Install all packages (except scons)
- name: Configure dependencies
run: |
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
id: linux-editor-cache
uses: actions/cache@v2
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}
# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
- name: Set up Python 3.x
uses: actions/setup-python@v2
with:
# Semantic version range syntax or exact version of a Python version
python-version: "3.x"
# Optional - x64 or x86 architecture, defaults to x64
architecture: "x64"
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons
python --version
scons --version
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
scons -j2 verbose=yes warnings=all werror=yes platform=linuxbsd tools=yes tests=no target=release_debug production=yes
# TODO Such tests are able to run from Godot 4.0 only
# Execute unit tests for the editor
#- name: Unit Tests
# run: |
# ./bin/godot.linuxbsd.opt.tools.64 --test
# Make build available
- uses: actions/upload-artifact@v2
with:
name: godot.linuxbsd.opt.tools.64
path: bin/godot.linuxbsd.opt.tools.64

76
.github/workflows/macos.yml vendored Normal file
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@@ -0,0 +1,76 @@
name: 🍎 Macos Builds
on:
push:
branches: [main, github_actions]
pull_request:
branches: [main]
# Global Cache Settings
env:
GODOT_BASE_BRANCH: master
SCONS_CACHE_LIMIT: 4096
jobs:
macos-editor:
runs-on: "macos-10.15"
name: Editor
steps:
# Clone Godot
- uses: actions/checkout@v2
with:
repository: godotengine/godot
ref: master
# Clone our module under the correct directory
- uses: actions/checkout@v2
with:
path: modules/visual_script
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
id: macos-editor-cache
uses: actions/cache@v2
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}
# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
- name: Set up Python 3.x
uses: actions/setup-python@v2
with:
# Semantic version range syntax or exact version of a Python version
python-version: "3.x"
# Optional - x64 or x86 architecture, defaults to x64
architecture: "x64"
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons
python --version
scons --version
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
scons -j2 verbose=yes warnings=all werror=yes platform=osx tools=yes tests=no target=release_debug production=yes module_text_server_fb_enabled=yes
# TODO Such tests are able to run from Godot 4.0 only
# Execute unit tests for the editor
#- name: Unit Tests
# run: |
# ./bin/godot.linuxbsd.opt.tools.64 --test
# Make build available
- uses: actions/upload-artifact@v2
with:
name: godot.osx.opt.tools.64
path: bin/godot.osx.opt.tools.64

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@@ -0,0 +1,53 @@
#!/usr/bin/env bash
# This script runs clang-format and fixes copyright headers on all relevant files in the repo.
# This is the primary script responsible for fixing style violations.
set -uo pipefail
IFS=$'\n\t'
CLANG_FORMAT_FILE_EXTS=(".c" ".h" ".cpp" ".hpp" ".cc" ".hh" ".cxx" ".m" ".mm" ".inc" ".java" ".glsl")
# Loops through all text files tracked by Git.
git grep -zIl '' |
while IFS= read -rd '' f; do
# Exclude 3rd party files.
if [[ "$f" == "glad"* ]]; then
continue
elif [[ "$f" == "godot-cpp"* ]]; then
continue
elif [[ "$f" == "thirdparty"* ]]; then
continue
elif [[ "$f" == "gradle"* ]]; then
continue
elif [[ "$f" == "build"* ]]; then
continue
elif [[ "$f" == "android"* ]]; then
continue
elif [[ "$f" == ".github"* ]]; then
continue
fi
for extension in ${CLANG_FORMAT_FILE_EXTS[@]}; do
if [[ "$f" == *"$extension" ]]; then
# Run clang-format.
clang-format -i "$f"
fi
done
done
git diff > patch.patch
# If no patch has been generated all is OK, clean up, and exit.
if [ ! -s patch.patch ] ; then
printf "Files in this commit comply with the clang-format style rules.\n"
rm -f patch.patch
exit 0
fi
# A patch has been created, notify the user, clean up, and exit.
printf "\n*** The following differences were found between the code "
printf "and the formatting rules:\n\n"
cat patch.patch
printf "\n*** Aborting, please fix your commit(s) with 'git commit --amend' or 'git rebase -i <hash>'\n"
rm -f patch.patch
exit 1

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@@ -0,0 +1,69 @@
#!/usr/bin/env bash
# This script ensures proper POSIX text file formatting and a few other things.
# This is supplementary to clang_format.sh, but should be run before it.
# We need dos2unix and recode.
if [ ! -x "$(command -v dos2unix)" -o ! -x "$(command -v recode)" ]; then
printf "Install 'dos2unix' and 'recode' to use this script.\n"
fi
set -uo pipefail
IFS=$'\n\t'
# Loops through all text files tracked by Git.
git grep -zIl '' |
while IFS= read -rd '' f; do
# Exclude 3rd party files
if [[ "$f" == "glad"* ]]; then
continue
elif [[ "$f" == "godot-cpp"* ]]; then
continue
elif [[ "$f" == "thirdparty"* ]]; then
continue
elif [[ "$f" == "gradle"* ]]; then
continue
elif [[ "$f" == "build"* ]]; then
continue
elif [[ "$f" == "android"* ]]; then
continue
elif [[ "$f" == "api.json" ]]; then
continue
fi
# Ensure that files are UTF-8 formatted.
recode UTF-8 "$f" 2> /dev/null
# Ensure that files have LF line endings and do not contain a BOM.
dos2unix "$f" 2> /dev/null
# Remove trailing space characters and ensures that files end
# with newline characters. -l option handles newlines conveniently.
perl -i -ple 's/\s*$//g' "$f"
# Remove the character sequence "== true" if it has a leading space.
perl -i -pe 's/\x20== true//g' "$f"
# We don't want to change lines around braces in godot/tscn files.
if [[ "$f" == *"godot" ]]; then
continue
elif [[ "$f" == *"tscn" ]]; then
continue
fi
# Disallow empty lines after the opening brace.
sed -z -i 's/\x7B\x0A\x0A/\x7B\x0A/g' "$f"
# Disallow some empty lines before the closing brace.
sed -z -i 's/\x0A\x0A\x7D/\x0A\x7D/g' "$f"
done
git diff > patch.patch
# If no patch has been generated all is OK, clean up, and exit.
if [ ! -s patch.patch ] ; then
printf "Files in this commit comply with the formatting rules.\n"
rm -f patch.patch
exit 0
fi
# A patch has been created, notify the user, clean up, and exit.
printf "\n*** The following differences were found between the code "
printf "and the formatting rules:\n\n"
cat patch.patch
printf "\n*** Aborting, please fix your commit(s) with 'git commit --amend' or 'git rebase -i <hash>'\n"
rm -f patch.patch
exit 1

26
.github/workflows/static_checks.yml vendored Normal file
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@@ -0,0 +1,26 @@
name: 📊 Static Checks
on: [push, pull_request]
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-static-checks
cancel-in-progress: true
jobs:
static-checks:
name: Formatting (clang-format, file format)
runs-on: ubuntu-20.04
steps:
- name: Checkout
uses: actions/checkout@v2
- name: Install dependencies
run: |
sudo apt-get install -qq dos2unix recode clang-format
- name: File formatting checks (file_format.sh)
run: |
bash ./.github/workflows/scripts/file_format.sh
- name: Style checks via clang-format (clang_format.sh)
run: |
bash ./.github/workflows/scripts/clang_format.sh

146
.github/workflows/windows.yml vendored Normal file
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@@ -0,0 +1,146 @@
name: 🚪 Windows Builds
on:
push:
branches: [main, github_actions]
pull_request:
branches: [main]
# Global Cache Settings
# SCONS_CACHE for windows must be set in the build environment
env:
GODOT_BASE_BRANCH: master
SCONS_CACHE_MSVC_CONFIG: true
SCONS_CACHE_LIMIT: 4096
jobs:
windows-editor:
# Windows 10 with latest image
runs-on: "windows-latest"
name: Editor
steps:
# Clone Godot
- uses: actions/checkout@v2
with:
repository: v-sekai/godot
ref: groups-4.x
# Clone our module under the correct directory
- uses: actions/checkout@v2
with:
path: modules/visual_script
# Upload cache on completion and check it out now
# Editing this is pretty dangerous for Windows since it can break and needs to be properly tested with a fresh cache.
- name: Load .scons_cache directory
id: windows-editor-cache
uses: actions/cache@v2
with:
path: /.scons_cache/
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}
# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
- name: Set up Python 3.x
uses: actions/setup-python@v2
with:
# Semantic version range syntax or exact version of a Python version
python-version: "3.x"
# Optional - x64 or x86 architecture, defaults to x64
architecture: "x64"
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons pywin32
python --version
scons --version
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
- name: Compilation
env:
SCONS_CACHE: /.scons_cache/
run: |
scons -j2 verbose=yes warnings=all werror=yes platform=windows tools=yes tests=no target=release_debug
# TODO Such tests are able to run from Godot 4.0 only
# Execute unit tests for the editor
#- name: Unit Tests
# run: |
# ./bin/godot.windows.opt.tools.64.exe --test
# Make build available
- uses: actions/upload-artifact@v2
with:
name: godot.windows.opt.tools.64.exe
path: bin/godot.windows.opt.tools.64.exe
windows-template:
# Windows 10 with latest image
runs-on: "windows-latest"
name: Release
steps:
# Clone Godot
- uses: actions/checkout@v2
with:
repository: v-sekai/godot
ref: groups-4.x
# Clone our module under the correct directory
- uses: actions/checkout@v2
with:
path: modules/visual_script
# Upload cache on completion and check it out now
# Editing this is pretty dangerous for Windows since it can break and needs to be properly tested with a fresh cache.
- name: Load .scons_cache directory
id: windows-editor-cache
uses: RevoluPowered/cache@v2.1
with:
path: /.scons_cache/
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}
# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
- name: Set up Python 3.x
uses: actions/setup-python@v2
with:
# Semantic version range syntax or exact version of a Python version
python-version: "3.x"
# Optional - x64 or x86 architecture, defaults to x64
architecture: "x64"
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons pywin32
python --version
scons --version
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
- name: Compilation
env:
SCONS_CACHE: /.scons_cache/
run: |
scons -j2 verbose=yes warnings=all werror=yes platform=windows tools=no tests=no target=release
# TODO Such tests are able to run from Godot 4.0 only
# Execute unit tests for the editor
#- name: Unit Tests
# run: |
# ./bin/godot.windows.opt.tools.64.exe --test
# Make build available
- uses: actions/upload-artifact@v2
with:
name: godot.windows.opt.64.exe
path: bin/godot.windows.opt.64.exe

2
SCsub
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@@ -7,5 +7,5 @@ env_vs = env_modules.Clone()
env_vs.add_source_files(env.modules_sources, "*.cpp")
if env["tools"]:
if env["target"] == "editor":
env_vs.add_source_files(env.modules_sources, "editor/*.cpp")

View File

@@ -48,6 +48,7 @@
#include "scene/gui/graph_edit.h"
#include "scene/gui/separator.h"
#include "scene/gui/view_panner.h"
#include "editor/inspector_dock.h"
#include "scene/main/window.h"
#ifdef TOOLS_ENABLED
@@ -1404,7 +1405,7 @@ void VisualScriptEditor::_create_function_dialog() {
func_name_box->grab_focus();
for (int i = 0; i < func_input_vbox->get_child_count(); i++) {
Node *nd = func_input_vbox->get_child(i);
nd->queue_delete();
nd->queue_free();
}
}
@@ -1497,7 +1498,7 @@ void VisualScriptEditor::_add_func_input() {
void VisualScriptEditor::_remove_func_input(Node *p_node) {
func_input_vbox->remove_child(p_node);
p_node->queue_delete();
p_node->queue_free();
}
void VisualScriptEditor::_deselect_input_names() {
@@ -2700,7 +2701,7 @@ void VisualScriptEditor::set_edited_resource(const Ref<Resource> &p_res) {
call_deferred(SNAME("_update_members"));
}
void VisualScriptEditor::enable_editor() {
void VisualScriptEditor::enable_editor(Control *p_shortcut_context) {
}
Vector<String> VisualScriptEditor::get_functions() {

View File

@@ -33,6 +33,7 @@
#include "../visual_script.h"
#include "editor/create_dialog.h"
#include "editor/editor_inspector.h"
#include "editor/plugins/script_editor_plugin.h"
#include "visual_script_property_selector.h"
@@ -65,10 +66,8 @@ public:
class VisualScriptEditor : public ScriptEditorBase {
GDCLASS(VisualScriptEditor, ScriptEditorBase);
enum {
TYPE_SEQUENCE = 1000,
INDEX_BASE_SEQUENCE = 1024
};
enum { TYPE_SEQUENCE = 1000,
INDEX_BASE_SEQUENCE = 1024 };
enum {
EDIT_ADD_NODE,
@@ -91,16 +90,12 @@ class VisualScriptEditor : public ScriptEditorBase {
CREATE_ACTION,
};
enum MemberAction {
MEMBER_EDIT,
MEMBER_REMOVE
};
enum MemberAction { MEMBER_EDIT,
MEMBER_REMOVE };
enum MemberType {
MEMBER_FUNCTION,
enum MemberType { MEMBER_FUNCTION,
MEMBER_VARIABLE,
MEMBER_SIGNAL
};
MEMBER_SIGNAL };
VBoxContainer *members_section = nullptr;
MenuButton *edit_menu = nullptr;
@@ -203,17 +198,22 @@ class VisualScriptEditor : public ScriptEditorBase {
void _port_action_menu(int p_option);
void connect_data(Ref<VisualScriptNode> vnode_old, Ref<VisualScriptNode> vnode, int new_id);
void connect_data(Ref<VisualScriptNode> vnode_old,
Ref<VisualScriptNode> vnode, int new_id);
NodePath drop_path;
Node *drop_node = nullptr;
Vector2 drop_position;
void _selected_connect_node(const String &p_text, const String &p_category, const bool p_connecting = true);
void connect_seq(Ref<VisualScriptNode> vnode_old, Ref<VisualScriptNode> vnode_new, int new_id);
void _selected_connect_node(const String &p_text, const String &p_category,
const bool p_connecting = true);
void connect_seq(Ref<VisualScriptNode> vnode_old,
Ref<VisualScriptNode> vnode_new, int new_id);
void _cancel_connect_node();
int _create_new_node_from_name(const String &p_text, const Vector2 &p_point);
void _selected_new_virtual_method(const String &p_text, const String &p_category, const bool p_connecting);
void _selected_new_virtual_method(const String &p_text,
const String &p_category,
const bool p_connecting);
int error_line = -1;
@@ -231,20 +231,26 @@ class VisualScriptEditor : public ScriptEditorBase {
void _end_node_move();
void _move_node(int p_id, const Vector2 &p_to);
void _get_ends(int p_node, const List<VisualScript::SequenceConnection> &p_seqs, const RBSet<int> &p_selected, RBSet<int> &r_end_nodes);
void _get_ends(int p_node,
const List<VisualScript::SequenceConnection> &p_seqs,
const RBSet<int> &p_selected, RBSet<int> &r_end_nodes);
void _node_moved(Vector2 p_from, Vector2 p_to, int p_id);
void _remove_node(int p_id);
void _graph_connected(const String &p_from, int p_from_slot, const String &p_to, int p_to_slot);
void _graph_disconnected(const String &p_from, int p_from_slot, const String &p_to, int p_to_slot);
void _graph_connect_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_pos);
void _graph_connected(const String &p_from, int p_from_slot,
const String &p_to, int p_to_slot);
void _graph_disconnected(const String &p_from, int p_from_slot,
const String &p_to, int p_to_slot);
void _graph_connect_to_empty(const String &p_from, int p_from_slot,
const Vector2 &p_release_pos);
void _node_ports_changed(int p_id);
void _node_create();
void _update_available_nodes();
void _member_button(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button);
void _member_button(Object *p_item, int p_column, int p_button,
MouseButton p_mouse_button);
void _expression_text_changed(const String &p_text, int p_id);
void _add_input_port(int p_id);
@@ -253,10 +259,12 @@ class VisualScriptEditor : public ScriptEditorBase {
void _remove_output_port(int p_id, int p_port);
void _change_port_type(int p_select, int p_id, int p_port, bool is_input);
void _update_node_size(int p_id);
void _port_name_focus_out(const Node *p_name_box, int p_id, int p_port, bool is_input);
void _port_name_focus_out(const Node *p_name_box, int p_id, int p_port,
bool is_input);
Vector2 _get_pos_in_graph(Vector2 p_point) const;
Vector2 _get_available_pos(bool p_centered = true, Vector2 p_pos = Vector2()) const;
Vector2 _get_available_pos(bool p_centered = true,
Vector2 p_pos = Vector2()) const;
bool node_has_sequence_connections(int p_id);
@@ -284,8 +292,10 @@ class VisualScriptEditor : public ScriptEditorBase {
void _on_nodes_duplicate();
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data,
Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data,
Control *p_from);
int editing_id = 0;
int editing_input = 0;
@@ -294,7 +304,9 @@ class VisualScriptEditor : public ScriptEditorBase {
int data_disconnect_node = 0;
int data_disconnect_port = 0;
void _default_value_changed(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing);
void _default_value_changed(const StringName &p_property,
const Variant &p_value, const String &p_field,
bool p_changing);
void _default_value_edited(Node *p_button, int p_id, int p_input_port);
void _menu_option(int p_what);
@@ -303,9 +315,14 @@ class VisualScriptEditor : public ScriptEditorBase {
void _comment_node_resized(const Vector2 &p_new_size, int p_node);
void _draw_color_over_button(Object *obj, Color p_color);
void _button_resource_previewed(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, Variant p_ud);
void _button_resource_previewed(const String &p_path,
const Ref<Texture2D> &p_preview,
const Ref<Texture2D> &p_small_preview,
Variant p_ud);
VisualScriptNode::TypeGuess _guess_output_type(int p_port_action_node, int p_port_action_output, RBSet<int> &p_visited_nodes);
VisualScriptNode::TypeGuess _guess_output_type(int p_port_action_node,
int p_port_action_output,
RBSet<int> &p_visited_nodes);
void _member_rmb_selected(const Vector2 &p_pos, MouseButton p_button);
void _member_option(int p_option);
@@ -317,13 +334,15 @@ protected:
static void _bind_methods();
public:
virtual void add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) override;
virtual void set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) override;
virtual void
add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) override;
virtual void
set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) override;
virtual void apply_code() override;
virtual Ref<Resource> get_edited_resource() const override;
virtual void set_edited_resource(const Ref<Resource> &p_res) override;
virtual void enable_editor() override;
virtual void enable_editor(Control *p_shortcut_context) override;
virtual Vector<String> get_functions() override;
virtual void reload_text() override;
virtual String get_name() override;
@@ -344,16 +363,21 @@ public:
virtual PackedInt32Array get_breakpoints() override;
virtual void set_breakpoint(int p_line, bool p_enable) override{};
virtual void clear_breakpoints() override{};
virtual void add_callback(const String &p_function, PackedStringArray p_args) override;
virtual void add_callback(const String &p_function,
PackedStringArray p_args) override;
virtual void update_settings() override;
virtual bool show_members_overview() override;
virtual void set_debugger_active(bool p_active) override;
virtual void set_tooltip_request_func(const Callable &p_toolip_callback) override;
virtual void
set_tooltip_request_func(const Callable &p_toolip_callback) override;
virtual Control *get_edit_menu() override;
virtual void clear_edit_menu() override;
virtual void set_find_replace_bar(FindReplaceBar *p_bar) override { p_bar->hide(); }; // Not needed here.
virtual void set_find_replace_bar(FindReplaceBar *p_bar) override {
p_bar->hide();
}; // Not needed here.
virtual bool can_lose_focus_on_node_selection() override { return false; }
virtual void validate() override;
virtual Variant get_navigation_state() override { return Variant(); }
virtual Control *get_base_editor() const override;
@@ -383,7 +407,8 @@ protected:
public:
static VisualScriptCustomNodes *get_singleton() { return singleton; }
void add_custom_node(const String &p_name, const String &p_category, const Ref<Script> &p_script);
void add_custom_node(const String &p_name, const String &p_category,
const Ref<Script> &p_script);
void remove_custom_node(const String &p_name, const String &p_category);
VisualScriptCustomNodes();

View File

@@ -33,197 +33,234 @@
#include "../visual_script.h"
#include "editor/editor_help.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/option_button.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/tree.h"
class VisualScriptPropertySelector : public ConfirmationDialog {
GDCLASS(VisualScriptPropertySelector, ConfirmationDialog);
GDCLASS(VisualScriptPropertySelector, ConfirmationDialog);
enum SearchFlags {
SEARCH_CLASSES = 1 << 0,
SEARCH_CONSTRUCTORS = 1 << 1,
SEARCH_METHODS = 1 << 2,
SEARCH_OPERATORS = 1 << 3,
SEARCH_SIGNALS = 1 << 4,
SEARCH_CONSTANTS = 1 << 5,
SEARCH_PROPERTIES = 1 << 6,
SEARCH_THEME_ITEMS = 1 << 7,
SEARCH_VISUAL_SCRIPT_NODES = 1 << 8,
SEARCH_ALL = SEARCH_CLASSES | SEARCH_CONSTRUCTORS | SEARCH_METHODS | SEARCH_OPERATORS | SEARCH_SIGNALS | SEARCH_CONSTANTS | SEARCH_PROPERTIES | SEARCH_THEME_ITEMS,
SEARCH_CASE_SENSITIVE = 1 << 29,
SEARCH_SHOW_HIERARCHY = 1 << 30,
};
enum SearchFlags {
SEARCH_CLASSES = 1 << 0,
SEARCH_CONSTRUCTORS = 1 << 1,
SEARCH_METHODS = 1 << 2,
SEARCH_OPERATORS = 1 << 3,
SEARCH_SIGNALS = 1 << 4,
SEARCH_CONSTANTS = 1 << 5,
SEARCH_PROPERTIES = 1 << 6,
SEARCH_THEME_ITEMS = 1 << 7,
SEARCH_VISUAL_SCRIPT_NODES = 1 << 8,
SEARCH_ALL = SEARCH_CLASSES | SEARCH_CONSTRUCTORS | SEARCH_METHODS |
SEARCH_OPERATORS | SEARCH_SIGNALS | SEARCH_CONSTANTS |
SEARCH_PROPERTIES | SEARCH_THEME_ITEMS,
SEARCH_CASE_SENSITIVE = 1 << 29,
SEARCH_SHOW_HIERARCHY = 1 << 30,
};
enum ScopeFlags {
SCOPE_BASE = 1 << 0,
SCOPE_INHERITERS = 1 << 1,
SCOPE_UNRELATED = 1 << 2,
SCOPE_RELATED = SCOPE_BASE | SCOPE_INHERITERS,
SCOPE_ALL = SCOPE_BASE | SCOPE_INHERITERS | SCOPE_UNRELATED
};
enum ScopeFlags {
SCOPE_BASE = 1 << 0,
SCOPE_INHERITERS = 1 << 1,
SCOPE_UNRELATED = 1 << 2,
SCOPE_RELATED = SCOPE_BASE | SCOPE_INHERITERS,
SCOPE_ALL = SCOPE_BASE | SCOPE_INHERITERS | SCOPE_UNRELATED
};
enum ScopeCombo {
COMBO_RELATED,
COMBO_SEPARATOR,
COMBO_BASE,
COMBO_INHERITERS,
COMBO_UNRELATED,
COMBO_ALL,
};
enum ScopeCombo {
COMBO_RELATED,
COMBO_SEPARATOR,
COMBO_BASE,
COMBO_INHERITERS,
COMBO_UNRELATED,
COMBO_ALL,
};
LineEdit *search_box = nullptr;
LineEdit *search_box = nullptr;
Button *case_sensitive_button = nullptr;
Button *hierarchy_button = nullptr;
Button *case_sensitive_button = nullptr;
Button *hierarchy_button = nullptr;
Button *search_visual_script_nodes = nullptr;
Button *search_classes = nullptr;
Button *search_operators = nullptr;
Button *search_visual_script_nodes = nullptr;
Button *search_classes = nullptr;
Button *search_operators = nullptr;
Button *search_methods = nullptr;
Button *search_signals = nullptr;
Button *search_constants = nullptr;
Button *search_properties = nullptr;
Button *search_theme_items = nullptr;
Button *search_methods = nullptr;
Button *search_signals = nullptr;
Button *search_constants = nullptr;
Button *search_properties = nullptr;
Button *search_theme_items = nullptr;
OptionButton *scope_combo = nullptr;
Tree *results_tree = nullptr;
OptionButton *scope_combo = nullptr;
Tree *results_tree = nullptr;
class SearchRunner;
Ref<SearchRunner> search_runner;
class SearchRunner;
Ref<SearchRunner> search_runner;
void _update_icons();
void _update_icons();
void _sbox_input(const Ref<InputEvent> &p_ie);
void _update_results_i(int p_int);
void _update_results_s(String p_string);
void _update_results_search_all();
void _update_results();
void _sbox_input(const Ref<InputEvent> &p_ie);
void _update_results_i(int p_int);
void _update_results_s(String p_string);
void _update_results_search_all();
void _update_results();
void _confirmed();
void _item_selected();
void _hide_requested();
void _confirmed();
void _item_selected();
void _hide_requested();
EditorHelpBit *help_bit = nullptr;
EditorHelpBit *help_bit = nullptr;
bool properties = false;
bool visual_script_generic = false;
bool connecting = false;
String selected;
Variant::Type type;
String base_type;
String base_script;
ObjectID script;
Object *instance = nullptr;
bool virtuals_only = false;
VBoxContainer *vbox = nullptr;
bool properties = false;
bool visual_script_generic = false;
bool connecting = false;
String selected;
Variant::Type type;
String base_type;
String base_script;
ObjectID script;
Object *instance = nullptr;
bool virtuals_only = false;
VBoxContainer *vbox = nullptr;
protected:
void _notification(int p_what);
static void _bind_methods();
void _notification(int p_what);
static void _bind_methods();
public:
void select_method_from_base_type(const String &p_base, const bool p_virtuals_only = false, const bool p_connecting = true, bool clear_text = true);
void select_from_base_type(const String &p_base, const String &p_base_script = "", bool p_virtuals_only = false, const bool p_connecting = true, bool clear_text = true);
void select_from_script(const Ref<Script> &p_script, const bool p_connecting = true, bool clear_text = true);
void select_from_basic_type(Variant::Type p_type, const bool p_connecting = true, bool clear_text = true);
void select_from_action(const String &p_type, const bool p_connecting = true, bool clear_text = true);
void select_from_instance(Object *p_instance, const bool p_connecting = true, bool clear_text = true);
void select_from_visual_script(const Ref<Script> &p_script, bool clear_text = true);
void select_method_from_base_type(const String &p_base,
const bool p_virtuals_only = false,
const bool p_connecting = true,
bool clear_text = true);
void select_from_base_type(const String &p_base,
const String &p_base_script = "",
bool p_virtuals_only = false,
const bool p_connecting = true,
bool clear_text = true);
void select_from_script(const Ref<Script> &p_script,
const bool p_connecting = true,
bool clear_text = true);
void select_from_basic_type(Variant::Type p_type,
const bool p_connecting = true,
bool clear_text = true);
void select_from_action(const String &p_type, const bool p_connecting = true,
bool clear_text = true);
void select_from_instance(Object *p_instance, const bool p_connecting = true,
bool clear_text = true);
void select_from_visual_script(const Ref<Script> &p_script,
bool clear_text = true);
void show_window(float p_screen_ratio);
void show_window(float p_screen_ratio);
VisualScriptPropertySelector();
VisualScriptPropertySelector();
};
class VisualScriptPropertySelector::SearchRunner : public RefCounted {
enum Phase {
PHASE_INIT,
PHASE_MATCH_CLASSES_INIT,
PHASE_NODE_CLASSES_INIT,
PHASE_NODE_CLASSES_BUILD,
PHASE_MATCH_CLASSES,
PHASE_CLASS_ITEMS_INIT,
PHASE_CLASS_ITEMS,
PHASE_MEMBER_ITEMS_INIT,
PHASE_MEMBER_ITEMS,
PHASE_SELECT_MATCH,
PHASE_MAX
};
int phase = 0;
enum Phase {
PHASE_INIT,
PHASE_MATCH_CLASSES_INIT,
PHASE_NODE_CLASSES_INIT,
PHASE_NODE_CLASSES_BUILD,
PHASE_MATCH_CLASSES,
PHASE_CLASS_ITEMS_INIT,
PHASE_CLASS_ITEMS,
PHASE_MEMBER_ITEMS_INIT,
PHASE_MEMBER_ITEMS,
PHASE_SELECT_MATCH,
PHASE_MAX
};
int phase = 0;
struct ClassMatch {
DocData::ClassDoc *doc;
bool name = false;
String category = "";
Vector<DocData::MethodDoc *> constructors;
Vector<DocData::MethodDoc *> methods;
Vector<DocData::MethodDoc *> operators;
Vector<DocData::MethodDoc *> signals;
Vector<DocData::ConstantDoc *> constants;
Vector<DocData::PropertyDoc *> properties;
Vector<DocData::ThemeItemDoc *> theme_properties;
struct ClassMatch {
DocData::ClassDoc *doc;
bool name = false;
String category = "";
Vector<DocData::MethodDoc *> constructors;
Vector<DocData::MethodDoc *> methods;
Vector<DocData::MethodDoc *> operators;
Vector<DocData::MethodDoc *> signals;
Vector<DocData::ConstantDoc *> constants;
Vector<DocData::PropertyDoc *> properties;
Vector<DocData::ThemeItemDoc *> theme_properties;
bool required() {
return name || methods.size() || signals.size() || constants.size() || properties.size() || theme_properties.size();
}
};
bool required() {
return name || methods.size() || signals.size() || constants.size() ||
properties.size() || theme_properties.size();
}
};
VisualScriptPropertySelector *selector_ui = nullptr;
Control *ui_service = nullptr;
Tree *results_tree = nullptr;
String term;
int search_flags = 0;
int scope_flags = 0;
VisualScriptPropertySelector *selector_ui = nullptr;
Control *ui_service = nullptr;
Tree *results_tree = nullptr;
String term;
int search_flags = 0;
int scope_flags = 0;
Ref<Texture2D> empty_icon;
Color disabled_color;
Ref<Texture2D> empty_icon;
Color disabled_color;
HashMap<String, DocData::ClassDoc>::Iterator iterator_doc;
HashMap<String, ClassMatch> matches;
HashMap<String, ClassMatch>::Iterator iterator_match;
TreeItem *root_item = nullptr;
HashMap<String, TreeItem *> class_items;
TreeItem *matched_item = nullptr;
float match_highest_score = 0;
HashMap<String, DocData::ClassDoc>::Iterator iterator_doc;
HashMap<String, ClassMatch> matches;
HashMap<String, ClassMatch>::Iterator iterator_match;
TreeItem *root_item = nullptr;
HashMap<String, TreeItem *> class_items;
TreeItem *matched_item = nullptr;
float match_highest_score = 0;
HashMap<String, DocData::ClassDoc> combined_docs;
List<String> vs_nodes;
HashMap<String, DocData::ClassDoc> combined_docs;
List<String> vs_nodes;
bool _is_class_disabled_by_feature_profile(const StringName &p_class);
bool _is_class_disabled_by_scope(const StringName &p_class);
bool _is_class_disabled_by_feature_profile(const StringName &p_class);
bool _is_class_disabled_by_scope(const StringName &p_class);
bool _slice();
bool _phase_init();
bool _phase_match_classes_init();
bool _phase_node_classes_init();
bool _phase_node_classes_build();
bool _phase_match_classes();
bool _phase_class_items_init();
bool _phase_class_items();
bool _phase_member_items_init();
bool _phase_member_items();
bool _phase_select_match();
bool _slice();
bool _phase_init();
bool _phase_match_classes_init();
bool _phase_node_classes_init();
bool _phase_node_classes_build();
bool _phase_match_classes();
bool _phase_class_items_init();
bool _phase_class_items();
bool _phase_member_items_init();
bool _phase_member_items();
bool _phase_select_match();
bool _match_string(const String &p_term, const String &p_string) const;
bool _match_visual_script(DocData::ClassDoc &class_doc);
bool _match_is_hidden(DocData::ClassDoc &class_doc);
void _match_item(TreeItem *p_item, const String &p_text);
void _add_class_doc(String class_name, String inherits, String category);
DocData::MethodDoc _get_method_doc(MethodInfo method_info);
TreeItem *_create_class_hierarchy(const ClassMatch &p_match);
TreeItem *_create_class_item(TreeItem *p_parent, const DocData::ClassDoc *p_doc, bool p_gray);
TreeItem *_create_method_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const String &p_text, const DocData::MethodDoc *p_doc);
TreeItem *_create_signal_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::MethodDoc *p_doc);
TreeItem *_create_constant_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ConstantDoc *p_doc);
TreeItem *_create_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::PropertyDoc *p_doc);
TreeItem *_create_theme_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ThemeItemDoc *p_doc);
TreeItem *_create_member_item(TreeItem *p_parent, const String &p_class_name, const String &p_icon, const String &p_name, const String &p_text, const String &p_type, const String &p_metatype, const String &p_tooltip, const String &p_description);
bool _match_string(const String &p_term, const String &p_string) const;
bool _match_visual_script(DocData::ClassDoc &class_doc);
bool _match_is_hidden(DocData::ClassDoc &class_doc);
void _match_item(TreeItem *p_item, const String &p_text);
void _add_class_doc(String class_name, String inherits, String category);
DocData::MethodDoc _get_method_doc(MethodInfo method_info);
TreeItem *_create_class_hierarchy(const ClassMatch &p_match);
TreeItem *_create_class_item(TreeItem *p_parent,
const DocData::ClassDoc *p_doc, bool p_gray);
TreeItem *_create_method_item(TreeItem *p_parent,
const DocData::ClassDoc *p_class_doc,
const String &p_text,
const DocData::MethodDoc *p_doc);
TreeItem *_create_signal_item(TreeItem *p_parent,
const DocData::ClassDoc *p_class_doc,
const DocData::MethodDoc *p_doc);
TreeItem *_create_constant_item(TreeItem *p_parent,
const DocData::ClassDoc *p_class_doc,
const DocData::ConstantDoc *p_doc);
TreeItem *_create_property_item(TreeItem *p_parent,
const DocData::ClassDoc *p_class_doc,
const DocData::PropertyDoc *p_doc);
TreeItem *_create_theme_property_item(TreeItem *p_parent,
const DocData::ClassDoc *p_class_doc,
const DocData::ThemeItemDoc *p_doc);
TreeItem *_create_member_item(TreeItem *p_parent, const String &p_class_name,
const String &p_icon, const String &p_name,
const String &p_text, const String &p_type,
const String &p_metatype,
const String &p_tooltip,
const String &p_description);
public:
bool work(uint64_t slot = 100000);
bool work(uint64_t slot = 100000);
SearchRunner(VisualScriptPropertySelector *p_selector_ui, Tree *p_results_tree);
SearchRunner(VisualScriptPropertySelector *p_selector_ui,
Tree *p_results_tree);
};
#endif // VISUAL_SCRIPT_PROPERTY_SELECTOR_H