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godot-maintainers-docs/bug-triage/team-trackers.md
2025-07-02 16:09:33 +02:00

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Team Triage Trackers

To search for PRs with requested reviews from a team, add team-review-requested: to the search bar, followed by the team name (see below for each team, the link opens a search on GitHub). Note that this doesn't show PRs that have already been reviewed by that team, any review comments at all, from any member of a specific team, will remove the request, so this is not always helpful.

Some GitHub labels aren't neatly covered by trackers, below is a list of teams and labels that don't (currently) have trackers:

For more information about the different GitHub labels, please see the labels documentation.

Animation

Tracked in:

RC channel:

GitHub team:

GitHub label:

Asset Pipeline

Tracked in:

RC channel:

GitHub team:

GitHub label:

Audio

Tracked in:

RC channel:

GitHub team:

GitHub label:

Buildsystem

Tracked in:

RC channel:

GitHub team:

GitHub label:

Core

Tracked in:

RC channel:

Categories:

  • Threads
  • Math
  • String
  • Input
  • Resource
  • Templates
  • Debugger
  • Variant
  • Main
  • Viewport
  • IO
  • Object/ClassDB

These categories largely match the specific folders the classes are in.

GitHub team:

GitHub labels:

Editor

Tracked in:

RC channel:

Categories:

  • Docks: Editor docks (Inspector, Scene etc.) and dock layout
  • 2D Editor: 2D editor and related features, including GUI
  • 3D Editor: 3D editor and related features, including gizmos
  • Shader Editor: Includes visual shaders
  • Script Editor: Text editing (Scripts, TextFiles)
  • Animation: AnimationPlayer, AnimationTree and animation-related systems
  • Tiles: TileMapLayer and TileSet editors
  • Project Export: Export dialog, export process and related features
  • Project Manager: Project Manager and its components
  • Plugins: Related to editor plugins, both user (e.g. EditorInterface) and native (any plugin not covered by other categories)
  • Game View: Issues relating to the embedded game view
  • AssetLib: AssetLib integration with the editor
  • Debugger: Related to editor/runtime interactions
  • Systems: Misc editor systems not covered by other categories
  • Usability: User experience, editor visuals (themes etc.)
  • File System: Related to EditorFileSystem, cache, UIDs, previews
  • Asset Pipeline: Asset import, models and materials, imported animations

GitHub teams:

GitHub label:

GDExtension

Tracked in:

RC Channel:

GitHub team:

GitHub label:

GDScript

Tracked in:

RC channel:

GitHub team:

GitHub label:

GUI

Tracked in:

RC channel:

GitHub team:

GitHub label:

Navigation

Tracked in:

RC channel:

GitHub team:

GitHub label:

.NET / Mono

Tracked in:

RC channel:

GitHub team:

GitHub label:

Network

Tracked in:

RC channel:

GitHub team:

GitHub labels:

Particles

Tracked in:

RC channel:

GitHub team:

  • No dedicated team (currently)

GitHub label:

Physics

Tracked in:

RC channel:

GitHub team:

GitHub label:

Platforms

Tracked in:

RC channel:

Has a "Platform" field for each platform type to fill in.

GitHub teams:

GitHub labels:

Rendering

Tracked in:

RC channel:

GitHub teams:

GitHub labels:

XR

Tracked in:

RC channel:

GitHub team:

GitHub label: