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godot-3.4.
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3.4
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a0fd98d4ba |
@@ -1,6 +1,6 @@
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# MIT License
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Copyright (c) 2017-2021 Godot Engine contributors.
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Copyright (c) 2017-2022 Godot Engine contributors.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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4
api.json
4
api.json
@@ -6,7 +6,7 @@
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"singleton": true,
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"singleton_name": "GlobalConstants",
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"instanciable": false,
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"is_reference": false,
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"is_reference": true,
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"constants": {
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"BUTTON_LEFT": 1,
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"BUTTON_MASK_LEFT": 1,
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@@ -60576,7 +60576,7 @@
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},
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{
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"name": "handle_menu_selected",
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"return_type": "void",
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"return_type": "bool",
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"is_editor": false,
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"is_noscript": false,
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"is_const": false,
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@@ -145,7 +145,7 @@ typedef struct {
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} godot_method_attributes;
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typedef struct {
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// instance pointer, method data, user data, num args, args - return result as varaint
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// instance pointer, method data, user data, num args, args - return result as variant
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GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **);
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void *method_data;
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GDCALLINGCONV void (*free_func)(void *);
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