17 Commits

Author SHA1 Message Date
Bastiaan Olij
2b53352f5c Bringing the 3.2 branch in line with Godot 3.2 as at the 2nd of June 2020 2020-06-02 21:24:29 +10:00
Hugo Locurcio
83c651ada4 Remove question about NativeScripts being in Godot 3.0
Godot 3.0 has been out for a while, no need to include it
in the FAQ anymore :)
2019-11-03 17:06:52 +01:00
Bastiaan Olij
40cd3d1bda Just added the readme change explaining the branch split 2018-08-04 22:59:08 +10:00
Dharkael
f2d1faaeac Update README.md 2018-01-30 16:48:10 +01:00
Dharkael
8a7ad4feaa README: Update bindings 2018-01-29 23:15:07 +01:00
Thomas Herzog
6806821247 Update README.md 2018-01-16 21:31:27 +01:00
RameshRavone
ac577e1a9a Update Readme.md (Screenshot) 2017-12-28 11:01:45 +05:30
Pietro Vertechi
7be3c81c5a mac support in readme 2017-10-05 12:00:30 +01:00
memoryruins
3afd435be3 updated readme
- explain the differences of GDNative and NativeScripts
- improve readability of instructions to get started
- update the FAQ section. let it take less space and push to the end of
the readme.
- added hyperlinks to C++ and D bindings. Rust soon?
2017-07-27 15:14:29 -04:00
Ramesh Ravone
0addb7de94 Update README.md 2017-07-25 19:42:09 +05:30
Karroffel
1b2037a1f7 updated naming in README 2017-04-10 22:52:40 +02:00
Karroffel
25c5eabdaa Update README.md 2017-03-09 16:41:10 +01:00
Karroffel
a44326cd4c Update README.md 2017-03-07 20:03:32 +01:00
Karroffel
7f0b1cc52b Update README.md 2017-03-07 19:20:06 +01:00
Karroffel
9b8c0d6029 Update README.md 2017-03-07 19:06:31 +01:00
memoryruins
432689b782 Added the reason for DLScript's name
Added the reason for DLScript's name
2017-03-07 12:51:11 -05:00
memoryruins
4879952127 General README with FAQ for godot_headers
Adds a readme with a FAQ section to answer general questions about
DLScript. A more detailed readme will be added by karroffel later for
adding bindings.
2017-03-07 12:43:14 -05:00