Remove question about NativeScripts being in Godot 3.0

Godot 3.0 has been out for a while, no need to include it
in the FAQ anymore :)
This commit is contained in:
Hugo Locurcio
2019-11-03 17:06:18 +01:00
parent 4fa11f8c2a
commit 83c651ada4

View File

@@ -223,10 +223,6 @@ use of GDNative to implement scripts backed by native code.
You must compile the library with debug
symbols, and then you can use your debugger as usual.
**Are NativeScripts in Godot 3.0?**
They are! 🎉
**Can you use one GDNativeLibrary for all NativeScripts?**
You can! ✨