mirror of
https://github.com/godotengine/godot-headers.git
synced 2025-12-31 01:49:36 +03:00
Remove question about NativeScripts being in Godot 3.0
Godot 3.0 has been out for a while, no need to include it in the FAQ anymore :)
This commit is contained in:
@@ -223,10 +223,6 @@ use of GDNative to implement scripts backed by native code.
|
||||
You must compile the library with debug
|
||||
symbols, and then you can use your debugger as usual.
|
||||
|
||||
**Are NativeScripts in Godot 3.0?**
|
||||
|
||||
They are! 🎉
|
||||
|
||||
**Can you use one GDNativeLibrary for all NativeScripts?**
|
||||
|
||||
You can! ✨
|
||||
|
||||
Reference in New Issue
Block a user