Antonio Torres Moríñigo
dee0cf26d2
Fix dictionary declaration in 'Saving games' tutorial
2018-03-22 20:14:26 +01:00
MrCdK
3f522f38d2
Fixes the canvas item vertex example
2018-03-20 22:35:50 +01:00
Max Hilbrunner
f0dfc1977c
Merge pull request #1244 from ZX-WT/debug
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added debug overview
2018-03-20 18:06:12 +01:00
Xavier Cho
7a57180b05
Fix wrong command line option (-lang) / improve code example ( #1243 )
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* Fix wrong command line option to set locale
* Minor code clean up regarding variable scope
Code example should follow best practices, like using a global variable only when it's necessary.
2018-03-20 18:04:11 +01:00
ZX-WT
d191b743a6
added debug overview
2018-03-20 22:45:51 +08:00
Michael Alexsander Silva Dias
f7be2286bc
Fully capitalized the title of the "Using MultiMeshInstance" tutorial.
2018-03-18 19:35:28 -03:00
Max Hilbrunner
9b761b49a3
GDNative C example: Fix #1087
2018-03-18 18:03:28 +01:00
Max Hilbrunner
a4eda4e576
Edit pass for new MultiMeshInstance tutorial
2018-03-18 17:23:16 +01:00
Max Hilbrunner
b55d6f6cbc
Merge pull request #1241 from ZX-WT/multiMeshInstance
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added multimesh tutor
2018-03-18 17:15:43 +01:00
ZX-WT
a83b8d1e27
added multimesh tutor
2018-03-18 23:12:47 +08:00
JFonS
430b141ee6
Setting default values for hinted uniforms
2018-03-16 18:11:24 +01:00
Max Hilbrunner
5399a7a81b
Document local/global space helpers, closes #292
2018-03-13 19:46:04 +01:00
Max Hilbrunner
a4a3b6204e
Fix sphinx build error
2018-03-13 17:50:47 +01:00
Max Hilbrunner
b0d6053ffe
Editing pass on custom mouse cursor tutorial
2018-03-13 16:45:54 +01:00
ZX-WT
9223f4083d
Added custom cursor tutorial ( #1224 )
2018-03-13 16:35:49 +01:00
Max Hilbrunner
9b7d76250f
Console support writing fixes
2018-03-12 22:37:32 +01:00
Max Hilbrunner
02ca971277
iOS Services writing fixes: change 2 to two
2018-03-12 22:34:25 +01:00
Chaosus
b5b602f086
Update shader docs 2
2018-03-10 22:48:42 +03:00
Max Hilbrunner
e901d7a63b
Merge pull request #1219 from PJB3005/18-03-10-canvas-light-shader-doc-update
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Shines some light on canvas lighting shaders.
2018-03-10 11:37:27 +01:00
Pieter-Jan Briers
3bea7d990b
Shines some light on canvas lighting shaders.
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Updates their docs to be more clear and work with
https://github.com/godotengine/godot/pull/17391
2018-03-10 02:41:50 +01:00
Noah Beard
b586ffccf8
Added part 4 of the FPS tutorial
2018-03-09 17:17:39 -05:00
Max Hilbrunner
31bf0f2934
Merge pull request #1189 from kjav/master
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Fixed typos in shading_language.rst
2018-03-07 15:47:02 +01:00
Sam
02d0fd795e
Fixed table alignment on updated line
2018-03-06 19:14:27 +00:00
Chris Bradfield
92500b5ba6
Update ray-casting tutorial
2018-03-04 22:13:00 -08:00
Max Hilbrunner
6ed5ba2dd8
Typo fix in HTTPRequest tutorial
2018-03-04 14:28:16 +01:00
Thomas ten Cate
1488e27460
Add missing Expand stretch aspect documentation
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Based on observed behaviour, so I hope I got this right :)
2018-03-03 14:25:15 +01:00
LAT_Rio
9d6b4e1091
Updated FPS tutorial to 3.0 ( #1202 )
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* Updated script to 3.0 version
Use '$' instead of 'get_node'.
Functions '_process', _physics_process', '_input' and other similar functions will be detected automatically since 3.0.
2018-03-03 10:33:16 +01:00
Antonio Torres Moríñigo
eae43a9db8
Update screen-reading shaders page to 3.0 shading language
2018-03-02 17:18:06 +01:00
mhilbrunner
c2192d60a0
HTTP networking docs
2018-03-02 11:53:00 +01:00
Max Hilbrunner
0327c0932e
Merge pull request #1129 from nyenye/making_calls_to_rest_api
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Hello Word to make calls to a RestAPI.
2018-03-02 11:32:56 +01:00
Max Hilbrunner
3c663d56d9
Shading language docs: Fix light processing
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Closes https://github.com/godotengine/godot-docs/issues/1184 .
2018-03-02 04:56:18 +01:00
Sam
0aa82ffa8a
Fixed "cordinate" typo in shading_language.rst
2018-03-01 18:19:08 +00:00
Sam
abb5dc8364
Fixed "coems" typo in shading_language.rst
2018-03-01 18:11:33 +00:00
Max Hilbrunner
6d71b8788b
Optimize Godot_FPS_Starter.zip: 75 to 6mb
2018-02-26 08:19:35 +01:00
Max Hilbrunner
cc59d83b67
Optimize Godot_FPS_Finished.zip: 75 to 6mb
2018-02-26 08:13:37 +01:00
Chris Bradfield
530fb1cbb2
Physics intro: Fixed typo
2018-02-25 19:55:11 -08:00
Max Hilbrunner
b416e16a27
Merge pull request #1166 from Chaosus/shaderdocfixes
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Update shader docs
2018-02-26 04:43:53 +01:00
Max Hilbrunner
95410fa311
Merge pull request #1176 from godotengine/kcc_physics_intro
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Rewrite of physics introduction
2018-02-26 04:41:21 +01:00
rwaguy
c880ae0581
Updated to reflect new PoolVector2Array and PoolColorArray classes ( #1179 )
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* Updated to reflect new PoolVector2Array and PoolColorArray classes
* Removed outdated set_process(true) in examples
2018-02-26 04:39:49 +01:00
TwistedTwigleg
64e4bb3558
Changed the FPS tutorial to reflect the recent changes in the project
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and added a warning about the peformance of Test_level.
2018-02-25 12:39:30 -05:00
Sam Wedgwood
ac23662edf
Typo in viewports.rst
2018-02-24 15:01:32 +00:00
Chris Bradfield
112ad104ee
Rewrite of physics introduction
2018-02-23 22:14:33 -08:00
TwistedTwigleg
c33d9e744c
Added a FPS (First person shooter) game tutorial in three parts.
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* The first part covers making a first person character.
* The second part covers adding weapons/guns to the character built in part one.
* The third part adds ammo to the guns and sounds for when the player fires.
2018-02-22 13:48:08 -05:00
Chaosus
f2a8b5fb6b
Improve shader docs
2018-02-22 16:50:27 +03:00
walomator
b624339788
Change move() to move_and_slide()
2018-02-18 14:35:52 +01:00
Fabien
0b2a49afd5
Changed the chapters order ( #1146 )
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Switched canvas_layers and 2d_transforms to fit the order in the text.
2018-02-18 14:32:18 +01:00
nyenye
a64a0653ca
Hello Word to make calls to a RestAPI.
2018-02-11 08:55:23 +01:00
skyace65
156f02fc55
Fix typo in background loading
2018-02-07 12:22:49 -05:00
Max Hilbrunner
1b7edf4f8e
Merge pull request #1112 from mhilbrunner/docs-warnings
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Fix broken links in docs
2018-02-07 19:20:03 +01:00
Max Hilbrunner
6c6811b32a
Small fix in Custom drawing for 2D
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Change Vector2Array to PoolVector2Array
2018-02-07 15:05:50 +01:00