Physics intro: Fixed typo

This commit is contained in:
Chris Bradfield
2018-02-25 19:55:11 -08:00
parent b416e16a27
commit 530fb1cbb2

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@@ -317,7 +317,7 @@ Or to bounce off of the colliding object:
:ref:`move_and_slide <class_KinematicBody2D_move_and_slide>`
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Sliding is a very common collision response; imagine a moving along walls
Sliding is a very common collision response; imagine a player moving along walls
in a top-down game or running up and down slopes in a platformer. While it's
possible to code this response yourself after using ``move_and_collide()``,
``move_and_slide()`` provides a convenient way to implement sliding movement