Hugo Locurcio
4b6c9c4c61
Document that addons/ class_name is only visible if part of a plugin
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See https://github.com/godotengine/godot/issues/30048 .
2021-02-22 20:09:32 +01:00
Karl
047ffb9673
Fix emit_signal() call in GDScript basics' coroutine example ( #4559 )
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The first argument of emit_signal be the signal name.
2021-01-19 02:04:59 +01:00
Nathan Lovato
7e133868f5
Merge pull request #3955 from HaSa1002/yield-multiple-arguments
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Add yield with multiple arguments example to GDSCript Basics
2020-10-10 12:07:26 -06:00
Rémi Verschelde
973cf89f94
Merge branch 'master' into 3.2
2020-09-22 08:59:08 +02:00
Nathan Lovato
3f0a2830dc
Improve phrasing of constants in GDScript basics ( #4036 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-09-18 22:21:24 +02:00
Rémi Verschelde
36659945b9
Merge branch 'master' into 3.2
2020-09-18 14:50:35 +02:00
Clem
13b80b9faf
Fix typo in Cross-language scripting ( #4027 )
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Removed "your" in "The marshalling process will do its best to cast your the arguments to match function signatures"
2020-09-17 18:01:10 +02:00
Adrien
4fc9a12e11
Update Keywords to include class_name
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Includes `class_name` in the keywords list, and updates the definition of `class`.
2020-09-15 16:16:35 +08:00
Rémi Verschelde
6d8c7b1d1a
Merge branch 'master' into 3.2
2020-09-11 09:15:57 +02:00
Rémi Verschelde
08fcc85422
Fix title case
2020-09-11 09:13:16 +02:00
Nathan Leiby
97384fd5ee
styleguide: clarify "static typing" syntax ( #3687 )
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* styleguide: clarify "static typing" syntax
I first explored making an update here because I felt the current docs were confusing:
1. I could not tell if everything below "bad" was actually bad... It seemed like some of it was "good".
2. The examples involving ` var health := 0 # The compiler will use the int type.` seemed redundant, and re: (1) it was confusing to see one in "good" and one in "bad".
Do you agree whether a change is merited or did I misunderstand the docs as written?
---
While writing this proposed update, I realize that my explanation is less focused on style, but instead also explaining how declared and inferred types work. Is that what we expect in the style guide, or is the intent to be laser-focused it on syntax and code clarity? If so, perhaps we should avoid explanation and use the linked static typing guide as the source of truth for a rich explanation: https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/static_typing.html#doc-gdscript-static-typing ).
Thanks for the awesome game engine!
* clarify why it doesn't work in the get_node() case
2020-09-09 19:05:35 -06:00
Rémi Verschelde
e337af304f
Merge branch 'master' into 3.2
2020-09-09 13:02:26 +02:00
Hugo Locurcio
e27d64924f
Apply suggestions from code review
2020-09-02 15:49:10 +02:00
HaSa1002
5df18b894f
Add yield with multiple arguments example to GDSCript Basics
2020-09-02 14:09:06 +02:00
wizardlu
6418e67568
Fix typo in visual scripting Nodes and terminology ( #3941 )
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Fix Typo "sequenced getter" -> "sequenced setter"
2020-08-28 17:15:35 +02:00
Nathan Lovato
2be83bc743
Merge pull request #3908 from Calinou/gdscript-basics-underscore-literals
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Document support for underscores in number literals in GDScript basics
2020-08-21 10:18:44 -06:00
Hugo Locurcio
f0d0ef0ce3
Add recommendations for numbers in the GDScript style guide
2020-08-19 14:04:25 +02:00
Hugo Locurcio
9e699409d3
Document support for underscores in number literals in GDScript basics
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This also uses lowercase for hexadecimal numbers, which is the
recommended approach as it's more readable.
This closes #3907 .
2020-08-18 15:07:23 +02:00
Rémi Verschelde
2c4db3ba10
Merge branch 'master' into 3.2
2020-08-11 13:30:27 +02:00
Rémi Verschelde
2b453a1a96
Merge pull request #3874 from Calinou/doc-csharp-rebuild-solution
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Mention the need to rebuild C# solutions for the editor in C# basics
2020-08-11 13:19:04 +02:00
Marcin Sędłak-Jakubowski
8197cfa051
Add missing code formatting to function name in GDScript basics ( #3885 )
2020-08-09 20:20:35 +02:00
Hugo Locurcio
24f26c744f
Mention the need to rebuild C# solutions for the editor in C# basics
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This closes #3740 .
2020-08-05 11:52:04 +02:00
Leonardo Jeanteur
428106f910
Correct grammar, formatting and add download link ( #3860 )
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Add a link to Godot Engine's download page.
2020-08-02 22:02:32 +02:00
Rémi Verschelde
76cf11c890
Merge branch 'master' into 3.2
2020-07-30 17:14:54 +02:00
Matthew
f86ffbfd08
Update VS Code debugging setup instructions ( #3843 )
2020-07-28 22:42:14 +02:00
Manuel 'TheDuriel' Fischer
a5f313fbe6
Update gdscript_exports.rst
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Remove bogus information.
Just tested it. No form of declaration causes an array to be shared across instances.
Godot 3.2.2
2020-07-16 17:14:24 +02:00
Hugo Locurcio
81890d5120
Mention GDScript escape sequences direclty in GDScript basics
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Many C escape sequences aren't valid in GDScript, so it's better to
document them directly in a table.
See https://github.com/godotengine/godot/issues/38716 .
2020-07-15 11:43:17 +02:00
Hugo Locurcio
0ea1d1832b
Update exporting bit flags documentation for Godot 3.1 and later
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This closes #1709 .
2020-07-13 11:59:51 +02:00
Rémi Verschelde
d48ff2b0a1
Merge branch 'master' into 3.2
2020-07-06 14:30:28 +02:00
Rémi Verschelde
5f88d911a9
Merge pull request #3742 from Calinou/gdscript-flat-constants
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Document constants being flat in GDScript
2020-06-30 00:01:40 +02:00
jcoombes
f46d8b7233
irregardless -> regardless.
2020-06-29 22:56:05 +01:00
Hugo Locurcio
bb143bc497
Document constants being flat in GDScript
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See https://github.com/godotengine/godot/issues/30212 .
2020-06-29 10:06:59 +02:00
Rémi Verschelde
223570eb13
Merge branch 'master' into 3.2
2020-06-26 13:29:38 +02:00
Aaron Franke
23d9dd6e51
Update C# preprocessor defines and add iOS
2020-06-24 02:37:25 -04:00
Meriipu
fbaff8f5c9
Dictionary: use the potentially clearer word "key" instead of "index" ( #3724 )
2020-06-23 10:22:47 +02:00
Rémi Verschelde
80957b8581
Merge branch 'master' into 3.2
2020-06-22 13:05:41 +02:00
Hugo Locurcio
b495c74423
Change C# page titles to describe the pages' contents
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The page title will be used in the tab name, which can impact
search engine results as well as general usability. Using just
"Introduction" or "Features" doesn't make it very meaningful.
2020-06-15 11:02:06 +02:00
Max Hilbrunner
3d9655746a
Merge pull request #3663 from Calinou/csharp-update-gotchas
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Update and clarify C# gotchas for Godot 3.2.2
2020-06-11 13:55:51 +02:00
Hugo Locurcio
e629ab5baa
Update and clarify C# gotchas for Godot 3.2.2
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This closes #3583 .
2020-06-08 14:11:44 +02:00
skyace65
eb5d5cc90f
Clarify GDScript match
2020-06-06 20:58:16 -04:00
Rémi Verschelde
f3d374ebf1
Merge branch 'master' into 3.2
2020-06-05 17:15:28 +02:00
Rémi Verschelde
ce7a9a6eab
Images: Remove unused images (no 'image::' or 'figure::' reference)
2020-06-05 14:43:20 +02:00
Rémi Verschelde
39dbbb29e1
Images: always use relative 'img/' paths, without './' prefix
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Move some files from root '/img' folder to the location where they are
actually used.
2020-06-05 14:38:25 +02:00
Simon J. Larsen
b3585cdd6b
Document export hint for physics and render layers
2020-05-27 21:07:00 +02:00
Rémi Verschelde
8f6b4a2ace
Merge branch 'master' into 3.2
2020-05-27 13:45:21 +02:00
Brandon Lamb
734c65b470
Clarify example code for signal
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Section discussing placing signals above other properties did not actually contain a line for signals (which confused me). Clarifying the style guide by showing a signal on top
2020-05-25 11:47:16 -07:00
Ivan Shakhov
f02b461e4a
For Godot 3.2.2 beta2+ actualize requirements for Rider on Windows ( #3584 )
2020-05-23 17:14:29 +02:00
Rémi Verschelde
10f20b00cb
Merge branch 'master' into 3.2
2020-05-20 15:08:42 +02:00
Hugo Locurcio
4f6fdbc710
Fix various spacing and capitalization issues
2020-05-18 09:54:32 +02:00
Max Hilbrunner
b24b9ad9a5
GDScript basics: improve match explanation
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Co-authored-by: Jacob Gray <jacopo.grayscale@gmail.com >
2020-05-17 18:33:21 +02:00