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This commit is contained in:
Hugo Locurcio
2020-09-02 15:49:10 +02:00
committed by GitHub
parent 5df18b894f
commit e27d64924f

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@@ -1591,19 +1591,19 @@ You can also get the signal's argument once it's emitted by an object:
# Wait for when any node is added to the scene tree.
var node = yield(get_tree(), "node_added")
If there are more than one argument ``yield`` returns an array containing
the arguments:
::
If there is more than one argument, ``yield`` returns an array containing
the arguments::
signal done(input, processed)
func process_input(input):
print("Processing initialized")
yield(get_tree(), "idle_frame")
print("Waiting")
yield(get_tree(), "idle_frame")
emit_signal(input, "Processed " + input)
func _ready():
process_input("Test") # Prints: Processing initialized
var data = yield(self, "done") # Prints: waiting