Update VS Code debugging setup instructions (#3843)

This commit is contained in:
Matthew
2020-07-28 16:42:14 -04:00
committed by GitHub
parent 14cee05e6c
commit f86ffbfd08

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@@ -293,15 +293,7 @@ Configuring VS 2019 for debugging
Configuring Visual Studio Code for debugging
--------------------------------------------
To configure Visual Studio Code for debugging open up a project in Godot. Click on Project
and open the project settings. Scroll down and click on Debugger Agent under the Mono
category. Then turn on the setting "wait for debugger." Next, copy the port number
and open up Visual Studio Code.
You need to download the Mono Debug extension from Microsoft. Then open the Godot
project folder. Go to the run tab and click on create a launch.json file. Select C#
Mono from the dropdown menu. When the launch.json file is automatically opened,
change the port number to the number you copied previously and save the file. On the
run tab, switch the run setting from launch to attach. Whenever you want to debug,
make sure Wait for Debugger is turned on in Godot, run the project, and run the
debugger in Visual Studio Code.
To configure debugging, open Visual Studio Code and download the Mono Debug extension from
Microsoft and the Godot extension by Ignacio. Then open the Godot project folder in VS Code.
Go to the Run tab and click on **create a launch.json file**. Select **C# Godot** from the dropdown
menu. Now, when you start the debugger in VS Code your Godot project will run.