Nathan Lovato
e35fd0a2bf
Merge pull request #4203 from Calinou/add-2d-collision-shapes
...
Add a page about 2D collision shapes
2020-10-05 10:45:37 -06:00
Hugo Locurcio
367c6c571d
Add a page about 2D collision shapes
2020-10-04 22:54:48 +02:00
Jayanth L
758d70379d
Use MinGW-w64 package available in Arch Linux's official repository ( #4199 )
2020-10-04 15:41:36 +02:00
Nathan Lovato
75303d79e3
Merge pull request #4185 from Calinou/update-bug-triage-guidelines
...
Update Bug triage guidelines with the current labels, add doc labels
2020-10-03 07:55:54 -06:00
Hugo Locurcio
45c397fcdc
Update Bug triage guidelines with the current labels, add doc labels
...
This closes #4166 .
2020-10-03 11:30:34 +02:00
Nathan Lovato
61e34f9b00
Merge pull request #4191 from InfiniteAnts/gles2-difference-glow
...
Added glow level usage in Differences between GLES2 and GLES3
2020-10-02 13:15:21 -06:00
Nathan Lovato
dbff11a91c
Update tutorials/misc/gles2_gles3_differences.rst
2020-10-02 13:11:50 -06:00
Benjamin Kane
f4954c8a22
Your first game: Add "Play Scene" keyboard shortcut for MacOS ( #4190 )
2020-10-02 19:03:19 +02:00
Anant Ahuja
621401bb63
Added glow level usage in Differences between GLES2 and GLES3
2020-10-02 11:54:20 -05:00
Nathan Lovato
2849c0595b
Merge pull request #4186 from Calinou/rng-fix-randi-range
...
Fix syntax error in the `randi_range()` example in the RNG tutorial
2020-10-02 10:06:42 -06:00
Nathan Lovato
10c0bfa2f3
Merge pull request #4187 from Calinou/what-is-gdnative-fix-formatting
...
Fix broken formatting in the beginning of What is GDNative?
2020-10-02 10:05:56 -06:00
Hugo Locurcio
5d26ce0ea9
Fix broken formatting in the beginning of What is GDNative?
2020-10-02 13:50:02 +02:00
Hugo Locurcio
5b66b08787
Fix syntax error in the randi_range() example in the RNG tutorial
2020-10-02 13:39:49 +02:00
Nathan Lovato
ca8017f11f
Merge pull request #4101 from Calinou/troubleshooting-add-high-cpu-gpu
...
Add a Troubleshooting item about high CPU/GPU usage in the editor
2020-10-01 09:09:25 -06:00
Hugo Locurcio
682db43de5
Add a Troubleshooting item about high CPU/GPU usage in the editor
...
See https://github.com/godotengine/godot/issues/42357 .
2020-10-01 16:03:12 +02:00
Nathan Lovato
0ad3152004
Merge pull request #4099 from rcorre/patch-2
...
Improve grammar in script templates doc
2020-10-01 07:20:51 -06:00
Nathan Lovato
627209c4dc
Merge pull request #4100 from rcorre/class_signal
...
Remove needless note about signals and classes.
2020-10-01 07:20:24 -06:00
Ryan Roden-Corrent
62d28caccb
Remove needless note about signals and classes.
...
As far as I know, any user-defined class must extend Object or a
subclass thereof, meaning it would be impossible to define a class that
couldn't use signals. This warning is therefore unnecessary.
2020-10-01 07:47:21 -04:00
Ryan Roden-Corrent
839643149a
Improve grammar in script templates doc
...
- Remove duplicate `default`
- "Both per-project and the editor" didn't make sense
2020-10-01 07:26:54 -04:00
Nathan Lovato
de21cf2e38
Merge pull request #3786 from Calinou/add-what-is-gdnative
...
Add a page describing what is GDNative
2020-09-30 20:31:56 -06:00
Nathan Lovato
e6f167344e
Edit what_is_gdnative.rst
...
passive -> direct voice
Improve phrasing
2020-09-30 20:28:55 -06:00
Nathan Lovato
8fa58f18e9
Merge pull request #4024 from Calinou/add-random-number-generation-tutorial
...
Add a random number generation tutorial
2020-09-30 16:44:56 -06:00
Nathan Lovato
5546ec3f90
Edit random_numbers.rst
...
Remove parens, passive voice -> direct voice, fix some typos, simplify some of the language, and add a short intro listing what the reader will learn
2020-09-30 16:42:28 -06:00
Nathan Lovato
6e87a5ee9d
Merge pull request #4093 from Calinou/glow-bicubic-upscale-gles2
...
Clarify the GLES2 Environment glow limitations
2020-09-30 11:23:43 -06:00
Nathan Lovato
1262f947ff
Merge pull request #4092 from Calinou/custom-modules-no-multiple-inheritance
...
Document caveats related to multiple inheritance in C++ modules
2020-09-30 11:20:46 -06:00
Nathan Lovato
4f876754bc
Edit GLES2 Environment glow limitations
2020-09-30 11:19:21 -06:00
Nathan Lovato
527cc8e525
Merge pull request #4094 from Calinou/readme-rebuild-on-changes
...
Document how to rebuild the documentation automatically on changes
2020-09-30 11:14:35 -06:00
Hugo Locurcio
7d9ffa77a7
Add a random number generation tutorial
...
This closes #2436 .
2020-09-30 16:42:22 +02:00
Heikki Hokkanen
5df02c1543
Fix markup in the GDScript style guide ( #4095 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-09-30 15:09:51 +02:00
Hugo Locurcio
290bc5ebdc
Document how to rebuild the documentation automatically on changes
...
This speeds up the iteration workflow significantly when working
on new pages.
2020-09-29 12:02:50 +02:00
Hugo Locurcio
f8efe480fd
Clarify the GLES2 Environment glow limitations
...
This closes #4091 .
2020-09-28 21:37:01 +02:00
Hugo Locurcio
70e5410347
Document caveats related to multiple inheritance in C++ modules
2020-09-28 17:56:12 +02:00
Rémi Verschelde
e3504184d3
Merge pull request #4074 from NathanLovato/refactor/remove-outdated-content
...
Remove outdated tutorials from the Godot 4.0 documentation
2020-09-28 15:56:56 +02:00
Nathan Lovato
98f2916fa1
Remove outdated tutorials in the 4.0 documentation
...
- Step-by-step -> UI tutorials
- Step-by-step -> splash screen tutorial
- 3D -> FPS tutorial
Closes #1412
Closes #1599
Closes #1601
Closes #1620
Closes #1667
Closes #1670
Closes #2346
Closes #2574
Closes #2875
Closes #3151
Closes #3217
Closes #3348
Closes #3751
Closes #4011
<!--
**Note:** Pull Requests should be made against the `master` by default.
Only make Pull Requests against other branches (e.g. `2.1`) if your changes only apply to that specific version of Godot.
All pull requests for Godot 3 should usually go into `master`.
-->
2020-09-28 15:53:26 +02:00
Rémi Verschelde
84226ec3ab
Merge pull request #4090 from bmolyneaux/patch-2
...
Correct .has() to .has_method()
2020-09-28 15:37:47 +02:00
Rémi Verschelde
8438f07650
Merge pull request #4073 from NathanLovato/edit/3d-collision-shapes
...
Edit 3D collision shapes
2020-09-28 15:37:05 +02:00
bmolyneaux
3192b46a0a
Correct .has() to .has_method()
2020-09-27 20:02:50 -04:00
Rémi Verschelde
8d01437eba
Merge pull request #4075 from NathanLovato/fix/engine-contributors-best-practices
...
Remove article in best_practices_for_engine_contributors.rst
2020-09-27 16:55:46 +02:00
Nathan Lovato
e5eace98aa
Remove article in best_practices_for_engine_contributors.rst
2020-09-27 08:34:20 -06:00
Andrii Doroshenko
8c5a168966
Document unit testing in the engine and modules ( #4017 )
2020-09-27 15:06:37 +02:00
Nathan Lovato
23a8dcaf78
Merge pull request #4072 from daviewales/patch-1
...
[Docs] Clarify type of Main Node in tutorial.
2020-09-26 22:18:49 -06:00
David Wales
3ef063dbe8
Update getting_started/step_by_step/your_first_game.rst
...
Co-authored-by: Nathan Lovato <nathan@gdquest.com >
2020-09-27 12:02:00 +10:00
Nathan Lovato
de80fb8406
Merge pull request #4058 from Calinou/add-troubleshooting-page
...
Add a Troubleshooting page with common problems and solutions
2020-09-26 13:54:51 -06:00
Hugo Locurcio
c1b00dfafe
Add a Troubleshooting page with common problems and solutions
2020-09-26 20:06:29 +02:00
Nathan Lovato
22c6fdbc15
Merge pull request #3989 from kjav/patch-2
...
Add an 'unsupported on android' warning to 2d skeleton documentation
2020-09-26 11:51:08 -06:00
Nathan Lovato
a84012e4e2
Rephrase note about known skeleton issue with GLES2
2020-09-26 11:48:18 -06:00
Nathan Lovato
557135297f
Edit 3D collision shapes
...
- Passive -> direct voice
- Remove parens in sentences
- Tweak some sentences' wording
- Fix typos
- Add missing Oxford commas
2020-09-26 11:22:14 -06:00
Nathan Lovato
18d88b443e
Merge pull request #4040 from Calinou/add-collision-shapes-3d-page
...
Add a page about 3D collision shapes
2020-09-26 08:09:56 -06:00
Nathan Lovato
cfc1eab7bb
Merge pull request #4071 from Xrayez/problems-must-not-exist
...
Clarify "The problem has to exist" in the best practices
2020-09-26 08:02:19 -06:00
David Wales
f5ed5d0343
Clarify type of Main Node.
...
If a user follows the tutorial, and accidentally [creates the Main scene][1] using a Node2D instead of a basic Node, they will be unable to [add a background][2] with Layout -> Full Rect as instructed later in the tutorial.
This expected (although possibly confusing) behaviour for Node2D is described in [#18166 ][3].
[1]: https://docs.godotengine.org/en/stable/getting_started/step_by_step/your_first_game.html#main-scene
[2]: https://docs.godotengine.org/en/stable/getting_started/step_by_step/your_first_game.html#background
[3]: https://github.com/godotengine/godot/issues/18166
2020-09-26 21:05:09 +10:00