Merge pull request #4100 from rcorre/class_signal

Remove needless note about signals and classes.
This commit is contained in:
Nathan Lovato
2020-10-01 07:20:24 -06:00
committed by GitHub

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@@ -1424,11 +1424,6 @@ the :ref:`Object.connect() <class_Object_method_connect>` method::
progress_bar.animate(old_value, new_value)
...
.. note::
To use signals, your class has to extend the ``Object`` class or any
type extending it like ``Node``, ``KinematicBody``, ``Control``...
In the ``Game`` node, we get both the ``Character`` and ``Lifebar`` nodes, then
connect the character, that emits the signal, to the receiver, the ``Lifebar``
node in this case.