Commit Graph

5842 Commits

Author SHA1 Message Date
Danil Alexeev
e161f86cf5 Update docs about doc comments (@desc: replaced with blank line) (#5838) 2022-05-26 19:40:34 +02:00
Yuri Rubinsky
587a779bd0 Merge pull request #5836 from Chaosus/shader_hint_rename 2022-05-24 09:59:31 +03:00
Yuri Rubinsky
c423eef3f5 Rename hint_albedo, hint_white/black in shaders 2022-05-24 09:53:23 +03:00
Telmo "Trooper
d24f12558f Add exit condition to prevent thread from hanging in resource_queue.gd (#5833)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-05-23 15:01:27 +02:00
Max Hilbrunner
c483b5204e Merge pull request #5835 from skyace65/Clearcoat4
Add example for clearcoat parameter (4.0)
2022-05-23 08:05:09 +02:00
Matthew
fd545c7a3e Document scene unique nodes (#5831)
* Document scene unique nodes

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-05-23 08:03:37 +02:00
skyace65
37174fdd7e Add clearcoat comparison image 2022-05-22 13:32:29 -04:00
Clay John
81680e5cd7 Merge pull request #4587 from skyace65/StandardMaterial
Update Spatial Material 3D page for Godot 4
2022-05-21 11:00:06 -06:00
snailrhymer
490c2ac988 Add command to build specific files in Building the manual with Sphinx (#5828) 2022-05-20 22:04:09 +02:00
skyace65
f37cffc8ee Update Spatial material 3D page for Godot 4 2022-05-19 19:53:40 -04:00
Max Hilbrunner
749b98fc50 Merge pull request #5815 from Calinou/autoload-no-free
Document that autoloads must not be freed to avoid crashes
2022-05-15 19:28:05 +02:00
Max Hilbrunner
ecdd7d311a Merge pull request #5816 from Calinou/feature-tags-immutable
Document most default feature tags being immutable
2022-05-15 19:27:16 +02:00
Max Hilbrunner
1ad1b5721d Merge pull request #5817 from Calinou/remove-pvrtc
Remove mentions of PVRTC texture compression in the documentation
2022-05-15 19:26:27 +02:00
Hugo Locurcio
f0bc196ed6 Remove mentions of PVRTC texture compression in the documentation
Support for PVRTC was removed in 4.0alpha.
2022-05-14 23:18:37 +02:00
Hugo Locurcio
f351c799ec Document most default feature tags being immutable 2022-05-14 23:16:03 +02:00
Hugo Locurcio
cb9b2b8c5d Document that autoloads must not be freed to avoid crashes 2022-05-14 20:35:21 +02:00
Yuri Rubinsky
29d9c3ab3e Merge pull request #5814 from Chaosus/gds_add_pow_op
Add pow operator to GDScript operators list
2022-05-12 11:17:49 +03:00
Yuri Rubinsky
239c49cc8a Add pow operator to GDScript operators list 2022-05-12 11:10:14 +03:00
Max Hilbrunner
7dd8c7f9af Merge pull request #5813 from Calinou/controller-m1-support
Remove outdated notice about lack of controller support on Apple M1
2022-05-11 20:29:30 +02:00
Hugo Locurcio
ec88857ba4 Remove outdated notice about lack of controller support on Apple M1
This also mentions that overriding force feedback (for steering wheels)
isn't supported yet.
2022-05-11 16:27:03 +02:00
Daniel
9c69e628ba Fix typo: "intantiated" -> "instantiated" (#5810) 2022-05-08 23:48:27 +02:00
vratajin
d330568d32 Fix invalid variable name in C# example in Physics introduction (#5809) 2022-05-07 22:04:48 +02:00
Max Hilbrunner
c756e49b19 Merge pull request #5808 from Calinou/improve-data-paths-2
Improve File paths in Godot projects documentation
2022-05-06 19:04:26 +02:00
Hugo Locurcio
6a510d5556 Improve File paths in Godot projects documentation
- Fix missing word in the beginning of the page.
- Add separate table for exported project data location.
- Fix editor table mentioning `app_userdata`, as it's only relevant
  for project data.
- Remove mention of consoles as Godot currently doesn't officially
  support consoles.
- Mention that self-contained mode isn't supported for use by projects
  yet.
2022-05-06 18:09:10 +02:00
Max Hilbrunner
2f3f1dcf9f Merge pull request #5804 from michael-nischt/patch-2
Update bake configuration from 3 to 4 modes
2022-05-05 15:48:36 +02:00
Michael Nischt
3d0e98886f Update bake configuration from 3 to 4 modes
4 Modes: Low, Medium, High, and Ultra
2022-05-05 11:53:34 +02:00
Michael Nischt
c2212f1646 Fix matrix member to column-major access in Shading language (#5794) 2022-05-04 23:06:41 +02:00
Max Hilbrunner
6f2fae2fb7 Merge pull request #5802 from Calinou/faq-fix-code-literals
Fix code literal syntax in FAQ
2022-05-04 16:24:16 +02:00
Hugo Locurcio
2ed7e26fae Fix code literal syntax in FAQ 2022-05-04 16:15:12 +02:00
Max Hilbrunner
cad65119c4 Merge pull request #5799 from Calinou/faq-add-portable-desktop-integration
Add FAQ items about portable mode and editor desktop integration
2022-05-04 11:18:36 +02:00
Hugo Locurcio
df8eecd177 Add FAQ items about portable mode and editor desktop integration 2022-05-03 23:55:04 +02:00
Max Hilbrunner
8374143814 Merge pull request #5793 from landmammalalloy/patch-2
Update an external URL in tutorials.rst
2022-05-03 04:18:59 +02:00
Lilith
ac757d4521 update an external URL in tutorials.rst
The old URL linked to a YouTube playlist (by Miziziziz) named "tutorials" whose subject matters only tenuously relate to Godot implementation. I've substituted a URL to the same creator's playlist "godot tutorials", which I contend is more relevant to the Godot beginner reading this page.
2022-05-02 22:00:32 -04:00
Haoyu Qiu
1c71b31210 Document zero padding and left alignment in format string (#5790) 2022-05-01 19:08:22 +02:00
Yuri Rubinsky
05ba53b5ff Merge pull request #5789 from Chaosus/shader_vec3_hint_color 2022-05-01 11:47:41 +03:00
Yuri Roubinsky
5eaebc2e5a Add a hint_color note for vec3 in shading_language 2022-05-01 11:43:37 +03:00
Aaron Franke
82e5e4585e Merge pull request #5249 from aaronfranke/salvage-vinnno
Add C# code examples (salvage of VinnNo's PRs)
2022-04-29 17:45:08 -05:00
Aaron Franke
dbf7ba0794 Merge pull request #5780 from gerrywastaken/patch-2
Clear up ambiguity in the intial rotation example
2022-04-29 17:44:15 -05:00
Gerry
61e9256e4f Clear up ambiguity in the intial rotation example
When a user is seeing transform.basis for the first time, it's
very important to label all the inputs. People reading this are
being presented with several values at once and must understand
all of them to understand what is happening in the example. The
reader is likely unfamiliar with what `transform.basis` actually
does. They are also given a Vector3 without explanation that it
is the axis, they are given PI without explanation that that is
the amount of rotation, they are multiplying by the value of the
transform.basis again hinging on them understanding what that is.
Finally, they are creating a Basis object and it's not made clear
that the two values this receives are actually an axis and an
amount.

Rotating by PI makes the rotation direction very unclear.

I'm introducing the changes above to hopefully rectify a lot of
these issues and make things easier for the next person.

Thanks to Aaron Franke for:

- Adds types to the C# code
- Fixes a misnamed variable
- Clearing up some of the code comments
- Changes vectors so they are consistent with the GDScript examples
- fixing float values so they are correct and consistent

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2022-04-29 21:26:22 +01:00
Aaron Franke
da14b8000d Add C# code examples (salvage of VinnNo's PRs) 2022-04-29 08:08:09 -05:00
Nora
c1b7505ef8 Update Custom Modules Latest to include header and class name changes. (#5205) 2022-04-29 14:31:35 +02:00
Rémi Verschelde
bb55b7fead Merge pull request #5787 from Faless/ws/change_snippet_server
[Net] Change server in the websocket demo.
2022-04-29 14:24:39 +02:00
Rémi Verschelde
35ab01482e Fixup link in Managing groups section 2022-04-29 14:06:51 +02:00
Rémi Verschelde
5b2b0c4980 Fixup doc ref in Managing editor features 2022-04-29 13:48:01 +02:00
Fabio Alessandrelli
fd0d712814 [Net] Change server in the websocket demo.
The old server (echo.websocket.org) is no longer active.
The new server (libwebsockets.org) is the demo server of another popular
websocket library (LWS) which we also previously used.
2022-04-29 13:44:48 +02:00
BryanQuigley
ce23617b1d 4.0 1st 2d game export,instance, and rand_range fixes (#5553)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-04-29 13:28:28 +02:00
Trygve Vea
7b68b68ddd Add useful tip in first 2d-game tutorial (#5134)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-04-29 13:24:43 +02:00
berightben
e5747c8ca7 Fix csharp code in using_kinematic_body_2d.rst (#5173)
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
2022-04-29 13:21:41 +02:00
AndreKoscianski
a4c360c66f Clarify instructions on managing groups (#5316)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-04-29 13:19:25 +02:00
Rémi Verschelde
b52bc5fe77 Merge pull request #5408 from Calinou/compiling-exporting-cross-reference 2022-04-29 13:16:34 +02:00