Danil Alexeev
e161f86cf5
Update docs about doc comments (@desc: replaced with blank line) ( #5838 )
2022-05-26 19:40:34 +02:00
Yuri Rubinsky
587a779bd0
Merge pull request #5836 from Chaosus/shader_hint_rename
2022-05-24 09:59:31 +03:00
Yuri Rubinsky
c423eef3f5
Rename hint_albedo, hint_white/black in shaders
2022-05-24 09:53:23 +03:00
Telmo "Trooper
d24f12558f
Add exit condition to prevent thread from hanging in resource_queue.gd ( #5833 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-05-23 15:01:27 +02:00
Max Hilbrunner
c483b5204e
Merge pull request #5835 from skyace65/Clearcoat4
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Add example for clearcoat parameter (4.0)
2022-05-23 08:05:09 +02:00
Matthew
fd545c7a3e
Document scene unique nodes ( #5831 )
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* Document scene unique nodes
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-05-23 08:03:37 +02:00
skyace65
37174fdd7e
Add clearcoat comparison image
2022-05-22 13:32:29 -04:00
Clay John
81680e5cd7
Merge pull request #4587 from skyace65/StandardMaterial
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Update Spatial Material 3D page for Godot 4
2022-05-21 11:00:06 -06:00
snailrhymer
490c2ac988
Add command to build specific files in Building the manual with Sphinx ( #5828 )
2022-05-20 22:04:09 +02:00
skyace65
f37cffc8ee
Update Spatial material 3D page for Godot 4
2022-05-19 19:53:40 -04:00
Max Hilbrunner
749b98fc50
Merge pull request #5815 from Calinou/autoload-no-free
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Document that autoloads must not be freed to avoid crashes
2022-05-15 19:28:05 +02:00
Max Hilbrunner
ecdd7d311a
Merge pull request #5816 from Calinou/feature-tags-immutable
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Document most default feature tags being immutable
2022-05-15 19:27:16 +02:00
Max Hilbrunner
1ad1b5721d
Merge pull request #5817 from Calinou/remove-pvrtc
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Remove mentions of PVRTC texture compression in the documentation
2022-05-15 19:26:27 +02:00
Hugo Locurcio
f0bc196ed6
Remove mentions of PVRTC texture compression in the documentation
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Support for PVRTC was removed in 4.0alpha.
2022-05-14 23:18:37 +02:00
Hugo Locurcio
f351c799ec
Document most default feature tags being immutable
2022-05-14 23:16:03 +02:00
Hugo Locurcio
cb9b2b8c5d
Document that autoloads must not be freed to avoid crashes
2022-05-14 20:35:21 +02:00
Yuri Rubinsky
29d9c3ab3e
Merge pull request #5814 from Chaosus/gds_add_pow_op
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Add pow operator to GDScript operators list
2022-05-12 11:17:49 +03:00
Yuri Rubinsky
239c49cc8a
Add pow operator to GDScript operators list
2022-05-12 11:10:14 +03:00
Max Hilbrunner
7dd8c7f9af
Merge pull request #5813 from Calinou/controller-m1-support
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Remove outdated notice about lack of controller support on Apple M1
2022-05-11 20:29:30 +02:00
Hugo Locurcio
ec88857ba4
Remove outdated notice about lack of controller support on Apple M1
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This also mentions that overriding force feedback (for steering wheels)
isn't supported yet.
2022-05-11 16:27:03 +02:00
Daniel
9c69e628ba
Fix typo: "intantiated" -> "instantiated" ( #5810 )
2022-05-08 23:48:27 +02:00
vratajin
d330568d32
Fix invalid variable name in C# example in Physics introduction ( #5809 )
2022-05-07 22:04:48 +02:00
Max Hilbrunner
c756e49b19
Merge pull request #5808 from Calinou/improve-data-paths-2
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Improve File paths in Godot projects documentation
2022-05-06 19:04:26 +02:00
Hugo Locurcio
6a510d5556
Improve File paths in Godot projects documentation
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- Fix missing word in the beginning of the page.
- Add separate table for exported project data location.
- Fix editor table mentioning `app_userdata`, as it's only relevant
for project data.
- Remove mention of consoles as Godot currently doesn't officially
support consoles.
- Mention that self-contained mode isn't supported for use by projects
yet.
2022-05-06 18:09:10 +02:00
Max Hilbrunner
2f3f1dcf9f
Merge pull request #5804 from michael-nischt/patch-2
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Update bake configuration from 3 to 4 modes
2022-05-05 15:48:36 +02:00
Michael Nischt
3d0e98886f
Update bake configuration from 3 to 4 modes
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4 Modes: Low, Medium, High, and Ultra
2022-05-05 11:53:34 +02:00
Michael Nischt
c2212f1646
Fix matrix member to column-major access in Shading language ( #5794 )
2022-05-04 23:06:41 +02:00
Max Hilbrunner
6f2fae2fb7
Merge pull request #5802 from Calinou/faq-fix-code-literals
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Fix code literal syntax in FAQ
2022-05-04 16:24:16 +02:00
Hugo Locurcio
2ed7e26fae
Fix code literal syntax in FAQ
2022-05-04 16:15:12 +02:00
Max Hilbrunner
cad65119c4
Merge pull request #5799 from Calinou/faq-add-portable-desktop-integration
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Add FAQ items about portable mode and editor desktop integration
2022-05-04 11:18:36 +02:00
Hugo Locurcio
df8eecd177
Add FAQ items about portable mode and editor desktop integration
2022-05-03 23:55:04 +02:00
Max Hilbrunner
8374143814
Merge pull request #5793 from landmammalalloy/patch-2
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Update an external URL in tutorials.rst
2022-05-03 04:18:59 +02:00
Lilith
ac757d4521
update an external URL in tutorials.rst
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The old URL linked to a YouTube playlist (by Miziziziz) named "tutorials" whose subject matters only tenuously relate to Godot implementation. I've substituted a URL to the same creator's playlist "godot tutorials", which I contend is more relevant to the Godot beginner reading this page.
2022-05-02 22:00:32 -04:00
Haoyu Qiu
1c71b31210
Document zero padding and left alignment in format string ( #5790 )
2022-05-01 19:08:22 +02:00
Yuri Rubinsky
05ba53b5ff
Merge pull request #5789 from Chaosus/shader_vec3_hint_color
2022-05-01 11:47:41 +03:00
Yuri Roubinsky
5eaebc2e5a
Add a hint_color note for vec3 in shading_language
2022-05-01 11:43:37 +03:00
Aaron Franke
82e5e4585e
Merge pull request #5249 from aaronfranke/salvage-vinnno
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Add C# code examples (salvage of VinnNo's PRs)
2022-04-29 17:45:08 -05:00
Aaron Franke
dbf7ba0794
Merge pull request #5780 from gerrywastaken/patch-2
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Clear up ambiguity in the intial rotation example
2022-04-29 17:44:15 -05:00
Gerry
61e9256e4f
Clear up ambiguity in the intial rotation example
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When a user is seeing transform.basis for the first time, it's
very important to label all the inputs. People reading this are
being presented with several values at once and must understand
all of them to understand what is happening in the example. The
reader is likely unfamiliar with what `transform.basis` actually
does. They are also given a Vector3 without explanation that it
is the axis, they are given PI without explanation that that is
the amount of rotation, they are multiplying by the value of the
transform.basis again hinging on them understanding what that is.
Finally, they are creating a Basis object and it's not made clear
that the two values this receives are actually an axis and an
amount.
Rotating by PI makes the rotation direction very unclear.
I'm introducing the changes above to hopefully rectify a lot of
these issues and make things easier for the next person.
Thanks to Aaron Franke for:
- Adds types to the C# code
- Fixes a misnamed variable
- Clearing up some of the code comments
- Changes vectors so they are consistent with the GDScript examples
- fixing float values so they are correct and consistent
Co-authored-by: Aaron Franke <arnfranke@yahoo.com >
2022-04-29 21:26:22 +01:00
Aaron Franke
da14b8000d
Add C# code examples (salvage of VinnNo's PRs)
2022-04-29 08:08:09 -05:00
Nora
c1b7505ef8
Update Custom Modules Latest to include header and class name changes. ( #5205 )
2022-04-29 14:31:35 +02:00
Rémi Verschelde
bb55b7fead
Merge pull request #5787 from Faless/ws/change_snippet_server
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[Net] Change server in the websocket demo.
2022-04-29 14:24:39 +02:00
Rémi Verschelde
35ab01482e
Fixup link in Managing groups section
2022-04-29 14:06:51 +02:00
Rémi Verschelde
5b2b0c4980
Fixup doc ref in Managing editor features
2022-04-29 13:48:01 +02:00
Fabio Alessandrelli
fd0d712814
[Net] Change server in the websocket demo.
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The old server (echo.websocket.org) is no longer active.
The new server (libwebsockets.org) is the demo server of another popular
websocket library (LWS) which we also previously used.
2022-04-29 13:44:48 +02:00
BryanQuigley
ce23617b1d
4.0 1st 2d game export,instance, and rand_range fixes ( #5553 )
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2022-04-29 13:28:28 +02:00
Trygve Vea
7b68b68ddd
Add useful tip in first 2d-game tutorial ( #5134 )
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2022-04-29 13:24:43 +02:00
berightben
e5747c8ca7
Fix csharp code in using_kinematic_body_2d.rst ( #5173 )
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Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
2022-04-29 13:21:41 +02:00
AndreKoscianski
a4c360c66f
Clarify instructions on managing groups ( #5316 )
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2022-04-29 13:19:25 +02:00
Rémi Verschelde
b52bc5fe77
Merge pull request #5408 from Calinou/compiling-exporting-cross-reference
2022-04-29 13:16:34 +02:00