52SW
e05cebecdb
Document GDScript @export_tool_button ( #10338 )
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* Add @export_tool_button to the documention
2024-11-29 15:18:08 -05:00
Quinn
6292c86298
Replace mentions of Reference with RefCounted
2024-11-29 22:13:27 +10:00
ntlblpm
fd9c88a424
Update saving_games.rst
2024-11-29 01:46:08 -05:00
RB35
1a72210be3
Update C# Rider install steps for now built-in plugin "Godot Support" ( #10323 )
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* Plugin now bundled with rider so can't be installed
As of Rider 2024.2 the plugin is bundled with the software and can't be installed which can be confusing.
https://plugins.jetbrains.com/plugin/13882-godot-support
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Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2024-11-27 21:18:13 +01:00
Max Hilbrunner
ba8739a3cd
Merge pull request #10326 from tetrapod00/shadow-cull-mask
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Document Light3D shadow caster mask property
2024-11-27 21:17:34 +01:00
tetrapod00
10842e24b5
Document shadow caster mask property
2024-11-27 09:20:46 -08:00
Chaosus
b1190d5371
Add SCREEN_UV shader built-in to spatial light shader
2024-11-26 21:43:29 +03:00
Anish Mishra
e41a55ebc8
update groups image in saving_games tutorial
2024-11-26 01:44:17 +05:30
Max Hilbrunner
7f5c375770
Merge pull request #10317 from tetrapod00/not-a-wiki
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Remove wiki reference in Introduction to 3D
2024-11-24 22:27:00 +01:00
tetrapod00
d9bd76c66a
Remove wiki reference in Introduction to 3D
2024-11-24 12:49:39 -08:00
Tyson Nottingham
e488391d36
Use Stretch Ratio instead of prior Ratio terminology
2024-11-23 12:29:35 -08:00
Hugo Locurcio
f10432656c
Document focus StyleBox caveats in Introduction to GUI skinning
2024-11-23 18:31:16 +01:00
Chaosus
ef7e5e39be
Remove extra paragraph textureQueryLod from shader_functions.rst
2024-11-23 12:32:44 +03:00
Yevhen Babiichuk (DustDFG)
1e9348b138
Delete mention of OpenGL ES 2
2024-11-22 18:26:30 +02:00
mechalynx
0f8c24b071
Update PackedArray explanation to match Godot 4.0 behavior ( #10304 )
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Add paragraphs describing the differences between PackedArray and
normal or typed Array.
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Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2024-11-22 10:03:47 +01:00
Chaosus
c46c219825
Add samplerExternalOES type to variable types of shading language
2024-11-21 23:42:55 +03:00
Max Hilbrunner
5b15d190e9
Merge pull request #10295 from tetrapod00/gdscript-summary
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Add GDScript naming convention summary table
2024-11-21 03:22:13 +01:00
Matthew
f94cdb1289
Merge pull request #10287 from tetrapod00/language-compare
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Add FAQ entry "Which programming language is fastest?"
2024-11-20 18:06:52 -05:00
tetrapod00
c1310e6009
Add GDScript naming convention summary table
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Co-Authored-By: Edwin <60202421+emarino135@users.noreply.github.com >
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-11-20 14:40:36 -08:00
tetrapod00
6feb7b47c8
Add FAQ entry "Which programming language is fastest?"
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Compares the performance of C#, GDScript, and C++.
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-Authored-By: Andre Sacilotto <66838864+andresacilotto@users.noreply.github.com >
2024-11-20 09:05:25 -08:00
Daniel Ashby
c10b857b54
Improve shader function descriptions ( #9338 )
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- Move built-in shader function descriptions from Shading Language
to a new page, with a format like the class reference.
- Shader built-in functions are sorted by category, each with a summary
table and then full descriptions of each function, with parameters,
returns, and links to the official Khronos docs.
---------
Co-authored-by: clayjohn <claynjohn@gmail.com >
Co-authored-by: ashbygeek <daniel.ashby@sern.blueskydevops.net >
Co-authored-by: Yuri Rubinsky <chaosus89@gmail.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2024-11-19 22:41:36 -08:00
Matthew
76a808700c
Merge pull request #10286 from tetrapod00/4x-csharp
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Remove performance comparison from C# Basics
2024-11-19 21:19:40 -05:00
ssBandit
892322b5b1
Add C# code to random_number_generation and fix shuffle bag example. ( #8072 )
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* Add C# code to random_number_generation and fix shuffle bag example.
Changes made to shuffle bag example:
- Replace .empty() with .is_empty()
- More descriptive comment
- Change code-block into a tabbed code block
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Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2024-11-19 16:37:18 -08:00
Amirtha Krishnan
1b51bb7b1a
Add documentation for hint_enum uniform in shading_language.rst ( #9841 )
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* Adding documentation for ``hint_enum`` uniform in shading_language.rst
Added explanation regarding ``hint_enum`` behaviour and usage in Uniforms section.
Also added a row in the Uniforms section table to reflect this new hint type
This PR is documentation regarding : godotengine/godot#94324
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-11-19 16:26:46 -08:00
D4Devil
00c34dd769
Add examples of individually setting bits in Physics introduction ( #9910 )
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Add examples using CollisionObject2D.set_collision_mask_value().
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2024-11-19 16:12:23 -08:00
Max Hilbrunner
e081912aa7
Merge pull request #10293 from tetrapod00/debug-shortcut
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Fix wrong editor setting in Overview of Debugging Tools
2024-11-19 21:44:06 +01:00
tetrapod00
7cfe4b82b1
Fix wrong editor setting in Overview of Debugging Tools
2024-11-19 11:58:55 -08:00
tetrapod00
77f3eb6b68
Remove performance comparison from C# Basics
2024-11-19 11:03:25 -08:00
FlooferLand
b29d5ecabf
Remove link to hxgodot
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The url returns a 404, and the project itself was archived in October
2024-11-19 13:03:05 +02:00
Max Hilbrunner
07fbf9ee05
Merge pull request #10259 from tetrapod00/clarify-vertex
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Clarify VERTEX and other shader built-ins
2024-11-19 10:54:35 +01:00
Max Hilbrunner
7ad80b338b
Fix EOF newlines in using multiple threads
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CI goes brrrr
2024-11-19 10:43:48 +01:00
Max Hilbrunner
128d712d89
Merge pull request #8195 from wlsnmrk/cross-scripting-style
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Improve code style for cross-language scripting examples
2024-11-19 10:39:43 +01:00
Ian Snyder
7855e17267
Update using_multiple_threads.rst ( #8752 )
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* Update using_multiple_threads.rst
Update using_multiple_threads.rst
Adding C++ demos. It doesn't mirror the GDScript exactly, as I found this to be a clearer example of what the thread was doing when testing with multiple threads. All credit to "coder" from this Godot Forum thread: https://forum.godotengine.org/t/gdextension-c-async/36756/7?u=i-snyder
With applied suggestions from AThousandShips code review (many thanks!!)
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-11-19 10:37:59 +01:00
Max Hilbrunner
9ca59bdc2b
Merge pull request #10285 from tetrapod00/low-level-hyphen
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Use "low-level" and "high-level" instead of "low level" and "high level"
2024-11-18 23:48:13 +01:00
Max Hilbrunner
1b0e0eb8df
Merge pull request #10284 from tetrapod00/hyphens
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Add hyphens to some adjective phrases
2024-11-18 23:45:16 +01:00
tetrapod00
93489bbefb
Use "low-level" and "high-level" instead of "low level" and "high level"
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Co-Authored-By: John Veness <2512915+JohnVeness@users.noreply.github.com >
2024-11-18 13:47:58 -08:00
tetrapod00
d354f8cbc2
Add hyphens to some adjective phrases
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Co-Authored-By: John Veness <2512915+JohnVeness@users.noreply.github.com >
2024-11-18 13:34:22 -08:00
Hugo Locurcio
e402984a8a
Document rand_weighted() in Random number generation ( #10283 )
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* Document `rand_weighted()` in Random number generation
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2024-11-18 20:20:10 +01:00
tetrapod
5bad2a6282
Add back information about per-vertex shading ( #10281 )
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* Add back information about per-vertex shading
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-11-18 20:06:54 +01:00
Ivan Skorikov
bed807600b
Add mention of Auto Reload Scripts on External Change option to the e… ( #9887 )
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* Add mention of Auto Reload Scripts on External Change option to the external editor tutorial
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Co-authored-by: Ivan Skorikov <Ivan.Skorikov@jetbrains.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-11-18 15:56:34 +01:00
Max Hilbrunner
92337690df
Merge pull request #10144 from tetrapod00/pipeline-stutter-diagram
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Add diagram of shader compilation steps to Pipeline Compilations page
2024-11-18 15:53:44 +01:00
Max Hilbrunner
02f5982938
Merge pull request #10243 from tetrapod00/update-comments
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Add UPDATE comments to perishable information
2024-11-18 13:05:07 +01:00
Max Hilbrunner
5fe7cb2922
Merge pull request #10280 from ntlblpm/patch-3
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Fix grammar in Matrices and transforms
2024-11-18 13:00:11 +01:00
ntlblpm
bcce532773
Update matrices_and_transforms.rst
2024-11-17 18:54:28 -05:00
ntlblpm
e766d7972b
Update vectors_advanced.rst
2024-11-17 18:30:24 -05:00
tetrapod00
991cea2fef
Add diagram of shader compilation steps to Pipeline Compilations page
2024-11-17 14:04:35 -08:00
tetrapod00
09156f2ee9
Add UPDATE comments to perishable information
2024-11-17 13:50:42 -08:00
Matthew
5e8062d0bd
Update android export page for AAB requirement ( #9637 )
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* Update android export page for AAB requirement
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2024-11-17 14:00:41 +01:00
Max Hilbrunner
b2647ddc64
Merge pull request #9756 from ztc0611/fix-quit-requests-mobile
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Fix Typo and add information to Handling quit requests/On mobile devices
2024-11-17 13:53:37 +01:00
Max Hilbrunner
723a9a38c8
Merge pull request #9873 from HolonProduction/sub-plugins
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Document sub plugins
2024-11-17 13:09:45 +01:00